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Cyclone '92

[SA|CLEO] RBRD Overhaul

Recommended Posts

Cyclone '92

RBRD Overhaul

Features

  • The shop is now unlocked after a specific mission. (⚙️)
  • The vendor model and voice model can be changed. (⚙️)
  • The shop icon is now adjustable so a custom 'MC Strap' icon can be used. (⚙️)
  • Replaced the scripted markers with ENEX markers to fit the shops entrances system.
  • Some peds can be seen inside the shop (was in the game but disabled by ATP).
  • The buttons response is now faster than before especially for LEFT/RIGHT keys.
  • The apparent vendor model mouth now moves when the voice model speaks.
  • Buying meals now increases fat like any other shop meals.
  • The player now pukes if he eats more than 11 meals.
  • The vendor acts properly when aiming at him.
  • A configuration file to adjust features that are marked with ⚙️ .

Note: The scripted entrances are available in the Add-Ons folder.

Screenshots

CBi2NFs.jpg

 

Downloads

CaHjsYp.png

Release.zip

Credits: Original mod created by ATP.

Requirements

CLEO Library

Edited by Cyclone '92

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1xGamer

Fantastic! BUT WHERE THE HELL IS DOWNLOAD LINK!!!??

Edited by 1xGamer

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Cyclone '92
1 minute ago, 1xGamer said:

Fantastic! BUT WHERE THE HELL IS DOWNLOAD LINK!!!??

Thanks,

About the link, I'm uploading it on MEGA rn.

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1xGamer
1 minute ago, Cyclone '92 said:

Thanks,

About the link, I'm uploading it on MEGA rn.

Okay. Sorry Im just excited. Really want to test it out.

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Cyclone '92
7 minutes ago, 1xGamer said:

Okay. Sorry Im just excited. Really want to test it out.

It's ok, I'm glad you're excited about it.

EDIT: The link is now available.

Edited by Cyclone '92

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1xGamer
1 minute ago, Cyclone '92 said:

It's ok, I'm glad you're excited about it.

EDIT: The link is now available.

Yup. And I've got a little problem here. So there's not any HEX marker near the door. And as soon as I walk in the game just spawns me in front of that door. And before you ask... I DID add FDDONUT.IPL into GTA.DAT file.

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Cyclone '92
24 minutes ago, 1xGamer said:

Yup. And I've got a little problem here. So there's not any HEX marker near the door. And as soon as I walk in the game just spawns me in front of that door. And before you ask... I DID add FDDONUT.IPL into GTA.DAT file.

I re-uploaded the archive, now it has a gta.dat that is already modified and it worked fine for me so I hope it does for you too.

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TheTurretTheo

Nice, quality modding as always :p

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1xGamer
4 hours ago, Cyclone '92 said:

I re-uploaded the archive, now it has a gta.dat that is already modified and it worked fine for me so I hope it does for you too.

Well initially it didn't, but after some time I decided to start a new game and it did the trick. So I guess it has something to do with my savegame. Anyway the mod is great , thanks for upgrading it. Especially for adding a controller support and proper HEX markers. It was a real pain in the butt.

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Wakka387

great mod :)

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Junior_Djjr

Every time you save the game, the icon is multiplied in your saved game. After saving some times, the game hit the icon limit and your saved game will be broken "forever", never being able to create new icons.

You need to use something to don't create a new icon every time you save the game.

In my updated version I used a separated .cs file with thread saving.

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Cyclone '92
3 hours ago, Junior_Djjr said:

Every time you save the game, the icon is multiplied in your saved game. After saving some times, the game hit the icon limit and your saved game will be broken "forever", never being able to create new icons.

You need to use something to don't create a new icon every time you save the game.

In my updated version I used a separated .cs file with thread saving.

I enabled thread saving, so that bug should be fixed now.

Thanks for pointing out, I also used that for the Land Mines script.

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xXKenBlockXx

Very cool. I've always wanted a rusty brown update. Appreciate it. Thank you.

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iAbokai

Ohoho finally a very decent update to this amazing mod, you did a great job making this MUCH better then the original.

I was so happy that even i made these 2 small radar icons specifically for this mod, i made these 2 just for myself, but i thought it would be cool sharing this in here. :D
FrpxGfP.png - 9cM9qqe.png Original + HD Radar icon
These icons are supposed to replace the unused MCSTRAP icon radar. 

Icon ID = 26.

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Cyclone '92

I uploaded this earlier but I didn't mention it: I added the scripted entrance made by ATP in case the ENEX markers doesn't work with your savegame.

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