iAbokai Posted December 6, 2019 Share Posted December 6, 2019 2 hours ago, GroveStGTAV said: yes like he said, ls donut shop has 2 markers. But when you touch front marker, its sends you outside of the san fierro donut shop. When you try to enter san fierro donut shop, it sends you to los santos donut shop. And desert donut shop dont even have a marker. When you try to enter, its sends you outside of the shop again Have you tried playing it in a new save file? I had a similar problem before and it got fixed when i started a new game. Link to comment Share on other sites More sharing options...
Vulcade92 Posted December 6, 2019 Author Share Posted December 6, 2019 (edited) Are you using the gta.dat from my mod? Try adding the 'FDDONUT.ipl' manually or add this manually to an interior IPL: enex 1038.164, -1339.961, 12.736, 0, 1.5, 1.5, 8, 1038.164, -1337.961, 12.736, 0, 0, 4, "FDDONUT", 0, 0, 0, 24 -2767.379, 788.821, 51.781, 0, 1.5, 1.5, 8, -2765.379, 788.821, 51.781, 270, 0, 4, "FDDONUT", 0, 0, 0, 24 -144.038, 1224.483, 18.899, 0, 1.5, 1.5, 8, -144.038, 1222.483, 18.899, 180, 0, 4, "FDDONUT", 0, 0, 0, 24 end Or remove this file completely (so the markers won't be duplicated) 13 hours ago, iAbokai said: Have you tried playing it in a new save file? I had a similar problem before and it got fixed when i started a new game. Or simply use the scripted entrances add-on Read the edit reason Edited December 7, 2019 by Cyclone '92 I did some minor changes to the script and now it's in the downloads folder on MEGA! Old Man With No Name 1 Link to comment Share on other sites More sharing options...
Old Man With No Name Posted December 8, 2019 Share Posted December 8, 2019 (edited) On 12/6/2019 at 10:50 PM, Cyclone '92 said: Are you using the gta.dat from my mod? Try adding the 'FDDONUT.ipl' manually or add this manually to an interior IPL: enex 1038.164, -1339.961, 12.736, 0, 1.5, 1.5, 8, 1038.164, -1337.961, 12.736, 0, 0, 4, "FDDONUT", 0, 0, 0, 24 -2767.379, 788.821, 51.781, 0, 1.5, 1.5, 8, -2765.379, 788.821, 51.781, 270, 0, 4, "FDDONUT", 0, 0, 0, 24 -144.038, 1224.483, 18.899, 0, 1.5, 1.5, 8, -144.038, 1222.483, 18.899, 180, 0, 4, "FDDONUT", 0, 0, 0, 24 end Or remove this file completely (so the markers won't be duplicated) Or simply use the scripted entrances add-on Read the edit reason which interior.ipl?. yes im using your gta.dat. I removed fddonut.ipl, then game crashed. just simply used scripted entrances add-on. :Markers didnt even appeared (Im trying to work this mod with TTDiSA) Edited December 8, 2019 by GroveStGTAV Link to comment Share on other sites More sharing options...
Vulcade92 Posted December 8, 2019 Author Share Posted December 8, 2019 6 hours ago, GroveStGTAV said: which interior.ipl?. yes im using your gta.dat. I removed fddonut.ipl, then game crashed. just simply used scripted entrances add-on. :Markers didnt even appeared (Im trying to work this mod with TTDiSA) If you remove fddonut.ipl the game will crash if u used my gta.dat, so only install the CLEO script and check if that works. I'll try to see solutions my self (you're using TTDISA OV right?) Link to comment Share on other sites More sharing options...
Old Man With No Name Posted December 8, 2019 Share Posted December 8, 2019 1 hour ago, Cyclone '92 said: If you remove fddonut.ipl the game will crash if u used my gta.dat, so only install the CLEO script and check if that works. I'll try to see solutions my self (you're using TTDISA OV right?) Yes im using the latest version of TTDisa ov mod is working when i put everything to modloader. But like i said, its very buggy "ls donut shop has 2 markers. But when you touch front marker, its sends you outside of the san fierro donut shop. When you try to enter san fierro donut shop, it sends you to los santos donut shop. And desert donut shop dont even have a marker. When you try to enter, its sends you outside of the shop again" Link to comment Share on other sites More sharing options...
Vulcade92 Posted December 8, 2019 Author Share Posted December 8, 2019 Just now, GroveStGTAV said: Yes im using the latest version of TTDisa ov mod is working when i put everything to modloader. But like i said, its very buggy "ls donut shop has 2 markers. But when you touch front marker, its sends you outside of the san fierro donut shop. When you try to enter san fierro donut shop, it sends you to los santos donut shop. And desert donut shop dont even have a marker. When you try to enter, its sends you outside of the shop again" Does this issue occur even after u only installed the script only? you said you put 'everything'. Link to comment Share on other sites More sharing options...
Old Man With No Name Posted December 8, 2019 Share Posted December 8, 2019 1 hour ago, Cyclone '92 said: Does this issue occur even after u only installed the script only? you said you put 'everything'. "script" aka rbrde.zip is not working. I installed everything in the Release.zip to modloader Link to comment Share on other sites More sharing options...
Vulcade92 Posted December 12, 2019 Author Share Posted December 12, 2019 Just now, GroveStGTAV said: "script" aka rbrde.zip is not working. I installed everything in the Release.zip to modloader By script I meant the CLEO folder only. Link to comment Share on other sites More sharing options...
Old Man With No Name Posted December 13, 2019 Share Posted December 13, 2019 9 hours ago, Cyclone '92 said: By script I meant the CLEO folder only. This time, ls donut shop working well, but san fierro and fort carson donut shop dont have an enex marker to enter. So we cant enter Link to comment Share on other sites More sharing options...
Vulcade92 Posted December 13, 2019 Author Share Posted December 13, 2019 Just now, GroveStGTAV said: This time, ls donut shop working well, but san fierro and fort carson donut shop dont have an enex marker to enter. So we cant enter Modify the existing gta.dat and add fddonut.ipl manually then open fddonut.ipl using notepad and remove this line: 1038.164, -1339.961, 12.736, 0, 1.5, 1.5, 8, 1038.164, -1337.961, 12.736, 0, 0, 4, "FDDONUT", 0, 0, 0, 24 After doing so you won't see duplicate enex markers at LS shop. Link to comment Share on other sites More sharing options...
Old Man With No Name Posted December 16, 2019 Share Posted December 16, 2019 (edited) On 12/13/2019 at 4:37 PM, Cyclone '92 said: Modify the existing gta.dat and add fddonut.ipl manually then open fddonut.ipl using notepad and remove this line: 1038.164, -1339.961, 12.736, 0, 1.5, 1.5, 8, 1038.164, -1337.961, 12.736, 0, 0, 4, "FDDONUT", 0, 0, 0, 24 After doing so you won't see duplicate enex markers at LS shop. what about missing marker in the fort carson and broken marker in the san fierro? Edited December 16, 2019 by GroveStGTAV Link to comment Share on other sites More sharing options...
Vulcade92 Posted December 16, 2019 Author Share Posted December 16, 2019 6 hours ago, GroveStGTAV said: what about missing marker in the fort carson and broken marker in the san fierro? this line is responsible for LS shop so I removed it so now duplicate markers exist while keeping the other 2 lines for SF, Desert shops. Link to comment Share on other sites More sharing options...
Old Man With No Name Posted December 20, 2019 Share Posted December 20, 2019 (edited) On 12/16/2019 at 5:01 PM, AlphaBit said: this line is responsible for LS shop so I removed it so now duplicate markers exist while keeping the other 2 lines for SF, Desert shops. SF and Desert donut shops got markers. But they are broken. Desert donut shop teleports me to outside of the SF donut shop, SF shop teleports me to outside of the Desert donut shop. edit: Okay its only working correct on the new savegame. Thanks for the help. Edited December 20, 2019 by GroveStGTAV Vulcade92 1 Link to comment Share on other sites More sharing options...
ernestin1 Posted May 5, 2020 Share Posted May 5, 2020 (edited) since FLA now allows for custom legend entries its nice to see we have radar legends Edited May 12, 2020 by ernestin1 Link to comment Share on other sites More sharing options...
RyanDri3957V Posted February 7, 2021 Share Posted February 7, 2021 There is 2 enex marker here : StuntGames 1 tutor pance dek? Link to comment Share on other sites More sharing options...
StuntGames Posted February 8, 2021 Share Posted February 8, 2021 good work Link to comment Share on other sites More sharing options...
DestroyerGamer7 Posted March 12, 2021 Share Posted March 12, 2021 umm... I am very confused to be honest..... whats the exact process to be followed for this installation here? pls guide me Link to comment Share on other sites More sharing options...
Vulcade92 Posted March 13, 2021 Author Share Posted March 13, 2021 Just now, DestroyerGamer7 said: umm... I am very confused to be honest..... whats the exact process to be followed for this installation here? pls guide me There are two guides depending on the type of the entrance markers you wanna use. ENEX Markers: Drag all the folders (expect Scripted Entrances and gta.dat.log) into a folder inside modloader or to the game directory. gta.dat.log contains the changes made to the file gta.dat, so if you have a modded gta.dat you can add the required line only. Scripted Markers: Only copy the contents of the cleo folder in the archive and the cleo folder in "Scripted Entrances" to the cleo folder in your game directory. Link to comment Share on other sites More sharing options...
ShadowM Posted March 14, 2021 Share Posted March 14, 2021 On 3/13/2021 at 6:02 PM, Vulcade92 said: There are two guides depending on the type of the entrance markers you wanna use. ENEX Markers: Drag all the folders (expect Scripted Entrances and gta.dat.log) into a folder inside modloader or to the game directory. gta.dat.log contains the changes made to the file gta.dat, so if you have a modded gta.dat you can add the required line only. Scripted Markers: Only copy the contents of the cleo folder in the archive and the cleo folder in "Scripted Entrances" to the cleo folder in your game directory. how to make the player not only appear in the interior but also open the door? Link to comment Share on other sites More sharing options...
DestroyerGamer7 Posted March 16, 2021 Share Posted March 16, 2021 On 3/13/2021 at 9:32 PM, Vulcade92 said: There are two guides depending on the type of the entrance markers you wanna use. ENEX Markers: Drag all the folders (expect Scripted Entrances and gta.dat.log) into a folder inside modloader or to the game directory. gta.dat.log contains the changes made to the file gta.dat, so if you have a modded gta.dat you can add the required line only. Scripted Markers: Only copy the contents of the cleo folder in the archive and the cleo folder in "Scripted Entrances" to the cleo folder in your game directory. Thanks a lot man! Really Link to comment Share on other sites More sharing options...
Lazlo_ Posted June 27, 2021 Share Posted June 27, 2021 Is this compatible with CLEO 3 or is it CLEO 4 only? Thanks in advance. Link to comment Share on other sites More sharing options...
winnypeg1273 Posted July 29, 2021 Share Posted July 29, 2021 (edited) But where are the peds inside the donut stall? just CJ and the seller in the shop. It would be cool if some police officers show up here. Edited July 29, 2021 by winnypeg1273 expand more details Link to comment Share on other sites More sharing options...
nothasuke455 Posted September 29, 2021 Share Posted September 29, 2021 the vendor is actually called omonod meaning he was ment to appear as a noodles street vendor and wmoice was probably going to appear for ice cream but rockstar for some reason putted bmochil in all carts Link to comment Share on other sites More sharing options...
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