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Hole when linking a skin part to another.


Lancerator
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There's a topic about this that I saw a long time ago about a dude who posted about having an issue with 3dmax editor, the dude was trying to link a skin part to another (or something similar) but he had this hole thing with the vertex, they weren't linked with each other so it caused to show a noticeable hole in the skin so later in game that part is seen transparent.

 

Any tutorial/advice?

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Select the area around the vertices, make sure only the correct ones are selected and click ‘weld’ from the side menu

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12 hours ago, Tut Greco said:

do you have an image showing the issue?

was it you that posted in that topic? 🤔

 

not really, out of 5 skins i made 4 had this issue i just wanted a explanation about this for future makings not a correction of a one which is currently being modeled

 

11 hours ago, guard3 said:

Select the area around the vertices, make sure only the correct ones are selected and click ‘weld’ from the side menu

when you mean the correct ones you mean the ones that aren't actually linked to the vertices of the skin i want to link to?

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8 minutes ago, Lancerator said:

when you mean the correct ones you mean the ones that aren't actually linked to the vertices of the skin i want to link to?

uh, I guess. The way I'd do something like this is with a simple rectangular selection, but if you're not too careful, you may select vertices from the other side of your model that aren't visible. I just rotate the camera around a little bit to ensure that the gizmo is exactly over the group of the adjoining vertices, then I click 'weld'

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