Lancerator Posted January 29, 2019 Share Posted January 29, 2019 There's a topic about this that I saw a long time ago about a dude who posted about having an issue with 3dmax editor, the dude was trying to link a skin part to another (or something similar) but he had this hole thing with the vertex, they weren't linked with each other so it caused to show a noticeable hole in the skin so later in game that part is seen transparent. Any tutorial/advice? Link to comment Share on other sites More sharing options...
Tut98 Posted January 29, 2019 Share Posted January 29, 2019 do you have an image showing the issue? Link to comment Share on other sites More sharing options...
guard3 Posted January 29, 2019 Share Posted January 29, 2019 Select the area around the vertices, make sure only the correct ones are selected and click ‘weld’ from the side menu Lancerator 1 Link to comment Share on other sites More sharing options...
Lancerator Posted January 29, 2019 Author Share Posted January 29, 2019 (edited) 12 hours ago, Tut Greco said: do you have an image showing the issue? was it you that posted in that topic? not really, out of 5 skins i made 4 had this issue i just wanted a explanation about this for future makings not a correction of a one which is currently being modeled 11 hours ago, guard3 said: Select the area around the vertices, make sure only the correct ones are selected and click ‘weld’ from the side menu when you mean the correct ones you mean the ones that aren't actually linked to the vertices of the skin i want to link to? Edited January 29, 2019 by Lancerator Link to comment Share on other sites More sharing options...
Colbertson Posted January 29, 2019 Share Posted January 29, 2019 Merge the vertices Lancerator 1 Link to comment Share on other sites More sharing options...
guard3 Posted January 29, 2019 Share Posted January 29, 2019 8 minutes ago, Lancerator said: when you mean the correct ones you mean the ones that aren't actually linked to the vertices of the skin i want to link to? uh, I guess. The way I'd do something like this is with a simple rectangular selection, but if you're not too careful, you may select vertices from the other side of your model that aren't visible. I just rotate the camera around a little bit to ensure that the gizmo is exactly over the group of the adjoining vertices, then I click 'weld' Lancerator 1 Link to comment Share on other sites More sharing options...
Lancerator Posted January 29, 2019 Author Share Posted January 29, 2019 well that's pretty much it, thank you all guys guard3 1 Link to comment Share on other sites More sharing options...