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TheSantader25

R* Decisions You Couldn't Understand

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Equatecurl
10 hours ago, Grotti Vigilante said:

GTA V: Why on Earth did Rockstar decide to remove the crouching system in favour of a stealth system that is barely implemented into the game? For crying out loud, who actually complained about being able to crouch? 

I feel like they tried to add so damn much into this game and f*cked up big time when they realized they had to cut out everything to push it onto 500mb last gen and that kinda sh*t is there half-implemented 

Edited by Equatecurl

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Yinepi

It's funny that the first time you get to play outside of the prologue they put franklin into that mode.

 

I'm not really sure I get the whole universe thing. What was the absolute purpose of trying to divide the series up? It's such a sh*tty way of explaining why previous characters won't return. That alone is another decision I don't get. Like why? Why can't 3D/2D era characters return? GTA is one of the only series I know of that split the series up. Even Elder Scrolls has had a few characters return from older games.

Edited by Yinepi

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Beato_dim
33 minutes ago, Yinepi said:

I'm not really sure I get the whole universe thing. What was the absolute purpose of trying to divide the series up?

I think it's just to have a 'clean slate' and not have to look behind on the previous games and possible contradictions. I think it is as good an explanation as any.

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Yinepi

They've already broken their clean slate though. I mean Franklin specifically mentions the 1990's and Grove Street Families when on a date with Jimmy.

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Equatecurl
56 minutes ago, Yinepi said:

They've already broken their clean slate though. I mean Franklin specifically mentions the 1990's and Grove Street Families when on a date with Jimmy.

Because they also exist in the HD era, it doesnt mean CJ, sweet and the others exist though

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Yinepi

Yeah it does. CJ and Sweet ran the gang. Without them the gang wouldn't exist.

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TheSantader25

-Making it so hard to have fun doing stunts with motorcycles in the HD era due to euphoria. They could at least introduce a cheat to disable the ragdoll. They even acknowledged this in the GTA O stunt races and made you stick to your bike during those races. 

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Equatecurl
1 hour ago, Yinepi said:

Yeah it does. CJ and Sweet ran the gang. Without them the gang wouldn't exist.

Well they clearly didn’t in the HD era

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SonOfLiberty

-The series in general. Missions that involve a companion with incompetent A.I. Sorry, but it's annoying to fail a mission when x has died for whatever reason.

 

Admittedly it's something that seems to get a bit better with each release, but I don't think we're quite there yet where we have a trusty A.I companion that can 100% defend themselves without us babysitting them and making sure they don't get killed. 

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CanadianMuscle
9 minutes ago, American Venom said:

...a trusty A.I companion that can 100% defend themselves without us babysitting them and making sure they don't get killed. 

Let alone players too? Some players will always get themselves killed...to the point where I'm the one babysitting them. 

Edited by CanadianMuscle

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SonOfLiberty

-3D era in general. Cars flipping over on their roof catching on fire and exploding within seconds. For aslong I've been a GTA fan for this has always peeved about about any 3D era GTA. I know "realism" is a touchy subject with some people, but I doubt this is one thing people can't deny the HD era trumps their 3D era counterparts in.

 

Atleast in the HD era they wont explode and in GTA V (although it's not really realistic) the flip back over mechanic is extremely helpful. I can't tell you the number of times I've had a nice car I liked in the 3D era only to roll over and have to bail before it just exploded not even give me a chance to salvage the thing. Especially in San Andreas being stuck in the wilderness and this happening. Very annoying.

 

I don't know who thought it was ever a good idea or why it took so long to rectify, but I'm glad it's been put in that dark hole full of questionable decisions R* have made over the years never to have been seen again.

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Son of Zeus
17 minutes ago, American Venom said:

-3D era in general. Cars flipping over on their roof catching on fire and exploding within seconds. For aslong I've been a GTA fan for this has always peeved about about any 3D era GTA. I know "realism" is a touchy subject with some people, but I doubt this is one thing people can't deny the HD era trumps their 3D era counterparts in.

 

Atleast in the HD era they wont explode and in GTA V (although it's not really realistic) the flip back over mechanic is extremely helpful. I can't tell you the number of times I've had a nice car I liked in the 3D era only to roll over and have to bail before it just exploded not even give me a chance to salvage the thing. Especially in San Andreas being stuck in the wilderness and this happening. Very annoying.

 

I don't know who thought it was ever a good idea or why it took so long to rectify, but I'm glad it's been put in that dark hole full of questionable decisions R* have made over the years never to have been seen again.

Yeah this always annoyed me in the 3D Era games. Was glad to see it fixed in IV.  V improves further by adding the flip back mechanic. In IV you had to use another vehicle to flip it back. 

 

Took them a long time to finally fix it. Same with the clothes changing. 

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TheSantader25
39 minutes ago, American Venom said:

-3D era in general. Cars flipping over on their roof catching on fire and exploding within seconds. For aslong I've been a GTA fan for this has always peeved about about any 3D era GTA. I know "realism" is a touchy subject with some people, but I doubt this is one thing people can't deny the HD era trumps their 3D era counterparts in.

 

Atleast in the HD era they wont explode and in GTA V (although it's not really realistic) the flip back over mechanic is extremely helpful. I can't tell you the number of times I've had a nice car I liked in the 3D era only to roll over and have to bail before it just exploded not even give me a chance to salvage the thing. Especially in San Andreas being stuck in the wilderness and this happening. Very annoying.

 

I don't know who thought it was ever a good idea or why it took so long to rectify, but I'm glad it's been put in that dark hole full of questionable decisions R* have made over the years never to have been seen again.

I feel like in the 3D era R* were still very obsessed with the "Grand Theft Auto" title and still had attachments to the 2D era therefore the vehicles flip over so easily and catch fire after 3-4 hits to encourage stealing more and more vehicles. It genuinely felt these mechanics were on purpose in the 3D era. But as we have seen vehicles have become more and more resistant with each release. 

Edited by TheSantader25

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Good kid
On 1/29/2019 at 2:50 PM, perennial said:

SA: Painfully long clothing switch animation.
IV: No fingerless gloves for that ultimate Slavic look.
V: Cops never arrest NPCs, they just shoot them.

I don't care about what cops do,but just a few days ago when i've been playin gta 5,a cop was runnin behind a guy and was tellin him to stop,then(i don't remember this part so good) a police car came,they arreted the guy buuuutt i just got them angry because i was walkin near the police car and the suspect.So soon police started usin their "super auto aim" on me.(I tried to shoot the guy with the shock gun three times or somethin and police didn't care but then like i said,maybe that one cop didn't like i tried to help him more than a minute and i was still watchin em from a close place,that may be the reason why they got angry and i became a suspect.

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PaddsterG2k3

IV and (mainly) V.

 

Removing the army.

Make the wanted system ridiculously hard in V despite improving on IV’s in RDR.

 

The radio stations gradually getting worse.

 

The lack of drum and bass/house in favour of random underground electronic music despite the latter two being very popular at the time.

 

Improving the fighting physics in IV and then ruining them in V.

 

Making a really good vigilante system in IV and then removing it in V.

 

Fleshing out lots of gangs in V that are almost never used.

 

Developing a south west GTA at the height of Breaking Bad’s popularity and then making the Cartel minor and a joke.

 

Updated: removing the fast food chains in V which had become a staple. Removing Well Stacked Pizza in IV was one thing, but all in V was ludicrous. Especially when they had created new chains such as Up N’ Atom - it just didn’t make sense.

Edited by PaddsterG2k3

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DirtCheap

Not adding the military vehicles from Online to V.

Not allowing you to switch characters when Wanted (V).

 

These problems actually relate as I can't fight off the police in an Insurgent Pick-up while switching from driving the vehicle as Franklin to using the mounted gun as Trevor.

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PaddsterG2k3

Allowing the player to walk around inside a moving train during online but not in V - wtf? No chance to role play scenes from Speed or Collateral.

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EkaSwede

GTA III: The Purple Nines Glitch. Seriously, how was this glitch not caught in playtesting?

Edited by EkaSwede
How did I not notice "pruple" for sewveral months?

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GrudgefromSanAndreas

No Nu-metal in GTA3! I mean cmon it was at peaks of popularity around 2001

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TheSantader25

GTA SA:

-NPCs driving like maniacs in the freeway and constantly changing lanes. 

 

GTA IV:

-No biggie songs. 

-Comrades bar being closed. 

-Not letting you buy vehicles via the internet despite introducing the feature in a mission

 

GTA V:

-Not letting you take your weapon out in interiors unless you have a wanted level. 

-Not letting you run full speed in interiors

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PaddsterG2k3
49 minutes ago, GrudgefromSanAndreas said:

No Nu-metal in GTA3! I mean cmon it was at peaks of popularity around 2001

 This. Some of Rockstar’s music choice has been suspect to say the least. They got it so right in VC and SA (and to an extent III) but not elsewhere.

 

They have ignored the latest trends in rock and electronic music for underground unknowns. Spoils the atmosphere in my opinion.

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perennial
On 2/6/2019 at 4:02 PM, Good kid said:

I don't care about what cops do,but just a few days ago when i've been playin gta 5,a cop was runnin behind a guy and was tellin him to stop

That is a scripted random event. Apart from that and a few missions in GTA V, police officers never arrest NPCs unlike in GTA IV which is a step backwards.

 

1 hour ago, GrudgefromSanAndreas said:

No Nu-metal in GTA3!

Rockstar had a smaller budget for soundtrack licenses back then so I think it is understandable. But still, VC and SA had far more memorable soundtracks than IV and V.

Edited by perennial

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Evil empire

I don't understand why Rockstar gave the cars and (to a lesser extent) the helicopters a so bad handling in GTA San Andreas when these vehicles are so agreable to drive in GTA Vice City.

 

Like some users pointed it out I don't understabnd why the changing clothes animation lasts so long in GTA SA, an instant animation like in Saints Row 2 would have been much more agreable, and so much the worse for realism.

 

I don't understand why you never receive any reward when you complete GTA 3 at 100%. Would it have been so hard for Rockstar to fortify the player's health and armor or give unlimited ammo for example?

 

I don't understand why the Rhino is so slow and lame in GTA 3 forcing you to attack the enemy from the rear (litterally speaking) to destroy it. Would it have been so hard to give the rhino a similar handling than in GTA VC?

 

I don't understand why Rockstar never gave the Hunter a precise crosshair to shoot the warheads or even a target-lock system like in Saints Row 2.

 

I don't understand why Rockstar made the paramedic job so awfully boring by forcing the player to keep coming back to the hospital instead of saving the victims in the streets like the pedestrian ambulancemen do.

 

I don't understand why Rockstar removed the possibility to severe the pedestrians' arms and legs after GTA 3, this feature is so enjoyable.

Edited by Evil empire

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B Dawg
4 hours ago, PaddsterG2k3 said:

 This. Some of Rockstar’s music choice has been suspect to say the least. They got it so right in VC and SA (and to an extent III) but not elsewhere.

 

They have ignored the latest trends in rock and electronic music for underground unknowns. Spoils the atmosphere in my opinion.

I'm glad they did. Who the hell would want to listen to sh*tty latest trends from each genre? (especially nu metal lmao)

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PaddsterG2k3
47 minutes ago, B Dawg said:

I'm glad they did. Who the hell would want to listen to sh*tty latest trends from each genre? (especially nu metal lmao)

Myself for one, rather than that FlyLo nonsense (bare in mind I’m more referring to electronic music here). I want Rockstar to replicate the period well, which music makes a big effort towards. I feel they failed in V to do so in particular. And less of the “sh*tty”. Music is subjective.

Edited by PaddsterG2k3

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TheSantader25
14 minutes ago, PaddsterG2k3 said:

Myself for one, rather than that FlyLo nonsense (bare in mind I’m more referring to electronic music here). I want Rockstar to replicate the period well, which music makes a big effort towards. I feel they failed in V to do so in particular. And less of the “sh*tty”. Music is subjective.

FlyLo indeed is one of the lackluster radios in V. I felt the music in V was an improvement over IV though still miles away from SA, VC. Radio Mirror Park in particular surprised me a lot. 

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TheSantader25

-Rockstar's obsession with "69" while they can make far better jokes. 

 

-Rockstar's obsession with shaping objects like a penis. 

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SonOfLiberty
1 hour ago, TheSantader25 said:

-Rockstar's obsession with "69" while they can make far better jokes. 

 

-Rockstar's obsession with shaping objects like a penis. 

Yeah. It's beyond old at this point that they even made "69" missions in GTA V. 

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TheSantader25
1 hour ago, American Venom said:

Yeah. It's beyond old at this point that they even made "69" missions in GTA V. 

It's not even 69 missions when you count it. They just counted it the most weird way so it would be 69.

If you actually start counting yourself you realize there are 79 missions(counting both paths). And if you only count one path you get around 65-66.

Edited by TheSantader25

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Shaundi.

V: not adding online released DLC/update vehicles in SP
V/Online: adding a wheelie bar to select muscle cars which served no purpose - until Arena War

V: not enough beater cars

Online: heist outfits like police officer and the garbage collector were never unlockable after completion

Online: f*cking alien weapons

Online: retconning (probably) Mt. Chilliad as a Cold War era missile base

CW: the complete absence of Alderney State

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