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RDR2Fan101

Should Gta Scrap the Corrupt Government

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RDR2Fan101

I know that this was introduced in Gta San Andreas, but I just really hate it. When I played that game as CJ it just made him look completely powerless when he was bosses around by Tempanny and Pelaski. It’s even ridiculous as well, because CJ is scared that Tempanny will accuse him of killing a cop even though CJ has a ton of other stuff he did, and could’ve got rid of Tempanny a long time ago.

 

The government missions honesty should be scraped for better missions. Just let us be in a mafia gang or something instead or something. Gang-Banging in Gta fun, but being an errand boy for the IAA or FBI isn’t. 

 

Just imagine how many more Grove Street missions could’ve been in Gta 5 if they removed Steve Haines, Dave Norton and Agen Sanchez. We don’t need those characters, cause their not interesting at all. Who at Rockstar thought it was a good idea to put the corrupt government in Gta? 

 

But do you think they should get rid of all the corrupt government and instead put better missions ? Cause I’d be glad to see that gone.

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DownInTheHole

Stop filler missions involving corrupt law enforcement? Absolutely, especially if it's detrimental to the storyline.

 

Remove corrupt law enforcement altogether? Dude, it ain't GTA without them.

Edited by YouSitTightBuddy

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TheSantader25

I really don't see how working for corrupt law enforcement is being an "errand boy" and working for gangs and mafias isn't. You're pretty much an errand boy in GTA games for the whole story. 

 

Government and law enforcement(and politicians) are things in real life. They might be corrupt or not. But they are very important in a criminal's life because they are LAW ENFORCEMENT. We had them since GTA III(Donald Love and Ray Machowski). The important thing is balancing them out with the rest of the criminal themes. This is where GTA SA shines and GTA V fails. It could be corrupt law enforcement, gangs, mafias or anything else ruining the rest of the sub plots if it's overused. The "balance" is the important thing. 

 

Also Tenpenny is considered one of the best antagonists of the series by many people. He was a brilliant antagonist. I believe his story was written pretty well. 

Edited by TheSantader25

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SonOfLiberty

GTA V may have went overboard with the IAA/FIB sh*t, but removing corrupt law enforcement altogether? No. 

 

As TheSatader25 said they're things in real life so pretending they don't exist at all would just be silly. In the past GTA games have shown balance between traditional themes like gangs, the mafia etc co-existing with corrupt law figures. It's just GTA V is the odd one out tipping too far to one end of the spectrum.

 

Corrupt law figures are interesting so I wouldn't want them to be removed entirely as long as it fits with the setting and tone of the game.

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Zello

V went too far with the heists and making the whole thing pointless. In SA CJ had a reason to help out Toreno because he wanted to save Sweet, In IV Niko wanted to find Darko. In V you helped them because they needed funding which was dumb.

 

The only guys I really liked were the UL paper contact, Leon McAffey in LCS and Bryan Forbes from VCS. Tenpenny was also great.

 

Corrupt cops are part of the crime world in one way or another you'll cross paths. Be it a bribe, keeping you free or they also want a piece of the action. I'd like to see more only if they're handled right. Though I'd like less of the FIB/IAA and more of the local city cops.

 

Edited by Zello

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TheSantader25
Just now, Zello said:

 In V you helped them because they needed funding which was dumb.

In V you help them because Steve would ruin Michael's identity/witness protection program if you don't. They couldn't kill them until Steve Haines is under heat either because as Dave says, if you do so agents would start looking into Dave's files and find about the Michael deal. 

 

I don't think the reason we work for them was dumb. I just think they were overused. They should've had less missions so other crime categories(especially Franklin and Trevor's sub plots) could grow more. 

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SonOfLiberty
1 minute ago, TheSantader25 said:

In V you help them because Steve would ruin Michael's identity/witness protection program if you don't. They couldn't kill them until Steve Haines is under heat either because as Dave says, if you do so agents would start looking into Dave's files and find about the Michael deal. 

 

I don't think the reason we work for them was dumb. I just think they were overused. They should've had less missions so other crime categories(especially Franklin and Trevor's sub plots) could grow more. 

I was just about to mention this, but then again do Franklin and Trevor really have a reason to be working with them? Michael's reasoning is understandable, but Franklin nor Trevor have any personal motivation to be working for them. They're just there to serve for the switching mechanic.

 

LAME!!!

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TheSantader25
23 minutes ago, American Venom said:

I was just about to mention this, but then again do Franklin and Trevor really have a reason to be working with them? Michael's reasoning is understandable, but Franklin nor Trevor have any personal motivation to be working for them. They're just there to serve for the switching mechanic.

 

LAME!!!

Trevor works for them because he believes they will help him bust out Brad. Obviously that's before he learns that he is dead. Though knowing Trevor I think he could pretty much take over the entire prison alone lol. I always felt like a prison break mission was cut from the game. 

 

Franklin obviously just wants to be around Michael working with him anywhere he goes because he believes it's the only thing he can do for a living instead of gangbanging with Lamar. He obviously believes being around Michael is profitable. He could learn a thing or two or make money. He says The jewel store job made him more than he ever did his entire life. So it's obvious how he thinks Michael is his only hope to reach his goals instead of screwing around with Lamar. 

Edited by TheSantader25

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Copcaller

I liked Toreno and the UL paper contact since its a scratch my back i scratch yours kinda deal. V was annoying cause working for Haines/Norton took over most of the plot

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universetwisters
14 hours ago, American Venom said:

but then again do Franklin and Trevor really have a reason to be working with them?

 

Yea like Franklin and Trevor are really gonna sit at home and put sprite bottles up their butts when there's money to be stolen?!?!

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SonOfLiberty
12 hours ago, universetwisters said:

 

Yea like Franklin and Trevor are really gonna sit at home and put sprite bottles up their butts when there's money to be stolen?!?!

And ironically most of the time they don't even get paid by them so they would've been better off sticking sprite bottles up their arses at home.

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TheSantader25
27 minutes ago, American Venom said:

And ironically most of the time they don't even get paid by them so they would've been better off sticking sprite bottles up their arses at home.

Here's a list of jobs they did:I'd say it was quite profitable in the end. You have to realize the devin weston opportunity could have had a lot of money if he actually paid them. 

 

Three's Company:

F:-

T:Steals a damn chopper

 

By the Book:

T:Nothing but he definitely enjoyed torturing Mr. K

 

Blitz Play:

Getting introduced to Devin Weston

 

Paleto Bay Heist:

F:440000$

T:440000$

 

Monkey Business:

F:-

T:-

 

The Bureau Raid:

F:250000$

 

I'd say it was a profitable job. Definitely not worth the trouble though. Still I think it was good for them to earn some money as well alongside their personal motivations I mentioned above. This amount of money is definitely A LOT for a guy like Franklin. It's like the ENTIRE money Niko makes in IV by busting his ass. 

 

 

 

Edited by TheSantader25

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Jabalous

The corrupt government aspect has been balanced and fun in the story until V came and overused it, and not even in a mature and believable way, that it now has become distasteful. 

Edited by Jabalous

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Official General
On 1/28/2019 at 6:47 AM, RDR2Fan101 said:

I know that this was introduced in Gta San Andreas, but I just really hate it. When I played that game as CJ it just made him look completely powerless when he was bosses around by Tempanny and Pelaski. It’s even ridiculous as well, because CJ is scared that Tempanny will accuse him of killing a cop even though CJ has a ton of other stuff he did, and could’ve got rid of Tempanny a long time ago.

 

The government missions honesty should be scraped for better missions. Just let us be in a mafia gang or something instead or something. Gang-Banging in Gta fun, but being an errand boy for the IAA or FBI isn’t. 

 

Just imagine how many more Grove Street missions could’ve been in Gta 5 if they removed Steve Haines, Dave Norton and Agen Sanchez. We don’t need those characters, cause their not interesting at all. Who at Rockstar thought it was a good idea to put the corrupt government in Gta? 

 

But do you think they should get rid of all the corrupt government and instead put better missions ? Cause I’d be glad to see that gone.

I'd say remove most of it, but not all of it, some needs to remain to give a nice balance to the theme and story. 

 

Even when looking purely at organized crime and gangs, corrupt government and law enforcement is very much intertwined with all that stuff, you cannot really separate or disconnect these two elements completely. I'd much rather see more corrupt local law enforcement (police or narcotics agents) than federal or government level stuff (FBI and CIA). I would also like to see corrupt lawyers and judges, something we've not seen too much of in GTA. 

 

As long as Rockstar don't overdo it like they did with V, then it should not be a problem. V's heavy emphasis on the (badly written) theme on corrupt government agencies really has made the whole theme itself so off-putting and unappealing. 

Edited by Official General

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Lioshenka

So true!

 

The FIB missions in GTA 5 were an absolute bore - I remember as having to drive down a concrete road into a middle of a big concrete square, get out of car, follow someone up the stairs or something - I remember there was a reason why I couldn't just run. It was very time consuming having to walk in this unappealing environment.

 

At least with Tenpenny you met them in different places, and Toreno's missions were fun and just the right amount. GTA 4 had the correct amount of the government missions too, but GTA5 went well over the top.

 

I'm pretty sure most of the criminals in the real Los Angeles will never have been given a job by a real FBI, so why make this such a big deal if you are trying to make a realistic game?

 

A personal reason to hate these missions in GTA 5: way too many bloody names and abbreviations. Can't get my head around who's who, feels like I'm playing a Fantastic Beasts game.

Edited by Lioshenka

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Zello
6 minutes ago, Lioshenka said:

I'm pretty sure most of the criminals in the real Los Angeles will never have been given a job by a real FBI, so why make this such a big deal if you are trying to make a realistic game?

The only criminal I can think of who worked for the feds was Freeway Rick Ross. He worked with the CIA though not the FBI.

 

https://en.wikipedia.org/wiki/"Freeway"_Rick_Ross

 

Edited by Zello

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Official General

 

22 hours ago, Lioshenka said:

I'm pretty sure most of the criminals in the real Los Angeles will never have been given a job by a real FBI, so why make this such a big deal if you are trying to make a realistic game? 

This 👍

 

Hence why I earlier stated that I'd rather see more corrupt law enforcement at a local level, as it is more realistic when concerning gangs or organized crime in general. There are numerous real life cases of corrupt police departments colluding with gangs and OC, but with the FBI it is extremely rare. The FBI are usually un-corruptible when it comes to gangs and OC, they don't play around when it comes to fighting crime of that nature. 

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SinisterRaccoon

Idk I like the espionage angle.

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FadeAway

I liked the storylines with the police in SA. They were overblown and tedious in V. While some carried over to other stories, were pointless. I don't think they shouldn't exist because corruption is in most ways part of GTA in general. 

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Tengerecki
On 1/28/2019 at 7:47 AM, RDR2Fan101 said:

I know that this was introduced in Gta San Andreas, but I just really hate it. When I played that game as CJ it just made him look completely powerless when he was bosses around by Tempanny and Pelaski.

Stopped reading after this, lmao. Can't take you seriously. I guess you're another one of those smart millennials. 

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dutch PLAN der linde
On 1/28/2019 at 1:11 PM, TheSantader25 said:

Trevor works for them because he believes they will help him bust out Brad. Obviously that's before he learns that he is dead. Though knowing Trevor I think he could pretty much take over the entire prison alone lol. I always felt like a prison break mission was cut from the game. 

 

Franklin obviously just wants to be around Michael working with him anywhere he goes because he believes it's the only thing he can do for a living instead of gangbanging with Lamar. He obviously believes being around Michael is profitable. He could learn a thing or two or make money. He says The jewel store job made him more than he ever did his entire life. So it's obvious how he thinks Michael is his only hope to reach his goals instead of screwing around with Lamar. 

 

On 1/28/2019 at 1:11 PM, TheSantader25 said:

Trevor works for them because he believes they will help him bust out Brad. Obviously that's before he learns that he is dead. Though knowing Trevor I think he could pretty much take over the entire prison alone lol. I always felt like a prison break mission was cut from the game. 

 

Franklin obviously just wants to be around Michael working with him anywhere he goes because he believes it's the only thing he can do for a living instead of gangbanging with Lamar. He obviously believes being around Michael is profitable. He could learn a thing or two or make money. He says The jewel store job made him more than he ever did his entire life. So it's obvious how he thinks Michael is his only hope to reach his goals instead of screwing around with Lamar. 

I think Trevor is kinda anotha bitch,all he did for was f*ckin brad,seiously?!? And you know what,i was hangin out with em after the big score or some sh*t and both michael and trevor said "... but brad was a dick",ohh now you think he's a dick cuz ya know hes dead right now right T,or you like saving dicks...hmmm,maybe it was my mistake lookin for some logic in trevor's little brain

On 2/1/2019 at 1:49 AM, Lioshenka said:

why make this such a big deal if you are trying to make a realistic game?

You just said "a realistic game",well gta is one of the most unrealistic games ever played in my life,rockstar is stupid if they think the games they make are realistic....You can't steal jetpack from military,you can't kill a lot of bikers and run away with it,you can't...

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TheSantader25
26 minutes ago, dutch PLAN der linde said:

 

I think Trevor is kinda anotha bitch,all he did for was f*ckin brad,seiously?!? And you know what,i was hangin out with em after the big score or some sh*t and both michael and trevor said "... but brad was a dick",ohh now you think he's a dick cuz ya know hes dead right now right T,or you like saving dicks...hmmm,maybe it was my mistake lookin for some logic in trevor's little brain

 

Friends can call each other dicks, assholes or whatever and still like each other. If you think Trevor is a bitch I'm not gonna try to convince you otherwise. It's pointless to talk to people who hate Trevor about his actual developed personality. 

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DirtCheap

No, but don't make it a huge focus.

 

SA and IV both had parts during the story where you help the government. It was somewhat minimal, yet important as both protagonists got what they wanted (Sweet and Darko)

 

V, on the other hand, makes you feel like you're the government's lapdog. It became a big part of the story, and felt incredibly forced in some areas. They focused far too long on it that it became stale after a while.

 

VI should have us doing something with the government, yet not make it appear 70% of the time.

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Journey_95

Nope, the important part is to limit the focus on them. GTA V went way overboard with that and the MC's looked like the bitches of the FIB for a big part of the story. Every other GTA game has plenty of other arcs so it works fine.

 

 

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saintsrow
On 1/28/2019 at 2:11 AM, TheSantader25 said:

Trevor works for them because he believes they will help him bust out Brad. Obviously that's before he learns that he is dead. Though knowing Trevor I think he could pretty much take over the entire prison alone lol. I always felt like a prison break mission was cut from the game. 

 

Franklin obviously just wants to be around Michael working with him anywhere he goes because he believes it's the only thing he can do for a living instead of gangbanging with Lamar. He obviously believes being around Michael is profitable. He could learn a thing or two or make money. He says The jewel store job made him more than he ever did his entire life. So it's obvious how he thinks Michael is his only hope to reach his goals instead of screwing around with Lamar. 

Next GTA, the young gang banger protag should join the old pro on some jewelery or bank heists, in order to make enough money for 4 to 6 years of college college, so he doesn't have to mortgage his entire life to a student loan he can never pay off.  There's a modern American theme that's ripe for Rockstar-like exploitation. Also very relevant to the lives of the young gamers who will be playing GTA Next, who will need to make this kind of life decision. 🙂

 

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AnimalFather

ya. i hate it as well. i rather be an independent criminal. but somehow i think rockstar wont do that because then it will look like they are creating a crime simulator and need this narrative to protect themselves. it almost ruined gta5 for me.

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TheerT

Yes. Or at least, reduce the government's part of the plot to minimum.

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Typhus
Posted (edited)

I agree and disagree. If you're getting to the point where you have a completely improbable shootout between government agencies in broad daylight? Yeah, you've went too far.

But reaching a certain criminal status and doing jobs for a politician? That I like.

 

One of the things Grand Theft Auto III did so well was differentiate Donald Love from the criminal element, making it clear he was a different breed of character and infinitely more dangerous. Government types should feel that way, they shouldn't be like Steve Haines who the characters make fun of and are pretty ineffectual, the character should be uneasy around them because of the power they hold.

 

Any mission we do for them should feel both extremely important, and incredibly dangerous. That was something IV did amazingly well. When Niko would call up friends and family to discuss his jobs, they felt so much more impactful, because you could hear his opinions and how his mind worked. Now let's say they did something like the domestic terrorism mission in Liberty City Stories. It's a mission most players, myself included, hate. But what if they tried it again - but this time you were worried about your politician buddy betraying you? What if your character expressed disgust at their actions? What if they used the in-game news and internet to show the city in mourning, hammering home the terrible thing you've done? What if your accomplices started turning up dead, because your boss was cutting loose ends? All of a sudden the mission has stakes, it feels like a big deal. And that's the approach Rockstar should take on the subject.

Edited by Typhus

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iiCriminnaaL 49

A balance? Definitely. And that was well done from GTA III up to The Lost and Damned. But totally scrap? That's not the solution.

 

The Ballad of Gay Tony, even though it's an expansion pack, totally lacked that. There was a space for it, especially that The Lost and Damned, which is slightly shorter, included that. Actually, that could've been a better use than the basic "drive to A and B" missions that didn't have any sense of action, which shouldn't have taken parts in an expansion pack to begin with. The Lost and Damned wasn't totally far from guiltiness regarding that formula, but at least there was only one mission. What makes it even easier to swallow is the fact that it was a kidnap mission, not to mention that the dialogue and cutscenes were indeed entertaining.

 

Seems like I went a little far from the topic with the "drive to A and B" formula.

 

Anyway, as everybody knows, GTA V on the other hand overdid it.

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SinisterRaccoon

But

 

 

 

 

They aren't wrong. 

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