Defuj Posted September 28, 2019 Share Posted September 28, 2019 Are there any progress? Some movie? Or something? I'm really excited! Fekxender and -Gaming4Life- 2 Link to comment Share on other sites More sharing options...
apfelbaum Posted September 30, 2019 Author Share Posted September 30, 2019 yes, i have to merge different branches back to the master branch and connect many things, make some design decisions and then ill show you new stuff. Ken Cocaine Rosenberg, BS_BlackScout, iAbokai and 5 others 8 Link to comment Share on other sites More sharing options...
Dock Posted October 9, 2019 Share Posted October 9, 2019 Great stuff! While I don't agree with some of the design choices you've made, its impossible to not appreciate what you've done so far looking forward to the next update video! Link to comment Share on other sites More sharing options...
apfelbaum Posted October 10, 2019 Author Share Posted October 10, 2019 On 10/9/2019 at 12:05 PM, Dock said: Great stuff! While I don't agree with some of the design choices you've made, its impossible to not appreciate what you've done so far looking forward to the next update video! Tell me Nothing is cast in stone... iAbokai 1 Link to comment Share on other sites More sharing options...
FS_MAXoficial Posted October 21, 2019 Share Posted October 21, 2019 (edited) Em 25/01/2019 às 07:41, apfelbaum disse: . Edited October 21, 2019 by FS_MAXoficial Link to comment Share on other sites More sharing options...
MrMarStar Posted October 22, 2019 Share Posted October 22, 2019 HI, Wow das ist ein mega Projekt! Ich habs selbst versucht nur die Map zu exportieren es hat nicht ganz geklappt (Las Venturas und San Fiero haben gefehlt) Es wäre der Hammer wenn du wenigstens die Map zur Verfügung stellen könntest. Ich kann mir vorstellen das für einige dann der anreiz größer wäre zu helfen. :) apfelbaum 1 Link to comment Share on other sites More sharing options...
Grinch_ Posted October 22, 2019 Share Posted October 22, 2019 That's amazing! Hope to see a downloadable version soon. apfelbaum 1 Link to comment Share on other sites More sharing options...
apfelbaum Posted October 22, 2019 Author Share Posted October 22, 2019 10 hours ago, MrMarStar said: HI, Wow das ist ein mega Projekt! Ich habs selbst versucht nur die Map zu exportieren es hat nicht ganz geklappt (Las Venturas und San Fiero haben gefehlt) Es wäre der Hammer wenn du wenigstens die Map zur Verfügung stellen könntest. Ich kann mir vorstellen das für einige dann der anreiz größer wäre zu helfen. Doch natürlich ist es möglich, du musst nur die einzelnen streams in 3ds max importieren und hier und da ein paar löcher flicken und anschließend die einzelnen lods anfügen. Wenn du mir helfen möchtest sag bescheid, ich weihe dich gerne ein und zeige dir alle. Link to comment Share on other sites More sharing options...
MrMarStar Posted October 23, 2019 Share Posted October 23, 2019 (edited) 10 hours ago, apfelbaum said: Doch natürlich ist es möglich, du musst nur die einzelnen streams in 3ds max importieren und hier und da ein paar löcher flicken und anschließend die einzelnen lods anfügen. Wenn du mir helfen möchtest sag bescheid, ich weihe dich gerne ein und zeige dir alle. Ich habe damals die GTA IV SA mod benutzt um mit openIV und gims zu arbeiten doch leider kam bei den beiden Städten die Fehlermeldung ich solle 3dsMax 12 benutzen und ich besitze 15 und 16. Ich habe die Mod benutzt um mir zeit beim einfügen der Texturen zeit zu sparen. Danke für die Einladung! Doch ich muss dazu sagen Ich bin ein Anfänger aber mache beruflich technische Zeichnungen und 3d Animationen für Häuser in Ue4 und neuerdings Twinmotion. Ich befasse mich viel mit der UE4 seid ca. 2 Jahren habe mir aber alles selbst beibringen müssen mittels Internet. Was ist den dein vorhaben? Also wenn die Map 'Remastered' werden soll mit Nachgezeichneten Objekten und nicht nur neue Texturen könnte ich dein Mann sein. Edited October 23, 2019 by MrMarStar Link to comment Share on other sites More sharing options...
apfelbaum Posted October 23, 2019 Author Share Posted October 23, 2019 22 minutes ago, MrMarStar said: Ich habe damals die GTA IV SA mod benutzt um mit openIV und gims zu arbeiten doch leider kam bei den beiden Städten die Fehlermeldung ich solle 3dsMax 12 benutzen und ich besitze 15 und 16. Ich habe die Mod benutzt um mir zeit beim einfügen der Texturen zeit zu sparen. Danke für die Einladung! Doch ich muss dazu sagen Ich bin ein Anfänger aber mache beruflich technische Zeichnungen und 3d Animationen für Häuser in Ue4 und neuerdings Twinmotion. Ich befasse mich viel mit der UE4 seid ca. 2 Jahren habe mir aber alles selbst beibringen müssen mittels Internet. Was ist den dein vorhaben? Also wenn die Map 'Remastered' werden soll mit Nachgezeichneten Objekten und nicht nur neue Texturen könnte ich dein Mann sein. Ich nutze zum importieren 3ds max 2015, für skinned meshes nutze ich 3ds max 2008 weil Kams script mit neueren Versionen Probleme hat. Na die Map soll erstmal nicht remastered sein, da braächte man ein 100 Mann Team um es in gescheiter Zeit fertig zu bekommen. Evtl. neue Texturen und auf jeden Fall gefixte UW maps. Ich sage dir bescheid wenn es doch noch in diese Richtung gehen sollt. Link to comment Share on other sites More sharing options...
MrMarStar Posted October 23, 2019 Share Posted October 23, 2019 (edited) 1 hour ago, apfelbaum said: Ich benutze zum importieren 3ds max 2015, für gehäutete Taschen ich benutze zum 3ds max 2008 weil Kams script mit neueren Versionen Probleme hat. Na die Map soll erstmal nicht remastered sein, da braächte man 100 Mann Team um es in gescheiter Zeit fertig zu bekommen. Evtl. neue texturen und auf jeden fall gefixte uw karten. Ich kann dir nicht recht geben, wenn es doch noch in diese Richtung gehen sollt. Was stimmt nicht mit den UV Maps? Ich würde gerne helfen bzw auch wissen wie das ganze abläuft. Du sagst Ihr seid ein Team. Trefft ihr euch regelmäßig oder sind das zufällig gesucht und gefunden Leute? Vor allem die Tatsache das jemand daran arbeitet und genau weiß das es möglich ist das niemand daran verdient außer Erfahrung, Geil! Edited October 23, 2019 by MrMarStar Link to comment Share on other sites More sharing options...
apfelbaum Posted October 23, 2019 Author Share Posted October 23, 2019 3 hours ago, MrMarStar said: Was stimmt nicht mit den UV Maps? Ich würde gerne helfen bzw auch wissen wie das ganze abläuft. Du sagst Ihr seid ein Team. Trefft ihr euch regelmäßig oder sind das zufällig gesucht und gefunden Leute? Vor allem die Tatsache das jemand daran arbeitet und genau weiß das es möglich ist das niemand daran verdient außer Erfahrung, Geil! Sehr oft sind Texture sehr verzerrt, allgemein stimmt die texture dichte überhaupt nicht und hast du dir mal eine Straßenlaterne angesehen oder Ampel? Die meisten wurden unglaublich unsauber "gewrapt". Ja das mit dem Team ist leider aus privaten gründen noch nicht zustande gekommen, das Projekt frisst viel Zeit und jemanden zu finden der sich mit daran beteiligen möchte und einiges an Zeit und Energie zu investieren ist natürlich schwer. Kannst du mit Blueprints umgehen bzw. programmieren? Das brauche ich gerade dringend weil so viel erreichen ist. Link to comment Share on other sites More sharing options...
MrMarStar Posted October 24, 2019 Share Posted October 24, 2019 On 10/23/2019 at 3:23 PM, apfelbaum said: Sehr oft sind Texture sehr verzerrt, allgemein stimmt die texture dichte überhaupt nicht und hast du dir mal eine Straßenlaterne angesehen oder Ampel? Die meisten wurden unglaublich unsauber "gewrapt". Ja das mit dem Team ist leider aus privaten gründen noch nicht zustande gekommen, das Projekt frisst viel Zeit und jemanden zu finden der sich mit daran beteiligen möchte und einiges an Zeit und Energie zu investieren ist natürlich schwer. Kannst du mit Blueprints umgehen bzw. programmieren? Das brauche ich gerade dringend weil so viel erreichen ist. Sorry aber Blueprints selber schreiben kann ich nicht. Ich hangel mich selber von Tutorial zu asset und von asset zu Tutorial. Also solange keine Gelder fließen würde ich mir der Sache mit den uv Maps annehmen. Hat für dich bestimmt momentan keine Priorität aber ich würde es machen weil das Projekt einfach geil ist. Link to comment Share on other sites More sharing options...
anayks Posted October 27, 2019 Share Posted October 27, 2019 (edited) It's a very good work. Some Russian youtuber wants to record video about this mode. Do you have github repository or anything? How can we download this? Or is this a private development? If you can share this mode, can you send me e-mail for: [email protected]? Edited October 28, 2019 by anayks Link to comment Share on other sites More sharing options...
odegay Posted November 6, 2019 Share Posted November 6, 2019 Hey @apfelbaum, Amazing endeavor. I'm watching you. I would join the previous question - are you going to share your progress with community via GitHub or this is something that you are going to keep private? I believe we can help and make it happen? Link to comment Share on other sites More sharing options...
cj2000 Posted November 18, 2019 Share Posted November 18, 2019 Wondering, who that 1 person woting agains this project? Gues it´s that strange copyright fundamentalist. I personaly like the idea and hope this project wouldn´t die. FrannDzs and apfelbaum 2 Link to comment Share on other sites More sharing options...
cp1dell Posted November 18, 2019 Share Posted November 18, 2019 Very interesting. The OP outlines your plans, which makes it sound like getting the open world working. How customizable will the day/night cycle/timecyc be? I know some people would prefer to have the original orange atmosphere and shorter view distance. Any plans past developing the open world? Missions, activities? Or are the goals listed in the OP the only ones for now? Link to comment Share on other sites More sharing options...
apfelbaum Posted November 18, 2019 Author Share Posted November 18, 2019 2 hours ago, cp1dell said: Very interesting. The OP outlines your plans, which makes it sound like getting the open world working. How customizable will the day/night cycle/timecyc be? I know some people would prefer to have the original orange atmosphere and shorter view distance. Any plans past developing the open world? Missions, activities? Or are the goals listed in the OP the only ones for now? at a certain point i would make it public on github, any help would be appreciated. it's already up in github but not public but anyone who wants to help gets access to it obviously i'll showcase the timecycle a bit more in near future. as partition of the project you could change lighting and weather as you like, it is completely dynamic (except for the order of the weather cause the timecycle gets the next weather from an array, but that is completely customizable in its length and content). planned it everything haha. but i don't think it is good to create missions before anything else is playable. but when you know how to create missions feel free to help Dr Busta and cp1dell 2 Link to comment Share on other sites More sharing options...
apfelbaum Posted November 18, 2019 Author Share Posted November 18, 2019 (edited) For now the timecycle features: - clock with seconds, minutes, hours, weekday, day of month, month and repeats itself after a year and is affected by global time dilation, can be speed up 16 times and slowed down 16 times. there are also some functions to manipulate time like. - the timecycle is interpolating the weather between certain times a day, 8 per day like the original and has the same weather order like gta sa (sunny, rainy, sunny, foggy and so on). the timecycle registers the current zone you are in ( sf, lv, ls, country) and interpolates accordingly. - day and night objects like city lights are activated and deactivated depending on time, but indepentend from each other. events like missions starts also. - the popcycle is also working, depending on the time and zone the right pedgroup is calculated. -the interior lighting is also controlled via timecycle and dynamically switched when travelling between exterior and interior. -many functions to eg. check time are implemented. -trafficlights are synced to the timecycle and if a vehicle would reach a pathnode with a trafficlight flag it checks wether its phase is currently red or green. Edited November 19, 2019 by apfelbaum Ken Cocaine Rosenberg, BS_BlackScout, iAbokai and 3 others 6 Link to comment Share on other sites More sharing options...
cj2000 Posted November 19, 2019 Share Posted November 19, 2019 18 hours ago, apfelbaum said: at a certain point i would make it public on github, any help would be appreciated. it's already up in github but not public but anyone who wants to help gets access to it obviously i'll showcase the timecycle a bit more in near future. as partition of the project you could change lighting and weather as you like, it is completely dynamic (except for the order of the weather cause the timecycle gets the next weather from an array, but that is completely customizable in its length and content). planned it everything haha. but i don't think it is good to create missions before anything else is playable. but when you know how to create missions feel free to help I would like to help, but unfortunatelly have no idea about the engine. One question still I ahve, would it be posible to increase the map and have more vehicles, weapons, peds, etc.? Also would it be eventualy posible to add some axtra features to vehicles and weapons? Link to comment Share on other sites More sharing options...
apfelbaum Posted November 19, 2019 Author Share Posted November 19, 2019 (edited) 43 minutes ago, cj2000 said: I would like to help, but unfortunatelly have no idea about the engine. One question still I ahve, would it be posible to increase the map and have more vehicles, weapons, peds, etc.? Also would it be eventualy posible to add some axtra features to vehicles and weapons? How can you help? Help from the gta side /rw engine.... is also greatly appreciated. about the limits: it is possible to achieve the same result as gta 5, just how to get there is not cast in stone and takes some time and smart people regarding the vehicles and weapons we can add more stuff sure, everything thats improves the gameplay experience as all things are made from scratch regarding the coding. Edited November 19, 2019 by apfelbaum Link to comment Share on other sites More sharing options...
cj2000 Posted November 19, 2019 Share Posted November 19, 2019 1 minute ago, apfelbaum said: Help from the gta side /rw engine.... is also greatly appreciated. about the limits: it is possible to achieve the same result as gta 5, just how to get there is not cast in stone and takes some time and smart people regarding the vehicles and weapons we can add more stuff sure, everything thats improves the gameplay experience as all things are made from scratch regarding the coding. OK, I have some knowledge about formats used by R* in their RW based games, including GTA SA. Are you on discord? Link to comment Share on other sites More sharing options...
NoobDude- Posted December 7, 2019 Share Posted December 7, 2019 How's the progress been so far? Anything you can show us now? I'm excited. -Gaming4Life- 1 Link to comment Share on other sites More sharing options...
AshGamer007 Posted December 30, 2019 Share Posted December 30, 2019 (edited) Hey can you make the atmosphere orange like in PS2? Also can you show us some latest progress? Edited December 30, 2019 by AshGamer007 Link to comment Share on other sites More sharing options...
-Gaming4Life- Posted December 31, 2019 Share Posted December 31, 2019 Will you show something for us in 2020 And this new game can use Asi.plugins? Link to comment Share on other sites More sharing options...
apfelbaum Posted January 1, 2020 Author Share Posted January 1, 2020 On 12/31/2019 at 1:49 AM, Tiago_The_Gamer96 said: Will you show something for us in 2020 And this new game can use Asi.plugins? 1. yes 2. no iAbokai and -Gaming4Life- 2 Link to comment Share on other sites More sharing options...
-Gaming4Life- Posted January 1, 2020 Share Posted January 1, 2020 (edited) On 1/1/2020 at 4:02 PM, apfelbaum said: 1. yes 🙂"> 2. no 😞"> Maybe it's possible in the future this game using ped funcs in it will make it look even more like GTA 5 and VCS or you can figure it out on how to mod this Edited January 4, 2020 by Tiago_The_Gamer96 Link to comment Share on other sites More sharing options...
neurocod Posted January 4, 2020 Share Posted January 4, 2020 (edited) Hi! I want to participate. Please PM me (I can't). My github account is neurocod, same in gmail Edited January 4, 2020 by neurocod Link to comment Share on other sites More sharing options...
humansteak Posted January 13, 2020 Share Posted January 13, 2020 Hi. Very nice work! Would you share either the map in UE4 itself or your workflow on porting the map ? I'd like tow import it to Pavlov VR's steam Workshop to play the streets of SA in VR thanks and keep up the good work! Link to comment Share on other sites More sharing options...
apfelbaum Posted January 13, 2020 Author Share Posted January 13, 2020 46 minutes ago, humansteak said: Hi. Very nice work! Would you share either the map in UE4 itself or your workflow on porting the map ? I'd like tow import it to Pavlov VR's steam Workshop to play the streets of SA in VR thanks and keep up the good work! I used tools like kam's script to import the models into 3ds max and then to the unreal engine. seems like a lot of work and....that was my workflow for over a year Link to comment Share on other sites More sharing options...
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