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I think i may have found a pretty efficient way of sourcing special cargo.


Kiwi_91
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so just now i decided i wanted to source some special cargo, i called my terrorbyte and it spawned at La Mesa near the i/e warehouse. i usually use Darnell Bros and Logistics Depot as my main warehouses and i usually do the missions back and fourth. which is what i did, i was using my terrorbyte to start the missions as it was really close to both warehouses. after a few missions i noticed that every single one was spawning in / around the la mesa area. about 10 missions later and i hadn't sourced a single cargo from far away (the furthest was the centre of the city). and i had complete the 10 source missions in a really short space of time. i also didn't get any of the annoying / time consuming missions so they were all lasting less than 5 minutes.

 

so basically, park terrorbyte at le mesa. source darnell bros & logistics depot back and fourth and you should get missions close by. using the oppressor mk2 this is a really quick way of sourcing cargo that i think should be made public. i want people to try this out though, i may have just got lucky and had 10 missions close by as coincidence. let me know how it goes if you guys test this out. 

 

p.s if you are mrboss, saintsfan, nought or any of those scummy youtubers. i hope you enjoy the views & money you get from my discovery. nice bit of lazy content for yas 

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Lonely-Martin
32 minutes ago, Kiwi_91 said:

i want people to try this out though, i may have just got lucky and had 10 missions close by as coincidence. let me know how it goes if you guys test this out.

In my experiences (1550 crates), I'd say it was more luck than a consistent thing as I use those 2 warehouses as my main, often using the TB to source too. Many times I've had to go to Chumash, Kortz Centre, or the garage near the Tataviam mountains (the far East freeway ammunation).

 

But I'll give it another shot in the near future. :)

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27 minutes ago, Lonely-Martin said:

In my experiences (1550 crates), I'd say it was more luck than a consistent thing as I use those 2 warehouses as my main, often using the TB to source too. Many times I've had to go to Chumash, Kortz Centre, or the garage near the Tataviam mountains (the far East freeway ammunation).

 

But I'll give it another shot in the near future. :)

maybe its determined through the position of the terrorbyte. i called mine in whilst stood outside my i/e warehouse in la mesa and didn't move it from where it spawned. maybe try that location specifically? 

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Lonely-Martin
6 minutes ago, Kiwi_91 said:

maybe its determined through the position of the terrorbyte. i called mine in whilst stood outside my i/e warehouse in la mesa and didn't move it from where it spawned. maybe try that location specifically? 

Yeah, I do the same, lol. I only drive the TB on the client jobs otherwise. :)

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whywontyoulisten

I did something similar when I was grinding for triple special crates. Used Maze Tower office to source for Logistics Depot, where I had the Terrorbyte parked outside ready to source for West Vinewood Backlot.

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I did some digging to verify your claims.

I found some interesting info and there's a way to prevent specific missions.

However, the missions themselves could have more than one spawn location.

Any mission will be disabled if the distance between the spawn location and your warehouse is less than 1000m, it will also be disabled if your associates are near it (200m or less).

You can also disable missions if there's a ped or a vehicle or an object at the exact spawn location.

One more thing to point out, the Terrorbyte interior is placed under the map and is far away from where you parked your Terrorbyte.

Technically, you aren't anywhere near La Mesa when you enter the Terrorbyte which I believe is why you get missions nearby because this won't result in NPCs and random objects spawning which could cause certain missions to be disabled.

Edited by Fun 2
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I did 5 missions parking in La Mesa, buying 3 times 3 crates for Darnell, and two times for Logistics(2x3). I still got one cancer mission in Chumash where I'd to pick individual crates kept by dying Lost MC.

 

 

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56 minutes ago, Fun 2 said:

I did some digging to verify your claims.

I found some interesting info and there's a way to prevent specific missions.

However, the missions themselves could have more than one spawn location.

Any mission will be disabled if the distance between the spawn location and your warehouse is less than 1000m, it will also be disabled if your associates are near it (200m or less).

You can also disable missions if there's a ped or a vehicle or an object at the exact spawn location.

One more thing to point out, the Terrorbyte interior is placed under the map and is far away from where you parked your Terrorbyte.

Technically, you aren't anywhere near La Mesa when you enter the Terrorbyte which I believe is why you get missions nearby because this won't result in NPCs and random objects spawning which could cause certain missions to be disabled.

i wonder if i did somehow prevent certain missions, i did get a few repeats in two different locations, about 2/3 of each one. located at the edge of the murreta oil field and and the power plant thing near elysian island. now that i think of it, after sourcing nearly 1000 crates i've never had the same location repeat in a short space of time like that. i'm going to keep sourcing crates like this just to see if it was coincidence of not 

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1 minute ago, Kiwi_91 said:

i wonder if i did somehow prevent certain missions, i did get a few repeats in two different locations, about 2/3 of each one. located at the edge of the murreta oil field and and the power plant thing near elysian island. now that i think of it, after sourcing nearly 1000 crates i've never had the same location repeat in a short space of time like that. i'm going to keep sourcing crates like this just to see if it was coincidence of not 

That's how it works with every other business, you don't get the same mission you just did.

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Lonely-Martin
2 minutes ago, Fun 2 said:

That's how it works with every other business, you don't get the same mission you just did.

I love that though, makes selling large warehouses a breeze, lol. (Though only sold 2 full as I found that out after I'd gotten the 1000 statue - Can't do too many at a time now).

 

Sell in 9's until one is a plane, then the next one will be the trucks or tugboat. More info for others than a direct response though Fun. :)

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Non Funkable Token

Experienced something similar a few weeks ago when crates sold for double.

 

Sourcing crates from the TB kinda gives more "friendly" missions than doing it from the office, especially when the TB is parked near the warehouse. Might be pure luck, or not.

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So basically spend a LOT of cash (for investment: mk2, terrorbyte, warehouse and business with upgrades ~15mil) to make money. Yeahhh no. Its cool you found a faster way but you should specify beforehand. Im almost lvl 600 with 990k in bank but my im still playin as if im from 2013 Oct. Only thing i have is a bunker and vehicle warehouse. You got any tips for that?

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Tomtomsengermany
3 hours ago, Fun 2 said:

I did some digging to verify your claims.

I found some interesting info and there's a way to prevent specific missions.

However, the missions themselves could have more than one spawn location.

Any mission will be disabled if the distance between the spawn location and your warehouse is less than 1000m, it will also be disabled if your associates are near it (200m or less).

You can also disable missions if there's a ped or a vehicle or an object at the exact spawn location.

One more thing to point out, the Terrorbyte interior is placed under the map and is far away from where you parked your Terrorbyte.

Technically, you aren't anywhere near La Mesa when you enter the Terrorbyte which I believe is why you get missions nearby because this won't result in NPCs and random objects spawning which could cause certain missions to be disabled.

So it means technically i could avoid the chumash plane crash and valkyre tataviam pit stop missions by placing my CEO and pegasus Buzzard at the spawn point?

 

If yes i just need an idea for the boat mission :D

Edited by Tomtomsengermany
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Unfortunately its random. I use Logistics & Cypress with the T Truck at the Logistics' yard when I grind crates. On the day's I'm lucky, I get all the missions in the general East LS area. On days when I'm out of luck, they're all over the place.

 

One night during the snow season I got the 3 thieves, 3 helicopters, Merryweather, plane crash & the deal gone wrong (dying lost members) all in Chumash, in a row using the same method above.

 

 

As for missions being repeated, you need to do at least 5 missions before you can get the same mission again ... Or you can simply restart the game (it rests the counter).

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2 hours ago, Lonely-Martin said:

...........

 

Sell in 9's until one is a plane, then the next one will be the trucks or tugboat. .... :)

This is GOOD!   🤞

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FrozenDanCicle
20 hours ago, Lonely-Martin said:

Yeah, I do the same, lol. I only drive the TB on the client jobs otherwise. :)

U never need to use the TB on client jobs if you know where 2 go.  It just slows the mission down.

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Lonely-Martin
2 minutes ago, FrozenDanCicle said:

U never need to use the TB on client jobs if you know where 2 go.  It just slows the mission down.

I know, but I love trucks and am rarely in any sort of hurry. Too rich to rush. :)

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16 minutes ago, Lonely-Martin said:

I know, but I love trucks and am rarely in any sort of hurry. Too rich to rush. :)

Indeed! sometimes it's nice to take the stealth approach. If only we could use the drone for the Robbery in Progress to stun the minigun guy. Actually, I might try that next time I get on.

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19 hours ago, Fun 2 said:

I did some digging to verify your claims.

I found some interesting info and there's a way to prevent specific missions.

However, the missions themselves could have more than one spawn location.

Any mission will be disabled if the distance between the spawn location and your warehouse is less than 1000m, it will also be disabled if your associates are near it (200m or less).

You can also disable missions if there's a ped or a vehicle or an object at the exact spawn location.

One more thing to point out, the Terrorbyte interior is placed under the map and is far away from where you parked your Terrorbyte.

Technically, you aren't anywhere near La Mesa when you enter the Terrorbyte which I believe is why you get missions nearby because this won't result in NPCs and random objects spawning which could cause certain missions to be disabled.

yeahsciencebitch.PNG

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19 hours ago, Iroquois said:

So basically spend a LOT of cash (for investment: mk2, terrorbyte, warehouse and business with upgrades ~15mil) to make money. Yeahhh no. Its cool you found a faster way but you should specify beforehand. Im almost lvl 600 with 990k in bank but my im still playin as if im from 2013 Oct. Only thing i have is a bunker and vehicle warehouse. You got any tips for that?

if you mean tips for selling. for bunker i sell 200k at a time because i sell solo and if you sell over 200k by yourself the missions are impossible. for vehicle warehouse, to always source top range you need to keep 10 stand and 10 mid range cars in your warehouse. after that all you source is top range. easy 100k every hour of playing. i don't know if you already know these but those are the only tips i really have. 

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CaliMeatWagon
On 1/18/2019 at 10:10 AM, Fun 2 said:

I did some digging to verify your claims.

I found some interesting info and there's a way to prevent specific missions.

However, the missions themselves could have more than one spawn location.

Any mission will be disabled if the distance between the spawn location and your warehouse is less than 1000m, it will also be disabled if your associates are near it (200m or less).

You can also disable missions if there's a ped or a vehicle or an object at the exact spawn location.

One more thing to point out, the Terrorbyte interior is placed under the map and is far away from where you parked your Terrorbyte.

Technically, you aren't anywhere near La Mesa when you enter the Terrorbyte which I believe is why you get missions nearby because this won't result in NPCs and random objects spawning which could cause certain missions to be disabled.

To add to this, even though slightly off topic, I found the mission trigger/enemy spawn point to be ~300m from the I/E car start point.

One thing I'm curious about, does this apply to other missions, like crates, and what is the shape of the area? Is it a bubble? Or a cylinder?

 

6 hours ago, FrozenDanCicle said:

U never need to use the TB on client jobs if you know where 2 go.  It just slows the mission down.

 

How is this the case? Two of the missions (Diamonds and LifeInvader) require you to park the TB on a specific spot and your unable to start the mission if you are too close.

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38 minutes ago, CaliMeatWagon said:

 

How is this the case? Two of the missions (Diamonds and LifeInvader) require you to park the TB on a specific spot and your unable to start the mission if you are too close.

No, you can skip the whole Terrorbyte process once you know the locations of the objectives. Just go straight to them in your choice vehicle (leave TB behind) and the mission triggers.

 

Read my post here:

 

 

Edited by White Shark
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Update:

Here are the websites you have to use

https://www.gtagmodding.com/maps/gta5/

https://www.gtaboss.gg/map/

In the second website disable all markers except Cargo Warehouses.

Now use the first website and copy & paste this into Multi-Find datasheet

https://pastebin.com/raw/aMbZrX1V

Open a new tab of the same website and copy & paste this into Multi-find

https://pastebin.com/raw/6LPtMYJ3

Now you have two tabs, one display all spawn locations for Special cargo missions and the other one display 3 crates missions.

Bonus: Open third tab and paste this to display locations of all warehouses with coords.

https://pastebin.com/raw/Bm3kRc5N

This would have been easier if the first website can share links but it's under development.

Anyway, here are the things you have to know:

- A mission will be disabled if the distance between the spawn location and your warehouse is less than 1000m

- A mission will be disabled if any of your associates is near the spawn location (the distance between spawn loc and him is less than 200m)

- A mission will be disabled if there are peds/vehicles/objects at the exact spawn location.

10 Players can disable all crate missions if each player have 3 vehicles that won't despawn.

There are 30 spawn locations for crate missions, if each player place one of his vehicles at every specific location, the whole lobby shouldn't be able to trigger crate missions.

However, all of this is speculation and I don't believe anyone have tried it to confirm if it works.

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8 hours ago, Kiwi_91 said:

if you mean tips for selling. for bunker i sell 200k at a time because i sell solo and if you sell over 200k by yourself the missions are impossible. for vehicle warehouse, to always source top range you need to keep 10 stand and 10 mid range cars in your warehouse. after that all you source is top range. easy 100k every hour of playing. i don't know if you already know these but those are the only tips i really have. 

ive heard of the mid standard trick with the warehouse but i think thats just a common glitch that happens for some or most players but not all. Ive trying that trick since it came it became known but it doesnt work for me

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whywontyoulisten
14 hours ago, Kiwi_91 said:

if you mean tips for selling. for bunker i sell 200k at a time because i sell solo and if you sell over 200k by yourself the missions are impossible.

Wrong. Some of the missions are impossible. 3x regular Insurgents and 2x Phantom Wedges are easily achievable from Chumash, Farmhouse, and doable from Smoke Tree Road. Change sessions or quit the app if you get Merryweather Insurgents, Marshalls, or Dune FAVs, and you'll only lose a tiny amount of stock, much like other businesses. I used to sell single-vehicle amounts, but this topic opened my eyes:

 

5 hours ago, Iroquois said:

ive heard of the mid standard trick with the warehouse but i think thats just a common glitch that happens for some or most players but not all. Ive trying that trick since it came it became known but it doesnt work for me

You're probably doing it wrong, as it's been proven to work many times over. You need one of each standard and mid-range vehicle stored to only source high end. If you have any duplicates then it'll stop working.

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21 minutes ago, whywontyoulisten said:

Wrong. Some of the missions are impossible. 3x regular Insurgents and 2x Phantom Wedges are easily achievable from Chumash, Farmhouse, and doable from Smoke Tree Road.

 

 

The 2 Phantom Wedges to Airport is also soloable also from MacKenzie bunker, as long the seller use CEO Buzzard, or better request personal jet(Hydra, Pyro) as relay vehicle between the two Phantoms. 

 

3x SUV Black Insurgents(jammer) can be done from Paleto by two persons, its more tricky though. IIRC we finished with 3 secondes left. 

 

 

 

 

 

 

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whywontyoulisten
8 minutes ago, Hécate-II said:

 

The 2 Phantom Wedges to Airport is also soloable also from MacKenzie bunker, as long the seller use CEO Buzzard, or better request personal jet(Hydra, Pyro) as relay vehicle between the two Phantoms.

 

It still adds that little bit of extra stress though. 3x Insurgents from Smoke Tree often leaves me with seconds to spare, even when I don't hit anything (especially when the drops are around Del Perro). I moved from Grand Senora because the mid-map bunkers require you to travel a long way east or west to reach a decent road, and the flight back still involves climbing over the Vinewood Hills; anything further north would be a nightmare.

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I moved to Farmhouse since then because travelling distance was too much, even when skiping crappy missions. 

 

I agree any way peoples should just screw MacKenzie/Paleto. 

 

 

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5 hours ago, whywontyoulisten said:

It still adds that little bit of extra stress though. 3x Insurgents from Smoke Tree often leaves me with seconds to spare, even when I don't hit anything (especially when the drops are around Del Perro). I moved from Grand Senora because the mid-map bunkers require you to travel a long way east or west to reach a decent road, and the flight back still involves climbing over the Vinewood Hills; anything further north would be a nightmare.

I use the Grand Senora bunker with my first character: 2 single drop vehicles is doable, anything more is not.

I have the Smoke Tree Road bunker for my second character: the 2 Merryweather Insurgent mission depends a lot on luck and not having to chase them down to be able to finish solo. 2 Marshalls or dunebuggies is impossible.

3 single insurgents may be possible solo, but I'm not going to try to find out.

 2 Wedges is doable solo, but just barely.

1 Wedge is naturally quite easy, you just have to be careful around water not to get bounced off the road by npcs who will get in your way.

The wedge likes to jump sideways if you slam npc vehicles when you're near obstacles.

 

There's obviously very good reason everyone agrees on the 2 best bunker locations, I had to try out variations to prove it to myself as a new player.

Play style has nothing to do with optimal location.

Edited by kcole4001
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Tomtomsengermany
20 hours ago, kcole4001 said:

I use the Grand Senora bunker with my first character: 2 single drop vehicles is doable, anything more is not.

I have the Smoke Tree Road bunker for my second character: the 2 Merryweather Insurgent mission depends a lot on luck and not having to chase them down to be able to finish solo. 2 Marshalls or dunebuggies is impossible.

3 single insurgents may be possible solo, but I'm not going to try to find out.

 2 Wedges is doable solo, but just barely.

1 Wedge is naturally quite easy, you just have to be careful around water not to get bounced off the road by npcs who will get in your way.

The wedge likes to jump sideways if you slam npc vehicles when you're near obstacles.

 

There's obviously very good reason everyone agrees on the 2 best bunker locations, I had to try out variations to prove it to myself as a new player.

Play style has nothing to do with optimal location.

best bunker ( for sale missions) is chumash.

 

3 insurgents can easily be done from there, ive never failed. even there are 2 missions for the 3 marshalls which could quite easily be done from there as the drop points are on the very next mountain already in your sight. 2 wedges also, often 5 minutes left when done.never failed. 3 merryweather insurgents are impossible from there, tried all missions. best is 14 drops out of 15.

 

 

for sourcing this bunker sucks a lot

Edited by Tomtomsengermany
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