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futureopenworld

I want to make my own GTA game, with hookers and blackjack.

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futureopenworld

I'm not really the target market demographic for Grand Theft Auto nor RDR2, I haven't been for a long time. I don't want a linear narrative story with an open-world backdrop, I want a true-open world simulation with no guiding hand but yours on the controller. I want to make my own story within this world, or at least navigate the story in my own way, I don't want to just go through the motions as I have with the last few titles.

 

I have little faith in Rockstar to deviate from their design philosophy to fulfill my niche needs, when action story PVP game sells well enough, why change it up, keep dumbing it down for the masses to get that profit for shareholders.

 

I want complexity within an open-world city game, like a simulation of sorts.

 

I'm not very far into development, in fact its kinda underwhelming. If you want to keep up to date with progress you can here!

 

So, what is your 'ideal' GTA experience. Mine is just being able to have a character 'live' within the world, to have assets, to have goals and needs. To be a bit more like The Sims, and a bit like Fallout / Skyrim. A "story-generator" game of sorts, like Rimworld, where the story comes up through gameplay mostly (but can also be scripted like GTA here and there).

 

 

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