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Tuning Mod


Junior_Djjr
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logo-tm3-min.png


TMv3 is a sandbox tuning cleo mod where the limit is your creativity.

 

 

This is my current biggest project, something I started in 2012 and became the world's biggest cleo mod.

 

gta-sa-san-tuning-mod.jpg 
 

You can literally add any model in any vehicle!

 
Any game object; any weapon; you can download or create new parts; you can even use parts of one car in another!
 
gta-sa-tuning-mod-tmv3-v3-san.jpg 
gta-sa-san-tuning-mod.jpg 
 
It's possible to position the part anywhere, being able to rotate, stretch, resize, reverse, mirror and even deform!
 
gta-sa-san-tuning-mod.jpg
 
With all the convenience: undo commands, save / load position, different command modes, quick wheel changes and pre-adapted parts for functions and assistance. There are even CTRL+C / CTRL+V commands.
 
gta-sa-san-tuning-mod.jpg 
 
Remember the famous Autosculpt from Need For Speed games? There is something similar (in some ways, even more advanced).
 
gta-sa-san-tuning-mod.jpg.jpg 
 
The number of parts is unlimited and can be placed anywhere on the vehicle (doors, wheels, propellers etc).
 
gta-sa-san-tuning-mod.jpg
 

You can manage all parts with a hierarchical view similar to modeling programs. There you can hide, delete, rename and apply functions to your parts.

 

gta-sa-san-tuning-mod.jpg
 
You can paint the parts in RGB using a GUI interface (with mouse).
 
gta-sa-san-tuning-mod.jpg
 
And how about choosing the headlight color?
 
gta-sa-san-tuning-mod.jpg
 
You can set model features, install scissor doors (which open upwards), change handling, engine sound and even plate text!
 
gta-sa-san-tuning-mod.jpg
 
Do you want to change the driver's and exhaust smoke position?
Wheel positions? Hood? Doors? You can also!
 
gta-sa-san-tuning-mod.jpg
 
Tilt suspension? Lower the car? Harden springs? Change wheel size?
 
gta-sa-san-tuning-mod.jpg
 
Install functional turbo with BOV sound? New brakes? Tires that alter physics and have realistic wear?
 
gta-sa-san-tuning-mod.jpg
 
There is even a game native tuning implementation using a re-imagined interface and mobile icons. There are even paintjobs preview and menu with all available colors.
 
gta-sa-san-tuning-mod.jpg
 

All cars now include stats with lots of information.


gta-sa-san-tuning-mod.jpg

 

Tuning Mod is much more than an in-game ZModeler, and allows you to make small changes or even create new cars from scratch.
 
gta-sa-san-tuning-mod.jpg
gta-sa-san-tuning-mod.jpg
 

Join the community: We have a group with over 2,000 members on Facebook, and almost 1,000 new parts released, including engines, wheels, speakers, motorcycle exhausts, bicycle pedals and even "magic" parts. The parts can use VehFuncs features.

 

gta-sa-san-tuning-mod.jpg

 

It's a fun, freedom-focused mod that you'll spend weeks learning new things, and you'll be entertained for eternity — as far as your imagination takes you.

 

Download parts, garages, see tutorials etc.:
TuningMod.MixMods.com.br

 

Join the group on Facebook:
Facebook.com/groups/tuningmod

 


‎Author: Junior_Djjr

 

Credits:
- Features/Helps: Fabio, Wesser, DK22Pac, MTA Team, madleg, PepLegal, fastman92, Thayná, LINK/2012
- ClipboardCommands.cleo: Deji
- Icons: War Drum Studios, Meck
- Sounds: Turn 10 Studios, EA Games, Adnan

 

Thanks to:
- Supporters: Michtogino, robin_be/yugecin, Jeferson Francelino, Leonardo dos Santos Feitoza, Joao Vitor Lopes, Jeferson Francelino, Billy Haze Sidewinder, RetrKill0 (FJB), Kelvin Carvalho, Franz Littig, Ruben Angel Viera, Pedro Oliveira, Bruno Santos Neles, Tiago José Viana Baloneker, Magdiel Abreu, DYXiCZ
- All modding contribuitors, mainly from IDB.
- All the people in the Tuning Mod group on Facebook - Who created incredible things, thus motivating me to continue the project: fb.com/groups/tuningmod
- And all visitors of the MixMods family.

 

Alternative translations:
- French: Michtogino

 

 

Version: v3.0.1

 


-download link removed-

 

 

Read the Readme.txt!!!

 

 

Damn, how I hate this new post editor...

 

Edited by Sam Lake
removed download link breaking forum rules
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  • 3 weeks later...
3 hours ago, Nonary_Ninox said:

Nice joke.

 

 

GvvzKUQ.jpg

 

do you reading readme yes ? nice joke bro

open your cleo folder and tuning mod and open tuning-mod-cfg.ini from NoWheelAdjust = 0 make you NoWheelAdjust = 1 and fixed you fps drop 

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10 hours ago, Gtamodpacker said:

do you reading readme yes ? nice joke bro

open your cleo folder and tuning mod and open tuning-mod-cfg.ini from NoWheelAdjust = 0 make you NoWheelAdjust = 1 and fixed you fps drop 

It doesn't help. That's why I posted here.

 

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The joke here is that you should not be playing GTA San Andreas on more than 30FPS. More than that and the physics would be janky. Ask Silent for more information on the subject matter.

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On 2/15/2019 at 8:03 PM, Nonary_Ninox said:

Nice joke.

 

 

GvvzKUQ.jpg

 

Your Intel i9-9900K and RTX2080Ti has become obsolete now.

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On 2/15/2019 at 5:03 PM, Nonary_Ninox said:

Nice joke.

Where I said this? Totally the opposite.

There is a in-game prominent red warning with a 40-second mandatory reading explaining that if the mod dropped the FPS, enable NoWheelAdjust in the .ini.

Also in readme.

Also in problems & solutions page.

 

This mod has more than 150K downloads now, if enabling this didn't work for you, obviously it's your problem and not from the mod.

Edited by Junior_Djjr
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  • 2 weeks later...

hello I installed latest update of tuning mod v3 and when I put new parts I get this error.

how I can fix it?

5c65621147576074.jpg 2bd99e1147576124.jpg 

 

Edited by arminnas
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8 hours ago, arminnas said:

hello I installed latest update of tuning mod v3 and when I put new parts I get this error.

how I can fix it?

Did you follow the link that the message sent you?

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17 hours ago, Junior_Djjr said:

Did you follow the link that the message sent you?

yes but I do everythings ok like before ( I mean lotus and lexus and ...)

B2

Reason: The object could not be found inside the .dff.

About: It seems to be an empty .dff, but also a .dff corrupted or saved in the wrong version, remember to save to the correct version of the game (game choice appears right on the screen to save (export) the program part of modeling). It may also be caused by poor organization of the template hierarchy within .dff, see solution B3 below:

 

but here I put some 3dsmax screenshots!

9a189d1148639484.jpg 

everythings ok when I download your nfsu2 bumper and just replace name of my model with your mod

24889e1148639574.jpg 

I think my problem is with data files such as loader or IDE or location of both, I try that and report here.

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

I solved it finally!🤩

that problem was for the TXD file.!!!!!!!! I don't know why? I just replace all my textures with your texture in your txd file and TAADAAH

both txd file I used was gta sanandreas version! 🤨

b4c81c1148682174.jpg 

Edited by arminnas
solved
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Junior_Djjr

Just a note: Don't use 612 ID if you want to make your car public, isn't recommended.

I recommend to use 14000 up to 14500 and add this link.

Edited by Junior_Djjr
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13 minutes ago, Junior_Djjr said:

Just a note: Don't use 612 ID if you want to make your car public, isn't recommended.

I recommend to use 14000 up to 14500 and add this link.

yeah I know it! but is there any solution for fix the car windows? and can we adapt bumper lights to Imvehft or sa default light system? ( just wanna create some cool taillights and headlights)

change the headlight color doesn't support ImVehFt headlight textures?

2b8096afeb9c91480b180854cdf697c2-full.jp uploada1d088ee857789217309f9e2c17f3145-full.jp upload

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Junior_Djjr
19 minutes ago, arminnas said:

yeah I know it! but is there any solution for fix the car windows? and can we adapt bumper lights to Imvehft or sa default light system? ( just wanna create some cool taillights and headlights)

change the headlight color doesn't support ImVehFt headlight textures?

The window bug is related to the rendering order. Try to re-add the default door after window or, if possible, include the door and window in the same part.

The alpha fix (zwriteThreshold) on SkyGfx helps with this problem too.

 

Saddly ImVehFt isn't adapted to Tuning Mod. Default lights can work but there is some problems (I didn't remember well, but it only worked in the first car, and the next ones caused a bug). I recommend that if you do this, only replace the non-illuminating part of the head/taillight, so you will have no problems.

Edited by Junior_Djjr
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15 hours ago, Junior_Djjr said:

 

The alpha fix (zwriteThreshold) on SkyGfx helps with this problem too.

 

yes but think SkyGfx doesn't match with SA_directx! 

gallery4.jpggallery5.jpg

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Is it possible to install tire smoke colour, new horn sound, neon, bulletproof tires, xenon, car armor(set car health larger), darker windows like gta v? If not, do you plan to?

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Junior_Djjr
16 hours ago, Irsis said:

Is it possible to install tire smoke colour, new horn sound, neon, bulletproof tires, xenon, car armor(set car health larger), darker windows like gta v? If not, do you plan to?

Xenon (which is in fact LED RGB, just check the screens above).

Car armor is similar, but make the vehicle heavier.

Darker windows only if the car you downloaded has separated windows parts, so you can paint them in RGBA (any color + any alpha transparency).

Two things I want to add are neon and smoke color, but I can't do this in a correct way using CLEO, so I didn't include it now but I can put it in the future.

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On Monday, March 04, 2019 at 5:35 AM, Junior_Djjr said:

Xenon (whiisin fact LED RGB, just check the screens above).

Car armor is similar, but make the vehicle heavier.

Darker windows only if the car you downloaded has separated windows parts, so you can paint them in RGBA (any color + any alpha transparency).

Two things I want to add are neon and smoke color, but I can't do this in a correct way using CLEO, so I didn't include it now but I can put it in the future.

What about new selectable horn sound and bulletproof tires? Im sorry but how do you change headlight color? Cant find it in the menu? Thanks

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Junior_Djjr
17 hours ago, Irsis said:

What about new selectable horn sound and bulletproof tires?

The correct way would be to change the horn sound with the other cars sound, but this would be bland, so it would be better to use sound files to play, but the CLEO sound system (specifically bass.dll) is simply awful, the direction effect is awful, the volume varies a lot with each PC, I don't like to use it.
The bulletproof is easy.

 

17 hours ago, Irsis said:

Im sorry but how do you change headlight color? Cant find it in the menu?

More menu.

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  • 3 weeks later...
Junior_Djjr
On 3/23/2019 at 6:36 AM, Dimoman said:

Bug in TM.asi:

I forgot to tell you that I already fixed. Download updated. Thanks for report.

Edited by Junior_Djjr
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  • 1 month later...

Hello Junior, I just had a problem with tuning the v3 mod, previously I used tuning mod v1 because it was stable and didn't crash.
I already have CLEO4, Open adjust limiter, the latest version of the mod loader, Asi loader and a few cleo mods.

 

This is my GTA folder :

45df8a1220031444.jpg 

 

my installed mods

Spoiler

273e8a1220032164.jpg 

 

Okay so this is the problems:

 

crash 1: when driving around with Tuning mod  customized vehicle. for example, I have customized the monster truck by attaching the Sabre chassis and changing the wheels with the tracktor wheel after I exit the garage and drive around several blocks, then the game crashes ,all of vehicle on my GTA was original from rockstar, i just rename the vehicle with indonesian name.

 

crash 2: when loading large vehicles or vehicle parts that will be attached to the vehicle on Tuning mod garage 

for example I want to attach the Andromada plane to Amidral, when I load the plane the game crashes.

 

this is only the information I get when the game crashes.

 

Problem Event Name:    APPCRASH
  Application Name:    gta_sa.exe
  Application Version:    0.0.0.0
  Application Timestamp:    427101ca
  Fault Module Name:    StackHash_8989
  Fault Module Version:    6.1.7600.16385
  Fault Module Timestamp:    4a5bdadb
  Exception Code:    c0000374
  Exception Offset:    000c283b
  OS Version:    6.1.7600.2.0.0.256.1
  Locale ID:    1057
  Additional Information 1:    8989
  Additional Information 2:    8989e26e2318bb34f54cffbc5d280691
  Additional Information 3:    8f80
  Additional Information 4:    8f80f71d746b30673233c6269ce29bd0
 

I can't find the modloader.log file when the game crash, because there are some black screen blocking the file explorer

 

and this is the vehicle that I customize

Monster Sabre

 

I hope all of information above useful for solving this problem

Thank you!

 

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  • 2 weeks later...

Hey. Please add the ability to save (keys T+M) wg_r _ * _ *.dff (right skirt). Carmods.dat has a limit on double parts (wg_l_*_*, wg_r_*_*). THX

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  • 4 weeks later...

Is it normal that some of repainted parts(bonnet for instance) back to default color when deformed/crashed?

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Junior_Djjr
On 5/12/2019 at 5:23 AM, Calvin.linardi said:

I can't find the modloader.log file when the game crash, because there are some black screen blocking the file explorer

Isn't during the crashed game, you have to open the file after the game crash.

 

15 hours ago, Irsis said:

Is it normal that some of repainted parts(bonnet for instance) back to default color when deformed/crashed?

Yes, are different parts, the Tuning Mod currently doesn't control damage parts. For this I added option of not damaging the car in More. This will be fixes soon.

 

--------------

I rewrote the whole wheel size system, now who has FPS loss, it's fixed.

Update soon.

Edited by Junior_Djjr
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Hi! It looks like one(or some) of your garage's red sphere(i believe its the car's garage) keeps activating even though the player is far from the garage area. As you know that SA have a limit for sphere, this makes the other mod which spawn alot of sphere(gasoline for example) get disappeared. Do you mind to give smaller radius for player to activate the garage's sphere? Thank you

Edited by Irsis
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Junior_Djjr

Update 23/06/19 - v3.0.1

  • Fixed the lag that several people had when using the mod with the wheel size adjustment function enabled. The system has been completely re-created in a much better way; zero FPS loss.
  • Added wheel size adjust for motorcycles.
  • Fixed glare and reflection not working on v3, thanks to Michtogino for warning.
  • Created IndieVehicles.asi as a substitute for IndieVehHandlings.cs, now more neat with much better performance. With it installed you can delete the IndieVehHandlings.cs without problems (but will have to update the mods that need it, like Real Traffic Fix).
  • Added number of colors in the "Tune" color selection. It may be helpful for people to configure "carcols".
  • While typing the model name, the warning will appear if found the model with the name currently being entered.
  • Added more to the already numerous fixes for badly converted cars (eg the part appearing on the wheel instead of the body).
  • The red markers will only appear if you are close to the location (it helps to avoid breaking the game limits).
  • Among other minor fixes and improvements.
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Somehow i can't mod my bike in las venturas(red sphere didn't appear) it only appear when i drive quadbike.

Edit: trailer and boat garage are not working too. The only working garage are car, plane and bike(only quad)

Edited by Irsis
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Junior_Djjr

All fixed, download updated now.

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Junior_Djjr

Fixed problems with handling changing.

It is all about IndieVehicles.asi, not the Tuning Mod itself, but just saying here. I recommend that you keep an eye on its updates.

Edited by Junior_Djjr
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