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kasa

Interaction with npc’s

Recommended Posts

kasa

Anyone disappointed about the interaction with other npc’s? It’s always the same generics lines, although antagonising is fun but then you get immediately wanted, I expected much more, it was also announced it would be revolutionary for gaming if I remember 

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Cutter De Blanc

"How're you doing today?"

"Oh."

"That's good to hear you take care now"

 

"Hey there, mister!"

*Blank stare*

"Now say it like you mean it, tough guy... HELLO."

"I just said hello!"

Edited by Cutter De Blanc

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Obsi

The main thing that annoyed me was the repetitive greetings John and Arthur say - I think they should have made more different versions of hello/hi/howdy etc.   (and John's ones mostly sounded like he was trying to get someone's attention rather than it being a greeting)...... and the way both Arthur and John occasionally greeted strangers by telling them that he's decided not to let life worry him any more (or whatever it is they say) - which is just a weird thing to say to someone as he walks past (given I only greeted them in passing to raise my rep :P)

 

It's also funny when you're having some sort of emotionally deep conversation and then you'll interact again and they will say (in a jovial voice) "ok, take care now" lol  - they could have recorded a few more conversation ending options.

 

With the announcements about NPCs having quests/interactions you only find by talking to them, I had expected to find more random ones by talking to people in towns and such - but clearly they just meant the ones you find that have a white blip on the minimap when they are in distance.  So that was a little disappointing, but clearly it was just a misunderstanding about how interactive the world was.

 

Still though, given that in most games the NPCs don't even acknowledge your existence and you can't talk to them, I did appreciate that we were able to talk to them and that they do feel quite real.

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SneakyDeaky

For the first three stages the key is to always antagonize on stage three.

1. "Hey mister"
"Hello"
2. "You know, this is beautiful country"
"Yes it is"
3. "Well it was until I saw your sorry mug"

1. "Hello"
"Hey"
2. "Excuse me, have you got the time?"
"No, sorry"
3. "Then what god damn use are you!?"

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UncleTacitus

Truth be told, I can't say I was disappointed, quite the contrary, I was so happy for the whole mechanic and for me it was one of the numerous little things that made the game so immersive. Sure, the lines tend to go a bit generic after a while, but after playing dozens of open world games where this whole Greet/Antagonize thing is not even an option, the repetitiveness wasn't a huge thing for me.

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Daniel Oprea

to be honest, i did not hear any of these because i quite often hit people bz mistake with the horse, and the immediate response is: Hey, watch it. And i think that if i stay there, they will start shooting

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Cutter De Blanc

I like how Arthur cuts off their dialogue when he tells them to shut it. 

 

"I'M talking!"

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kasa
On 1/27/2019 at 1:38 AM, SneakyDeaky said:

For the first three stages the key is to always antagonize on stage three.

1. "Hey mister"
"Hello"
2. "You know, this is beautiful country"
"Yes it is"
3. "Well it was until I saw your sorry mug"

1. "Hello"
"Hey"
2. "Excuse me, have you got the time?"
"No, sorry"
3. "Then what god damn use are you!?"

Yes, I love the antoganising but so much time somehow I get wanted or the npc starts attacking and then I get wanted when I defend myself, rockstar really should have developed the feature better ( actually the whole wanted system doesn’t work really well in the game)

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Boozey St John
On 1/26/2019 at 7:38 PM, SneakyDeaky said:

For the first three stages the key is to always antagonize on stage three.

1. "Hey mister"
"Hello"
2. "You know, this is beautiful country"
"Yes it is"
3. "Well it was until I saw your sorry mug"

1. "Hello"
"Hey"
2. "Excuse me, have you got the time?"
"No, sorry"
3. "Then what god damn use are you!?"

Or 

"You don't look like you can even tell the damn time."

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FreeMaxB585

lmao some people are so damn greedy. not sure how much more you could want with SP. Its do in depth even the most meaningless npc's have full day schedules that they stick to, detailed ones to. Jesus do you really need every meaningless NPC to have a bunch of speech options that wont add anything to the story and game itself?

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Guest Guest176525326

I wish they did have more lines, however it’s still easily the best NPC interaction in any game to date.

 

When you play poker however, the lines start to wear very thin after ten minutes and almost making them unbearable as it’s the same thing over and over and over... but hey ho, that’s how it is

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kasa
13 hours ago, O.Z said:

I wish they did have more lines, however it’s still easily the best NPC interaction in any game to date.

 

When you play poker however, the lines start to wear very thin after ten minutes and almost making them unbearable as it’s the same thing over and over and over... but hey ho, that’s how it is

I don’t agree with being the best npc interaction, did you play gta sa? Npc’s would make comments about the player and you could answer back, it was hilarious a lot of times 

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Guest Guest176525326
9 minutes ago, kasa said:

I don’t agree with being the best npc interaction, did you play gta sa? Npc’s would make comments about the player and you could answer back, it was hilarious a lot of times 

Did I play it? lol, it’s one of my favourite games of all time! 

 

The interaction is good, but RDR2’s system is much more in depth imo and way better

Edited by Guest176525326

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dognuts

It's one of my favorite features and it's hard going back to older games not having it. It's simple but effective in just how much it adds to immersion. It should definitely be expanded on in future games.

Spoiler

 

 

Edited by dognuts

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PapasHota

watch dogs 2 do a better job

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Jason

It is revolutionary IMO. In terms of functionality it's a fairly simple mechanic but being able to create or diffuse conflict with any NPC in the game world with just words is huge, generally once you trigger an NPC in an open world game you have to leg it or kill them.

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RyuNova

What did you want?

To be honest its nice to be a faceless nobody for once and not have everyone you meet spout their life story and their name. Being able to talk to people but not be the saviour of the universe makes the world feel more dynamic.

Plus...it lets us stroke dogs.

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3Prcntr
19 minutes ago, RyuNova said:

What did you want?

To be honest its nice to be a faceless nobody for once and not have everyone you meet spout their life story and their name. Being able to talk to people but not be the saviour of the universe makes the world feel more dynamic.

Plus...it lets us stroke dogs.


I agree. Games like Witcher 3 where they might as well read you a book are quite annoying.

It is repetitive, but far from disappointing. Games have come a long way, plenty of room left to go until we end up with a "Ready Player One" world.

 

On 2/8/2019 at 2:01 PM, dognuts said:

It's one of my favorite features and it's hard going back to older games not having it. It's simple but effective in just how much it adds to immersion. It should definitely be expanded on in future games.

  Hide contents

 

 


Pretty realistic, for modern times. "Stop harassing me". Spot on.

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Guest Guest176525326
8 hours ago, RyuNova said:

Plus...it lets us stroke dogs.

But, why can't we skin them?

 

Rockstar has gone soft...

Edited by Guest176525326

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RyuNova
2 hours ago, O.Z said:

But, why can't we skin them?

 

Rockstar has gone soft...

 

Modz, ban plz.

10 hours ago, 3Prcntr said:

I agree. Games like Witcher 3 where they might as well read you a book are quite annoying.

 

NPC's are just background noise in most games. Bit of furniture to make the place look pretty or in games like Skyrim we get a load of exposition and then nothing apart from canned generic lines. The system in RDR2 treads that line very finely where they remain background characters while at the same time having some personality.

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