Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Diamond Casino Heist
      2. Find Lobbies & Players
      3. Guides & Strategies
      4. Vehicles
      5. Content Creator
      6. Help & Support
    2. Red Dead Online

      1. Frontier Pursuits
      2. Find Lobbies & Outlaws
      3. Help & Support
    3. Crews

    1. Red Dead Redemption 2

      1. PC
      2. Gameplay
      3. Missions
      4. Help & Support
    2. Red Dead Redemption

    1. Grand Theft Auto Series

    2. GTA 6

      1. St Andrews Cathedral
    3. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA Chinatown Wars

    6. GTA Vice City Stories

    7. GTA Liberty City Stories

    8. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
    9. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
    10. GTA III

      1. Guides & Strategies
      2. Help & Support
    11. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    3. Gangs

    1. Announcements

    2. Support

    3. Suggestions

Mădălinn

GTA III Special Vehicle Guide [2019]

Recommended Posts

Mădălinn

 

GTA III Special Vehicle Guide

This topic is under construction, please be patient!

THIS TOPIC WAS CREATED WITH THE MEMBER @Lennart -

Acronym Legend:
BP = Bulletproof: This vehicle will not take any damage from bullets. The tires are not affected by this property.
FP = Fireproof: Driving through fire will not ignite the car. 
EP = Explosionproof: Explosions don't affect this car; it won't move, nor will it take any damage.
DP = Damageproof: This vehicle is immune to collisions of any force. It won't dent, nor will it explode. This property doesn't protect boats and bikes. DP also includes "Meleeproof".
AP = Allproof: This vehicle is BP, FP, EP & DP at once.
UC = Unique Color (1): The vehicle's primary color is special and can't be found on the car according to the carcols.dat.
UC2 = Unique Color 2: The vehicle's secondary color is special and can't be found on the car according to the carcols.dat.
Unique = Unique Model: This term refers to the vehicle's model and depends on whether the vehicle can be found in traffic or not.
NE = No Extra: The vehicle has no "Extra", it's missing certain components. A good example for this is the lightless Taxi.

 

Chapter I: Portland Vehicles

Spoiler

UC Blue9 Kuruma

Spoiler

Mission:

Give me Liberty

 

Method 1:

Welcome to Liberty City! This is the very first special vehicle you'll come in contact with. The color of the Kuruma is Blue9 and white, but only the primary color is special. To obtain it, all you have to do is passing the introduction-missions while driving the car. During the mission "Luigi's girls", which is automatically started after "Give me Liberty", you can also convert the Kuruma to DP and bring it to Staunton or Shoreside vale as shown in the video. 

Video by Vanhela

BP/FP Securicar

Spoiler

Mission:

Van Heist

 

Method 1:

To obtain this vehicle, simply get to the stage of the mission where you are told to park the Securicar in the garage. You can either ram the Securicar with a car or damage it with explosions if you don't like wasting your time.

Park the Securicar in your Portland garage and blow it up using grenades or by simply ramming the back of the garage. Once it's blown up, just let the garage door close so the wreck is renewed. Getting this vehicle to other islands so you can obtain more vehicles early on is a little bit more difficult; reverse the Securicar into the tree as shown in the second video. When you clip under the map, drive forwards and try to stay on top of the tunnel. Then use the first person camera view to navigate to Staunton from where you can use the open tunnel to get to Shoreside Vale where you can store the Securicar.

Video by Vanhela (obtaining the Securicar)
Video by Vanhela (transporting the Securicar)

Unique (Corpse) Manana

Spoiler

Mission:

Dead Skunk in the Trunk

 

Method 1:

The DP conversion applied to this vehicle is not recommended since after it is DP, you won't be able to take a look at the body in the trunk but that is just my personal opinion. To obtain this vehicle, start the mission 'Dead Skunk in the Trunk' and head to the Corpse Manana. Before entering, get rid of the Sentinels (that are waiting to tear you appart) by blowing them up with a Rocker Launcher from a distance. Once inside the Manana, park it inside your garage, blow it up and let the garage restore the wreck. You could also ditch it in the water and then store it inside the garage to get the same result.

Video by Warp GT

AP/UC/UC2 Black Stretch

Spoiler

Mission:

Salvatore Called a Meeting

 

Method 1:

For this method, you need a Linerunner. You can pick it up at the docks after starting the mission. Align said Linerunner with the back of Joey's garage and follow the video to know exactly what to do. When you have access to the Stretch, take it and drive into the void. You'll respawn on a nearby road. Now you just need to ditch the Stretch inside the Ocean and store it in a garage of yours. Making it a ghost with the DP conversion allows it to phase through the tunnel entrance so you can store it in Staunton or Shoreside. 

Video by Noctowl

Method 2:

This method uses om0 and also allows you to permanently keep the door to Joey's workshop open. Before you start the mission, get inside a taxi and hold down the "look behind" button. Start "Salvatore called a Meeting" and go to Joey's garage. During the part of the cutscene, where the Stretch is slowly leaving the workshop, release the "look behind" button. The cutscene might get stuck for a few seconds, don't worry about that. After this is done, you will be sitting inside an AP/UC/UC2 Stretch that you can either store in Portland right away or get to the other islands.

Video by BAS-BAS23

UC/UC2 Black Stretch

Spoiler

Mission:

Chaperone & Salvatore called a Meeting

 

Method 1: Chaperone

 

Method 2: Salvatore called a Meeting

 

Video by

BP/FP (Unique Bomb type) Trashmaster

Spoiler

Mission:

Blow Fish

 

Method 1:

Very easy to obtain, if there wasn't the problem with the garage. It doesn't fit into the portland garage and neither can it be made DP with the crusher so you'll have to keep it in memory for the next few missions, until you pass 'Last Requests?'. The Bomb is unique because the bomb garage is too small and when you would try fitting one on the Trashmaster, it wouldn't fit inside. The bomb will go away when you explode the vehicle or activate the bomb. To obtain the Trashmaster, ditch it in the water aafter starting the mission. You then can just park it somewhere far away from any mission stuff and complete Blow Fish (no driving with other vehicles than the Trashmaster allowed). Then, the next mission will be bomb da base act 1 & 2. As part 1 is just a cutscene, part 2 is significantly harder. You will have to use the Trashmaster to arrive at the docks and after killing all Columbians, enter it before the fade or else, it will disappear. In the mission 'Last Requests', use the Trashmaster to get to the boat. Leave it there, pass the mission and return to the trashmaster. Once there, drive the Trashmaster into your garage.

Video by

DP Conversion

Spoiler

Mission:

 

Method 1:

 

Video by

 

Chapter II: Staunton Island Vehicles

Spoiler

UC/UC2 Black Rumpo

Spoiler

Mission:

Under Surveillance

 

Method 1:

After you start the mission, you'll see three major targets to take down. 1. The agents in the park 2. The agents on the building next to Kenji's Casino 3. The agents in the UC Rumpo. Since you want to keep the Rumpo, my recommendation is killing all the agents except the ones in the Rumpo. Then fire one bullet at the Rumpo to make them get out. They will shoot at you but still stand between you and the Rumpo so watch your aim. When they're taken down, simply get into the Rumpo and store it in your garage.

Video by

BP Barracks OL

Spoiler

Mission:

Arms Shortage

 

Method 1:

 

This is the Barracks OL that can be found at Phil's place in the mission. It will spawn there in freeroam too but without the BP property. To obtain it, simply pass the mission and steal it. No big deal. The Rhino is actually only BP so it is still somewhat special but inferior to the normal one. It coul be used to complete the emergency crane in portland early. To get this one, simply push it to your garage. Frame limiter off will help on PC. This vehicle can also be made DP but watch out, you either will have to get rid of the door or leave it open when you get out.

Video by

BP/FP/EP Bobcat

Spoiler

Mission:

Evidence Dash

 

Method 1:

If you play on PC, I recommend you turning off the frame limiter for this vehicle. Since the Barracks OL can be made DP and the BP one can be obtained with a pass, I also recommend using this one for the upcoming task. Start the mission and have the Barracks OL with you. Ram the bobcat so it looses one pack of evidence, then you either can get rid of your wanted level or just continue directly. Try to flip the Bobcat on its roof using the Barracks OL so the driver gets out and a message, 'That's a decoy' appears. Then push the bobcat into your garage and collect all the packages by ramming the new Bobcat that appeared. When you've collected all 6, get out of your car and explode it. The Bobcat saves in the garage even when the mission is still on so don't worry about "checking if it's still there" and simply continue with your tasks.

 

Method 2:

 

Video by

Unique Ghost (missing)

Spoiler

Mission:

 

Method 1:

 

Video by

Unique RC Bandit

Spoiler

Mission:

 

Method 1:

 

Video by

UC/UC2 Red4 Cheetah

Spoiler

Mission:

Grand Theft Auto

 

Method 1:

All the cars that you can find in this mission seem to be PC (permanent color) but since the garage doesn't save that property, the vehicles won't be labeled as PC. In the same mission, you can find the UC Red4 Cheetah and the UC2 Red4 Infernus. To save them, simply gather all of them at your safehouse and wait for the mission to fail. If that is too slow for you, blow one of them up but watch out for the BP/FP Trashmaster if you have stored it in your garage since it can loose it's bomb when you blow it up. Then put them into your garage. I recommend obtaining all three in one save so you can save overall mission attempts. All of these super cars can be made DP and thus are pretty cool to drive.

Video by

UC/UC2 Red4 Stinger

Spoiler

Mission:

Grand Theft Auto

 

Method 1:

All the cars that you can find in this mission seem to be PC (permanent color) but since the garage doesn't save that property, the vehicles won't be labeled as PC. In the same mission, you can find the UC Red4 Cheetah and the UC2 Red4 Infernus. To save them, simply gather all of them at your safehouse and wait for the mission to fail. If that is too slow for you, blow one of them up but watch out for the BP/FP Trashmaster if you have stored it in your garage since it can loose it's bomb when you blow it up. Then put them into your garage. I recommend obtaining all three in one save so you can save overall mission attempts. All of these super cars can be made DP and thus are pretty cool to drive.

Video by

UC2 Red4 Infernus

Spoiler

Mission:

Grand Theft Auto

 

Method 1:

All the cars that you can find in this mission seem to be PC (permanent color) but since the garage doesn't save that property, the vehicles won't be labeled as PC. In the same mission, you can find the UC Red4 Cheetah and the UC2 Red4 Infernus. To save them, simply gather all of them at your safehouse and wait for the mission to fail. If that is too slow for you, blow one of them up but watch out for the BP/FP Trashmaster if you have stored it in your garage since it can loose it's bomb when you blow it up. Then put them into your garage. I recommend obtaining all three on one save and in one go so you can save overall mission attempts. All of these super cars can be made DP (and AP) and thus are pretty cool to drive.

Video by

BP Patriot

Spoiler

Mission:

Marked Man

 

Method:

Pass the mission and store the BP Patriot that you are given in a garage of yours.

Video by

EP/UC/UC2 Black Securicar

Spoiler

Mission:

Escort Service

 

Method 1:

ince this is a vehicle that drives a mission scripted path, we can use this in our advantage. To obtain this vehicle, you'll need at least one shot of rocket launcher ammo and one or more  DP Barracks OLs. There is also another method but it seems to be worse. It requires you to take a Rhino and blow up the Securicar when it is at the safehouse. Then push it into your garage and restore it. Again, many people had problems with this method so you might as well use this one: Take the Barracks OL to the mission marker and start the mission, go to this location, aim at the lamp post and get rid of the Cartel Cruiser. Head quickly to the Staunton Island - SSV bridge. Try to keep the Securicar ramming the wall until it slides right into your safehouse's area. From there, you can yet again either blow it up and push it into the garage or push it into the garage and then blow it up. Either way, after it blew up, let the garage door close and save the game.

Video by

UC/UC2 Black Securicar

Spoiler

Mission:

Escort Service

 

Method 1:

Video by

DP Conversion

Spoiler

Mission:

 

Method 1:

 

Video by

 

Chapter  III: Shoreside Vale Vehicles

Spoiler

Unique RC Bandit

Spoiler

Mission:

 

Method 1:

 

Video by

AP Conversion (PC Only)

Spoiler

Mission:

 

Method 1:

 

Video by

DP Conversion

Spoiler

Mission:

 

Method 1:

 

Video by

 

Chapter  IV: Side Mission & Freeroam Vehicles

Spoiler

BP/FP/EP Cheetah

Spoiler

Mission:

Turismo

Method 1:

 

Video by

UC/UC2 Black FBI Car

Spoiler

Method 1:

During the five star wanted level, the FBI Cars that are chasing you will be black. To obtain one, find a good location to mow down a few dozens of cops, get the wanted level, steal an FBI car and store it in your garage.

Video by

NE Taxi

Spoiler

Method 1:

 

Video by

NE Hoods Rumpo XL

Spoiler

Mission:

 

Method

 

Video by

DP Conversion

Spoiler

Mission:

 

Method 1:

 

Video by

NE Conversion

Spoiler

Mission:

 

Method 1:

 

Video by

 

Chapter  V: Unobtainable Vehicles

Spoiler

Unique RC Bandit

Spoiler

Mission:

 

Unique Helicopter (Escape)

Spoiler

Mission:

The Exchange

 

 

Edited by Mădălinn
  • Like 3

Share this post


Link to post
Share on other sites
Lennart -

News:

Thanks to VladilenMelekhov, we now know that the bomb on the Trashmaster isn't actually special, just rare. You can apparently force the Trashmaster into the Staunton 8-Ball garage and thus recreate the one from Blow Fish albeit not being proofed.

 

My GTA lll [PC] Special Vehicles 100% save:

 


Portland:
BP/FP Securicar
Staunton Island:
BP/DP Barracks OL
AP Bobcat
Unique Corpse Manana
DP/UC2 Infernus
BP/FP/Unique Bomb Trashmaster
BP/DP Patriot
Shoreside Vale:
AP/UC/UC2 Stretch
DP/UC/UC2 Stinger
DP/UC Rumpo
Unique RC Bandit
UC/UC2 Cheetah
DP/UC Kuruma

DL: https://cdn.discordapp.com/attachments/381108669074374657/402587025955487774/GTA3sf4.b

Edited by Lennart -
  • Like 1

Share this post


Link to post
Share on other sites
lol232

Making vehicles AP in The Exchange on the PC version, makes vehicles like BP/FP Securicar and AP Bobcat completely redundant and replaceable. The BP/FP Securicar can be replaced with the black-trimmed Securicar and made AP. AP Bobcat can be replaced with any vehicle you want to be AP.

And the AP Cheetah, can be replaced by the unique colored Cheetah when made AP.

(I'm calling the Cheetah and Bobcat AP because their BP/FP/EP abilities can be upgraded by adding DP via crusher)

It's pretty interesting. 

Share this post


Link to post
Share on other sites
Mădălinn
4 hours ago, lol232 said:

Making vehicles AP in The Exchange on the PC version, makes vehicles like BP/FP Securicar and AP Bobcat completely redundant and replaceable. The BP/FP Securicar can be replaced with the black-trimmed Securicar and made AP. AP Bobcat can be replaced with any vehicle you want to be AP.

And the AP Cheetah, can be replaced by the unique colored Cheetah when made AP.

(I'm calling the Cheetah and Bobcat AP because their BP/FP/EP abilities can be upgraded by adding DP via crusher)

It's pretty interesting. 

True, but the AP Bobcat isn't replaceable. It is a worth special vehicle. Personally, I got it from mission rather than making another one AP

Regarding the cheetah and securicar, these one yes, are replaceable. And this is the same thing I did in my..which was?? First save?? Can't remember

Share this post


Link to post
Share on other sites
lol232
7 hours ago, Mădălinn said:

True, but the AP Bobcat isn't replaceable. It is a worth special vehicle. Personally, I got it from mission rather than making another one AP

Regarding the cheetah and securicar, these one yes, are replaceable. And this is the same thing I did in my..which was?? First save?? Can't remember

It can be replaced because you can make another cool vehicle AP instead. Like Stallion or Banshee or FBI Car.

Share this post


Link to post
Share on other sites
Mădălinn
1 minute ago, lol232 said:

It can be replaced because you can make another cool vehicle AP instead. Like Stallion or Banshee or FBI Car.

Yes, but AP bobcat exists in a mission. AP stallion and AP banshee doesn't

Share this post


Link to post
Share on other sites
lol232

Doesn't really matter. Technically all AP vehicles now exist in a mission.

Share this post


Link to post
Share on other sites
Mădălinn

Actually, they are created. The conversion itself exists in a mission. A guide is based on vehicles which already existed and conversion

Creating another special vehicle with the existent conversion/s is another story

Share this post


Link to post
Share on other sites
TheDank0
Posted (edited)

I spotted the teal Kuruma driving in traffic at Bedford Point, Staunton Island after completing the mission "Last Requests.

To my knowledge the unique teal colored Kuruma should only be obtainable from the first mission of the game "Give Me Liberty" where it is the first vehicle you drive in the game.

 

 

Edited by TheDank0

Share this post


Link to post
Share on other sites
perennial

The color of the Kuruma that spawns in traffic or parking spots around the city (left) is slightly different from the Give Me Liberty's teal Kuruma (right):
kXtTLZ2.png

  • Like 2

Share this post


Link to post
Share on other sites
GTAFanLuca

This guide is missing the BP/FP Panlantic van from the mission "Grand Theft Aero". The van which drives off as soon as Claude gets close to the hangar will drive all the way to the middle of the Shoreside Vale Lift Bridge, where it will become stuck in place. At this point, it becomes BP/FP. The player cannot enter it, and nor can it be pushed, it is completely stuck in place. Even when the bridge goes up, the van will be floating in air. Attempting to push it may actually lead to death, as the vehicle Claude is driving may glitch out of the  bridge, but unlike the glitchy Panlantic van, it may actually fall off into the water below. Therefore, this vehicle is unobtainable.

 

Fortunately, a better Panlantic, an AP variation, may be recreated thanks to the AP Conversion.

Share this post


Link to post
Share on other sites
Mădălinn

Wow, I never knew this vehicle is BP FP, even at this point, However, I don't think it's frozen. At the time when I was a beginner, I decided once to try and steal it and it wasn't frozen 🤔

Share this post


Link to post
Share on other sites
GTAFanLuca
Posted (edited)
19 hours ago, Mădălinn said:

Wow, I never knew this vehicle is BP FP, even at this point, However, I don't think it's frozen. At the time when I was a beginner, I decided once to try and steal it and it wasn't frozen 🤔

Well, good luck then. I couldn't ever manage to move it. Maybe one day you could document more about this vehicle.

Edited by GTAFanLuca

Share this post


Link to post
Share on other sites
Mădălinn
3 hours ago, GTAFanLuca said:

Well, good luck then. I couldn't ever manage to move it. Maybe one day you could document more about this vehicle.

I already did it yesterday, and now, I am able to leak the infos: this vehicle isn't proofed, it has some flags that makes the vehicle act like this, flags which go away once the vehicle is stored in a garage, so no BP FP Panlantic. But hey, getting an AP one through conversion is still possible :)

Share this post


Link to post
Share on other sites
GTAFanLuca

By the way, how do the DP Mafia Sentinel from "Sayonara Salvatore" and the BP Esperanto from "Two-Faced Tanner" work?

Share this post


Link to post
Share on other sites
Mădălinn
1 hour ago, GTAFanLuca said:

By the way, how do the DP Mafia Sentinel from "Sayonara Salvatore" and the BP Esperanto from "Two-Faced Tanner" work?

Immune to non-player flag, which goes away after putting the car in the garage. Basically, with these vehicles you can travel relaxed in saint mark and you can also drive-by a vehicle and stand near the explosion, the vehicle will have not a scratch

Share this post


Link to post
Share on other sites
GTAFanLuca

I'm about to try out the AP Conversion soon enough. I've already read the provided guide. Do you have any oher tips for me? I've never tried it out before.

Share this post


Link to post
Share on other sites
Mădălinn

Yes. Patience. This is a thing which in 90% of the cases will go against you. There are also videos on yt, so watch them As well, they should help.

Also, game must be loaded from scratch after every attempt(exit game, enter game and load the save), no matter what outcome you got; Helicopter, train, another random AP vehicle from trafic or your vehicle converted(good outcome). In any but good outcome case, if you just load the save, chances to get the same bad or another bad outcome are very high. I had cases when I got the good outcome 4 times in a row after loading the game from scratch, so keep this in mind.

Share this post


Link to post
Share on other sites
GTAFanLuca

Well, I've just managed to successfully convert the BP/FP Bomb Trashmaster from "Blow Fish" to AP. The process isn't that difficult. It takes like 2 - 3 attempts at worst. One of the more annoying parts is getting the traffic car with the corona behind it. Also, garage space management is annoying, as I have to make sure I leave a garage with just a vehicle in it so I can properly place it in Slot 1. But other than that, it isn't that difficult.

 

By the way, why aren't there NE Cabbies and Bornignes in GTA III? In Vice City, absolutely all of the taxi variations have NE forms.

Share this post


Link to post
Share on other sites
Mădălinn

You should know that the bomb on the trashmaster isn't special anymore. If you have some patience, you can force one inside and then outside the staunton bomb shop. Which means, only the properties are special on it. I am glad to hear that you managed the  conversion fast.🙂

 

As for the question, it's because the light on the taxi and the graffiti on the hoods gang car are objects which, due to garage glitch, these vehicles can spawn without them, while on the bornigne and cabbie, these are parts of the vehicle, and beside modding the game, there is no way to spawn these vehicles without them. As for vc, R* decided to put these parts as objects instead of part of the vehicle, thus why in vc they can be NE.

Share this post


Link to post
Share on other sites
GTAKid667

I recently discovered a few videos that showed it was possible to store the Ghost in a garage on the PS4 version of the game without the game crashing when you tried to open the garage again. I'm aware that one of these videos is six months old and this is likely not new for avid collectors, but I thought this was interesting and as an owner of the PS4 version decided to give it a try for myself to see how this worked:

 

 

Due to a bug or perhaps an oversight in the way that garages are coded, it appears that the game tries to class the stored boat as a car when you try to reopen the garage which is what causes the game to crash when you approach the garage the boat is stored in on all other versions of the game. If you check the video above at around the 14:50 mark, you'll see that if you run along the side of the boat where the windows are and press the enter vehicle button, Claude will attempt to open the vehicles "doors" which then causes the game to crash during the open door animation. I also find it interesting that this "fixes" the transparent interior of the boat.

 

I tested this with a few other boats that were docked at Asuka's and it seems that they all behave in the same way, allowing you to reopen the garage after saving the game. From the videos I linked initially it would also appear that this works the same way on the PCSX2 emulator and with the PS4 version of the game essentially being an emulation, this seems to be a "feature" exclusive to the emulated versions of the game which makes me wonder if this also works on either a backwards compatible PS3 or the PS2 Classics release for the PS3 available on the PSN Store. Has anyone tried this?

 

I think it's nice that this is possible though. While the boat is still useless, it at least doesn't render the entire garage useless, so you can store the Ghost in a garage during your playthrough on this platform along with other Special Vehicles :p

  • Like 2

Share this post


Link to post
Share on other sites
Mădălinn
Posted (edited)
On 6/1/2020 at 5:35 PM, GTAKid667 said:

I recently discovered a few videos that showed it was possible to store the Ghost in a garage on the PS4 version of the game without the game crashing when you tried to open the garage again. I'm aware that one of these videos is six months old and this is likely not new for avid collectors, but I thought this was interesting and as an owner of the PS4 version decided to give it a try for myself to see how this worked:

 

 

Due to a bug or perhaps an oversight in the way that garages are coded, it appears that the game tries to class the stored boat as a car when you try to reopen the garage which is what causes the game to crash when you approach the garage the boat is stored in on all other versions of the game. If you check the video above at around the 14:50 mark, you'll see that if you run along the side of the boat where the windows are and press the enter vehicle button, Claude will attempt to open the vehicles "doors" which then causes the game to crash during the open door animation. I also find it interesting that this "fixes" the transparent interior of the boat.

 

I tested this with a few other boats that were docked at Asuka's and it seems that they all behave in the same way, allowing you to reopen the garage after saving the game. From the videos I linked initially it would also appear that this works the same way on the PCSX2 emulator and with the PS4 version of the game essentially being an emulation, this seems to be a "feature" exclusive to the emulated versions of the game which makes me wonder if this also works on either a backwards compatible PS3 or the PS2 Classics release for the PS3 available on the PSN Store. Has anyone tried this?

 

I think it's nice that this is possible though. While the boat is still useless, it at least doesn't render the entire garage useless, so you can store the Ghost in a garage during your playthrough on this platform along with other Special Vehicles :p

This isn't a bug, this is just lack of code. Garages were programmed to store only cars and the dodo which, by the code, it's a "car", just like maverick in vc and lcs. Boats only in almost further gtas. So yeah, basically, when you try to store a boat in a garage, it doesn't know what you put inside it, it tries its best to process the vehicle. As for when you try to open the garage, there is another story: the vehicle inside in wasn't ever supposed to be spawned by a garage, so game doesn't know what to do and it crashes.

Emulators, again, another story: they have some more implemented features. I know nothing about PS4, but the most known one on PPSSPP and PCSX2 is "fast memory". On PPSSPP, you can turn it on or off whenever you want, but on PCSX2, it is implemented. It is always enabled and you can't turn it off. Beside allowing you to store boats and many not available vehicles, it is mostly used in om0 tasks. For example, on PCSX2, gta vc, you can do the black conversion without having the ped nearby. You'll get some errors in the console, but the game will not crash. In lcs, for example, you can do the color conversion, while on real PSP, this crashes.

 

I actually wondered if the other boats act the same, but never tried it. Thanks for confirmation.

One thing I forgot to say above is that there is some mod for gta 3 pc, which contains many options, one of them being called "exception handle". Turning it on allows you to store boats on PC, so yeah, if you're up to tests, you can try it. As for backwards compatibile PS3 or clasic PS2, it doesn't work on both of them, someone tried it and game still crashes.

 

Well, I like the way you're thinking about such special vehicles. Many people criticise me for collecting some worthless(not inferior inupgradeable!) vehicles. Well, I'm actually going for all worth and inferior upgradeable vehicles, I need to have one of these in a save!

Edited by Mădălinn
ped, not led. damn autocorector..
  • Like 2

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.