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Rusty Brown's


Vulcade92
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2 hours ago, GroveStGTAV said:

yes like he said, ls donut shop has 2 markers. But when you touch front marker, its sends you outside of the san fierro donut shop. When you try to enter san fierro donut shop, it sends you to los santos donut shop. And desert donut shop dont even have a marker. When you try to enter, its sends you outside of the shop again

Have you tried playing it in a new save file? I had a similar problem before and it got fixed when i started a new game.

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Are you using the gta.dat from my mod?

Try adding the 'FDDONUT.ipl' manually or add this manually to an interior IPL:

enex
1038.164, -1339.961, 12.736, 0, 1.5, 1.5, 8, 1038.164, -1337.961, 12.736, 0, 0, 4, "FDDONUT", 0, 0, 0, 24
-2767.379, 788.821, 51.781, 0, 1.5, 1.5, 8, -2765.379, 788.821, 51.781, 270, 0, 4, "FDDONUT", 0, 0, 0, 24
-144.038, 1224.483, 18.899, 0, 1.5, 1.5, 8, -144.038, 1222.483, 18.899, 180, 0, 4, "FDDONUT", 0, 0, 0, 24
end

Or remove this file completely (so the markers won't be duplicated)

 

13 hours ago, iAbokai said:

Have you tried playing it in a new save file? I had a similar problem before and it got fixed when i started a new game.

Or simply use the scripted entrances add-on

 

Read the edit reason

Edited by Cyclone '92
I did some minor changes to the script and now it's in the downloads folder on MEGA!
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Old Man With No Name
On 12/6/2019 at 10:50 PM, Cyclone '92 said:

Are you using the gta.dat from my mod?

Try adding the 'FDDONUT.ipl' manually or add this manually to an interior IPL:

enex
1038.164, -1339.961, 12.736, 0, 1.5, 1.5, 8, 1038.164, -1337.961, 12.736, 0, 0, 4, "FDDONUT", 0, 0, 0, 24
-2767.379, 788.821, 51.781, 0, 1.5, 1.5, 8, -2765.379, 788.821, 51.781, 270, 0, 4, "FDDONUT", 0, 0, 0, 24
-144.038, 1224.483, 18.899, 0, 1.5, 1.5, 8, -144.038, 1222.483, 18.899, 180, 0, 4, "FDDONUT", 0, 0, 0, 24
end

Or remove this file completely (so the markers won't be duplicated)

 

Or simply use the scripted entrances add-on

 

Read the edit reason

which interior.ipl?. yes im using your gta.dat. I removed fddonut.ipl, then game crashed.

 

just simply used scripted entrances add-on. :Markers didnt even appeared

 

(Im trying to work this mod with TTDiSA)

Edited by GroveStGTAV
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6 hours ago, GroveStGTAV said:

which interior.ipl?. yes im using your gta.dat. I removed fddonut.ipl, then game crashed.

 

just simply used scripted entrances add-on. :Markers didnt even appeared

 

(Im trying to work this mod with TTDiSA)

If you remove fddonut.ipl the game will crash if u used my gta.dat, so only install the CLEO script and check if that works.

I'll try to see solutions my self (you're using TTDISA OV right?)

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Old Man With No Name
1 hour ago, Cyclone '92 said:

If you remove fddonut.ipl the game will crash if u used my gta.dat, so only install the CLEO script and check if that works.

I'll try to see solutions my self (you're using TTDISA OV right?)

Yes im using the latest version of TTDisa ov

 

mod is working when i put everything to modloader. But like i said, its very buggy 

 

"ls donut shop has 2 markers. But when you touch front marker, its sends you outside of the san fierro donut shop. When you try to enter san fierro donut shop, it sends you to los santos donut shop. And desert donut shop dont even have a marker. When you try to enter, its sends you outside of the shop again"

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Just now, GroveStGTAV said:

Yes im using the latest version of TTDisa ov

 

mod is working when i put everything to modloader. But like i said, its very buggy 

 

"ls donut shop has 2 markers. But when you touch front marker, its sends you outside of the san fierro donut shop. When you try to enter san fierro donut shop, it sends you to los santos donut shop. And desert donut shop dont even have a marker. When you try to enter, its sends you outside of the shop again"

Does this issue occur even after u only installed the script only? you said you put 'everything'.

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Old Man With No Name
1 hour ago, Cyclone '92 said:

Does this issue occur even after u only installed the script only? you said you put 'everything'.

"script" aka rbrde.zip is not working.

 

I installed everything in the Release.zip to modloader

 

 

 

 

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Just now, GroveStGTAV said:

"script" aka rbrde.zip is not working.

 

I installed everything in the Release.zip to modloader

 

 

 

 

By script I meant the CLEO folder only.

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Old Man With No Name
9 hours ago, Cyclone '92 said:

By script I meant the CLEO folder only.

This time, ls donut shop working well, but san fierro and fort carson donut shop dont have an enex marker to enter. So we cant enter

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Just now, GroveStGTAV said:

This time, ls donut shop working well, but san fierro and fort carson donut shop dont have an enex marker to enter. So we cant enter

Modify the existing gta.dat and add fddonut.ipl manually then open fddonut.ipl using notepad and remove this line:

1038.164, -1339.961, 12.736, 0, 1.5, 1.5, 8, 1038.164, -1337.961, 12.736, 0, 0, 4, "FDDONUT", 0, 0, 0, 24

After doing so you won't see duplicate enex markers at LS shop.

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Old Man With No Name
On 12/13/2019 at 4:37 PM, Cyclone '92 said:

Modify the existing gta.dat and add fddonut.ipl manually then open fddonut.ipl using notepad and remove this line:

1038.164, -1339.961, 12.736, 0, 1.5, 1.5, 8, 1038.164, -1337.961, 12.736, 0, 0, 4, "FDDONUT", 0, 0, 0, 24

After doing so you won't see duplicate enex markers at LS shop.

what about missing marker in the fort carson and broken marker in the san fierro?

Edited by GroveStGTAV
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6 hours ago, GroveStGTAV said:

what about missing marker in the fort carson and broken marker in the san fierro?

this line is responsible for LS shop so I removed it so now duplicate markers exist while keeping the other 2 lines for SF, Desert shops.

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Old Man With No Name
On 12/16/2019 at 5:01 PM, AlphaBit said:

this line is responsible for LS shop so I removed it so now duplicate markers exist while keeping the other 2 lines for SF, Desert shops.

SF and Desert donut shops got markers. But they are broken. Desert donut shop teleports me to outside of the SF donut shop, SF shop teleports me to outside of the Desert donut shop.

 

edit: Okay its only working correct on the new savegame. Thanks for the help.

Edited by GroveStGTAV
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  • 4 months later...
ernestin1

since FLA now allows for custom legend entries its nice to see we have radar legends

Edited by ernestin1
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  • 9 months later...
  • 1 month later...
DestroyerGamer7

umm... I am very confused to be honest..... whats the exact process to be followed for this installation here? pls guide me

 

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Just now, DestroyerGamer7 said:

umm... I am very confused to be honest..... whats the exact process to be followed for this installation here? pls guide me

 

There are two guides depending on the type of the entrance markers you wanna use.

ENEX Markers:

Drag all the folders (expect Scripted Entrances and gta.dat.log) into a folder inside modloader or to the game directory.

gta.dat.log contains the changes made to the file gta.dat, so if you have a modded gta.dat you can add the required line only.

Scripted Markers:

Only copy the contents of the cleo folder in the archive and the cleo folder in "Scripted Entrances" to the cleo folder in your game directory.

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On 3/13/2021 at 6:02 PM, Vulcade92 said:

There are two guides depending on the type of the entrance markers you wanna use.

ENEX Markers:

Drag all the folders (expect Scripted Entrances and gta.dat.log) into a folder inside modloader or to the game directory.

gta.dat.log contains the changes made to the file gta.dat, so if you have a modded gta.dat you can add the required line only.

Scripted Markers:

Only copy the contents of the cleo folder in the archive and the cleo folder in "Scripted Entrances" to the cleo folder in your game directory.

how to make the player not only appear in the interior but also open the door?

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DestroyerGamer7
On 3/13/2021 at 9:32 PM, Vulcade92 said:

There are two guides depending on the type of the entrance markers you wanna use.

ENEX Markers:

Drag all the folders (expect Scripted Entrances and gta.dat.log) into a folder inside modloader or to the game directory.

gta.dat.log contains the changes made to the file gta.dat, so if you have a modded gta.dat you can add the required line only.

Scripted Markers:

Only copy the contents of the cleo folder in the archive and the cleo folder in "Scripted Entrances" to the cleo folder in your game directory.

Thanks a lot man! Really

 

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  • 3 months later...
  • 1 month later...
winnypeg1273

But where are the peds inside the donut stall? just CJ and the seller in the shop. It would be cool if some police officers show up here.

Edited by winnypeg1273
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  • 2 months later...

the vendor is actually called omonod meaning he was ment to appear as a noodles street vendor and wmoice was probably going to appear for ice cream but rockstar for some reason putted bmochil in all carts 

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