KingAJ032304 Posted November 27, 2019 Share Posted November 27, 2019 On 11/2/2019 at 9:55 PM, secksyjames said: Oh, boy. V: Physics downgrade. Driving feels awful and unrewarding, any mouthbreather can top speed across the map in a hypnotic state. Cars either grip to the road like glue or fly the f*ck off like jets. Aerial controls are a joke. Motorcycles got the absolute worst of it. V: Physics downgrade. Crashing your car and flying out of your windshield/off your motorcycle is now an instant kill to hide the fact that you would only fly an unremarkable 15 feet and land with a pitiful thud. V: Physics downgrade. Ramming/pushing/touching a pedestrian with your car feels substantially toned down and weak. You would expect ramming into someone at 70MPH with a 2-ton moving metal block to do more. V: Physics downgrade. Cars no longer can become extremely deformed and damaged like in IV, nor are the crashes nearly as impactful. You are far more stuck to the ground like your tires are magnets. As a result car crashes at top speed feel like bumper cars compared to IV. V: Fighting downgrade. Why does everyone, and I mean every single living soul in San Andreas, fight the same exact way, in the same untrained boorish arms-by-your-side stance, with the same 3 punches and flailing limp sideways shin kick? V: Fighting downgrade. Why do pedestrians/enemies immediately DIE upon being knocked out with fists? Paramedics arriving on scene are useless now. Every NPC is so fragile, like an egg. EVERY fistfight is a literal fight to the death, you have no option but to run or full on kill them. Stupid. V: Atmospheric downgrade. I can never just mind my own business around any NPC, ever. They have a safety bubble with a 10 foot radius that if they detect me standing still in at all they give me less than 10 seconds to get away before I get a wanted level. WHY? WHY? WHY? I could understand maybe Trevor, but all 3 characters?! V: Atmospheric downgrade. Hey R*, I know when I have depleted my health and died okay? I promise I don't need you to play an obnoxious picture snap noise, flash bright white, turn my screen grey with a film grain and throw a big red WASTED in my face with a bell ring on top to know I am dead. Jesus, who did you design this game for, exactly? Goldfish? What happened to the simple off tilt angle with the black and white filter and sometimes slow-mo in IV? It conveys so much more with so much less. Not to mention that no matter the circumstances of your death, that WASTED screen is gone in about 3 seconds flat. A big plus in IV was being able to watch your body flail about in slow motion after crashing a motorbike and flying 200 feet at an arc in the air, or flying back and away from an explosion, or watching the cops shoot at your freshly dead body, often for extended periods of time. V: Atmospheric downgrade. This game CANNOT DECIDE if it wants to be hyper realistic or arcade-lite. It's a constant cacophonous clash of tone and style, and it's extremely jarring. Wow, look at those flip-flops flip and flop realistically! That's so neat! Now watch me drive straight up a mountain in a $1 million dollar armored chrome car and do 10 front flips even though I had no momentum to do that. V: Explosions downgrade. Explosions in V are short-lived, ugly, small, dim, underwhelming and even sound cartoonish. For how they look, they have way too big of an instant kill radius. Again, toeing that arcade-realism line too recklessly. It's no fun when you can't even watch your body fly. V: Enemy downgrade. As previously mentioned, downed enemies from fist or gunfights are all immediately dead bodies. No longer do some roll around on the ground and beg for mercy, or get up to run away injured, nor can they climb into an ambulance, nor can we finish them off for a mercy kill. V: Enemy downgrade. Somehow, on a bumpy dirt road in a dense forest with giant trees and thick foliage, 100 yards away around a curve in a car going damn near 60MPH shooting at your car, enemies/AI have Arthur Morgan level dead-eye aim. Shootouts with police suffer the most from this. Given how they all have perfect marksmanship within 200 yards, the shootouts are very short lived and you are pelted to death by cops you don't even see most of the time. V: Police downgrade. Cops now know where you are 100% of the time and only pretend to not see you. Try getting a wanted level and hiding in an alley they have no earthly way of knowing you hid in outside of the radius. Watch how they manage to find your near-exact location, but just barely around the corner pretending not to see you. This game treats you like a toddler, and it's your parent playing hide and seek with you, taking pity as you've hidden poorly. "Gee, where did he go? I wonder!" V: Police downgrade. Not only does it take easily 5 times as long for the cops to lose interest in you, they will perpetually spawn in front of you over and over as you outrun them one by one. DO NOT even get me started on how they rubberband to your bumper regardless of whatever top of the line tuned-up turbocharged V10 7.0L 3,000HP quantum space rocket Bugattighini supercar you have. They apparently have the best car tuner in the world working at LSPD and he swaps all the Crown Vic engines out with f*cking demon blood-powered Hadron colliders. V: Police downgrade. To make their infinite respawning near your location and rubberbanding to your bumper worse, they have the magic ability to make your car attempt to spin itself out merely by tapping your back bumper. They don't even need to attempt the PIT maneuver, your car does it for them upon contact with the grille guard of an LSPD cruiser. Your steering wheel will instantly be jerked full stop to the left or right without you having any say so in the matter. V: Combat downgrade. For the love of GOD can we stop with adding HITMARKERS? I'm not an asshole, I can tell when I shot something! I'm not an AC-130 gunship IR camera! This is not Call of Duty! How about you make your enemies/NPCs react to being shot appropriately so I don't need you to tell me when I have killed them with an annoying red and a screen flash/noise? V: Combat downgrade. Every single firearm in this game feels and sounds like a Nerf gun. There is hardly any muzzle flash, there is hardly any gunshot report, there is zero recoil, the enemies react to being shot as if they are being blown over by strong winds, and the guns sound WEAK. There's no crack of a supersonic projectile being launched out of a steel barrel with a controlled explosion like a cannon, it sounds like a f*cking weedwhacker engine. Using these weapons feels like batting at people with foam swords. The non-functional scopes and vague/useless weapon stat bars were just frosting on the sh*t cake. Don't forget your choice of black, tan, or bright blue for every single gun! Are you kidding me? V: Combat downgrade. Why did they add the weapon wheel from Max Payne 3? The time stopping function of it is cheesy and takes me out of the game. Same for the radio wheel. At least it gives me an option for the radio one... V: Combat downgrade. Oh my God, all I want to do is crouch behind this low wall to stop from being shot, but every time I click the left stick, one of the 3 blank slate losers just hunches over a bit as if he's stalking his ex-wife in the library. WHAT THE F*CK WERE THEY THINKING? This is by far the most egregious example of short-sightedness on R* part. Replace a crouch function with a stealth function that doesn't even function 95% of the time for one mission near the start of the game? OKAY. V: Combat downgrade. Body armor is entirely useless. 1,000%. Not only does falling from a building deplete it, it only absorbs what seems to be 3 bullets before going away entirely. V: Story downgrade. I was misled by trailers and marketing into believing this game would be about doing heists, not endless wetwork for feds and the most unlikable characters to ever grace an entertainment medium (be it movies or books or videogames). Not to mention, having those said unlikable characters be around and do annoying sh*t for 9/10ths of the game and killing them off in the most unsatisfying and anticlimactic of ways. We don't even get to see Devon Weston die! V: Story downgrade. Every single character was a caricature. An unfunny exaggeration of some form of stereotype that I did not enjoy being around. Trevor, his attitude, his demeanor, his wildly changing tone (is he supposed to be funny or scary because he is neither), his response to being called a hipster, his wild 'n' wacky wow omg s0 randomz! moments, his childish outbursts of violence that remind me of SpEd classes, it was all just way too juvenile for me. Michael was a pissbaby traitor who turned rat for reasons I felt were poorly explained, and who trapped us all into the unenjoyable prospect of being the FIB's bitch for most of the game. Paired with a special ability that was 100% useless as it drained way too fast and filled way too slow, even at max level. Franklin was as bland and uninspired as white rice and water. At least he wasn't ungodly annoying, like Trevor, or Michael's whole spoiled ungrateful and ugly family. V: Story downgrade. 3 main characters was a gimmick that served only as a convenience for getting around a bigger map, in my mind. To its detriment, I believe it ended up simultaneously diluting and weakening the relationship of all 3 characters to the player. Instead of caring about all of them, I cared about none of them. They were detached, autonomous beings that went about doing sh*t while we weren't controlling them. We were momentary observers and participators in their uninteresting and unbelievable lives. It added nothing new or revolutionary to the series and I hope it stays in GTAV as an experimental one-off. It bloated and convoluted the story to a directionless mess. Michael and Franklin's meeting was contrived and their relationship was forced, at best. Their bond the game expects us to feel is nonexistent. V: Story downgrade. Hanging out with Niko's friends in IV was a fantastic way to learn about the long, difficult and storied past of our tragic antihero given in bits and pieces. Hanging out with anyone in V is an absolute chore. Seriously? Jimmy DeSanta? I'd rather huff gas! IN REAL LIFE! V: Story downgrade. From being a fresh off the boat Eastern European war veteran, experienced crook and tortured soul Niko just trying to scrape together a new life for himself and his cousin in a new country, to being 3 annoying and vapid evil selfish men who have no reason to be as vicious and cruel as they are (at least none that is explained to us) and who canonically kill hundreds of people indiscriminately for trite, plain, boring greed and love of money. All this killing and death so they can buy fancy cars and mansions and sh*t? It just feels repulsive and contributes to how unlikable these people are. V: Story downgrade. Niko had reasons for being as good as he was at his criminal enterprises, at fighting/shooting/driving/piloting a helicopter. It's baked into his backstory, he's a former Yugoslav infantry heli pilot with weapons and hand to hand combat training. He's spent years in active warzones and did criminal work around Eastern Europe. Who knows what happened over there? In stark contrast, these 3 gormless jerk offs just go to a static gun range at Ammu-nation and shoot a bunch of targets and suddenly their stat bar is full so now they can kill hundreds of cops in a bank robbery with bomb suits and miniguns and pilot submarines to steal NUCLEAR BOMBS. V: Story downgrade. That torture mission was so tone-deaf and the polar opposite of what I would consider something fun to do in a video game. What the f*ck was that about? WHAT were they even trying to get at with it? Whether it was some anti-torture political statement, some commentary on the way gov/feds do bad sh*t, a f*ck you to censor culture, or just cruelty for cruelty's sake and pushing the bar ''because we can'', I found it in extremely poor taste. A bumbling attempt at having Trevor appear even edgier. V: Music downgrade. From the lush and vibrant cornucopia of Liberty City's widely varied, interesting, and damn near perfect radio stations with funny, likable DJ's and timeless songs from countless genres, to the sh*thole West coast's shallow, corporate and bland lowest common denominator focused popular music. It is rare that the same artist gets to appear two times in the long standing GTA series, but sure, of ALL PEOPLE who get to do that, let's throw TWO WHOLE KENDRICK LAMAR songs in the SAME GAME there for good measure. This game easily had the weakest radio by far, though there were some solid tunes in there somewhere. (This is more personal opinion so, make of that what you will). V: Music downgrade. To add insult to injury, you add an obnoxious, repetitive, droning synth music score that plays during missions or cop chases with the radio off, and I have no way of muting it short of turning the volume for all music down altogether. I absolutely abhor the score in V. It's bad. It's annoying. Whoever made it should be jailed. V: Grand Theft Online. From connection and performance issues, to the response to hacking from R*, to the response to modding from R*, to the death-grip focus on the god in the bottom line with predatory shark card and literal casino gambling microtransactions, to the non-stop RDM 12 year old griefers, this was a giant mistake. Anyone who was around and remembers IV free roam knows it was like 2 different universes. Funnily enough, with the game giving us less to do, the more we had to make up stuff to do for ourselves, and had more fun doing it. Drag racing cars on the airport runway, exploring every nook and cranny finding every glitch and hidden interior, roleplaying and writing machinimas and ideas for setpieces in unused parts of the map, general messing around and having a good laugh with strangers and friends alike. All of that versus warring over K/D ratios, blowing up each other's cars and getting charged out the nose for it (insurance in videogames is so fun), stocking garages full of gaudy monstrosities courtesy of Los Santos Customs that look like a clown shat them out after eating a paint pallette, doing droll and overly long surface level repetitive missions with an ugly custom character for literal pennies a thousand times, it's just a hollow experience. Or at least it was when I played it long ago. Plus, NON-FRIENDLY FIRE LOBBIES in IV vs. a finnicky and ineptly applied "passive mode" that would switch off if you were in a car and wouldn't protect you from getting ran over or blown up etc. etc. etc. WHY did they do all of this? What was behind these gameplay choices? Hardware limitations? What happened?! I don't understand any of these decisions, or how this came to pass. I still like the game but I was expecting something different. Sorry. I did not mean for this to become a sh*t-all-over-V rant but man, they f*cked this game up so hard. I was beyond disappointed. I'm sure if I remember something I've left out I'll edit it back in here. I'm tired of holding it in. I haven't read all these yet so please excuse me if i will reply a second time but some of these are just objectively wrong and I'm 75% sure you are bashing GTA V a little too much just because it's the current GTA. Believe me a lot of the older GTAs have their fair share of problems. Anyway first off: "Aerial controls are a joke." Actually they are the best in the series. They fly almost exactly like RL. They have real weight to them and wind turbulence and are a VAST improvement over anything else in the series. "Crashing your car and flying out of your windshield/off your motorcycle is now an instant kill to hide the fact that you would only fly an unremarkable 15 feet and land with a pitiful thud." In comparison to GTA IV where you lost like 10% of your health and would keep rolling forever if you dont hit a wall. Also if you hit a car or a lampost and fly out your windsheild it would do like 1/3 of the damage. Honestly this one is just nitpicky. "Cops now know where you are 100% of the time and only pretend to not see you. Try getting a wanted level and hiding in an alley they have no earthly way of knowing you hid in outside of the radius. Watch how they manage to find your near-exact location, but just barely around the corner pretending not to see you. This game treats you like a toddler, and it's your parent playing hide and seek with you, taking pity as you've hidden poorly. "Gee, where did he go? I wonder!" I 100% that it shouldn't exist otherwise. "Why did they add the weapon wheel from Max Payne 3? The time stopping function of it is cheesy and takes me out of the game. Same for the radio wheel. At least it gives me an option for the radio one..." Actually there is! Just tap the radio button instead of holding it to change the radio. "Body armor is entirely useless. 1,000%. Not only does falling from a building deplete it, it only absorbs what seems to be 3 bullets before going away entirely." That's only online. In SP it's the exact same as your health like every other GTA. I do find it disgustedly insulting however that we can pay $500 to have 5 different options BO types in Online only for the variation to be "half a shot, a whole shot, a shot and a half, two shots, and two shots and a half!!!: -_- if your interested to know BO in Online go like this: 12, 24, 36, 48, 60 hitpoints in Online. To give an idea how useless that is, your average pistol does 26 damage... "For how they look, they have way too big of an instant kill radius. Again, toeing that arcade-realism line too recklessly. It's no fun when you can't even watch your body fly." Nothing wrong here just pointing out it isn't even realistic with the way there is no differennce beteween not getting affecfted and instantly dying to an explosion. Its not fun, its not realistic, its just stupid... 10 hours ago, Evil empire said: I don't understand why the Ocean Drive hotel and the Starfish island mansion are the only GTA Vice City safehouses Rockstar gave an interior to. I know the GTA's aren't life simulators but being able to visit a safehouse makes the game more immersive and R* showed it has a greeat potential to create nice interiors. It's a bit frustrating. I don't understand why Rockstar didn't automatically maim the pedestrians when you use explosives against them in GTA 3. Seeing a victim's corpse remain entire after you shot it using the bazooka is not only frustrating it's also very immersion-breaking especially when you know you can maim people with much less powerful weapons like the M4. They did maim bodies... ? Jakub1904 1 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/page/9/#findComment-1070984843 Share on other sites More sharing options...
KingAJ032304 Posted November 27, 2019 Share Posted November 27, 2019 On 6/6/2019 at 3:19 PM, Cjrememberthat said: Stupid ass bullet damage they removed, in Gta LCS, enemies die with 2 M16 bullets, 1 revolver and 3 at its max with 9mm pistol or uzi type of weapons, now in IV and V, they keep shooting at you still after you shot them 8 times, this ain't about realisim, it looks stupid as hell, imagine how amazin it'd look if they die the way in Gta LCS in Euphoria of GtaIV I just... don't agree with this... Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/page/9/#findComment-1070984852 Share on other sites More sharing options...
gtafaninwest Posted November 27, 2019 Share Posted November 27, 2019 Why did Cockstar make us wait long for phone calls in GTA IV, just to proceed in the storyline. Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/page/9/#findComment-1070984929 Share on other sites More sharing options...
burger_mike Posted November 27, 2019 Share Posted November 27, 2019 16 minutes ago, gtafaninwest said: Why did Cockstar make us wait long for phone calls in GTA IV, just to proceed in the storyline. Because why not, i like that And you can also call the person KingAJ032304, .Ryan. and Lord Criminal 3 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/page/9/#findComment-1070984933 Share on other sites More sharing options...
B Dawg Posted November 27, 2019 Share Posted November 27, 2019 9 hours ago, KingAJ032304 said: "Aerial controls are a joke." Actually they are the best in the series. They fly almost exactly like RL. They have real weight to them and wind turbulence and are a VAST improvement over anything else in the series. "Crashing your car and flying out of your windshield/off your motorcycle is now an instant kill to hide the fact that you would only fly an unremarkable 15 feet and land with a pitiful thud." In comparison to GTA IV where you lost like 10% of your health and would keep rolling forever if you dont hit a wall. Also if you hit a car or a lampost and fly out your windsheild it would do like 1/3 of the damage. Honestly this one is just nitpicky. Aerial controls are definitely a joke. Apart from wind turbulence, there's nothing to make them more realistic compared to previous games, and the sense of weight is terrible. Look at how sudden and weightless the controls of the Hydra in V feel. And when it comes to Helicopters, I remember the Online Helisexual community complaining about the lack of aerial movement freedom in terms of how far you can pitch/roll the helicopter and similar things. I'd rather play San Andreas for the planes, and IV for the helicopters. And instant deaths from car crashes aren't a nitpick, it's not fun or fair when that happens. secksyjames, god speed, Lord Criminal and 1 other 4 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/page/9/#findComment-1070985033 Share on other sites More sharing options...
Evil empire Posted November 27, 2019 Share Posted November 27, 2019 9 hours ago, KingAJ032304 said: They did maim bodies... ? Like I wrote when you use explosives in GTA 3 you never have the warranty it will maim the victims. I've already seen some victims' corpses remain entire after I used the bazooka. Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/page/9/#findComment-1070985036 Share on other sites More sharing options...
NightmanCometh96 Posted November 27, 2019 Share Posted November 27, 2019 (edited) SA: The fact that the 10th anniversary "HD remaster" is nothing more than a cashgrab mobile port. Your opinions on SA aside, it deserved better for its anniversary than what we got in the end (epsecially since this port is the only way to play the game on Xbox One, even with the OG Xbox disc). It's a shame R* didn't let a company like Bluepoint handle the console remaster. At least the original version is still playable on PS4 and PC, minus the removed music without mods. V: You can no longer leave the engine running when exiting a vehicle. Definitely a case of "if it ain't broke, don't fix it". Edited November 27, 2019 by NightmanCometh96 Alexander Pierce, ChengizVlad09, B Dawg and 1 other 4 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/page/9/#findComment-1070985312 Share on other sites More sharing options...
Duhillestpunk Posted November 27, 2019 Share Posted November 27, 2019 Oh this is a good one and goes out to all the music lovers. I wanna know who the f*ck thought it was cool to remove the radio from the ambulance? That side mission is f*cking boring the ONLY thing I want to do is listen to the radio. “Oh it’s an ambulance it doesn’t have a radio”. Well if that’s the case then that’s stupid as well. All I want to do is listen to music while I’m getting the sh*tting thing done. I know I could listen to music on my phone but I like the radio stations as they play ads as well as the babble of the DJs. Tikal The Whimsicott, NightmanCometh96, billiejoearmstrong8 and 2 others 5 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/page/9/#findComment-1070985314 Share on other sites More sharing options...
NightmanCometh96 Posted November 27, 2019 Share Posted November 27, 2019 (edited) 2 minutes ago, Duhillestpunk said: Oh this is a good one and goes out to all the music lovers. I wanna know who the f*ck thought it was cool to remove the radio from the ambulance? That side mission is f*cking boring the ONLY thing I want to do is listen to the radio. “Oh it’s an ambulance it doesn’t have a radio”. Well if that’s the case then that’s stupid as well. All I want to do is listen to music while I’m getting the sh*tting thing done. I know I could listen to music on my phone but I like the radio stations as they play ads as well as the babble of the DJs. There are mods to enable radio stations in all emergency vehicles for each game if you're on PC. It really helps to make the Paramedic missions less tedious. Edited November 27, 2019 by NightmanCometh96 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/page/9/#findComment-1070985319 Share on other sites More sharing options...
Lord Criminal Posted November 27, 2019 Share Posted November 27, 2019 1 hour ago, Duhillestpunk said: Oh this is a good one and goes out to all the music lovers. I wanna know who the f*ck thought it was cool to remove the radio from the ambulance? That side mission is f*cking boring the ONLY thing I want to do is listen to the radio. “Oh it’s an ambulance it doesn’t have a radio”. Well if that’s the case then that’s stupid as well. All I want to do is listen to music while I’m getting the sh*tting thing done. I know I could listen to music on my phone but I like the radio stations as they play ads as well as the babble of the DJs. I agree. I assume that radio was disabled so side-mission, or just driving the ambulance at the very least, would be taken very seriously as an emergency enforcement. But it would've been better had radio stations been enabled. Since the protagonist is a criminal, that would've added some sort of "not giving sh*t" feeling when driving emergency vehicles. billiejoearmstrong8, NightmanCometh96, Tikal The Whimsicott and 4 others 7 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/page/9/#findComment-1070985426 Share on other sites More sharing options...
.Ryan. Posted November 27, 2019 Share Posted November 27, 2019 5 hours ago, NightmanCometh96 said: SA: The fact that the 10th anniversary "HD remaster" is nothing more than a cashgrab mobile port. Your opinions on SA aside, it deserved better for its anniversary than what we got in the end (epsecially since this port is the only way to play the game on Xbox One, even with the OG Xbox disc). It's a shame R* didn't let a company like Bluepoint handle the console remaster. At least the original version is still playable on PS4 and PC, minus the removed music without mods. Agreed. As much as I'm not a fan of the game it deserved better than that. The only thing I liked about the remaster was that it included autosave. Other than that it's a buggy, glitchy mess. Just terrible. Alexander Pierce, Duhillestpunk, Liberty-TG and 2 others 5 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/page/9/#findComment-1070985594 Share on other sites More sharing options...
Dradavich Posted November 29, 2019 Share Posted November 29, 2019 I'm definitely not fan of the psychics engine in GTA 5, even if it wasn't realistic GTA 4's psychics engine was so fun to mess around with, I also don't like it how Rockstar took away a lot of climbing options in GTA 5, in GTA 4 it was so fun finding a clever way to get onto rooftop buildings and traverse across them to escape the police. .Ryan., billiejoearmstrong8, Tikal The Whimsicott and 3 others 6 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/page/9/#findComment-1070987200 Share on other sites More sharing options...
RtRick Posted November 30, 2019 Share Posted November 30, 2019 Bahama Mamas West... And we are almost at the end of 2019. NightmanCometh96, KingAJ032304, billiejoearmstrong8 and 3 others 6 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/page/9/#findComment-1070987950 Share on other sites More sharing options...
Duhillestpunk Posted December 1, 2019 Share Posted December 1, 2019 How come in GTA 5 every interior you come across in story mode missions are locked? I don’t get it, why the f*ck would we not want to go into the Life Invader office or Clucking Bell factory? People like myself love the game world and even more love interiors and the fact that unique interiors are locked and even unused really pissed me off. It actually is a big waste of space to have a building that you go into ONLY ONCE! Patrizio, Alexander Pierce, NightmanCometh96 and 3 others 6 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/page/9/#findComment-1070988149 Share on other sites More sharing options...
billiejoearmstrong8 Posted December 1, 2019 Share Posted December 1, 2019 4 hours ago, Duhillestpunk said: How come in GTA 5 every interior you come across in story mode missions are locked? I don’t get it, why the f*ck would we not want to go into the Life Invader office or Clucking Bell factory? People like myself love the game world and even more love interiors and the fact that unique interiors are locked and even unused really pissed me off. It actually is a big waste of space to have a building that you go into ONLY ONCE! I think the way they did the interiors it did actually save space to have them only available in missions. I can't remember the whole explanation for it but it's like they're incomplete outside of the mission and it would take extra space to have them available all the time. I agree it sucks how few interiors there are though...should've saved some space on that useless ocean floor instead. Lord Criminal and .Ryan. 2 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/page/9/#findComment-1070988212 Share on other sites More sharing options...
Americana Posted December 1, 2019 Share Posted December 1, 2019 (edited) In Grand Theft Auto IV every interior is loaded only when you enter it, would it be such a problem to implement it in Grand Theft Auto V? I'm sure it works the same way, so why lock things? Also, yeah - ocean. Who needs it, seriously. Edited December 1, 2019 by Ronald Reagan Jeansowaty, Lord Criminal, Tikal The Whimsicott and 2 others 5 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/page/9/#findComment-1070988388 Share on other sites More sharing options...
Max.pain Posted December 1, 2019 Share Posted December 1, 2019 that remastered. even mobile version is better NightmanCometh96 1 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/page/9/#findComment-1070988650 Share on other sites More sharing options...
KingAJ032304 Posted December 4, 2019 Share Posted December 4, 2019 (edited) Why Rockstar went OUT of their way to remove the helicopters and planes in gta lcs. You couldn't even steal a police helicopter like gta vc, sa, and vcs Edited December 4, 2019 by KingAJ032304 Jeansowaty, burger_mike and NightmanCometh96 3 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/page/9/#findComment-1070991003 Share on other sites More sharing options...
god speed Posted December 4, 2019 Share Posted December 4, 2019 LCS has no helicopter spawns cause Rockstar Leeds were too lazy to add roof collisions and textures to 3D era Liberty City. Liberty-TG, KingAJ032304, NightmanCometh96 and 2 others 5 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/page/9/#findComment-1070991053 Share on other sites More sharing options...
KingAJ032304 Posted December 5, 2019 Share Posted December 5, 2019 (edited) 21 hours ago, perennial said: LCS has no helicopter spawns cause Rockstar Leeds were too lazy to add roof collisions and textures to 3D era Liberty City. Honestly that's what I thought but I still think that's cause more harm than good. I mean at least keep the Dodo. If still talking about lcs why couldn't we recruit our gang similar to SA. It's not like GTA III didn't have a mission involving this. I honestly just wish their were sa gang elements in gta lcs such as gang wars. Edited December 5, 2019 by KingAJ032304 god speed, Jeansowaty and Liberty-TG 3 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/page/9/#findComment-1070992588 Share on other sites More sharing options...
.Ryan. Posted December 5, 2019 Share Posted December 5, 2019 I don't think has been brought up, but I don't understand why R* made the Rhino considerably weaker in GTA V than in the 3D era GTAs. It gets shredded way too quick making tank rampages a lot less enticing. GTA III had the best Rhino. I remember driving around Portland for a an hour or more just blowing everything up in my way before it finally gave in. UltraGizmo64, billiejoearmstrong8, KingAJ032304 and 2 others 5 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/page/9/#findComment-1070993031 Share on other sites More sharing options...
KingAJ032304 Posted December 5, 2019 Share Posted December 5, 2019 42 minutes ago, SonOfLiberty said: I don't think has been brought up, but I don't understand why R* made the Rhino considerably weaker in GTA V than in the 3D era GTAs. It gets shredded way too quick making tank rampages a lot less enticing. GTA III had the best Rhino. I remember driving around Portland for a an hour or more just blowing everything up in my way before it finally gave in. Honestly the gta 5 Rhino felt only 2x as strong as TBoGT's APC which isn't anything much honestly. NightmanCometh96 and .Ryan. 2 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/page/9/#findComment-1070993101 Share on other sites More sharing options...
Standard Deluxe 59 Posted December 6, 2019 Share Posted December 6, 2019 Why they downgraded the vehicle crash model in V and then downgraded it again when it was released on current gen. Imagine my disappointment when I rammed an eighteen wheeler into one of those little Aseas and all that happened to the Asea was a couple broken windows and a slightly crumpled front end. god speed, burger_mike, Zello and 5 others 8 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/page/9/#findComment-1070994589 Share on other sites More sharing options...
Zello Posted December 6, 2019 Share Posted December 6, 2019 (edited) On 12/4/2019 at 10:59 PM, KingAJ032304 said: I honestly just wish their were sa gang elements in gta lcs such as gang wars. It's more surprising too since Toni was a made man in the Mafia. They should have let him use Luigi's sex club after JD died as a hangout location for the Leones make it like a very early version of the clubhouse from TLAD and recruit guys from there. Also why wasn't Luigi in LCS? Edited December 6, 2019 by Zello KingAJ032304, MrPikmin16, Jeansowaty and 1 other 4 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/page/9/#findComment-1070994592 Share on other sites More sharing options...
Americana Posted December 12, 2019 Share Posted December 12, 2019 On 12/5/2019 at 2:15 PM, SonOfLiberty said: I don't think has been brought up, but I don't understand why R* made the Rhino considerably weaker in GTA V than in the 3D era GTAs. It gets shredded way too quick making tank rampages a lot less enticing. GTA III had the best Rhino. I remember driving around Portland for a an hour or more just blowing everything up in my way before it finally gave in. Damn, I remember when I found a Tank in Grand Theft Auto 2. Nobody could stop me! Lord Criminal and KingAJ032304 2 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/page/9/#findComment-1071003934 Share on other sites More sharing options...
TheSantader25 Posted December 12, 2019 Author Share Posted December 12, 2019 (edited) Stumbled upon a couple of videos about new GTA Online DLC cars in the past couple of years and man... R* really have lost their way in designing vehicles. The new designs don't seem to belong in the GTA world. They have no creativity in them and seem almost like an exact ripoff from the real life counterparts. This makes them look like modded vehicles that don't belong in the world. Wtf happened R*? If this trend carries on to GTA 6 I'll be super disappointed. Edited December 12, 2019 by TheSantader25 hiddenmask58, billiejoearmstrong8, god speed and 2 others 4 1 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/page/9/#findComment-1071004926 Share on other sites More sharing options...
Max.pain Posted December 14, 2019 Share Posted December 14, 2019 On 12/6/2019 at 12:50 PM, Zello said: Also why wasn't Luigi in LCS? the club did belong to someone else in 1998. so i guess maybe salvatore didn’t meet him or didn’t have anything to do with him and we never got to see luigi. Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/page/9/#findComment-1071009113 Share on other sites More sharing options...
Carbonox Posted December 14, 2019 Share Posted December 14, 2019 15 minutes ago, Max.pain said: the club did belong to someone else in 1998. so i guess maybe salvatore didn’t meet him or didn’t have anything to do with him and we never got to see luigi. But it does get converted to Luigi's club midway through the game. I do feel like not using Luigi or even Joey in LCS was a big mistake. Their presence could've fleshed out the mob life a lot more, rather than the plot being all about Toni and Sal, along with Vincenzo for a while in the early portions. Jeansowaty, Lord Criminal and Zello 3 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/page/9/#findComment-1071009142 Share on other sites More sharing options...
Americana Posted December 14, 2019 Share Posted December 14, 2019 (edited) Grand Theft Auto: Liberty City Stories could have been a great story about Liberty City mobsters, but it became something... weird... I mean... come on. Edited December 14, 2019 by Ronald Reagan Zello, Liberty-TG, KingAJ032304 and 10 others 13 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/page/9/#findComment-1071009203 Share on other sites More sharing options...
Lord Criminal Posted December 14, 2019 Share Posted December 14, 2019 2 hours ago, Carbonox said: I do feel like not using Luigi or even Joey in LCS was a big mistake. Their presence could've fleshed out the mob life a lot more, rather than the plot being all about Toni and Sal, along with Vincenzo for a while in the early portions. Talking about Vincenzo, R* wasted an opportunity of giving the game a decent antagonist. Rather than Torini, who, in addition to not having anything personal against Toni, appeared only twice during the entire story, Vincenzo could've made a far better primary antagonist. He was a Leone capo who was jealous of Toni's back, fearing that he would take over his place in Salvatore's trust and appreciation, and he had already set Cipriani up twice before getting killed. He would've betrayed the Leones and went away with his own faction, hiring mobsters who were already working for him and going against both Toni and Leone. Hell, even more, he could've been a remarkable associate of the Sicilians. Jeansowaty, Honker1944 and universetwisters 3 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/page/9/#findComment-1071009366 Share on other sites More sharing options...
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