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P2FX

Natual Vehicle Dynamics Handling Mod

Recommended Posts

P2FX

This is my attempt at making the game's vehicle handling as realistic as possible while still fit-in with the open-world game environment of GTA5. All road vehicles are modified to have realistic physics. I've beat the game at 100% with this mod installed so it does not break missions. This mod has been 2 years in the making.
Main features:
-Realistic COG.
-Stop-watch timed 0-60mph.
-Realistic top speed.
-Realistic brake distance.
-Realistic suspension upper and lower limit, spring rate and damping.
-Realistic tire grip, for both acceleration / breaking and cornering.
-Terrain's effect on grip is much more reasonable. Supercars can no longer climb hills like cable-cars.
-Got rid of the stupid fLowSpeedTractionLossMult value, cars won't do burn-outs by just slightly touch the pedal. Burn-outs now happen when should.
-Tires now act as a part of the suspension system(as they should!) and will absorb some bumps. Choosing wheels with low profile tire(sports, hi-end) or high profile tire(muscle, lowrider, turner, offroad) at Los Santos Customs will have different effect on ride quality.
-Anti-lock brakes are now only available on cars with appropriate model year. Slam on the brakes when driving vintage and classic vehicles can cause the wheels to lock-up.

 

 

Download:https://www.gta5-mods.com/vehicles/natual-vehicle-dynamics-realistic-handling-mod#description_tab

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