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wetter42

[C#] Trying to spawn a vehicle (with peds) in specific location and guide them along a path. Possible?

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wetter42

Hey guys.  I wanted to make some sort of mod (won't explain right now) in which a vehicle or vehicles spawn in a specific location and are guided along a path.  For example, spawning a limo with a police motorcycle in front and behind as escorts.  (just an example).  I want to use something that has very low user overhang (such as scripthookv and shv.net).  Please tell me if there is any way to do such.  I want to make something that "de-randomizes traffic, and makes it a bit more realistic."  Any help is appreciated! Thanks! 

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Jitnaught
Quote

spawn a vehicle (with peds) in specific location

Vehicle veh = World.CreateVehicle("VEHMODEL", new Vector3(1f, 2f, 3f));
Ped ped = veh.CreatePedOnSeat(VehicleSeat.Driver, "PEDMODEL");
Quote

guide them along a path

Vector3[] route = { new Vector3(0f, 0f, 0f), new Vector3(5f, 5f, 5f), new Vector3(10f, 10f, 10f) };
ped.Task.FollowPointRoute(route);
Quote

spawning a limo with a police motorcycle in front and behind as escorts

//2 escort vehicles behind the main vehicle

Vehicle escort1 = World.CreateVehicle("ESCORTVEHMODEL", veh.GetOffsetInWorldCoords(new Vector3(2f, -10f, 1f)));
Vehicle escort2 = World.CreateVehicle("ESCORTVEHMODEL", veh.GetOffsetInWorldCoords(new Vector3(-2f, -10f, 1f)));
Ped escortPed1 = escort1.CreatePedOnSeat(VehicleSeat.Driver, "PEDMODEL");
Ped escortPed2 = escort2.CreatePedOnSeat(VehicleSeat.Driver, "PEDMODEL");

//untested, no idea if this task works
escortPed1.Task.FollowToOffsetFromEntity(veh, new Vector3(2f, -10f, 0f), -1, 5f);
escortPed2.Task.FollowToOffsetFromEntity(veh, new Vector3(-2f, -10f, 0f), -1, 5f);

 

Edited by Jitnaught

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