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Cyclone '92

[CLEO|SA] Land Mines

Recommended Posts

Cyclone '92

Land Mines

Introduction

This is a simple mod that restores the cut land mines, adding a pickup and a key combination to place them.

Features

  • The original texture from GTA III and GTA Vice City was restored.
  • A working pickup at the big ear which will give 5 mines on picking it up.
  • Key bindings that work with joystick/controller (mentioned on picking up a mine).
  • The mine takes 2 seconds to become activated after it was placed.
  • You cannot place mines while on fire, falling or performing an animation.
  • The mine can be attached cars and will explode on entering the car or driving it.
  • Shooting the mines activates them like the proximity mines in GTA V.
  • Mines are lost when wasted unless you're dating Katie.
  • Mines are lost when busted unless you're dating Barbara.

Screenshots

Spoiler

 

tskzBkS.jpgUfEMGnM.jpg

 

 

Downloads

CaHjsYp.png

Uploaded Files List

Mines.zip (Current Release)

Requirements

CLEO Library

Any IMG Editor

Others

SAPE

RBRDO

 

Edited by Cyclone '92

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Davve95

That sounds cool!

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TheTurretTheo

nice job! 👍

 

EDIT:

Found a bug: Placing the mine on top of a vehicle makes the vehicle disappear.

Edited by TheTurretTheo

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Cyclone '92
On 1/28/2019 at 1:55 PM, Davve95 said:

That sounds cool!

 

On 1/28/2019 at 1:56 PM, TheTurretTheo said:

nice job! 👍

 

EDIT:

Found a bug: Placing the mine on top of a vehicle makes the vehicle disappear.

Thanks for your support!

I fixed the bug, check out the archive as I re-uploaded it.

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Junior_Djjr

You used $411, but it is used on submissions, like taxi.

You used $Girls_Gifts_bitmask, but, it's obvious used.

Your mod break the game. If you want to store the data saving the game, use cleo vars, thread saving or at least an unused global var.

Also, I don't know how, but here after 5 mines, the total of remaining mines stayed 9999, then 9998 etc.

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Cyclone '92
3 hours ago, Junior_Djjr said:

You used $411, but it is used on submissions, like taxi.

You used $Girls_Gifts_bitmask, but, it's obvious used.

Your mod break the game. If you want to store the data saving the game, use cleo vars, thread saving or at least an unused global var.

Also, I don't know how, but here after 5 mines, the total of remaining mines stayed 9999, then 9998 etc.

I did some changes and now I don't see the number of mines bug, and for $Girls_Gifts_bitmask it's not replaced but it's used to check if the player is dating katie or barbra, also I the number of mines value to a cleo var (@).

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