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ALifeOfMisery

RED DEAD ONLINE BETA UPDATE (JAN 25, 2019)

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Vik2390

At least more time for me for moneymaking. But otherwise — R* don't realise that if they do not bring anything new valuable people keep making money till $50000, 100000, whatever? It eventually ends this way: new DLC arrive, people buy everything new in 1st day, play with it 1-2 hours and swap the game or go out in SP. It already happened with GTA Online. Me, personally, have 140 millions, so i buy all new that i want then... read above. We need more new gameplay, not only fancy items to buy. Off course at first, they need to fix various bugs: not startable strangers missions, glitched butcher, etc. Shiiieeeeet, what they wrote in their last post? "scheduled for release in the coming months" SHIIIEEEEEEET!

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DentureDynamite

^^ Truth. I left GTA Online to rot in its own stench with a healthy ~50 million... and Rockstar keeps trying to bribe me into playing logging in just so I can make 1 million more. lol

 

Why would I be interested in playing a game (also with tremendous potential) with a nerfed world (compared to GTA 5 Story Mode) that's been decaying in its own slime for five-plus years, is replete with unfixed bugs, pay walls, Adversary Modes, and shovelware content?

 

I want to believe that's not RDO's future, but my faith is severely lacking at this point.

Edited by DentureDynamite

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ALifeOfMisery

Take-Two beats targets as Red Dead Redemption II shipments reach 23 million

 

Concerning RDO:

 

Red Dead Redemption II drove the performance, but so did the game's online mode: Red Dead Online. The live mode to Red Dead Redemption II is now trending ahead of how GTA Online was performing by the same point in its lifecycle.

 

"It's a beta offering, of course. And it's gone about as we had expected," says CEO Strauss Zelnick.

 

"What's really exciting is that during December, combined monthly active users of Grand Theft Auto Online and Red Dead Online took Rockstar to a new record. We feel great about it. Obviously the experiences are a work in progress, and there will be a lot more content to come. But in terms of comparing where Grand Theft Auto Online was in terms of engagement at this stage of the game, versus where Red Dead Online at this stage in the game, Red Dead Online has more engagement, is doing better and has a lot more early traction. Which we think is very encouraging."

 

Grand Theft Auto V has been a mainstay in the charts now for more than five years, and a consistent performer for Take-Two. Zelnick wouldn't be drawn into whether he expects Red Dead Redemption II to follow the same trend, but is nevertheless pleased with the performance so far.

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DentureDynamite

Strauss Zelnick needs to have his brain checked.

 

Numbers do not equate to quality. Five years after the release of GTA Online, there are always statistically going to be more players playing games.

 

And of course everyone who bought a copy of RDR2 are going to jump into RDO (it's ever only one click away). But it sure as heck doesn't mean they like what they see.

 

But I doubt he's ever given a foot about that.

Edited by DentureDynamite

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ALifeOfMisery

I have a feeling that "engagement" doesn't necessarily equate to the number of unique active users.

 

Perhaps I'm wrong, but I have a feeling that RDO being ahead of GTAO at their 2-3 months from release mark is Strauss Speak for players are spending more money on microtransactions at this point in RDO compared to what they were spending in GTAO at the same point in its life.

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DentureDynamite

^^ Yeah, thanks in part to a bunch of YT'rs (won't mention names) who bought big stacks of gold bars... that they have nothing worthwhile to spend it on.

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AUScowboy
11 minutes ago, DentureDynamite said:

Strauss Zelnick needs to have his brain checked.

 

Numbers do not equate to quality.

 

But I doubt he's ever given a foot about that.

Dude, my 60 year old boomer father asked me the other day "do you know who Strauss Zelnick is"? I guess he saw him interviewed on CNBC or some similar channel. I get the feeling that the same unprecedented greed that is currently ruining vidja, will soon spread to other avenues of media and entertainment. Greed has always been a prime motivator, but this level of nickel and diming consumers isn't sustainable. It will blow up in their faces, just look at the biggest gaming companies, their answers to these situations is to take every tree that's left and do so while the getting is good. I so can't wait to see it inevitably collapse :)

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ALifeOfMisery

During a YouTube binge at work I saw a guy with around 700 gold bars. What's the point in that? Each to their own an all that, and I can understand people who bought the 25 bar special offer, but buying multiple top gold bar packages, at this point, is ridiculous.

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AUScowboy

Was he a gaming youtuber? If so, that answers your question. Either he or his viewers funded that stupidity.

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ALifeOfMisery
15 minutes ago, AUScowboy said:

Was he a gaming youtuber? If so, that answers your question. Either he or his viewers funded that stupidity.

Not one of the bigger names, and probably did it in some attempt to get attention.

 

I haven't found a YouTuber who concentrates on RDO that I can actually tolerate for any length of time. 

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areyouchappin
2 hours ago, DentureDynamite said:

Strauss Zelnick needs to have his brain checked.

 

The real problem with gaming companies today is they don't play video games anymore. They either stopped a long time ago to pursue a business career or they never played them in the first place.

 

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Fun 2
26 minutes ago, areyouchappin said:

 

The real problem with gaming companies today is they don't play video games anymore. They either stopped a long time ago to pursue a business career or they never played them in the first place.

 

Some developers aren't involved in all of that.

That's usually set by the marketing team whose job is to do tactics to ensure the company can earn much more money from the customers.

Edited by Fun 2

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areyouchappin
13 minutes ago, Fun 2 said:

Some developers aren't involved in all of that.

That's usually set by the marketing team whose job is to do tactics to ensure the company can earn much more money from the customers.

You completely missed my point. What version of Red Dead Online was Strauss Zelnick or the marketing team playing that gave anyone the idea that Red Dead Online is doing great right now..? lmao

 

Marketing(and Strauss Zelnick type developers) only care about numbers... they don't give a sh*t how overpowered a weapon is or how many bugs are destroying the gameplay....

Edited by areyouchappin

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Fun 2
57 minutes ago, areyouchappin said:

You completely missed my point. What version of Red Dead Online was Strauss Zelnick or the marketing team playing that gave anyone the idea that Red Dead Online is doing great right now..? lmao

The bad economy ? Microtransactions ?

I'm referring to your "pursuing a business career" point.

What I'm saying is that some developers might disagree with such concepts but they don't get the right or the choice to remove them.

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Jason

Fun2 is right. If you think that all game developers are delighted to be slapping microtransactions and lootboxes into all their games you'd be mistaken.

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areyouchappin

And yet, almost every game coming out has either microtransactions or lootboxes or some other flawed online design that fuels MTX in some way... so I highly doubt that the majority of developers in today's age care about the gamers. They just want our money, nothing else.

 

But I guess you guys are right.... Developers have no choice but to keep these flawed designs in their games because it makes them max profit AND there are actually gamers out there that buy into this design which keeps it a float.

Edited by areyouchappin

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Jason

Take note how the litany of indie games aren't riddled with microtransactions but almost all games released by the major publishers (EA, Acti Blizzard, Take-Two etc) are. It's orders from the top, not a desire from the bottom.

 

Don't confuse the individuals who actually make the games with the executives looking to please shareholders, they are very different people.

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ghostsoap01

I think it has more to do with executives than with developers. Many "triple a" game studios are not run by people who play games. The fact is that these executives don't care about if the game is fun, they care that it gets the revenue they are looking for. When Strauss Zelnick says that the game is doing well, he is speaking in terms of revenue and player-base size, not about the actual quality of the experience, because he doesn't see nor care about that aspect of the game as an executive. His measurement of the game's success is from board meetings and sales charts, not sitting down and trying out the game.

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Spider-Vice
47 minutes ago, areyouchappin said:

And yet, almost every game coming out has either microtransactions or lootboxes or some other flawed online design that fuels MTX in some way... so I highly doubt that the majority of developers in today's age care about the gamers. They just want our money, nothing else.

 

But I guess you guys are right.... Developers have no choice but to keep these flawed designs in their games because it makes them max profit AND there are actually gamers out there that buy into this design which keeps it a float.

Those developers have bosses who tell them what to do. The executives have the marketing vision that the supervisors must follow, and the supervisors/department managers must in turn tell their teams to do whatever is needed. You'd be mistaken to think that most of the revenue for shark cards and gold bars goes to the developers who work excessive hours many times. Developers usually get higher bonuses during crunch and at release, but I assume that the post-release maintenance period has a pretty average salary regardless of game sales. Zelnick and the Housers swim in that money instead.

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areyouchappin
Just now, Spider-Vice said:

Those developers have bosses who tell them what to do.

The executives may have orchestrated the murder, but the little developers just stood there and watched as the murder took place. I equally blame both for allowing this to happen.

 

If these little guys in these gaming companies had the courage to stand up to these big wigs, they could just say no and move on to a different project. It may be a very difficult choice but those developers instead chose the easiest route which was that they shut their mouths and allow the executives to change everything.

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Jason

It's not a very difficult choice, it's a downright stupid and dangerous choice. When you get a job and your boss tells you to do something you don't want to do tell him/her you refuse to do it and see what happens. You won't get a pat on the back and a "How brave of you!" sticker and then get moved onto another project (cause those just grow on trees), you'll get sacked.

 

Which isn't something you want to do when you have bills to pay and in many cases families to support.

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Lonely-Martin
49 minutes ago, areyouchappin said:

The executives may have orchestrated the murder, but the little developers just stood there and watched as the murder took place. I equally blame both for allowing this to happen.

 

If these little guys in these gaming companies had the courage to stand up to these big wigs, they could just say no and move on to a different project. It may be a very difficult choice but those developers instead chose the easiest route which was that they shut their mouths and allow the executives to change everything.

Folk gotta eat, and their jobs pay the bills and support families, lol. Responsibilities and all. If the developers for R*/T2 say no to what their boss says, it's adios amigo and out you go. They'll bring in someone that will create what's asked. Either way, T2 gets their microtransactions. It's on us gamers to say no more than the developers. The only way things change in this regard is if we damage earning potential by rejecting certain things. (Not that I'm saying folk should, but we have that luxury of choice as there are other games I mean).

 

Plus, those 'little developers' certainly need money to go off and create something else, and if they don't have it, they'll have to prove it'll be a sure thing to get backing or loans. Not everyone can take that chance if they have a family to support, lol. You act like the staff get paid mega cash, but it's the suits above cashing the cheques dude.

 

Ok, Leslie Benz has a bit in the bank and might be all set to bankroll his vision with Everywhere one day, but he was a lot higher up the chain to bank cash and gain a better reputation maybe. (Not that I know too much about him/those issues). But the average dayworker really doesn't have that luxury.

 

I'm sure we've all been in a situation at work or school where we had to meet a quota or something we felt the effort would be better spent elsewhere. It's not so easy to just say 'bollocks, I don't wanna' lol. Not without risking more than we're comfortable with. (Ninja'd by @Jason a bit here, lol). :)

 

-------------

 

Anyway, thanks for posting that info @ALifeOfMisery. Gives us something proper to chew over while we wait and see where it all goes. I'm more interested in a year from now, not this early buzz. R* had GTA:O grow beyond expectations. Much like a sleeper hit movie. The sequel is here now and because the previous was interesting and popular, the sequel sold well to start. It's when the 3rd act comes (or after a fair period passes for RDRO), that will prove interesting. If my analogy makes sense. Plus, they had the mega hit of GTA:O to advertise the heck out of this, helps with 100m copies out there, lol.

 

I enjoyed Crank with Jason Statham, good flick. But Crank 2 was crap, lol. Had they made a 3rd, I'd have completely passed on it, ha-ha. That's the tell for me. Not to say that it won't grow or do well in future or that folk are wrong to enjoy RDRO, just I expected more and am left saddened to see how greedy it all went (including how GTA:O went of course). 

 

RDRO after beta is the focus. Soz for the long post guys. :)

Edited by Lonely-Martin
Spelling/wording.

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areyouchappin

@Lonely-Martin

@Jason

 

That's if a few people get fired... if a whole branch of developers or the entire company of Rockstar stood up to Take-Two, something else could happen but we'll never know because not even one person has the guts to stand up. That or none of them ever gave a sh*t in the first place. All it really means is that making more money off of us is the only important thing to them. And that's fine with me because I won't spend anymore money on RDR2, I got what I wanted from the Single Player even though the Online is pretty damn boring.

 

Whenever the Beta concludes, hopefully the Online gets a huge change.

Edited by areyouchappin

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Son of Dutch

I don’t see how players can spend real life money on horses and gun tbh 

I hope players avoid gold bar as much as possible 

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CapoV91

I officially started my second run through on single player yesterday, I cant keep handing over my hard earned pelts to rockstar game servers... 

 

 

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ALifeOfMisery
2 hours ago, Son of Dutch said:

I don’t see how players can spend real life money on horses and gun tbh 

I hope players avoid gold bar as much as possible 

I guess I can sort of get a casual player buying a few gold bars for some gun tints, I wouldn't, but I can understand that I suppose.

 

But I bet there are players already spending plenty of irl cash on gold bars and the game just doesn't deserve that kind of backing in it's current state.

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ALifeOfMisery

 

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YNNEL

What does that mean? ^^

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Boozey St John

IIRC I remember Straus saying he's never even played any of the games Take Two and Rockstar have made. 

 

Maybe if he played the first online modes he'll understand our constant bitching and unhappiness. 

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IamCourtney
34 minutes ago, YNNEL said:

What does that mean? ^^

Could mean many things but often it's a precursor of an update and/or other changes

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