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R* Decisions You Couldn't Understand


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6 hours ago, Lc gta said:

PS2 version of San Andreas being too orange. San Andreas having a crap story line

let me add to that.

-crappy remastered with crappy controls

  • Like 2

hey it's insane how the UI for the paint colour selection in GTA V is like, a big list of names instead of, oh, i don't know, a palette? like San Andreas had???

  • Like 3
8 hours ago, Billy Russo said:

Stripping away all the cool side missions like Firefighter, Vigilante, Paramedic. Just why?

 

I don't think I'll ever understand it. It was basically a staple of the series. 

Vigilante is still present in GTA IV, but honestly I don't see what's so great about paramedic, firefighting missions etc. Besides not fitting with the context of being a criminal they're just not very fun and/or engaging IMO and I guess R* saw no point anymore flogging a dead horse. 

  • Like 5
Guest Billy Russo
6 minutes ago, SonOfLiberty said:

Vigilante is still present in GTA IV, but honestly I don't see what's so great about paramedic, firefighting missions etc. Besides not fitting with the context of being a criminal they're just not very fun and/or engaging IMO and I guess R* saw no point anymore flogging a dead horse. 

I guess that's down to personal preference then, I enjoyed Paramedic and Firefighter a ton. They were hard sure, but fun. A lot of stuff in GTA doesn't fix in with the criminal context IMO. Especially in the 3D era games. 

 

Vigilante was f*cking awesome in GTA IV. The way you used the Police Computer and stuff. Even that, I don't see why GTA V doesn't have it. They removed so many side things to do. The Assassination missions were cool but I can't think of anything else side wise I overly enjoyed in V.

20 minutes ago, Billy Russo said:

I guess that's down to personal preference then, I enjoyed Paramedic and Firefighter a ton. They were hard sure, but fun. A lot of stuff in GTA doesn't fix in with the criminal context IMO. Especially in the 3D era games. 

True, but I like the side missions to fall more in line with being a criminal. I didn't mind paramedic and firefighting missions in GTA III, but then I started to realise with each game they were basically just being copied & pasted over and over again with barely any noticeable improvements. These missions have barely changed from GTA III to VCS and I suppose R* saw no need for them anymore unlike Vigilante and its potential with more varied scenarios and an updated U.I (the police computer).

 

It's cool that you liked them, but not my cup of tea.

  • Like 2
Guest Billy Russo
2 minutes ago, SonOfLiberty said:

True, but I like the side missions to fall more in line with being a criminal. I didn't mind paramedic and firefighting missions in GTA III, but then I started to realise with each game they were basically just being copied & pasted over and over again with barely any noticeable improvements. These missions have barely changed from GTA III to VCS and I suppose R* saw no need for them anymore unlike Vigilante and its potential with more varied scenarios and an updated U.I (the police computer).

 

It's cool that you liked them, but not my cup of tea.

If anything I hope GTA 6 has Vigilante at least, or they bring more refined side activities. Feels like they stripped so much stuff away in V especially. There was still side things to do, but they just felt underwhelming. The lack of interiors was disappointing as well. I really just want them to look at all the past games and just make a massive game full of good sh*t to do. The main storyline is fine, but I love when the world feels alive.

 

GTA V has so many collectables as well, which is boring. Not a fun side activity. I was never that big on Hidden Packages either.

Guest Billy Russo

Your car exploding when it flips in the 3D era.

 

Thank god they changed that overtime. It doesn't make the game any harder, it just makes it such a nuisance. I'm replaying San Andreas and I've failed a couple of missions just because some vehicles handle like dogsh*t and randomly flip.

11 hours ago, Billy Russo said:

Your car exploding when it flips in the 3D era.

 

Thank god they changed that overtime. It doesn't make the game any harder, it just makes it such a nuisance. I'm replaying San Andreas and I've failed a couple of missions just because some vehicles handle like dogsh*t and randomly flip.

Always hated it too. I've seen arguments that it apparently adds a "challenge", but simply put it doesn't. Not an opinion, but a fact.. It's one of the most frustrating aspects of the 3D era and I'm glad the HD era done away with this sh*t. 

  • Like 6
12 hours ago, Billy Russo said:

Your car exploding when it flips in the 3D era.

 

Thank god they changed that overtime. It doesn't make the game any harder, it just makes it such a nuisance. I'm replaying San Andreas and I've failed a couple of missions just because some vehicles handle like dogsh*t and randomly flip.

GTA3 was the worst when it came to that. In Vice City and San Andreas, you could sometimes prevent flipping over if you turned left or right. But in 3 when your car decides to flip you can't stop it. And they all seemed extremely top heavy to boot. What, is the engine secretly located on top of the roof?

Edited by EkaSwede
CluckinGuy69

Ammu-Nation shut down in GTA IV & it's episodes due to strict gun control laws passed. But in GTA Chinatown Wars which is 1 year after GTA IV, Ammu-Nation opened for unknown reason but only in website and scratch cards.

  • Like 3
9 minutes ago, CluckinGuy69 said:

Ammu-Nation shut down in GTA IV & it's episodes due to strict gun control laws passed. But in GTA Chinatown Wars which is 1 year after GTA IV, Ammu-Nation opened for unknown reason but only in website and scratch cards.

Liberty City likely got a new mayor who was not against guns in the time between GTA IV and CTW

Edited by The Journey
  • Like 6
9 hours ago, CluckinGuy69 said:

Ammu-Nation shut down in GTA IV & it's episodes due to strict gun control laws passed. But in GTA Chinatown Wars which is 1 year after GTA IV, Ammu-Nation opened for unknown reason but only in website and scratch cards.

I still see that as a by product of the gun laws. As you said in CTW Ammunation only appears as a website and scratch cards as prizes. it's not like Ammunation shops have opened on every street corner.

  • Like 1

I don't understand why those you kill with fire are resurrectable in GTA San Andreas, having charred bodies dead as mutton like in the previous episodes is much funnier.

 

I don't understand why Rockstar made the players wait until Liberty City Stories to correctly implement the quadruple insane stunt.

  • Like 2
  • 3 weeks later...
billiejoearmstrong8
4 hours ago, Corndawg93 said:

I can't understand why they killed off Johnny Klebitz and not Brucie in GTA V

I think that would've been brutal after they made Brucie much more sympathetic in TBOGT and you saw how he suffered because of his brother bullying. Johnny was at least a tough dude who could hold his own before Ashley and drugs brought him down, poor little Brucie being killed would've broken my heart lol. If they'd found a way to kill Mori off instead now we're talking.

Edited by billiejoearmstrong8
  • Like 2
On 10/25/2019 at 9:09 AM, LCLegend said:

Why Donald Love looks older in 1986 than he does in 1998.

 

They destroyed Donald Love's character in Grand Theft Auto: Liberty City Stories, in my opinion. Should have just let him be. (Not to mention Avery... a side character, but his death was rather.. underwhelming?)

 


Edited by Ronald Reagan
  • Like 5
2 hours ago, Ronald Reagan said:

 

They destroyed Donald Love's character in Grand Theft Auto: Liberty City Stories, in my opinion. Should have just let him be. (Not to mention Avery... a side character, but his death was rather.. underwhelming?)

 


Avery is still wearing his clothes from 1986, too... for whatever reason. I think at this rate I'm probably discarding the Stories games, the PS2 trilogy is fine as it is. I don't really think prequels were needed.

Sometime ago I was debating a guy on the forums about why the Stories games are fine additions and not useless, and I'll probably give VCS a pass because it commits less sins than LCS, but I'm starting to come around to his ideas

billiejoearmstrong8
5 hours ago, LCLegend said:

Avery is still wearing his clothes from 1986, too... for whatever reason. I think at this rate I'm probably discarding the Stories games, the PS2 trilogy is fine as it is. I don't really think prequels were needed.

Sometime ago I was debating a guy on the forums about why the Stories games are fine additions and not useless, and I'll probably give VCS a pass because it commits less sins than LCS, but I'm starting to come around to his ideas

I don't think they added a massive amount to the storylines of the series or anything like that, they're clearly inferior to the main console games. However at the time they came out being able to play GTA/games of that complexity in general on a portable device was a HUGE deal. Their value was that you got to play a new GTA game on PSP and it was awesome. Imo it was cool to get a bit more to the stories and revisit the cities and do some more fun missions as well, even if it wasn't strictly necessary or the greatest addition to the series, but either way the portable device aspect made it more than worthwhile at the time.

Edited by billiejoearmstrong8
15 hours ago, billiejoearmstrong8 said:

I don't think they added a massive amount to the storylines of the series or anything like that, they're clearly inferior to the main console games. However at the time they came out being able to play GTA/games of that complexity in general on a portable device was a HUGE deal. Their value was that you got to play a new GTA game on PSP and it was awesome. Imo it was cool to get a bit more to the stories and revisit the cities and do some more fun missions as well, even if it wasn't strictly necessary or the greatest addition to the series, but either way the portable device aspect made it more than worthwhile at the time.

At the time? Sure, they had some value. It was probably really cool experiencing GTA on a handheld this time around in 3D. But lots of time have passed since then and those games were eventually put onto consoles anyway, and I still don't think they really add much.

  • Like 2

I've been goofing around in FiveM with lore friendly cars and man!!! It bites how much most of the updates from the last two or three years have added a new big setpiece and a new big way to make money that's exactly the same as the half dozen other ways to make money already in the game instead of a very cool variety of cars

 

I mean, to be fair, i do understand why it's like this: rockstar loves to make even more money than they already have. but it still sucks a lot

billiejoearmstrong8
10 hours ago, LCLegend said:

At the time? Sure, they had some value. It was probably really cool experiencing GTA on a handheld this time around in 3D. But lots of time have passed since then and those games were eventually put onto consoles anyway, and I still don't think they really add much.

Having experienced it at the time it did add a lot because it was seriously awesome to play GTA on PSP. I agree that the value is lost now because playing them on console they don't stand up well against the other games (since they weren't originally designed to be played that way and aren't on the same level as the "main" games), but that doesn't take away the entertainment value they already brought back then. I just see them as a fun bonus to the series.

The Stories still have a "storyline value".In the stories you find out lots of things happening before III and VC,and tou know more characters and find more about the ones who appeared in III and VC.Also new weapons and cars.Slash TV and Empire Building are amazing and never came back.

Just wish LCS and VCS for PC and VCS for Android.

They are still worth playing(VCS specially).

For strange reasons I played VCS before VC and LCS before III.

  • Like 1

In GTA V when you chase a mugger to get a purse back to give to a distressed woman it's always some pissy monetary reward yet if you kill the mugger and take the money it's always $2000 or something like that.

 

 

Image result for but why gif

 

27 minutes ago, SonOfLiberty said:

In GTA V when you chase a mugger to get a purse back to give to a distressed woman it's always some pissy monetary reward yet if you kill the mugger and take the money it's always $2000 or something like that.

 

  Reveal hidden contents

Image result for but why gif

 

I can understand that. That's life. Doing the right thing isn't very monetarily rewarding most of the time, especially when you are vying for money.  I mean if you found a purse with ID in it and 2 Gs. You could try trace down the person and hope for a reward be it a morally gratifying reward or a monetary reward. And it's a gamble. Or.. you could keep the 2 grand and maybe you'll feel a little sh*t because you know it's an old granny's money by the ID you saw.  I think it's very realistic. 

 

If I can go back to the conversation you guys were having earlier about paramedic/firefighter missions etc

 

As for the paramedic/firefighter/cop side-missions. I know why Rockstar did them. Because originally they said they loved the idea of games within games. And that was alluring back then. Because of the context. Remember when these open-world games were new and then you discovered that there was a mini-game, it was usually always a pleasant surprise because it was unexpected. They were like easter-eggs. It felt you were getting more value from one game. There was another thing to do, another challenge. And, while a thing for 100% completion - meaning, you completed every game/feature design that Rockstar purposely put there -  If you want only a story experience, you only have to do the story. But, if you finished the story, there is the option to engage in things that aren't related to the character/story, that are related playing videogames. 

 

Then they started taking themselves too seriously, for a moment they almost forgot that people can decipher between, and separate some "character/story gameplay" and "f*cking around" gameplay. So they started making more realistic mini-games. Remember this? They said, instead of a variety buffet of strange little mini-games, they're going for more realistic mini-games. I thought this was a great idea but the reality is poor. Tennis, bowling, golf. Yeah, I like those games but I can just play those games in a better done game somewhere else. And I get it! Absolutely. It's more engaging for realism and keeping with the story if in V, Michael goes to play Tennis near his house. Or that Michael goes to play golf. But the reality..for the end user, is it really more fun? Not really. I can compartmentalize, separate my goofing around time and time when I'm playing in character and doing story stuff. And that's my choice as a player. But Rockstar started making things more linear and restricted. No, you can't do X and Y because it doesn't sit with the what the character would do in his/her spare time. So you're forced to stay in character all the time. 

 

The was a reason the paramedic games/vigilante games were fun/original were because there was no other game where this happens. It was a unique experience. I wasn't a big fan of them myself but I did do them and finished them and got satisfaction from beating them. I don't see the Vigalante missions as a part of the story. Because they're not. Same as me going on a rampage and killing 256 cops on a 5-star wanted level. It's not a part of the story or character. This is me, the gamer having fun in a world designed for fun. 

 

 

Edited by Mister Pink
  • Like 4
TheSantader25
29 minutes ago, SonOfLiberty said:

In GTA V when you chase a mugger to get a purse back to give to a distressed woman it's always some pissy monetary reward yet if you kill the mugger and take the money it's always $2000 or something like that.

 

  Reveal hidden contents

Image result for but why gif

 

I think it's realistic as Mister Pink said. Though there are rare moments where you're rewarded well as well. Like the dude who gives you a share at Animal Ark(100000$) for getting his bike back. 

  • Like 2

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