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ALifeOfMisery

RED DEAD ONLINE BETA UPDATE (JAN 25, 2019)

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DentureDynamite
16 hours ago, areyouchappin said:

The executives may have orchestrated the murder, but the little developers just stood there and watched as the murder took place. I equally blame both for allowing this to happen.

 

If these little guys in these gaming companies had the courage to stand up to these big wigs, they could just say no and move on to a different project. It may be a very difficult choice but those developers instead chose the easiest route which was that they shut their mouths and allow the executives to change everything.

I think there's good reason to believe that Leslie Benzies (and not by his immediate, personal choice) is one of those developers who is doing just that.

 

Now owning his own company, time will hopefully tell that (I believe) his philosophy of "make a game fun to play first and foremost, and the money will come in naturally" will be the hallmark of his new game "Everywhere":

 

https://www.polygon.com/2017/1/26/14398978/everywhere-interview-leslie-benzies-matthew-smith

 

FWIW, I think @Yan2295's view/take on Leslie is right on; I keep going back to it, because it explains a ton of things.

Edited by DentureDynamite

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ALifeOfMisery

Here's a link to the Take Two 2019 Q3 Earnings Conference Call transcript, for anyone interested.

 

It does contain some interesting insight on what the timeline for new RDO content might look like.

 

Lainie Goldstein -- Chief Financial Officer said:

 

Now for Red Dead Redemption, we still have strong sales and strong demand for the title. The 23 million units in Q3 was higher than what we expected.

 

And based on that, we accordingly adjusted Q4.

 

Followed by:

 

And for the Q4, on recurrent consumer spending, as I mentioned previously, we look Red Dead Online, we expect their new content releases to accelerate into the first quarter, so we shifted some of the net bookings expectations for Red Dead Online into that period.

 

Strauss Zelnick -- Chairman and Chief Executive Officer, followed up with the below statement in answer to another question:

 

Look, stay tune because the title comes out of beta, obviously. We got a lot of content to come, and we expect a pickup activity with content drops and then naturally monetization should follow accordingly in fiscal 2020.

 

When asked about whether content drops for GTAO and RDO are expected to be staggered to maintain engagement in both titles or whether focus will shift mainly to RDO, Strauss Zelnick -- Chairman and Chief Executive Officer had this to say:

 

So in terms of content drops for GTA Online, for Red Dead Online or frankly for other titles because we have opportunities to engage post-release with virtually everything that we put out. No, we wouldn't see that there would be any relationship between the content drop for one title inside our organization and any other title. So no, I think they stand-alone and what we're trying to do is engage and captivate consumers for every title and to optimize each one for its own consumer base and to grow that consumer base.

 

These are probably the most direct comments on the immediate future of RDO made during the call. 

 

What I found most interesting is that further sales of RDR2 are expected to be the main contributor to 2019 Q4, in relation to RDR2, not "recurrent consumer spending". It looks as though it is expected that new RDO content will start to show from, or "accelerating" into 2020 Q1.

 

What might that tell us? Well, fiscal year 2020 begins on October 1st 2019, Take Two seem to expect RDR2 sales, rather than RDO microtransactions, to make up most the profit the title generates during 2019 Q4, but expect recurrent consumer spending to pick up leading into 2020 Q1, once RDO is out of beta.

 

I think that this could, unfortunately, mean that new content isn't expected to come to RDO until possibly the summer.

Edited by ALifeOfMisery

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DrKrankenstein

content drops in fiscal 2020? who will be playin then?

 

no cigar for you strauss

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ALifeOfMisery
10 minutes ago, DrKrankenstein said:

content drops in fiscal 2020? who will be playin then?

 

no cigar for you strauss

I think it was more implying that they expect revenue from microtransactions, fuelled by content drops, to take over as the main source of income generated by RDR2, as opposed to actual game sales, going from 2019 Q4 into 2020 Q1.

 

So that might well mean we won't see DLC until sometime this summer. Because if a DLC was expected to drop around March/April time, T2 would be expecting to see a boost in microtransaction sales before what they are reporting.

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DrKrankenstein
1 minute ago, ALifeOfMisery said:

I think it was more implying that they expect revenue from microtransactions, fuelled by content drops, to take over as the main source of income generated by RDR2, as opposed to actual game sales, going from 2019 Q4 into 2020 Q1.

 

So that might well mean we won't see DLC until sometime this summer. Because if a DLC was expected to drop around March/April time, T2 would be expecting to see a boost in microtransaction sales before what they are reporting.

as i said, not good enough.

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ALifeOfMisery
5 minutes ago, DrKrankenstein said:

as i said, not good enough.

I agree, it's not even close.

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Lonely-Martin
2 hours ago, ALifeOfMisery said:

I think that this could, unfortunately, mean that new content isn't expected to come to RDO until possibly the summer.

Definitely gambling on RDRO repeating GTA:O with how it boomed after initial release. Many gamers don't like horses as is, and many just ain't waiting that long before getting bored. Plenty of chances another title poaches some 'consumers' Did smile at that, we're not gamers, but obviously pockets to be emptied. 🤣

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DrKrankenstein
2 minutes ago, ALifeOfMisery said:

I agree, it's not even close.

wtf are they thinking? at it's current state, RDO won't make june. let alone october. they missed oppertunities to patch, they could've added weekly patches, since this is called a beta, where the hell are the beta fixes and updates.

i don't care for the 3 races and 2 showdowns they plan to add. it's not like that's going to drasticly save everything. new modes, clothes, clippingfixes, connection fixes,the ability to bathe in the hotel, train robberies, coach husstling, add that.....

"Take-Two's results, released Wednesday morning, beat expectations for the holiday quarter but -- like EA -- failed to meet Wall Street expectations for the current quarter, projecting lower profit and revenue. Chief Financial Officer Lainie Goldstein said the company is expecting online content for "Red Dead Redemption 2" to "accelerate" in the fiscal first quarter of 2020, which begins in April, and as a result is expecting more sales in that period."

 

https://www.morningstar.com/news/market-watch/TDJNMW_20190207212/update-the-fortnite-effect-slams-videogame-makers-stocks.html

 

 

first quarter of 2020, wich begins in april......now who's the mentally handicapped one here? it's still 2019, and because of retard betas like them, who love their little money gambling, no one has any clue on what's goin on. sick of this world.

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Lonely-Martin
6 minutes ago, DrKrankenstein said:

wtf are they thinking? at it's current state, RDO won't make june. let alone october. they missed oppertunities to patch, they could've added weekly patches, since this is called a beta, where the hell are the beta fixes and updates.

i don't care for the 3 races and 2 showdowns they plan to add. it's not like that's going to drasticly save everything. new modes, clothes, clippingfixes, connection fixes,the ability to bathe in the hotel, train robberies, coach husstling, add that.....

Yeah, I fear it'll be like GTA:O where they fix the last broken bits with the next DLC and anything that messes up gets to wait until the next DLC. 

 

Makes sense considering it worked with GTA:O making them so much money. I hope I'm wrong though.

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DrKrankenstein
15 minutes ago, Lonely-Martin said:

Yeah, I fear it'll be like GTA:O where they fix the last broken bits with the next DLC and anything that messes up gets to wait until the next DLC. 

 

Makes sense considering it worked with GTA:O making them so much money. I hope I'm wrong though.

lets see how that works out in the current world, where the economy is in general, in rapid decline.

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Lonely-Martin
1 minute ago, DrKrankenstein said:

lets see how that works out in the current world, where the economy is in general, in rapid decline.

Yeah. Many got fed up with GTA being so poorly managed that way, can't see everyone so keen on a round 2. :)

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ZOMars

Knock knock.

 

Who's there?

 

RDO.

 

RDO who?

 

Oh well,whatever, nevermind.

 

 

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Ryan5252
1 hour ago, ALifeOfMisery said:

I think it was more implying that they expect revenue from microtransactions, fuelled by content drops, to take over as the main source of income generated by RDR2, as opposed to actual game sales, going from 2019 Q4 into 2020 Q1.

 

So that might well mean we won't see DLC until sometime this summer. Because if a DLC was expected to drop around March/April time, T2 would be expecting to see a boost in microtransaction sales before what they are reporting.

I actually think it means that in 2019 Q4 - 2020 Q1, microtransactions will take over as primary income source. I imagine this is the point they forsee the actual game sales to have peaked and therefore microtransactions will be the primary income source.  

 

They said that they already exceeded expectations in game sales and had to adjust future quarters accordingly. Had sales have been as expected or poorer, microtransactions would have taken over earlier. 

 

Perhaps being overly optimistic but I don't think the tipping point of main income being from game sales versus microtransactions is indicative of when new content will be added. I think they will already have a timeline in place for that. 

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ALifeOfMisery
3 minutes ago, Ryan5252 said:

I actually think it means that in 2019 Q4 - 2020 Q1, microtransactions will take over as primary income source. I imagine this is the point they forsee the actual game sales to have peaked and therefore microtransactions will be the primary income source.  

Perhaps my post wasn't worded as well as it could have been, what you say here was the point I was trying to make.

4 minutes ago, Ryan5252 said:

Perhaps being overly optimistic but I don't think the tipping point of main income being from game sales versus microtransactions is indicative of when new content will be added. I think they will already have a timeline in place for that. 

Perhaps I'm being overly pessimistic with my tentative prediction of no DLC until the summer.

 

But with R* continuing to say "in the coming months" in relation to when new content can be expected and now T2 effectively saying they expect RDO microtransaction sales to take off '19 Q4 - '20 Q1, I'm just not filled with hope that RDO will get any new content over at least the next 2 - 3 months.

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IamCourtney

Maybe that's the window they're aiming for to be done with Beta, having the foundation tested, in place and planning some kind of big event to draw new and lapsed players back and hopefully keep them for the fully finished release? 

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Boozey St John
55 minutes ago, ALifeOfMisery said:

 

Perhaps I'm being overly pessimistic with my tentative prediction of no DLC until the summer.

 

But with R* continuing to say "in the coming months" in relation to when new content can be expected and now T2 effectively saying they expect RDO microtransaction sales to take off '19 Q4 - '20 Q1, I'm just not filled with hope that RDO will get any new content over at least the next 2 - 3 months.

You're probably on to something, considering there's no "real" reason to buy gold. 

 

Kiddies want horses that sh*t grenades, piss napalm, and fart tacks... Not buy a nice vest. 

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ALifeOfMisery
16 minutes ago, IamCourtney said:

Maybe that's the window they're aiming for to be done with Beta, having the foundation tested, in place and planning some kind of big event to draw new and lapsed players back and hopefully keep them for the fully finished release? 

This could well be the case. I have a feeling it will take something big to bring players who have already left the game back to it. 

 

It will certainly be more difficult to bring players back than it is to tempt new players to pick the game up.

 

13 minutes ago, Boozey St James said:

You're probably on to something, considering there's no "real" reason to buy gold. 

 

Kiddies want horses that sh*t grenades, piss napalm, and fart tacks... Not buy a nice vest. 

I see no real reason to buy gold right now. 

 

Perhaps I'm looking at the game through my 5 year old, jaded, GTAO glasses though? I don't know.

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Boozey St John
4 minutes ago, ALifeOfMisery said:

This could well be the case. I have a feeling it will take something big to bring players who have already left the game back to it. 

 

It will certainly be more difficult to bring players back than it is to tempt new players to pick the game up.

 

I see no real reason to buy gold right now. 

 

Perhaps I'm looking at the game through my 5 year old, jaded, GTAO glasses though? I don't know.

 

I agree with you!

There isn't a reason to buy gold, unless you really want to unlock clothing. 

 

It's rather insulting that GOLD BARS was the FIRST and QUICKEST thing they made sure to patch in. 

Edited by Boozey St James
Clarification

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Lonely-Martin
32 minutes ago, IamCourtney said:

Maybe that's the window they're aiming for to be done with Beta, having the foundation tested, in place and planning some kind of big event to draw new and lapsed players back and hopefully keep them for the fully finished release? 

They need to announce session choice for then too, otherwise it really doesn't matter what they add, lol. I've no interest until that day (hopefully) comes. :)

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ALifeOfMisery
1 minute ago, Boozey St James said:

It's rather insulting that GOLD BARS was the FIRST and QUICKEST thing they made sure to patch in. 

As far as I'm concerned there shouldn't be a live microtransaction store implemented into a game that is still in Beta, even when the Beta tag in question is complete bullsh*t.

Just now, Lonely-Martin said:

They need to announce session choice for then too, otherwise it really doesn't matter what they add, lol. I've no interest until that day (hopefully) comes. :)

I respect you for sticking to your guns dude. After I'd had a taste of hunting alone in those snowy mountains I was hooked.

 

I still go back to GTA for an hour or so here and there, solo public of course. 

 

I have my limits though, if the proximity blips enable griefing or we get public only businesses again, then I'm definitely out. As of now I can just about play RDO in a way I enjoy, so I'm making hay while the sun shines.

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Lonely-Martin
5 minutes ago, ALifeOfMisery said:

I respect you for sticking to your guns dude. After I'd had a taste of hunting alone in those snowy mountains I was hooked.

 

I still go back to GTA for an hour or so here and there, solo public of course. 

 

I have my limits though, if the proximity blips enable griefing or we get public only businesses again, then I'm definitely out. As of now I can just about play RDO in a way I enjoy, so I'm making hay while the sun shines.

Yeah, I totally understand that what's on offer with public sessions suits many and that it's awesome for those keen. Just for me, after GTA saw me become a gamer I disliked for a spell, I'll never get caught up in that stuff again. It's too hostile and really just killed the game. I quit around Gunrunning after seeing me turn into an arsehole over it all. I only returned when a new heist arrived and found out we could go solo public to avoid the worst side of the gaming for me.

 

Plenty of room for more playstyles I feel. Seeing the gold concentrated on just further made my mind up. I just wanna know if I'm waiting for a good game to come alive for me, or weather to scrap it entirely. Wish they'd tell us if those sessions are coming now, I want to play, but not like this, lol.

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ALifeOfMisery
5 hours ago, Lonely-Martin said:

Wish they'd tell us if those sessions are coming now, I want to play, but not like this, lol.

I've got a feeling that the reason R* haven't addressed such a highly requested feature, session types, is that they probably aren't coming, or they aren't coming in a way players requesting them would be happy with.

 

If friendly and/or private sessions are introduced they would probably be stripped of content like in GTAO. I fear free aim might not come at all, for some bizarre reason.

 

If R* were upfront about this, many wanting these options would quit the game, R* might hope that some of those players will be reluctant to give the game up if they have already invested months of their time into the game.

Edited by ALifeOfMisery

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Lonely-Martin
2 hours ago, ALifeOfMisery said:

I've got a feeling that the reason R* haven't addressed such a highly requested feature, session types, is that they probably aren't coming, or they aren't coming in a way players requesting them would be happy with.

 

If friendly and/or private sessions are introduced they would probably be stripped of content like in GTAO. I fear free aim might not come at all, for some bizarre reason.

 

If R* were upfront about this many wanting these options would quit the game, R* might hope that some of those players will be reluctant to give the game up if they have already invested months of their time into the game.

Yeah, I feel the same there. Pure greed really. Definitely see my peak days with R* games as my go-to end with GTA:O. Still, I enjoyed the last 20 years of fun. Can't win 'em all. Such a shame though, but money talks and freeloaders walk. ;)

Edited by Lonely-Martin
Autospell fail

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Assblaster
On 2/6/2019 at 3:27 PM, areyouchappin said:

The real problem with gaming companies today is they don't play video games anymore. They either stopped a long time ago to pursue a business career or they never played them in the first place.

Yep, when you're not passionate about what you do it is reflected in the quality of your work. In the days of pen & paper games they at least loved and played the games they created. Times certainly have changed. Now game designers don't play or care about their creations: it's all about money now, not passion -- and it definitely shows.

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Ryan5252

I wonder (with my hopeful hat on), if there is anything to be said for the free RDO & GTAO event next weekend? 

 

Could they be planning an update next week prior to this or is it simply a deal with PlayStation to help boost PS+ Subs? (And in turn Gold & Sharkcard sales)

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YNNEL

I’ll just move onto other games for a

few months. I love Rockstar but there are plenty of other excellent games to play.

 

I’ll still go on occasionally and level up a bit.

Edited by YNNEL

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CosmicBuffalo

Wow, the expectations are not going to be met with RDO because if they wait to introduce content until after April, most players will be gone.  At nonpeak hours in the US, I attempted to play a large showdown...I couldnt because no one was playing.  I was able to play very sparsely populated showdowns.   By April, the ship will have sailed.  Lobbies still are mostly populated, but the quickest rank up method is empty...that isnt a good sign..especially when the game forces everyone together rather than leaving it to players to match make.

 

This is such an epic fail.  The content better be free and fun.  But its clearly expected to be the opposite, grindy and pay walled. Why are they betting on microtransactions when most players will be gone forever by April?  

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•—•
50 minutes ago, GenericGTAO said:

Wow, the expectations are not going to be met with RDO because if they wait to introduce content until after April, most players will be gone.  At nonpeak hours in the US, I attempted to play a large showdown...I couldnt because no one was playing.  I was able to play very sparsely populated showdowns.   By April, the ship will have sailed.  Lobbies still are mostly populated, but the quickest rank up method is empty...that isnt a good sign..especially when the game forces everyone together rather than leaving it to players to match make.

 

This is such an epic fail.  The content better be free and fun.  But its clearly expected to be the opposite, grindy and pay walled. Why are they betting on microtransactions when most players will be gone forever by April?  

The people on my list, I know a couple of 'em would come back to Red Dead Online when updates drop. But for the mean time, they are just bored of it or too busy on Apex Legends. It's like with GTA Online. When I got bored of it, I did move onto other games. But I always came back. I'm guessing it'll be the same for Red Dead Online. It might stretch for years and I don't really wanna go back to GTA Online.

 

When there weren't many people in EU Showdown matches, I would region hop on US servers. Showdown in US tend to be more populated than EU. So what you could do is try finding or joining someone who plays on EU servers. Then begin matchmaking for Showdown. You should be able to find more populated sessions if it's low in US. It's what I do and I've added a couple of people from both EU and US, and I would region hop depending on the time.

 

Do you want a Level 1 to have access to Express Explosives, Dynamite Arrows, Black Arabian, all 24 cards at tier III, all weapons fully upgraded and unlocked from the start and so on? Compared to me, I worked for 'em.

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CosmicBuffalo
1 hour ago, Ektope said:

The people on my list, I know a couple of 'em would come back to Red Dead Online when updates drop. But for the mean time, they are just bored of it or too busy on Apex Legends. It's like with GTA Online. When I got bored of it, I did move onto other games. But I always came back. I'm guessing it'll be the same for Red Dead Online. It might stretch for years and I don't really wanna go back to GTA Online.

 

When there weren't many people in EU Showdown matches, I would region hop on US servers. Showdown in US tend to be more populated than EU. So what you could do is try finding or joining someone who plays on EU servers. Then begin matchmaking for Showdown. You should be able to find more populated sessions if it's low in US. It's what I do and I've added a couple of people from both EU and US, and I would region hop depending on the time.

 

Do you want a Level 1 to have access to Express Explosives, Dynamite Arrows, Black Arabian, all 24 cards at tier III, all weapons fully upgraded and unlocked from the start and so on? Compared to me, I worked for 'em.

I really dont think RDR is a comparable game for this problem as GTA is much more popular and can cater to many types of players.  RDO needed to hit the ground running.  Which it kindve of did technically, but the content comparison was just sad.  GTA had over 50 missions, 50 Races, and many other game types.  With RDR, this is number 1 problem....lack of content.  Yet, we are looking at 6 months after launch with 3 modes, 7 missions.  14 or so free roam missions, gang hideouts, and a handful of races.  Sure some customization but in comparison to GTA well its much less there as well.  One of the only things that is customizable at launch over GTA is the homestead which is one of the worst parts of the game.  GTA had garages and apartments and homes which werent customizable but at least you could spawn there. 

 

Sure people will "come back" but this game needs people like you who are dedicated to keep it alive. Right now its looking like most of those people will be gone by April because even though I think its got depth...there just isnt enough to hold over people until April.  Maybe thats why they tried to keep money so low to start.  They were thinking you think dripfeeding in GTAO is bad.  You anit seen nothing yet.  I would suspect most have already left and unless there is friend playing they will be gone. 

 

Not really sure about level 1 comment, but microtransactions are expected to produce, and the only way for them to produce is make them shortcuts, to grindy and boring game play.  I am all for R* making money, but its needs to be fun.  Can you imagine the freakin crate business at the front of gtao over heists?  Yeah, seems like that may come 1st instead of heists.  Which if heists come, will have some astronmically paywall to even begin to start.  I would guess many heisters in GTA got there inital investments fudging the car salea system on top of that.  And good for R* on that front, but yeah goes to dedicated players.  The game will need them.

  

Also, does the game match make based on region?  I figured it just put you with people playing when you attempt to join.

Edited by GenericGTAO

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Assblaster
6 hours ago, Ektope said:

Do you want a Level 1 to have access to Express Explosives, Dynamite Arrows, Black Arabian, all 24 cards at tier III, all weapons fully upgraded and unlocked from the start and so on? Compared to me, I worked for 'em.

Of course you did, because that's your playstyle (which is okay, you earned it and you've a right to feel as you do). What about those with demanding careers, and wives and girlfriends and kids, and commitments that suck away much of their time? Add to that the role-players, who might not play as you do, not grinding but leveling very slowly? Do you think R* should just forget about all the bundles of cash people like that are willing to shovel out to them? Those players have tons of money to give them, as opposed to the limited funds of many hardcore grinders (note that I said many, not all). 

 

Because I'm a role-player and not a grinder, I have around ten characters I'm currently playing. That compounds the problem for me, as I'm dedicated more or less to all of them. With the limited amount of playing time I have, that pretty much means that it will be an eternity for any of them to reach level 50! 

 

I know, I know..."go find another game more suited to you, then". Trust me, lately I've strongly considered doing so -- especially after seeing griefers fail to die taking several direct blasts at point blank range, which never used to happen until people started getting & leveling those cards. But that's beside the point: should R* just let those wealthy & generous players slip away because they're "filthy casuals"? From a business standpoint, that would be stupid. New players who lack the time to be grinders will be driven by these negative experiences right out the door, right along with the countless dollars they would've happily spent. With an unpopular game like this, driving away casuals could result in the death of the game.

 

A GTAO player at lowest level stands a fighting chance against level 800s, especially if he or she gets shark cards. In this game, no way: they're dead, and that's no fun for them, so they quit playing altogether. Lots of potential microtransaction money lost forever. 

 

You sound as if you're considering all this from an emotional standpoint, owing to all the hard work you've done to get where you are. Consider it however from the perspective of game shareholders. What if you were one of them, what would you do? Would you defend this system that saps the enthusiasm of new players & completely drives off generous casuals? Or would you revise the system so that those players have a bit more of a chance, and makes the game fun for them?

 

I realize that my lifestyle, commitments & playing style are my fault entirely. Maybe I shouldn't have so many characters; maybe I shouldn't role-play, but grind instead; maybe, if my time is tied up and keeps me from grinding, I should find some other game. Fair enough. But it would be unwise for the game designers to let me and millions of other new and casual players go out the door when they could be getting their money.

 

Again, all I'm asking for is that they make this game a bit more fair as it is in GTAO, where casual new players can get cash (if they lack the time to grind for it) to obtain numerous weapons to give them a chance against high level griefers. In this game the guns don't matter, ultimately the cards do, and both fun & survival aren't in the cards (so to speak) for casuals. Losing so many generous players in this game would be foolish, particularly in this game, which is losing both hardcore and casual players daily. If nothing else, give those players a chance to get those cards by other means, or provide a lobby free of the cards at least. 

 

This is a business, after all, and without money the servers go down. They need to do something, come on now. And provide more content, at least as much as they did for GTAO.

 

Even so, players such as yourself should be rewarded not punished for the work they've done. If they amended the game so as to attract casuals and newcomers, then they should provide some exclusive content of some kind that casuals and newcomers cannot get. After all, fair is only fair. Maybe I'm wrong, I dunno. All I know is that it's not much fun for me right now, and for a lot of low levels such as myself.

Edited by Assblaster

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