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R* Decisions You Couldn't Understand


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5 hours ago, MiamiViceCity1986 said:

 

That one has always puzzled me. One of GTA IV's criticisms (even if it doesn't bother me) is the so called "lack" of customisation options. It's understandable why they would've taken out clothing stores in TLAD, but I can't think of any good reason in TBOGT.

 

As you said he's probably the most fashionable of the three so it's bewildering why it was gutted all together as a feature.

Doesn't Luis have multiple outfits already available at his safehouse like the bouncer suit and a couple of hoodies?

billiejoearmstrong8
22 hours ago, H-G said:

Doesn't Luis have multiple outfits already available at his safehouse like the bouncer suit and a couple of hoodies?

 

He does but it doesn't make a lot of sense that that's all he gets when Niko can visit three different stores and have tons more clothes.

 

I don't like that in IV and V all three protagonists have the same fight moves. I guess it's kind of understandable in IV since a lot of work did go into the existing moves with all the special finishing moves etc, and TLAD and TBOGT aren't full games, but that style is so distinctively Niko's and obviously designed for him that it just looks wrong for Johnny and Luis to do the same. I don't even like having fights as those two for this reason and avoid doing it lol. 

 

And in V it's really unforgiveable when the whole concept of the game is that you get to play as three different protagonists at once. They gave Trevor one extra move (headbutt) but otherwise they all fight the same. The fighting sucks anyway and the moves don't particularly fit one more than the other but it's jarring to see three "different" protags moving exactly the same like that. Considering they gave one protag three different fighting styles in one game in SA I don't get it.

 

Come to think of it in V I think they should've done much more to make the three protags different and offer different playing experiences (movement, abilities, strengths and weaknesses, activities, weapons etc) in general. 

Edited by billiejoearmstrong8
CynicalMexican
4 hours ago, billiejoearmstrong8 said:

 

He does but it doesn't make a lot of sense that that's all he gets when Niko can visit three different stores and have tons more clothes.

 

I don't like that in IV and V all three protagonists have the same fight moves. I guess it's kind of understandable in IV since a lot of work did go into the existing moves with all the special finishing moves etc, and TLAD and TBOGT aren't full games, but that style is so distinctively Niko's and obviously designed for him that it just looks wrong for Johnny and Luis to do the same. I don't even like having fights as those two for this reason and avoid doing it lol. 

 

And in V it's really unforgiveable when the whole concept of the game is that you get to play as three different protagonists at once. They gave Trevor one extra move (headbutt) but otherwise they all fight the same. The fighting sucks anyway and the moves don't particularly fit one more than the other but it's jarring to see three "different" protags moving exactly the same like that. Considering they gave one protag three different fighting styles in one game in SA I don't get it.

 

Come to think of it in V I think they should've done much more to make the three protags different and offer different playing experiences (movement, abilities, strengths and weaknesses, activities, weapons etc) in general. 

It's almost as if the three protagonist concept was half baked to hell.

  • Like 7
MiddleFinger
5 hours ago, billiejoearmstrong8 said:

 

He does but it doesn't make a lot of sense that that's all he gets when Niko can visit three different stores and have tons more clothes.

 

I don't like that in IV and V all three protagonists have the same fight moves. I guess it's kind of understandable in IV since a lot of work did go into the existing moves with all the special finishing moves etc, and TLAD and TBOGT aren't full games, but that style is so distinctively Niko's and obviously designed for him that it just looks wrong for Johnny and Luis to do the same. I don't even like having fights as those two for this reason and avoid doing it lol. 

 

And in V it's really unforgiveable when the whole concept of the game is that you get to play as three different protagonists at once. They gave Trevor one extra move (headbutt) but otherwise they all fight the same. The fighting sucks anyway and the moves don't particularly fit one more than the other but it's jarring to see three "different" protags moving exactly the same like that. Considering they gave one protag three different fighting styles in one game in SA I don't get it.

 

Come to think of it in V I think they should've done much more to make the three protags different and offer different playing experiences (movement, abilities, strengths and weaknesses, activities, weapons etc) in general. 

I miss SA's kung fu and Vic Vance's neck breaking move

  • Like 4
CynicalMexican
6 hours ago, 🖕 said:

I miss SA's kung fu and Vic Vance's neck breaking move

GTA VCS had pretty good hand to hand combat which made it more difficult.

 

That whole game feels like wasted potential. So many new features and improvements only to be constrained to such a small map.

  • Like 3
On 8/6/2021 at 10:46 PM, CynicalMexican said:

I'm fairly certain San Fierro and Las Venturas are mentioned at least. Not to mention there is an unnamed capital and a few unseen counties too.

 

But yeah the map sucks ass in a lot of aspects. Wasted space, cramped city design, small desert, barely any settlements outside of Los Santos, boring countryside, many famous Socal areas missing, we could go on and on.

Nah bro, San Fierro and Las Venturas aren't Mentioned at all. I think San Fierro was mentioned in GTA IV but it's like they're not even there in GTA V.

 

GTA San Andreas did a great job in the countryside, with a lot of small towns and cities. it was way better than GTA V in that aspect

GhettoJesus
15 minutes ago, Ash-JAY said:

Nah bro, San Fierro and Las Venturas aren't Mentioned at all. I think San Fierro was mentioned in GTA IV but it's like they're not even there in GTA V.

But they are mentioned. In IV there is the Venturas Poker Challenge ad and a ped says that his cousin owns a casino in Las Venturas. Also Bernie mentions San Fierro.

Edited by GhettoJesus
CynicalMexican
16 minutes ago, Ash-JAY said:

Nah bro, San Fierro and Las Venturas aren't Mentioned at all. I think San Fierro was mentioned in GTA IV but it's like they're not even there in GTA V.

 

GTA San Andreas did a great job in the countryside, with a lot of small towns and cities. it was way better than GTA V in that aspect

 

Race and Chase | GTA Wiki | Fandom

 

Literally, all depicted GTA cities are there.

  • Like 1

Locking most of the outfits/Half of Vice City/most of the weapons until you're over half-way through the story in Vice City Stories.

 

The PSG1 only being available after one of the last missions in Liberty City Stories.

  • Like 3

After finishing Three Leaf Clover, Packie immediately calls you to check on Derrick in Acter Park, Alderney, which is a considerable distance away from Dukes. I guess Derrick's drunkenness gave him superspeed or something because I haven't even exited the block from where the McReary's house is located the moment Packie called.

CynicalMexican
16 hours ago, Be-Deliver said:

After finishing Three Leaf Clover, Packie immediately calls you to check on Derrick in Acter Park, Alderney, which is a considerable distance away from Dukes. I guess Derrick's drunkenness gave him superspeed or something because I haven't even exited the block from where the McReary's house is located the moment Packie called.

I kinda don't mind tbh. You get to explore a new part of the map. IDK why that part of Alderney makes me nostalgic.

  • Like 1
7 hours ago, CynicalMexican said:

I kinda don't mind tbh. You get to explore a new part of the map. IDK why that part of Alderney makes me nostalgic.

The point is Derrick literally teleports to Acter after the mission. Should have been a few ingame hours I guess.

2 hours ago, Jeansowaty said:

The point is Derrick literally teleports to Acter after the mission. Should have been a few ingame hours I guess.

Turn the phone to sleep mode and then answer later. Same can be said for Ashely's Diamonds in the Rough/Roman's Holiday.

 

In TLAD they could've given us more clothing options but literally just different biker outfits. Like the one he wore in GTA IV.

They also had to f*ck with continuity in TBoGT by f*cking up who kills the "hero" guy in I Luv LC cutscene and changing Luis' dialogue, for absolutely no reason.

Same with replacing gangster with cops in TBoGT's Not So Fast (IV/Museum Piece, TLaD/Collector's Item), like why the f*ck?

Edited by lol232
Adminsaredicks

Whats the point of changing clothes in GTA V?

 

I change character and they always wears something different.

 

Like they me expect to drive across whole map to just change suit...

billiejoearmstrong8

I liked the character switch scenes but I don't get why they had ALL of Michael's and Franklin's be in or right near their house when Trevor's were all over the map? And they seemed to put way less effort into them compared to Trevor's (especially Franklin's) and they don't have as many different ones. The inconsistency is annoying.

Edited by billiejoearmstrong8
Adminsaredicks
3 hours ago, Americana said:

That's true. Also, in my opinion, characters should just stay where they were. I can't care less about their fake "lives."

Their fake lives is just mimmick, its buillsh*t. They have just spawn points with variety of speech...

 

  • Like 3
CynicalMexican
1 hour ago, billiejoearmstrong8 said:

I liked the character switch scenes but I don't get why they had ALL of Michael's and Franklin's be in or right near their house when Trevor's were all over the map? And they seemed to put way less effort into them compared to Trevor's (especially Franklin's) and they don't have as many different ones. The inconsistency is annoying.

Ugh I hated having Trevor just being in his underwear in some random ass part of the map and having to drive so many miles to get him into clothing. It would be a funny rare occurrence, but it HAPPENS ALL THE f*ckING TIME.

CynicalMexican
1 hour ago, MrBreak16 said:

Why did Rockstar Games remove so much stuff from the 3D games when they made the HD games?

Tbh, I'm kinda glad they did.

 

Like, thank God they got rid of the f*cking medic/firefighter/vigilante missions they were f*cking tedious .

billiejoearmstrong8
10 hours ago, CynicalMexican said:

Ugh I hated having Trevor just being in his underwear in some random ass part of the map and having to drive so many miles to get him into clothing. It would be a funny rare occurrence, but it HAPPENS ALL THE f*ckING TIME.

 

If the location is too annoying you can just switch to another one to get out of it. I don't mean I'd want them all in totally random places in the wilderness, just in different parts of the city/towns would be nice. I like it when they're in different places when I switch to them while freeroaming since it makes me explore/use different parts of the map instead of always starting at the safehouse.

Edited by billiejoearmstrong8
12 hours ago, MrBreak16 said:

Why did Rockstar Games remove so much stuff from the 3D games when they made the HD games?

They tore all that down in IV so the gameplay doesn't look jarring compared to the grounded, realistic and "protagonist is forced to commit crimes for a living"-styled storyline. I believe it was for the better anyway because IV's story is just so well done.

 

And then they made V with it's extremely sh*tty storyline which messed everything up and drained out all the sense behind the sacrifice of the 3D-era GTA games' wackiness. Let's not forget how they tried to "compensate" for the lack of wackiness by adding bloat stuff like yoga, underwater diving and even running around naked as Trevor. WTF?

1 hour ago, H-G said:

They tore all that down in IV so the gameplay doesn't look jarring compared to the grounded, realistic and "protagonist is forced to commit crimes for a living"-styled storyline. I believe it was for the better anyway because IV's story is just so well done.

 

And then they made V with it's extremely sh*tty storyline which messed everything up and drained out all the sense behind the sacrifice of the 3D-era GTA games' wackiness. Let's not forget how they tried to "compensate" for the lack of wackiness by adding bloat stuff like yoga, underwater diving and even running around naked as Trevor. WTF?

Yeah and in GTA IV even the side missions you had made sense (vigilante and albeit temporarily, taxi).

Brucie even explains vigilante and most wanted in a text message that LCPD "outsources that sh*t to private contractors" and he can get some money out of that.

And taxi missions make sense too because Roman is your cousin and he runs a depot, that actually made sense as well.

 

The thing that didn't make sense was that general rewards in all GTA IV episodes the rewards were pretty bullsh*t, except somewhat TLAD.

What I'm referring to, is side missions rewards, in GTA IV it's... Just money, that you'll 90% spend on weapons, armor and ammo. 

 

Some notable ones that are not money that I can think of is Jacob gifting you a fancy Huntley Sport on the last drug delivery, special abilities from friends/girlfriends... And that's it? Completing Stevie's thefts lets you sell cars indefinitely, which is pretty cool but it's just another way to make money. Special abilities from friends in GTA IV were a pretty good reward but there was no need to have separate like/respect meters when like is all it matters and respect is... Just for looks.  In GTA V, it was for literally nothing except some dialogue and 100% completion.

 

Killing the 200 pigeons (grueling task!) makes an Annihilator spawn on top of MeTV building and that's it. Never mind the fact that you can steal it at police stations or by shooting the pilot when he's close to the ground, or the fact that it takes quite a while to get to it and sometimes it may not spawn, although I personally never had issues with getting it to spawn. At least you don't get a wanted level and there's no risk.

 

Now in TLAD, they were actually kinda cool, for completing races a in front of the safehouse, a Hakuchou spawns, for completing bike thefts a Bati spawns, and for killing just 50 seagulls an Innovation spawns (a bike you can't find anywhere else). Weapons spawn in your safehouse for completing gang wars and such, so they generally kinda improved on that, considering there weren't much side missions.

 

And in TBoGT... They had a good idea but then they f*cked it up. Drug wars gave you some weapons at your safehouse, a lot which aren't unlocked after a mission where you get them for free anyways (kinda beats the purpose), completing base jumps makes a parachute spawn at the safehouse (the best reward here), and completing seagulls gives you an APC tank spawning at the south Algonquin construction site. Which only gets unlocked at the very end of the game merely a couple missions before the final one. And when you beat the game regardless if you killed all the seagulls or not, Henrique can bring you one anywhere wherever you are so it's entirely a worse reward than the one for GTA IV's pigeons.

Why the f*ck didn't they think this one out? And it could've been fixed by literally making it so Henrique only brings it to you if you took out the seagulls first. There, there's some incentive now.

 

And the reward for 100% in all 3 episodes sucks ass, which is that you no longer have a limit in how much ammo you can have. That's it. And it gets reset when you reload so all your extra ammo goes to waste anyway. They couldn't think to fix that? Never in a single patch?

Edited by lol232
  • Like 5
CynicalMexican

I feel like GTA could learn a lot from the Watch Dogs games.

 

In the first two games you get a plethora of side content and such that keeps the game moving and lets you explore. Sure it can be copy and paste, but the activities make sense and are fun.

 

Gang hideouts, fixer contracts, busting a human smuggling ring, and so on. I often find myself going down a rabbit hole and exploring the map because of it.

 

Again, it's not perfect; I think WD2 did it better overall, but it sure as sh*t is waaaay more entertaining than shooting pigeons, 12 levels of ambulance missions, or f*cking yoga.

  • Like 4
billiejoearmstrong8
47 minutes ago, CynicalMexican said:

I feel like GTA could learn a lot from the Watch Dogs games.

 

In the first two games you get a plethora of side content and such that keeps the game moving and lets you explore. Sure it can be copy and paste, but the activities make sense and are fun.

 

Gang hideouts, fixer contracts, busting a human smuggling ring, and so on. I often find myself going down a rabbit hole and exploring the map because of it.

 

Again, it's not perfect; I think WD2 did it better overall, but it sure as sh*t is waaaay more entertaining than shooting pigeons, 12 levels of ambulance missions, or f*cking yoga.

 

I'd say the same about Red Dead Redemption (RDR1 definitely, RDR2 seems good for it too from what I've seen). Side content totally makes sense for the setting and character, is fun to do or is stuff you'd naturally do in gameplay anyway, means you explore all locations and activities, actually helps you practice and improve your general gameplay skills, never requires using maps/guides outside the game, and has cool, varied and useful rewards. Perfect! They made the game so you'd think they'd learn from it for GTA.

Edited by billiejoearmstrong8
  • Like 5

I wish we could buy a personal vehicle in Grand Theft Auto IV, also some apartments and maybe even a house.

 

And yes, I think that Watch Dogs has awesome side-missions. And there's like... a lot of content. Yes, they are kind of repetetive, but they are interesting. 

 

Grand Theft Auto IV could have used some of that, I mean - I feel like Watch Dogs is a spiritual successor to that game, to be honest.

Edited by Americana
CynicalMexican
27 minutes ago, Americana said:

I wish we could buy a personal vehicle in Grand Theft Auto IV, also some apartments and maybe even a house.

 

And yes, I think that Watch Dogs has awesome side-missions. And there's like... a lot of content. Yes, they are kind of repetetive, but they are interesting. 

 

Grand Theft Auto IV could have used some of that, I mean - I feel like Watch Dogs is a spiritual successor to that game, to be honest.

Yeah, a lot of the Fixer stuff and Gang Hideouts and so on would have a lot of sense for Niko. But GTA 4 was made in 2008 when R* was getting its feet wet, and the Gang Hideouts were a feature in TLAD.

56 minutes ago, billiejoearmstrong8 said:

 

I'd say the same about Red Dead Redemption (RDR1 definitely, RDR2 seems good for it too from what I've seen). Side content totally makes sense for the setting and character, is fun to do or is stuff you'd naturally do in gameplay anyway, means you explore all locations and activities, actually helps you practice and improve your general gameplay skills, never requires using maps/guides outside the game, and has cool, varied and useful rewards. Perfect! They made the game so you'd think they'd learn from it for GTA.

Definitely agree with you on that. RDR has a lot of fun side content and kind of ensures that you always see every part of the map.

 

I feel GTA 5 kinda got lost in ego. It forgot that it was a crime game, and had all these kinda weird activities that don't really fit in... again could have benefited from expansion.

 

If Project Americas is true, that would be a gold mine. Like, Drug Trafficking could include using ports and planes, or if the opioids crisis is portrayed (which it might) we could have "drug runs" from sketchy pill mills or hospitals. Fleshed out assassination missions/contracts, a more creative version of chop shop, club related mini games, and so on. There's so much potential. 

  • Like 7

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