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MidnightZephyr

Griefers Ruin Hunting

Recommended Posts

netnow66
59 minutes ago, Rokushakubo said:

Those punishments are way to harsh for just killing a person one off. The upcoming bounty to pay and getting hunted is sufficient. 

If the punishments are to harsh, then you shouldn't commit the crimes.

 

You seem to agree that the offenses are punishable because you feel that something should be done to the perpetrator.

 

We just disagree on what that something should be. If Rockstar seriously wanted to stop the griefing, that something should be more than a slap on the wrist.

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Talisman_83

I'm probably one to to talk, but guys.. take it to private messages.

 

Back on topic, I find having the companion app open a real benefit.

I have my ways to counter griefers and have long since stopped running from a fight.

However, not everyone relishes such a challenge and really just wants to be left alone.

To that end, private lobbies are long overdue.

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Ronin Ogami

My biggest problem with griefers, is how some camp rooftops across from the butcher, & almost ALL try to strike without any warning, usually shooting you in the back as you're fishing, or just as you finish with the butcher, skinning, or some other animation. I dk, why people can't find their way to showdown if they wanna fight, but that how bullies are. Bullies never wanna fight, they just wanna beat you up.

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Ronin Ogami
1 hour ago, netnow66 said:

If the punishments are to harsh, then you shouldn't commit the crimes.

 

You seem to agree that the offenses are punishable because you feel that something should be done to the perpetrator.

 

We just disagree on what that something should be. If Rockstar seriously wanted to stop the griefing, that something should be more than a slap on the wrist.

 I but if the fines for griefing were GOLD BARS, it'd stop real fast.

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DrKrankenstein
2 minutes ago, Ronin Ogami said:

 I but if the fines for griefing were GOLD BARS, it'd stop real fast.

Now THAT is a great idea

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Rokushakubo
1 hour ago, netnow66 said:

If the punishments are to harsh, then you shouldn't commit the crimes.

 

You seem to agree that the offenses are punishable because you feel that something should be done to the perpetrator.

 

We just disagree on what that something should be. If Rockstar seriously wanted to stop the griefing, that something should be more than a slap on the wrist.

I think "not committing crimes" seems diametrically opposed to the theme of the game which is being outlaws. I think the biggest issue has been that if anything the griefer is better off as they get xp while we get lost hunting carcasses. I think when killing amounts a growing bounty that has to be paid (in tomorrows update) there will be less incentive because then that xp becomes costly. It won't rule out getting killed but I'll feel better knowing that it comes at a price for them. We'll see how it pans out after tomorrow. :)

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Semaj 2JZ♢
On 2/24/2019 at 3:17 AM, Clickalot said:

To be honest, Griefers are a big part of the game. Without them (me included) the game would suck bigtime! I do grief from time to time. It is just fun and thrilling also. 

 

I disagree. There is absolutely no reason to grief in FR. There are specific game modes where the sole objective is to kill those who want to kill you, too. I'd argue that if it's just killing other people that you are into, why not just play them? You're in the same environment.

 

The only difference I see is that in FR, you can kind of set your own rules. Where you can be cheap and underhanded, and if things go sour you can just run away and always be the winner in your mind, no matter what. You just want to be a "winner". Right? Because, god forbid, a scoreboard tell you that you were the loser at what you like doing the most? 🙄

 

Imo, griefers ruin everything, not just hunting.

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ALifeOfMisery
7 minutes ago, Semaj 2JZ♢ said:

griefers ruin everything, not just hunting.

KGQvMdJ.gif

I think this should be the new thread title.

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Waingro

Guys grief was how The West really was. You'd leave your family (usually voluntarily.....usually) and head West to work on a farm or railroad or pan for gold do Stranger missions only to catch one of many diseases and ultimately die and be buried in Coots Chapel.

 

So, when someone is 'griefing' you, what they are doing is portraying themselves as a virus or errant piece of cow dung that has gotten into your bloodstream and killed you. When you're kicked off the server, it's because you're dead. Your posse mates then hold a funeral for you. Duh. 

 

You're supposed to reinstall the game and start over every time you are killed. Of course, if you do kill, nothing happens to you. Just like the real world. 

Edited by Waingro

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Chrismads
1 hour ago, DrKrankenstein said:

It's easy to talk big online. you don't know who you are dealing with here. will ignore you.

This guy will go out of his way to find people, who shoots at him in a game, 's address and confront them (physically i assume?). But when someone calls him out on his little boy bs, he'll ignore him.

 

I don't feel very convienced this guy is as tough as he wanna seem. 

 

Of course if he wanna prove me wrong, he can just come ddos me, whatever tf that is, and pay me a visit. LOL

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netnow66
30 minutes ago, Rokushakubo said:

I think "not committing crimes" seems diametrically opposed to the theme of the game which is being outlaws. I think the biggest issue has been that if anything the griefer is better off as they get xp while we get lost hunting carcasses. I think when killing amounts a growing bounty that has to be paid (in tomorrows update) there will be less incentive because then that xp becomes costly. It won't rule out getting killed but I'll feel better knowing that it comes at a price for them. We'll see how it pans out after tomorrow. :)

I think that's where we disagree.

 

Red Dead Redemption 2 is what I consider an "on the rails" game. You play a set character who comes to a set conclusion at the game's end..

 

Red Dead Online is not that game.

 

Starting with the fact that you aren't playing a set character, you get to choose who you are, what you look like and what road you wish to take. 

 

I played Red Dead Redemption maybe five hours because I knew that I really wanted to play Red Dead Online, a game where I would be free to do what I wanted and be who i wanted.

 

Believe me, everyone does not play Red Dead Online as an outlaw.

 

 

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Rokushakubo
Just now, netnow66 said:

 

 

Believe me, everyone does not play Red Dead Online as an outlaw.

 

 

Can't argue with that, I certainly don't, but we choose to play in this sandbox world where people have the right to play that way as they wish and I wouldn't want it any other way. I think the bounty system will flesh out this dynamic between the peaceful and the violent.  

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netnow66
3 minutes ago, Rokushakubo said:

Can't argue with that, I certainly don't, but we choose to play in this sandbox world where people have the right to play that way as they wish and I wouldn't want it any other way. I think the bounty system will flesh out this dynamic between the peaceful and the violent.  

But there's the rub.

 

Should people be allowed to play as they wish even if it affects the way that I want to play?

 

Rockstar supposedly institutes anti griefing mechanisms in their game. Does that say they want people to "have the right to play that way as they wish"? If so, why would Rockstar do anything to stop griefing? If it's supposed to be acceptable, why are they saying they are trying to inhibit it? 

 

I checked the promotional material for this game before jumping in because I don't like surprises (there are a couple of games out now that expressly said they want a PvP environment above all else and I avoided them). Rockstar's promotional material for this game said, "We also ask for your help in keeping Red Dead Online a fun and fair environment for everyone" and "Create and customize your character, tailor your abilities to suit your play style and head out into a new frontier full of things to experience. Explore the world solo or with friends."

 

That's the game I signed up for. Now, it's still in beta, so I'm assuming that's the reason I'm still getting shot when I spawn in and lassoed when I'm fishing/hunting?

 

Does "this sandbox world where people have the right to play that way as they wish" really exist? Does Rockstar have the responsibility to live up to their promotional material? And is that why anti griefing measures are (supposedly) being implemented? 

 

A lot of questions with murky or no answers for right now.

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Rokushakubo
3 minutes ago, netnow66 said:

But there's the rub.

 

Should people be allowed to play as they wish even if it affects the way that I want to play?

 

Rockstar supposedly institutes anti griefing mechanisms in their game. Does that say they want people to "have the right to play that way as they wish"? If so, why would Rockstar do anything to stop griefing? If it's supposed to be acceptable, why are they saying they are trying to inhibit it? 

 

I checked the promotional material for this game before jumping in because I don't like surprises (there are a couple of games out now that expressly said they want a PvP environment above all else and I avoided them). Rockstar's promotional material for this game said, "We also ask for your help in keeping Red Dead Online a fun and fair environment for everyone" and "Create and customize your character, tailor your abilities to suit your play style and head out into a new frontier full of things to experience. Explore the world solo or with friends."

 

That's the game I signed up for. Now, it's still in beta, so I'm assuming that's the reason I'm still getting shot when I spawn in and lassoed when I'm fishing/hunting?

 

Does "this sandbox world where people have the right to play that way as they wish" really exist? Does Rockstar have the responsibility to live up to their promotional material? And is that why anti griefing measures are (supposedly) being implemented? 

 

A lot of questions with murky or no answers for right now.

I think when you enter a sandbox game you have to accept that. I first came across this concept of PvP/PvE marriage in EVE Online. I didn't get into that game, I played the associated FPS DUST 514 but learned of it out of interest. If you haven't heard of it, EVE is a space MMO where you pilot ships and become part of a huge universe where you can become part of the economy through mining, transport, building and selling ships... I can't and won't try to cover the complexity of the game, but it had this duality that on one hand there were many ways you could spend your time in this PvE environment but you did so with thousands of other plays who could attack you if you wanted. 

 

Unlike RDO, EVE had 3 zones of security in its universe, HiSec was solar syatems where you would basically be destroyed by NPC police if you became aggressive, LowSec had turrets on various space stations that would attack you if you aggressed and I think the police force wasn't as deadly and NulSec had absolutely no security or protection but was also where the most lucrative gameplay took place. The Division also had a unique way of doing it, with the PvE environment being safe but the dark zone area being PvPvE where good loot could be obtained but was also a PvP zone. 

 

My point is that the vision of having a sandbox arena is not a new concept by any means and is clearly what R* is aiming for. If there isn't the PvP element then it basically becomes just everyone in a single player mode together in the same world. I think people's way of playing affecting yours is part and parcel and something you have to accept if you choose to invest your time in this sandbox. I have, and I've become a lot more aware of the tells of an imminently aggressive player and have measures in place to shut them down (ie explosive rounds pre-loaded). 

 

I think that anyone who takes issue with this (and I sincerely understand where such people are coming from) just need to wait it out and see how the bounty system and any possible refinements/additions pan out and if they still can't tolerate the free nature of sandbox gameplay then moving on is the wise choice but I personally don't want R* to make RDO a world full of people playing a single player game together.  

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YNNEL

.

Edited by YNNEL
Wrong thread

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netnow66
2 hours ago, Rokushakubo said:

I think that anyone who takes issue with this (and I sincerely understand where such people are coming from) just need to wait it out and see how the bounty system and any possible refinements/additions pan out and if they still can't tolerate the free nature of sandbox gameplay then moving on is the wise choice but I personally don't want R* to make RDO a world full of people playing a single player game together.  

While I don't agree with your assessment of a grief free Red Dead Online being "a world full of people playing a single player game together," I do hope that Rockstar eventually will be honest about the game they want to bring us.

 

As I stated, there were games that I purposely avoided because they stated upfront how they were almost strictly basing gameplay on adversarial encounters between players, Rockstar's promotional materials (as quoted) did/do not say that. As far as I'm concerned, they need to be honest about what their game is. Rockstar says they are implementing anti griefing measures. Wouldn't that be contrary to the free nature sandbox that you mention? What exactly can be expected from Rockstar as far as anti griefing in concerned?

 

And, don't get me wrong, I find the game enjoyable even just playing the quick play missions. With even more of them being added, I know that I can log on and get some gameplay after having spent my money on this game.

 

But if the anti griefing measures are so weak and inept in terms of offering me some kind of protection from griefers, if the advertised game is not what Rockstar really offers, the free roam portion of the game will probably be something I don't take advantage of (because I feel that it takes advantage of me). I'd just forego the hunting and fishing that I thoroughly enjoyed (unless I can stumble into private lobbies, any way).

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Waingro

Here’s the thing. Griefer’s aren’t outlaws. They’re morons who think they’re outlaws. Outlaws have a code, of a kind, and also they’re robbing people. 

End of thread.

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