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Natural Vehicle Dynamics Handling Mod


P2FX
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This is my attempt at making the game's vehicle handling as realistic as possible while still fit-in with the open-world game environment of GTA5. All road vehicles are modified to have realistic physics. I've beat the game at 100% with this mod installed so it does not break missions. This mod has been 2 years in the making.
Main features:
-Realistic COG.
-Stop-watch timed 0-60mph.
-Realistic top speed.
-Realistic brake distance.
-Realistic suspension upper and lower limit, spring rate and damping.
-Realistic tire grip, for both acceleration / breaking and cornering.
-Increased crash deformation.
-Terrain's effect on grip is much more reasonable. Supercars can no longer climb hills like cable-cars.
-Got rid of the stupid fLowSpeedTractionLossMult value, cars won't do burn-outs by just slightly touch the pedal. Burn-outs now happen when should.
-Tires now act as a part of the suspension system(as they should!) and will absorb some bumps. Choosing wheels with low profile tire(sports, hi-end) or high profile tire(muscle, lowrider, turner, offroad) at Los Santos Customs will have different effect on ride quality.
-Anti-lock brakes are now only available on cars with appropriate model year. Slam on the brakes when driving vintage and classic vehicles can cause the wheels to lock-up.

How to install
handling.meta - update.rpf\common\data

Update History:
v1.01 - Added support for Tulip and Vamos.

Copyleft. You are free to use values from this mod to make your own handling.

 

 

Download:https://www.gta5-mods.com/vehicles/natual-vehicle-dynamics-realistic-handling-mod

Edited by P2FX
update
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  • 7 months later...
On 1/20/2019 at 2:40 AM, P2FX said:

This is my attempt at making the game's vehicle handling as realistic as possible while still fit-in with the open-world game environment of GTA5. All road vehicles are modified to have realistic physics. I've beat the game at 100% with this mod installed so it does not break missions. This mod has been 2 years in the making.
Main features:
-Realistic COG.
-Stop-watch timed 0-60mph.
-Realistic top speed.
-Realistic brake distance.
-Realistic suspension upper and lower limit, spring rate and damping.
-Realistic tire grip, for both acceleration / breaking and cornering.
-Increased crash deformation.
-Terrain's effect on grip is much more reasonable. Supercars can no longer climb hills like cable-cars.
-Got rid of the stupid fLowSpeedTractionLossMult value, cars won't do burn-outs by just slightly touch the pedal. Burn-outs now happen when should.
-Tires now act as a part of the suspension system(as they should!) and will absorb some bumps. Choosing wheels with low profile tire(sports, hi-end) or high profile tire(muscle, lowrider, turner, offroad) at Los Santos Customs will have different effect on ride quality.
-Anti-lock brakes are now only available on cars with appropriate model year. Slam on the brakes when driving vintage and classic vehicles can cause the wheels to lock-up.

How to install
handling.meta - update.rpf\common\data

Update History:
v1.01 - Added support for Tulip and Vamos.

Copyleft. You are free to use values from this mod to make your own handling.

 

 

Download:https://www.gta5-mods.com/vehicles/natual-vehicle-dynamics-realistic-handling-mod

How do I install this?

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  • 2 weeks later...

Natural vehicle dynamics... this would be an ideal system to incorporate into an ambitious intellectual property in which the heart of Forza collides with the nucleus of realism, running around aimlessly within an open-world oriented dream, bred from shark attacks. 

 

Perhaps natural vehicle dynamics would have a friend in... a realistic fueling system, which would therefore require licensed vehicles into which the fuel would gas. 🙂

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  • 4 months later...
  • 3 months later...

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