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Jack Muller

[MP] Age of Brutality

Recommended Posts

Jack Muller

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In year 2002 an ordinary guy with an ordinary life who lived in Australia named William Jones took a trip and traveled to San Andreas a city in America. He liked the place and after months, he finally got married and continued his life in there forever. But the city had economy problems, and after 8 years these problems caused a huge outbreak in the city everything went upside down in San Andreas, people had oppositions with each other and they decided into two factions fighting against each other and trying to survive on themselves. First faction which's called "The Governors" was a faction led by the federal agents and the second faction "The Suburbans" was a faction led by the remaining survivors of the ruins of San Andreas, and other people were persisting and surviving on the their selves. No one liked each other, not the Suburbans nor the Governors and they had conflicts with each other. William and his wife Chloe had a son named Aiden and he was just 9 years old, and innocent. They heard that a plane and its people which was a small plane was trying to fly out to Liberty City and live a peaceful life in there forever. The plane was full of people but it had a space for a 9 years boy, William and Chloe had one hope and it was sending their son to the peace. Aiden got out but his parents didn't make it. In liberty city after couple weeks Aiden met a friend Luke Maxwell, they liked each other and they became best friends but Aiden was orphan in the city and Luke's father was a rich guy so Luke invited him to live in his house. 10 Years passed, and Aiden was just thinking about his parents what happened to them or are they alive or dead? He in a day made a decision and went he and Luke looking for his parents in San Andreas to get them back with him and save them from the misery of San Andreas. Follow Aiden in his deathful journey into the ruins of what remained of San Andreas, and seek what is gonna happen to him.

 

 

 

 

 

 

 

 

 

 

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Teaser Trailer - Will Be Released Soon

 

 

 

 

 

 

 

 

 

 

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Chapter 1

 

 

Violent Dread

 

 

 

 

 

The Arrival

 

 

Captive

 

 

Apprehended Forlorn

 

 

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Chapter 2

 

 

Survival Instinct

 

 

 

 

 

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Chapter 3

 

 

The Wanted

 

 

 

 

 

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Chapter 4

 

 

Errantry

 

 

 

 

 

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Chapter 5

 

 

No Hope

 

 

 

 

 

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Edited by Jack Muller

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Jack Muller

[NEWS]: Demo mission is available to be played. Don't forget to comment and rate ;)

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RithRake24

I'm stuck at finding a way out of the airport... I don't know where to go!

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Jack Muller
9 hours ago, RithRake24 said:

I'm stuck at finding a way out of the airport... I don't know where to go!

If you mean at the first part of the mission go up the stairs then toward the ruins where the hot zone is. If you mean at the stealth part of the mission, try sneaking on the downer ceiling then behind 1st enemy and try getting on the floor in the second part which is a bit hard to sneak. Thanks for playing my mission, I'n really really really happy about what you did cause nobody gives a f*ck about my missions these days (Strange thing, I thought I proved my skills but, ehhh...). Appreciated what you did. You deserve my respect. Thanks agains! :D

Edited by Jack Muller

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RithRake24
1 hour ago, Jack Muller said:

If you mean at the first part of the mission go up the stairs then toward the ruins where the hot zone is. If you mean at the stealth part of the mission, try sneaking on the downer ceiling then behind 1st enemy and try getting on the floor in the second part which is a bit hard to sneak. Thanks for playing my mission, I'n really really really happy about what you did cause nobody gives a f*ck about my missions these days (Strange thing, I thought I proved my skills but, ehhh...). Appreciated what you did. You deserve my respect. Thanks agains! :D

I loved your placement of objects... I did get up the stairs to the hot zone but the instruction was to find a way out...

 

I ran all around dodging and killing most of he enemies I could find but couldn’t move on.

 

Was it a “kill all enemies” objective? I didn’t kill everyone I found...

 

But anyways I loved the way you built the scene!

 

Edited by RithRake24

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Jack Muller
3 hours ago, RithRake24 said:

I loved your placement of objects. Loved the way you built the scene!

 

Thanks! :D

 

3 hours ago, RithRake24 said:

I loved your placement of objects... I did get up the stairs to the hot zone but the instruction was to find a way out...

 

I ran all around dodging and killing most of he enemies I could find but couldn’t move on.

 

Was it a “kill all enemies” objective? I didn’t kill everyone I found...

 

But anyways I loved the way you built the scene!

 

When you're behind the boxes to your left come down on the downer floor then sneak from behind the guard on that roof then you can stealth-kill him or leave him alive. Then keep up going to the objective stealthy, you can pass by the enemies or stealth-kill him it doesn't matter. Have a nice day! :)

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it's poundcake time

looks good

 

also good luck :D

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Jack Muller
1 hour ago, ZekoX said:

looks good

 

also good luck :D

Big love brother, very glad to see you. Thanks anyway!

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RithRake24

I am outside with my family now, will try the mission again when I get home with your tips in mind. It was such an intriguing scene with a really creepy ambient music, I was actually sad that I couldn’t finish it earlier. I’d love to see the protagonist discover what made LS the way it is in the demo mission. @Jack Muller Keep the good work up!

 

Also, I just had a look at your profile. You just don’t know how honoured I am to be featured in the Respect List of Green Goo himself, considering I just joined about three months ago and don’t even have a single complete MP yet. Thanks a lot for that.

 

Also, I’d really appreciate it if you attempted my MP What Pain Means and offered your opinion. I’d be over the moon. (P.S. It’a my first MP so obviously don’t expect the kind of quality you see in your own MPs...)

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Jack Muller
11 hours ago, RithRake24 said:

I am outside with my family now, will try the mission again when I get home with your tips in mind. It was such an intriguing scene with a really creepy ambient music, I was actually sad that I couldn’t finish it earlier. I’d love to see the protagonist discover what made LS the way it is in the demo mission. @Jack Muller Keep the good work up!

The first mission's puzzle is easy, other missions are difficult as hell, that how my missions run. I wish you enjoy it! :D

 

11 hours ago, RithRake24 said:

Also, I just had a look at your profile. You just don’t know how honoured I am to be featured in the Respect List of Green Goo himself, considering I just joined about three months ago and don’t even have a single complete MP yet. Thanks a lot for that.

You supported me, motivated me, gave me morale that can keep me design more missions, you don't find this in the forums so you deserved it... mate! ;)

 

11 hours ago, RithRake24 said:

Also, I’d really appreciate it if you attempted my MP What Pain Means and offered your opinion. I’d be over the moon. (P.S. It’a my first MP so obviously don’t expect the kind of quality you see in your own MPs...)

I'm a busy man, that's why my Mission Packs progress run slowly. But "What Pain Means" sure I'll try it when have a free time and give you my review about. :)

Edited by Jack Muller

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RithRake24
55 minutes ago, Jack Muller said:

I'm a busy man, that's why my Mission Packs progress run slowly. But "What Pain Means" sure I'll try it when have a free time and give you my review about. :)

Well no pressure then. I totally understand and respect that. Just take your own time in anything you do, and follow your priorities.

 

Anyways thanks for replying. If you feel your workload has decreased considerably then you can maybe play my MP and rate it. No worries! 😊

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RithRake24

@Jack Muller Good news! I managed to finish the mission! Do you know what happened earlier when I couldn't finish it? I missed that invisible checkpoint which triggered the cutscene where Aiden says "I knew this place wasn't abandoned." I just went forward, killed everyone, ran all around the airport, including the heliport, surprised about why the mission wasn't moving on!

 

I reckon you should've probably made that invisible checkpoint much, much bigger. Since the roof is so wide, it's easy to miss that checkpoint when you play the mission. That's my first suggestion. Also, when I first played the mission, I missed that invisible checkpoint because I decided to climb on the raised ceiling on the roof, run straight to the actor and then kill him using wild slashes with my knife.

 

Otherwise, there were no bugs. The mission ran perfectly, except for the fact that Luke had a bit of trouble following Aiden, because Luke kept falling off the open side of the staircase, the side without a railing.

 

Also, I have another very minor suggestion. At the part where the goons are discussing about what to do with Aiden and Luke, you could have actually built that scene instead of showing an empty black screen. You had built such a wonderful scene that it definitely wouldn't have hurt to use it as a backdrop during the cutscenes involving the goons' dialogues. That is, unless you were implying that Aiden was unconscious, or he was in a dark place.

 

Otherwise, beautiful mission, breathtaking placement of objects and great positioning of actors! Thanks for such a wonderful mission, waiting for its sequels.

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Jack Muller
8 hours ago, RithRake24 said:

@Jack Muller Good news! I managed to finish the mission! Do you know what happened earlier when I couldn't finish it? I missed that invisible checkpoint which triggered the cutscene where Aiden says "I knew this place wasn't abandoned." I just went forward, killed everyone, ran all around the airport, including the heliport, surprised about why the mission wasn't moving on!

 

I reckon you should've probably made that invisible checkpoint much, much bigger. Since the roof is so wide, it's easy to miss that checkpoint when you play the mission. That's my first suggestion. Also, when I first played the mission, I missed that invisible checkpoint because I decided to climb on the raised ceiling on the roof, run straight to the actor and then kill him using wild slashes with my knife.

 

Otherwise, there were no bugs. The mission ran perfectly, except for the fact that Luke had a bit of trouble following Aiden, because Luke kept falling off the open side of the staircase, the side without a railing.

 

Also, I have another very minor suggestion. At the part where the goons are discussing about what to do with Aiden and Luke, you could have actually built that scene instead of showing an empty black screen. You had built such a wonderful scene that it definitely wouldn't have hurt to use it as a backdrop during the cutscenes involving the goons' dialogues. That is, unless you were implying that Aiden was unconscious, or he was in a dark place.

 

Otherwise, beautiful mission, breathtaking placement of objects and great positioning of actors! Thanks for such a wonderful mission, waiting for its sequels.

Thank you so much for your review! I'll try to fix the problems you suggested, thanks again bro! :D

Edited by Jack Muller

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RithRake24
5 minutes ago, Jack Muller said:

Thank you so much for your review! I'll try to fix the problems you suggested, thanks again bro! :D

You're Age of Brutality sequel is one of the missions I'm now waiting intently for, alongside others like T13's Cowboys, THBP's Dark Instinct and LCJ's Ghost Ship. You should definitely be proud of yourself for creating a good piece of work.

Edited by RithRake24

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Jack Muller
1 minute ago, RithRake24 said:

You're Age of Brutality sequel is one of the missions I'm now waiting intently for, alongside others like T13's Cowboys, THBP's Dark Instinct and LCJ's Ghost Ship.

Then stay tuned for more missions! ;)

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Roxie

hey i liked that poster and the story looks interesting
gonna play this now (y)
 

Spoiler

btw can u tell me font name? caz it looks cool ;p


 

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Jack Muller

@Roxie Thanks Rox, very glad to see you to be honest! Wish you like the first mission!

 

About the font, the name is " Atlantida Font "

Edited by Jack Muller

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Jack Muller

[NEWS]: New mission is available to be played, go ahead play it! Don't forget to comment and rate! ;)

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Notna

Hey, I checked out the first mission. Here are some quick thoughts.

 

Spoiler

You've got an unique setting and background, and although, again, this isn't really my type of genre, you could still get me pretty invested into the world just by explaining the background events briefly in the beginning. 

 

Another thing I noticed is that you've got some good cutscene placement, I actually had little to nothing to complain about that. Seems like you have good artistic vision of depth and distance.

 

The gameplay was quite fun, I can say, although I found it quite... odd? At times. Can't explain it better but maybe prime it out a little better - What's happening? Why am I here? Why am I supposed to do this?

 

But don't prime too much; I can't stress enough apparently, but avoid over-explaining like it's the plague. The most annoying thing I encounter while playing DYOM missions is that I suddenly start feeling very dumb when the characters talk like the player couldn't understand anything. Think about WHAT you want to get across but focus on HOW to say it, instead of putting it out exactly like you first imagined. Give them some unique words, avoid repetitive vocabulary.

 

You have a good plot, but I think it's a little bit complicated, especially in the topic itself - I found the text a little hard to follow.

 

That's it, for now. Shoot me a message when you've finished the whole thing and I'll check out some more. Top notes; don't overexplain, but also avoid making things too complicated - simplify, shorten, and you'll be good to go. No major flaws in designing, so you've definitely got something good going here. :)

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Jack Muller
18 hours ago, Notna said:

Hey, I checked out the first mission. Here are some quick thoughts.

 

  Reveal hidden contents

You've got an unique setting and background, and although, again, this isn't really my type of genre, you could still get me pretty invested into the world just by explaining the background events briefly in the beginning. 

 

Another thing I noticed is that you've got some good cutscene placement, I actually had little to nothing to complain about that. Seems like you have good artistic vision of depth and distance.

 

The gameplay was quite fun, I can say, although I found it quite... odd? At times. Can't explain it better but maybe prime it out a little better - What's happening? Why am I here? Why am I supposed to do this?

 

But don't prime too much; I can't stress enough apparently, but avoid over-explaining like it's the plague. The most annoying thing I encounter while playing DYOM missions is that I suddenly start feeling very dumb when the characters talk like the player couldn't understand anything. Think about WHAT you want to get across but focus on HOW to say it, instead of putting it out exactly like you first imagined. Give them some unique words, avoid repetitive vocabulary.

 

You have a good plot, but I think it's a little bit complicated, especially in the topic itself - I found the text a little hard to follow.

  

That's it, for now. Shoot me a message when you've finished the whole thing and I'll check out some more. Top notes; don't overexplain, but also avoid making things too complicated - simplify, shorten, and you'll be good to go. No major flaws in designing, so you've definitely got something good going here. :)

That's what I wanted all this time, a feedback that point out my glitches. Thanks man, I'll try to avoid the mistakes I did in the previous missions. Thanks again, you're the best. :D

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