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TheSantader25

R* Decisions You Couldn't Understand

Recommended Posts

Cjrememberthat
Posted (edited)

Stupid ass bullet damage they removed, in Gta LCS, enemies die with 2 M16 bullets, 1 revolver and 3 at its max with 9mm pistol or uzi type of weapons, now in IV and V, they keep shooting at  you still after you shot them 8 times, this ain't about realisim, it looks stupid as hell, imagine how amazin it'd look if they die the way in Gta LCS in Euphoria of GtaIV

Edited by Cjrememberthat

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Rajaraja

Only 96 Snapmatic image slots, shared between 5 playable charactees.

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darksats

Creating a very small desert and forest area and empty countryside in gta v

No Gta vi announcement yet.

Neglecting pc gaming.

Shark cards.

No interiors like fast food restaurants,hospitals,police station in gta v.

Unneccesary detailed large area under the water.

Developing a game for six years and then dissapointing presenting a mediocre game and failure to improve substantially compared to previous gta titles.

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perennial
1 hour ago, darksats said:

police station in gta v

There actually is a police station interior in the LS station with the impound garage.

But I agree with the rest. GTA V has lots of questionable design choices that left me scratching my head.

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Cjrememberthat
Posted (edited)
23 minutes ago, perennial said:

There actually is a police station interior in the LS station with the impound garage.

But I agree with the rest. GTA V has lots of questionable design choices that left me scratching my head.

I got that, you mean like havin interiors only in missions right?

Edited by Cjrememberthat

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perennial
Posted (edited)
32 minutes ago, Cjrememberthat said:

I got that, you mean like havin interiors only in missions right?

GTA V's missions in general felt more restrictive than those of earlier titles. That's probably my #1 issue with the game, apart from the lack of SP content updates of course.

Edited by perennial

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Carbonox

The completely ridiculous accuracy of AI baddies in V, which just reeks of fake difficulty to the extreme. Ironically the old games (dating all the way back to GTA 3) were the ones that did this right, in those games it depended on their distance from you, much like how shooting generally works in real life.

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El Penguin Bobo
3 minutes ago, Carbonox said:

The completely ridiculous accuracy of AI baddies in V

Are they really that accurate though? If they are, I probably don't realize because ya know, I shoot quick, lol.

 

I sometimes notice this in Online though, when I was doing that Meth'd Up mission.

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Carbonox
8 minutes ago, El Penguin Bobo said:

Are they really that accurate though? If they are, I probably don't realize because ya know, I shoot quick, lol.

 

I sometimes notice this in Online though, when I was doing that Meth'd Up mission.

Oh yes, they're like guaranteed to hit you if you aren't in cover. Doesn't matter if they're all the way across the map or in a helicopter (which doesn't tend to be the most stable possible location to shoot from) they'll sneak in those unavoidable hits whenever they have the chance. It sure made the story shootouts, Survival and the contact missions considerably less fun for me than they could otherwise have been.

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Eugene H. Krabs

The removal of the silenced 9mm from IV

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SonOfLiberty
20 hours ago, Eugene H. Krabs said:

The removal of the silenced 9mm from IV

I don't understand that at all.  Think of how much more fun missions would be if the game had a proper stealth mechanic and let us use silencers. It's the one thing that stops GTA IV from being the perfect assassin simulator IMO.

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billiejoearmstrong8
4 hours ago, SonOfLiberty said:

I don't understand that at all.  Think of how much more fun missions would be if the game had a proper stealth mechanic and let us use silencers. It's the one thing that stops GTA IV from being the perfect assassin simulator IMO.

Only thing I can think of is it might've required quite a lot more work to include it besides just adding the weapon itself (like, creating missions where it would be useful and that included a tutorial, and also maybe having to change the way NPCs react so it would alert/not alert them correctly and make a stealth way of walking to go along with it), so it was just something that got cut due to time/amount that can fit in the game restrictions. It is a shame though, there's a few missions where you're able to be somewhat stealthy at the beginning without it but it would make it even better if you could be properly stealthy.

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Legion of Hell

Being so secretive about PC 

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lol232
Posted (edited)
On 5/22/2019 at 5:02 AM, SonOfLiberty said:

But that should be up to the player. It's like how people use cheats in missions to make things easier. Doesn't affect anyone else, but hey the option's there.

 

Since San Andreas doesn't have online multiplayer it really doesn't matter if everyone used an Infernus or whatever since it doesn't disadvantage other players. I just think it's silly for a game that supposedly prides itself on "freedom" and "choice" it's weirdly restrictive in this area where other GTA games aren't.

 

I also somewhat disagree it makes things more challenging because after you learn how to win the challenge goes way since there's no opportunity to approach the same races again with a different classed vehicle.. It gets boring and predictable IMO. Imagine if in Need For Speed, Gran Turismo, Forza etc if they basically said "No f*ck you. YOU have to use this car and nothing else"? because that's what it feels like to me. It's even worse when you consider how much it renders vehicle customising useless. What the point of modifying anything when you can't even use it? After I found this out I only modified cars to put them in the garage since losing them was too risky.

 

And we hang sh*t on GTA V for being ball busting...😕

I completely get your point but I liked the restrictions because they made those races challenging. I just beat all those races in GTA V as Franklin and with his special ability you may as well use any car and it's piss easy.

I guess that it's up to the player, but GTA V for example pissed me off because people can complete the game 100% without actually completing everything.

Edited by lol232

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SonOfLiberty
1 hour ago, lol232 said:

I completely get your point but I liked the restrictions because they made those races challenging. I just beat all those races in GTA V as Franklin and with his special ability you may as well use any car and it's piss easy.

I guess that it's up to the player, but GTA V for example pissed me off because people can complete the game 100% without actually completing everything.

It's been some time since I made that post, but the way I see if you don't want to use the gameplay aids then you shouldn't have to. The 3D era had a host of things that could technically make them easier like San Andreas' RPG stats or how you could get increased health, armour etc to make missions much easier than they would be without them.

 

As far as races are concerned the only negative consequence I can see is for your own self since like I said it doesn't affect anyone else. It's like the 100% completion in GTA V. Yes you don't have to complete every single thing to get 100%, but I'm not sure why that would piss anyone off since the game still allows for everything to be completed in full anyway. It just reduces the tedium is all. Infact I think it provides an extra incentive that you can do the things on the checklist and still have the goal of shooting to complete everything else. 

 

Anyway I would've engaged in San Andreas' races more if the game was a bit more open and it could've let me use the cars I modified. If it made them "easier" then so be it. That's all on me. Also lets not forget not everyone plays these games to be challenged. Some like to play them just to kick back and relax and should be allowed that opportunity. If San Andreas didn't have car customising I wouldn't care so much, but as it stands I only modify cars really just to leave them in the garage because they have no other use since cars are so easy to lose in that game. Atleast in GTA V it lets me race the cars I spend my in game money on.

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perennial

Inability to use own modified cars in SA races was a bummer, I agree. I had to make a save before the story missions "High Stakes, Low Rider" and "Wu Zi Mu" to make use of them, two races are still better than none.

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TheSantader25

The good thing about SA though is the AI when it comes to races. The rubberbanding in V is absolutely horrific. Everyone is attached to you like it's a train that can't be segregated. 

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KingAJ032304
On 5/23/2019 at 10:44 PM, Yinepi said:

Why they devalued the performance/sports/super/hyper cars.

Getting one of them was like a rite of passage for 2D and 3D games. In V? Have a supercar on the second mission. Hell, have a sports sedan for two of the protags personal vehicles. But why stop there? Now 70 percent of the traffic will be them.

Vice City also did that btw like 30% of the cars are sports cars

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Yinepi
Posted (edited)

No? Vice City only has the Infernus, Stinger, Banshee, Deluxo, Cheetah and Comet. Vice City has a total of around 89 or so vehicles. GTAV has 600 plus vehicles and around 100 of them were sports cars/super cars.

It would make sense for the game with less cars to have more repetition in its spawning, but a title with more cars should have a lower frequency of seeing the same handful of supercars spawning like weeds.

Edited by Yinepi

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TheSantader25

Welcome to 2013. Especially welcome to 2013 in LA. This is why we need to go back in time for VI. 

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Vladistar_895

GTA VC:

Can't swim in a parody of Miami!?

Sonny Forelli is in only 2 missions

Beach is too big

No missions in Fort Baxter or Airport

Gators Key got deleated(why? 😥 )

GTA SA:

Swim,crouch,but can't climb ladders

Can't move camera while flying

Peds feel repetitive(should been more)

When peds die killed by flowers or spray can appears blood!?

Why can't rob stores??

Useless Zero missions

More missions with Big Bear and Grove

Can't buy casinos,invest in them

No phonecalls after last missions(I forgot Catalina)

Very small territories to conquer and why can't conquer San Fierro Rifa and Italian Mafia(which should been more developed)territory??

Useless combat moves

GTA IV:

Why remove Silent 9mm,Minigun,Pool Cue,Hammer,Nightstick and Flamethrower(they were in thr beta!!!)

Can't customise cars in Pay'n'Spay or chose color

Where is Staten Island???

The is Alderney in Liberty City or not confusion

No houses of apartaments to buy

GTA V:

A big but useless map(should been a bigger dessert where you could be lost,more villages,mountains with big forests and in LS more poor neighbourhoods)

No houses or apartaments to buy

Three protagonists different from GTA IV+EFCL

Bad story and missions

No interiors

Can't eat

Why no 6 stars and a bad police system??

Where is the GTA IV realism and pysics??

#BoycottGTAOnline

Shark cards?I hate them!!!!

No REAL DLC's

Adittional:

2013-???

Between GTA V and the next GTA will be at least 8 years

#BoycottRedDeadOnline

No Red Dead Undead Nightmare 2 or REAL DLC

Hate Gold Bars!!!!

 

 

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Vega LVI

Embracing their casual audience to the fullest extent while simultaneously alienating their diehard fan base with their greedy GTA Online practices.

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Standard Deluxe 59

They made it to where going over curbs makes your car go faster.

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billiejoearmstrong8
Posted (edited)
22 hours ago, Yinepi said:

No? Vice City only has the Infernus, Stinger, Banshee, Deluxo, Cheetah and Comet. Vice City has a total of around 89 or so vehicles. GTAV has 600 plus vehicles and around 100 of them were sports cars/super cars.

It would make sense for the game with less cars to have more repetition in its spawning, but a title with more cars should have a lower frequency of seeing the same handful of supercars spawning like weeds.

Even though there's not that many different sports cars I think quite a lot of them spawn though. I would guess that the percentage of sports cars vs other cars that you see on the road is comparable in VC and V. That fits for Vice City though, it's meant to be like a glitzy 80s Miami movie. V has the excuse of being in L.A. but considering it's more focused on "realism" than VC I still think there's too many in V.

Edited by billiejoearmstrong8

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Tao Cheng

How GTAIV had a serious storyline and physics then GTAV became ultra goofy thanks to some Trevor moments.

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