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Irsis

How to remove yellow marker?

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Irsis

Hi everyone. How to remove los santos tower yellow marker? Or how to know the global variable id for that marker? (For example: $1687 is a house pickup) because i cant found it inside main.scm so i can delete it myself.

2nd question, is it necessary to use remove reference after we are done using 0AE1/0AE2? thank you.

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ZAZ

yellow marker = enex,
done by ipl entry

los santos tower yellow marker = enex inside of LAn2.ipl

enex
1571.24, -1336.67, 15.7288, 0, 3, 3, 8, 1577.24, -1330.67, 15.7288, -46, 0, 70, "SKYLAN2", 0, 2, 0, 24
1548.64, -1364.02, 325.289, 0, 3, 3, 8, 1548.14, -1366.42, 325.289, 90, 0, 66, "SKYLAN2", 0, 2, 0, 24
end

modifying enex becomes buggy when loading existing savegame

but with scriptcode 07FB: can you dis/enable any enex you want

the simple cleoscript below disbles los santos tower yellow marker

{$CLEO .cs}
thread 'ACCESS'
07FB: set_interior 'SKYLAN2' access 0
0A93: end_custom_thread

 

Edited by ZAZ

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Irsis

Thank you Zaz! What about 2nd question? Random actor/vehicle caught by 0AE1/0AE2 will dissapear by themselves right? No need to remove references?

Edited by Irsis

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ZAZ
19 hours ago, Irsis said:

Random actor/vehicle caught by 0AE1/0AE2 will dissapear by themselves right? No need to remove references?

Yes, it disappear, so no need to remove reference

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