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[HELP] Placing different wheels in 3ds max


Gangsta_187

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Hello, I'm editing a car in 3ds max and I've made the rear wheels wider than the front wheels ... only when I see in the game, the front wheel (rf_wheel) is superimposed on the new wheels I made ... Could someone tell me how I can fix this? Thanks so much ... xD

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The vehicle model needs the wheel model linked to rf_dummy only.

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You're probably using google translate and I don't understand what you want to say exactly. So, I'll just link you to a video I made about wheels and 3ds max.

 

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You can’t. Wheels are all the same.

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  • 2 years later...
On 1/28/2019 at 4:35 PM, guard3 said:

You can’t. Wheels are all the same.

but there's a mod with dually tires, how to put different between front & rear wheels??

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On 3/25/2021 at 4:59 AM, SlouBoii said:

but there's a mod with dually tires, how to put different between front & rear wheels??

It's been some time, but I think you need an invisible mesh in wheel_rf dummy called wheel. Just take any model and delete every polygons and name it wheel. Then, create a new wheel at every wheel dummy with a different name i.e wheel2. For dually rear wheels I believe I center the pivot to the dually wheel model. For the left side wheels, I keep them facing right, as they will automatically face left when ingame.

 

You can import a truck model that has dually rear wheels and see for yourself. Hope this helps you

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