Guest Posted August 7, 2021 Share Posted August 7, 2021 5 hours ago, MiamiViceCity1986 said: That one has always puzzled me. One of GTA IV's criticisms (even if it doesn't bother me) is the so called "lack" of customisation options. It's understandable why they would've taken out clothing stores in TLAD, but I can't think of any good reason in TBOGT. As you said he's probably the most fashionable of the three so it's bewildering why it was gutted all together as a feature. Doesn't Luis have multiple outfits already available at his safehouse like the bouncer suit and a couple of hoodies? Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/?do=findComment&comment=1071611843 Share on other sites More sharing options...
billiejoearmstrong8 Posted August 8, 2021 Share Posted August 8, 2021 (edited) 22 hours ago, H-G said: Doesn't Luis have multiple outfits already available at his safehouse like the bouncer suit and a couple of hoodies? He does but it doesn't make a lot of sense that that's all he gets when Niko can visit three different stores and have tons more clothes. I don't like that in IV and V all three protagonists have the same fight moves. I guess it's kind of understandable in IV since a lot of work did go into the existing moves with all the special finishing moves etc, and TLAD and TBOGT aren't full games, but that style is so distinctively Niko's and obviously designed for him that it just looks wrong for Johnny and Luis to do the same. I don't even like having fights as those two for this reason and avoid doing it lol. And in V it's really unforgiveable when the whole concept of the game is that you get to play as three different protagonists at once. They gave Trevor one extra move (headbutt) but otherwise they all fight the same. The fighting sucks anyway and the moves don't particularly fit one more than the other but it's jarring to see three "different" protags moving exactly the same like that. Considering they gave one protag three different fighting styles in one game in SA I don't get it. Come to think of it in V I think they should've done much more to make the three protags different and offer different playing experiences (movement, abilities, strengths and weaknesses, activities, weapons etc) in general. Edited August 8, 2021 by billiejoearmstrong8 Ivan1997GTA, Lord Criminal, Leotardo and 3 others 6 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/?do=findComment&comment=1071612740 Share on other sites More sharing options...
CynicalMexican Posted August 8, 2021 Share Posted August 8, 2021 4 hours ago, billiejoearmstrong8 said: He does but it doesn't make a lot of sense that that's all he gets when Niko can visit three different stores and have tons more clothes. I don't like that in IV and V all three protagonists have the same fight moves. I guess it's kind of understandable in IV since a lot of work did go into the existing moves with all the special finishing moves etc, and TLAD and TBOGT aren't full games, but that style is so distinctively Niko's and obviously designed for him that it just looks wrong for Johnny and Luis to do the same. I don't even like having fights as those two for this reason and avoid doing it lol. And in V it's really unforgiveable when the whole concept of the game is that you get to play as three different protagonists at once. They gave Trevor one extra move (headbutt) but otherwise they all fight the same. The fighting sucks anyway and the moves don't particularly fit one more than the other but it's jarring to see three "different" protags moving exactly the same like that. Considering they gave one protag three different fighting styles in one game in SA I don't get it. Come to think of it in V I think they should've done much more to make the three protags different and offer different playing experiences (movement, abilities, strengths and weaknesses, activities, weapons etc) in general. It's almost as if the three protagonist concept was half baked to hell. MrPikmin16, Ivan1997GTA, NightmanCometh96 and 4 others 7 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/?do=findComment&comment=1071612843 Share on other sites More sharing options...
MiddleFinger Posted August 8, 2021 Share Posted August 8, 2021 5 hours ago, billiejoearmstrong8 said: He does but it doesn't make a lot of sense that that's all he gets when Niko can visit three different stores and have tons more clothes. I don't like that in IV and V all three protagonists have the same fight moves. I guess it's kind of understandable in IV since a lot of work did go into the existing moves with all the special finishing moves etc, and TLAD and TBOGT aren't full games, but that style is so distinctively Niko's and obviously designed for him that it just looks wrong for Johnny and Luis to do the same. I don't even like having fights as those two for this reason and avoid doing it lol. And in V it's really unforgiveable when the whole concept of the game is that you get to play as three different protagonists at once. They gave Trevor one extra move (headbutt) but otherwise they all fight the same. The fighting sucks anyway and the moves don't particularly fit one more than the other but it's jarring to see three "different" protags moving exactly the same like that. Considering they gave one protag three different fighting styles in one game in SA I don't get it. Come to think of it in V I think they should've done much more to make the three protags different and offer different playing experiences (movement, abilities, strengths and weaknesses, activities, weapons etc) in general. I miss SA's kung fu and Vic Vance's neck breaking move Ivan1997GTA, Lord Criminal, billiejoearmstrong8 and 1 other 4 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/?do=findComment&comment=1071612866 Share on other sites More sharing options...
CynicalMexican Posted August 8, 2021 Share Posted August 8, 2021 6 hours ago, said: I miss SA's kung fu and Vic Vance's neck breaking move GTA VCS had pretty good hand to hand combat which made it more difficult. That whole game feels like wasted potential. So many new features and improvements only to be constrained to such a small map. MrPikmin16, Lord Criminal and Ivan1997GTA 3 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/?do=findComment&comment=1071613051 Share on other sites More sharing options...
Ash-JAY Posted August 8, 2021 Share Posted August 8, 2021 On 8/6/2021 at 10:46 PM, CynicalMexican said: I'm fairly certain San Fierro and Las Venturas are mentioned at least. Not to mention there is an unnamed capital and a few unseen counties too. But yeah the map sucks ass in a lot of aspects. Wasted space, cramped city design, small desert, barely any settlements outside of Los Santos, boring countryside, many famous Socal areas missing, we could go on and on. Nah bro, San Fierro and Las Venturas aren't Mentioned at all. I think San Fierro was mentioned in GTA IV but it's like they're not even there in GTA V. GTA San Andreas did a great job in the countryside, with a lot of small towns and cities. it was way better than GTA V in that aspect Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/?do=findComment&comment=1071613131 Share on other sites More sharing options...
GhettoJesus Posted August 8, 2021 Share Posted August 8, 2021 (edited) 15 minutes ago, Ash-JAY said: Nah bro, San Fierro and Las Venturas aren't Mentioned at all. I think San Fierro was mentioned in GTA IV but it's like they're not even there in GTA V. But they are mentioned. In IV there is the Venturas Poker Challenge ad and a ped says that his cousin owns a casino in Las Venturas. Also Bernie mentions San Fierro. Edited August 8, 2021 by GhettoJesus Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/?do=findComment&comment=1071613142 Share on other sites More sharing options...
CynicalMexican Posted August 8, 2021 Share Posted August 8, 2021 16 minutes ago, Ash-JAY said: Nah bro, San Fierro and Las Venturas aren't Mentioned at all. I think San Fierro was mentioned in GTA IV but it's like they're not even there in GTA V. GTA San Andreas did a great job in the countryside, with a lot of small towns and cities. it was way better than GTA V in that aspect Race and Chase | GTA Wiki | Fandom Literally, all depicted GTA cities are there. Ivan1997GTA 1 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/?do=findComment&comment=1071613146 Share on other sites More sharing options...
Samz707 Posted August 12, 2021 Share Posted August 12, 2021 Locking most of the outfits/Half of Vice City/most of the weapons until you're over half-way through the story in Vice City Stories. The PSG1 only being available after one of the last missions in Liberty City Stories. MrPikmin16, Ivan1997GTA and NightmanCometh96 3 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/?do=findComment&comment=1071617119 Share on other sites More sharing options...
Be-Deliver Posted August 14, 2021 Share Posted August 14, 2021 After finishing Three Leaf Clover, Packie immediately calls you to check on Derrick in Acter Park, Alderney, which is a considerable distance away from Dukes. I guess Derrick's drunkenness gave him superspeed or something because I haven't even exited the block from where the McReary's house is located the moment Packie called. B Dawg, MrPikmin16, billiejoearmstrong8 and 6 others 1 8 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/?do=findComment&comment=1071618692 Share on other sites More sharing options...
Americana Posted August 14, 2021 Share Posted August 14, 2021 When it comes to clothes... Franklin can wear a suit and a tie... but Michael cannot... I don't understand this weird decision in Grand Theft Auto V. Crystalien, lol232, Zello and 3 others 5 1 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/?do=findComment&comment=1071619278 Share on other sites More sharing options...
CynicalMexican Posted August 15, 2021 Share Posted August 15, 2021 16 hours ago, Be-Deliver said: After finishing Three Leaf Clover, Packie immediately calls you to check on Derrick in Acter Park, Alderney, which is a considerable distance away from Dukes. I guess Derrick's drunkenness gave him superspeed or something because I haven't even exited the block from where the McReary's house is located the moment Packie called. I kinda don't mind tbh. You get to explore a new part of the map. IDK why that part of Alderney makes me nostalgic. Lord Criminal 1 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/?do=findComment&comment=1071619352 Share on other sites More sharing options...
Jeansowaty Posted August 15, 2021 Share Posted August 15, 2021 7 hours ago, CynicalMexican said: I kinda don't mind tbh. You get to explore a new part of the map. IDK why that part of Alderney makes me nostalgic. The point is Derrick literally teleports to Acter after the mission. Should have been a few ingame hours I guess. Lord Criminal, adam9797, Xane_MM and 2 others 4 1 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/?do=findComment&comment=1071619564 Share on other sites More sharing options...
lol232 Posted August 15, 2021 Share Posted August 15, 2021 (edited) 2 hours ago, Jeansowaty said: The point is Derrick literally teleports to Acter after the mission. Should have been a few ingame hours I guess. Turn the phone to sleep mode and then answer later. Same can be said for Ashely's Diamonds in the Rough/Roman's Holiday. In TLAD they could've given us more clothing options but literally just different biker outfits. Like the one he wore in GTA IV. They also had to f*ck with continuity in TBoGT by f*cking up who kills the "hero" guy in I Luv LC cutscene and changing Luis' dialogue, for absolutely no reason. Same with replacing gangster with cops in TBoGT's Not So Fast (IV/Museum Piece, TLaD/Collector's Item), like why the f*ck? Edited August 15, 2021 by lol232 Jeansowaty, MrPikmin16, adam9797 and 1 other 4 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/?do=findComment&comment=1071619681 Share on other sites More sharing options...
Adminsaredicks Posted August 15, 2021 Share Posted August 15, 2021 Whats the point of changing clothes in GTA V? I change character and they always wears something different. Like they me expect to drive across whole map to just change suit... billiejoearmstrong8, lol232, Xane_MM and 3 others 6 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/?do=findComment&comment=1071619725 Share on other sites More sharing options...
Americana Posted August 15, 2021 Share Posted August 15, 2021 That's true. Also, in my opinion, characters should just stay where they were. I can't care less about their fake "lives." MrPikmin16, Lord Criminal, Xane_MM and 1 other 4 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/?do=findComment&comment=1071619758 Share on other sites More sharing options...
billiejoearmstrong8 Posted August 15, 2021 Share Posted August 15, 2021 (edited) I liked the character switch scenes but I don't get why they had ALL of Michael's and Franklin's be in or right near their house when Trevor's were all over the map? And they seemed to put way less effort into them compared to Trevor's (especially Franklin's) and they don't have as many different ones. The inconsistency is annoying. Edited August 15, 2021 by billiejoearmstrong8 MrPikmin16, Lord Criminal, lol232 and 1 other 4 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/?do=findComment&comment=1071619907 Share on other sites More sharing options...
Adminsaredicks Posted August 15, 2021 Share Posted August 15, 2021 3 hours ago, Americana said: That's true. Also, in my opinion, characters should just stay where they were. I can't care less about their fake "lives." Their fake lives is just mimmick, its buillsh*t. They have just spawn points with variety of speech... Xane_MM, Crystalien and MrPikmin16 3 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/?do=findComment&comment=1071619908 Share on other sites More sharing options...
Americana Posted August 15, 2021 Share Posted August 15, 2021 Yeah, that's why I'd prefer them to stay where I left them, or in their safehouses. I mean, they are all over the place. Xane_MM, Crystalien, MrPikmin16 and 1 other 4 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/?do=findComment&comment=1071619957 Share on other sites More sharing options...
CynicalMexican Posted August 15, 2021 Share Posted August 15, 2021 1 hour ago, billiejoearmstrong8 said: I liked the character switch scenes but I don't get why they had ALL of Michael's and Franklin's be in or right near their house when Trevor's were all over the map? And they seemed to put way less effort into them compared to Trevor's (especially Franklin's) and they don't have as many different ones. The inconsistency is annoying. Ugh I hated having Trevor just being in his underwear in some random ass part of the map and having to drive so many miles to get him into clothing. It would be a funny rare occurrence, but it HAPPENS ALL THE f*ckING TIME. MrPikmin16, NightmanCometh96, lol232 and 3 others 6 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/?do=findComment&comment=1071620022 Share on other sites More sharing options...
MrBreak16 Posted August 16, 2021 Share Posted August 16, 2021 Why did Rockstar Games remove so much stuff from the 3D games when they made the HD games? Ivan1997GTA 1 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/?do=findComment&comment=1071620275 Share on other sites More sharing options...
CynicalMexican Posted August 16, 2021 Share Posted August 16, 2021 1 hour ago, MrBreak16 said: Why did Rockstar Games remove so much stuff from the 3D games when they made the HD games? Tbh, I'm kinda glad they did. Like, thank God they got rid of the f*cking medic/firefighter/vigilante missions they were f*cking tedious . lol232, Adminsaredicks, Ivan1997GTA and 2 others 3 2 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/?do=findComment&comment=1071620309 Share on other sites More sharing options...
billiejoearmstrong8 Posted August 16, 2021 Share Posted August 16, 2021 (edited) 10 hours ago, CynicalMexican said: Ugh I hated having Trevor just being in his underwear in some random ass part of the map and having to drive so many miles to get him into clothing. It would be a funny rare occurrence, but it HAPPENS ALL THE f*ckING TIME. If the location is too annoying you can just switch to another one to get out of it. I don't mean I'd want them all in totally random places in the wilderness, just in different parts of the city/towns would be nice. I like it when they're in different places when I switch to them while freeroaming since it makes me explore/use different parts of the map instead of always starting at the safehouse. Edited August 16, 2021 by billiejoearmstrong8 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/?do=findComment&comment=1071620319 Share on other sites More sharing options...
Guest Posted August 16, 2021 Share Posted August 16, 2021 12 hours ago, MrBreak16 said: Why did Rockstar Games remove so much stuff from the 3D games when they made the HD games? They tore all that down in IV so the gameplay doesn't look jarring compared to the grounded, realistic and "protagonist is forced to commit crimes for a living"-styled storyline. I believe it was for the better anyway because IV's story is just so well done. And then they made V with it's extremely sh*tty storyline which messed everything up and drained out all the sense behind the sacrifice of the 3D-era GTA games' wackiness. Let's not forget how they tried to "compensate" for the lack of wackiness by adding bloat stuff like yoga, underwater diving and even running around naked as Trevor. WTF? Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/?do=findComment&comment=1071620646 Share on other sites More sharing options...
Americana Posted August 16, 2021 Share Posted August 16, 2021 Everything they removed from 3D era was crap, anyways. Who even enjoyed that? CynicalMexican 1 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/?do=findComment&comment=1071620663 Share on other sites More sharing options...
lol232 Posted August 16, 2021 Share Posted August 16, 2021 (edited) 1 hour ago, H-G said: They tore all that down in IV so the gameplay doesn't look jarring compared to the grounded, realistic and "protagonist is forced to commit crimes for a living"-styled storyline. I believe it was for the better anyway because IV's story is just so well done. And then they made V with it's extremely sh*tty storyline which messed everything up and drained out all the sense behind the sacrifice of the 3D-era GTA games' wackiness. Let's not forget how they tried to "compensate" for the lack of wackiness by adding bloat stuff like yoga, underwater diving and even running around naked as Trevor. WTF? Yeah and in GTA IV even the side missions you had made sense (vigilante and albeit temporarily, taxi). Brucie even explains vigilante and most wanted in a text message that LCPD "outsources that sh*t to private contractors" and he can get some money out of that. And taxi missions make sense too because Roman is your cousin and he runs a depot, that actually made sense as well. The thing that didn't make sense was that general rewards in all GTA IV episodes the rewards were pretty bullsh*t, except somewhat TLAD. What I'm referring to, is side missions rewards, in GTA IV it's... Just money, that you'll 90% spend on weapons, armor and ammo. Some notable ones that are not money that I can think of is Jacob gifting you a fancy Huntley Sport on the last drug delivery, special abilities from friends/girlfriends... And that's it? Completing Stevie's thefts lets you sell cars indefinitely, which is pretty cool but it's just another way to make money. Special abilities from friends in GTA IV were a pretty good reward but there was no need to have separate like/respect meters when like is all it matters and respect is... Just for looks. In GTA V, it was for literally nothing except some dialogue and 100% completion. Killing the 200 pigeons (grueling task!) makes an Annihilator spawn on top of MeTV building and that's it. Never mind the fact that you can steal it at police stations or by shooting the pilot when he's close to the ground, or the fact that it takes quite a while to get to it and sometimes it may not spawn, although I personally never had issues with getting it to spawn. At least you don't get a wanted level and there's no risk. Now in TLAD, they were actually kinda cool, for completing races a in front of the safehouse, a Hakuchou spawns, for completing bike thefts a Bati spawns, and for killing just 50 seagulls an Innovation spawns (a bike you can't find anywhere else). Weapons spawn in your safehouse for completing gang wars and such, so they generally kinda improved on that, considering there weren't much side missions. And in TBoGT... They had a good idea but then they f*cked it up. Drug wars gave you some weapons at your safehouse, a lot which aren't unlocked after a mission where you get them for free anyways (kinda beats the purpose), completing base jumps makes a parachute spawn at the safehouse (the best reward here), and completing seagulls gives you an APC tank spawning at the south Algonquin construction site. Which only gets unlocked at the very end of the game merely a couple missions before the final one. And when you beat the game regardless if you killed all the seagulls or not, Henrique can bring you one anywhere wherever you are so it's entirely a worse reward than the one for GTA IV's pigeons. Why the f*ck didn't they think this one out? And it could've been fixed by literally making it so Henrique only brings it to you if you took out the seagulls first. There, there's some incentive now. And the reward for 100% in all 3 episodes sucks ass, which is that you no longer have a limit in how much ammo you can have. That's it. And it gets reset when you reload so all your extra ammo goes to waste anyway. They couldn't think to fix that? Never in a single patch? Edited August 16, 2021 by lol232 Classic Collector, The Tracker, NightmanCometh96 and 2 others 5 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/?do=findComment&comment=1071620681 Share on other sites More sharing options...
CynicalMexican Posted August 16, 2021 Share Posted August 16, 2021 I feel like GTA could learn a lot from the Watch Dogs games. In the first two games you get a plethora of side content and such that keeps the game moving and lets you explore. Sure it can be copy and paste, but the activities make sense and are fun. Gang hideouts, fixer contracts, busting a human smuggling ring, and so on. I often find myself going down a rabbit hole and exploring the map because of it. Again, it's not perfect; I think WD2 did it better overall, but it sure as sh*t is waaaay more entertaining than shooting pigeons, 12 levels of ambulance missions, or f*cking yoga. Lord Criminal, Tikal The Whimsicott, NightmanCometh96 and 1 other 4 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/?do=findComment&comment=1071620689 Share on other sites More sharing options...
billiejoearmstrong8 Posted August 16, 2021 Share Posted August 16, 2021 (edited) 47 minutes ago, CynicalMexican said: I feel like GTA could learn a lot from the Watch Dogs games. In the first two games you get a plethora of side content and such that keeps the game moving and lets you explore. Sure it can be copy and paste, but the activities make sense and are fun. Gang hideouts, fixer contracts, busting a human smuggling ring, and so on. I often find myself going down a rabbit hole and exploring the map because of it. Again, it's not perfect; I think WD2 did it better overall, but it sure as sh*t is waaaay more entertaining than shooting pigeons, 12 levels of ambulance missions, or f*cking yoga. I'd say the same about Red Dead Redemption (RDR1 definitely, RDR2 seems good for it too from what I've seen). Side content totally makes sense for the setting and character, is fun to do or is stuff you'd naturally do in gameplay anyway, means you explore all locations and activities, actually helps you practice and improve your general gameplay skills, never requires using maps/guides outside the game, and has cool, varied and useful rewards. Perfect! They made the game so you'd think they'd learn from it for GTA. Edited August 16, 2021 by billiejoearmstrong8 MrPikmin16, CynicalMexican, Tikal The Whimsicott and 2 others 5 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/?do=findComment&comment=1071620716 Share on other sites More sharing options...
Americana Posted August 16, 2021 Share Posted August 16, 2021 (edited) I wish we could buy a personal vehicle in Grand Theft Auto IV, also some apartments and maybe even a house. And yes, I think that Watch Dogs has awesome side-missions. And there's like... a lot of content. Yes, they are kind of repetetive, but they are interesting. Grand Theft Auto IV could have used some of that, I mean - I feel like Watch Dogs is a spiritual successor to that game, to be honest. Edited August 16, 2021 by Americana Ivan1997GTA, Lord Criminal, victm92 and 5 others 8 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/?do=findComment&comment=1071620744 Share on other sites More sharing options...
CynicalMexican Posted August 16, 2021 Share Posted August 16, 2021 27 minutes ago, Americana said: I wish we could buy a personal vehicle in Grand Theft Auto IV, also some apartments and maybe even a house. And yes, I think that Watch Dogs has awesome side-missions. And there's like... a lot of content. Yes, they are kind of repetetive, but they are interesting. Grand Theft Auto IV could have used some of that, I mean - I feel like Watch Dogs is a spiritual successor to that game, to be honest. Yeah, a lot of the Fixer stuff and Gang Hideouts and so on would have a lot of sense for Niko. But GTA 4 was made in 2008 when R* was getting its feet wet, and the Gang Hideouts were a feature in TLAD. 56 minutes ago, billiejoearmstrong8 said: I'd say the same about Red Dead Redemption (RDR1 definitely, RDR2 seems good for it too from what I've seen). Side content totally makes sense for the setting and character, is fun to do or is stuff you'd naturally do in gameplay anyway, means you explore all locations and activities, actually helps you practice and improve your general gameplay skills, never requires using maps/guides outside the game, and has cool, varied and useful rewards. Perfect! They made the game so you'd think they'd learn from it for GTA. Definitely agree with you on that. RDR has a lot of fun side content and kind of ensures that you always see every part of the map. I feel GTA 5 kinda got lost in ego. It forgot that it was a crime game, and had all these kinda weird activities that don't really fit in... again could have benefited from expansion. If Project Americas is true, that would be a gold mine. Like, Drug Trafficking could include using ports and planes, or if the opioids crisis is portrayed (which it might) we could have "drug runs" from sketchy pill mills or hospitals. Fleshed out assassination missions/contracts, a more creative version of chop shop, club related mini games, and so on. There's so much potential. Ivan1997GTA, MrPikmin16, NightmanCometh96 and 4 others 7 Link to comment https://gtaforums.com/topic/924182-r-decisions-you-couldnt-understand/?do=findComment&comment=1071620757 Share on other sites More sharing options...
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