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Vik2390

Red Dead Online Next Updates Speculation Thread

Recommended Posts

Jason
9 minutes ago, QAnon said:

Guys... let’s get through this one 1st, then will see what drops later.

I mean this is the thread for speculating about future updates which includes the next one and the one after that. 🙂

Edited by Jason

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Happy Hunter

I hope they don't do anything to the snipers with all this talk of rebalancing stuff. Wasn't long ago they buffed them, so I doubt they'd change their minds that fast - but you never know.

 

Hopefully that "Long Game" card fun saw a while back gets added, then maybe it can be stacked to make it more powerful (right now some cards seem to stack, others not).

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Foxwolfe
14 hours ago, OneoftheRedeemed said:

I play too many games as it is so trophies act as objectives to meet and finish. I definitely play games for fun but I get carried away so trophies are the threshold to remind me when to stop. In this age of the 'games as a service' model, it's easy to play just one thing forever (E.G., Fortnite is like a lifestyle for many people). Trophies help me to move onto other games.

 

Fair enough, and I hope that didn't sound too bad, just made me sad to read :(

 

But if it works for ya then right on man. 👍

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boppa_

I just did a supply, and a sell mission. Exactly like GTA except Pelts not Meth 🙈

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Labovasha
On 9/8/2019 at 4:29 AM, Xtf said:

As a clean, coop player who normally lone wolfs I have absolutely no issue with them using a currency that can be purchased with real cash as the currency is also freely available just by playing the game.  If you HAD to purchase the currency I would feel differently but this setup is just providing you with another option if you don't want to earn access to the content through gameplay. If you don't want pay real money, don't, I never have. 

 There was no  "HAD to purchase" in freemium asian shooters either using your over simplistic take but Good for you, but you actually just talked past my point just to make statement about what you like. Let me put it in form of questions so it would be harder for you to make that mistake.

1.(historically) What is the point of having two currencies in rdo?

2.If shark cards were so successful why not follow the same formula with rdo?

 

These are just for you

3.Why is there a 5 minute cooldown timer for story missions, why can't we just play the desired missions anytime we want to? 

4.What is the point of payout penalties for losing lives and failing missions despite finishing them in the end anyways?

.5 Why force lone wolves into public match making in the first place? Post patch gtao puts this into perspective.

 

Here are the most important ones. 

:Still talking about PVE here

6.How long does it take to grind 100,000$ in gta o?

7.How long does it take to grind 10 gold bars in rdo? Go Ahead and calculate that sleazy little out rockstar tries to give themselves with the horribly implemented daily challenges that are instructing people to kill birds with sniper rifles when they don't even own any sniper rifles or get 5 player kills in showdown in a certain time frame when they want nothing to do with that mode.

8.Why not charge regular dollars for something like character changes instead of gold bars(you still have to work towards dollars so this does not make too much sense ), why gold bars?

 

 

The answers are super obvious.

whether or not you enjoy rdos god awful piece of sh*t pve content is irrelevant. It is undeniable that rockstar takes effort to hinder lone wolves throughout the game. There is no justification for what rdo does, period. If you think the current system is fine, congratulations because you have no standards You like a poorly designed online game that implemented a monetary system that is specifically designed to be more grind intensive than gtao for the sole purpose of making more money faster with less effort on the development end..

 

Edited by Labovasha

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boppa_

Some angry people in here. Maybe step away from the keyboard, put the controller down and take a deep breath outside before furiously tapping out another post? :)

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Labovasha
3 hours ago, boppa_ said:

Some angry people in here. Maybe step away from the keyboard, put the controller down and take a deep breath outside before furiously tapping out another post? :)

Who are you referring to? As far as I see people are only discussioning.

What you just posted contributes nothing and it doesn't make much sense. Maybe you should take your own advise. 

 

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Leftover Pizza
7 hours ago, Labovasha said:

 There was no  "HAD to purchase" in freemium asian shooters either using your over simplistic take but Good for you, but you actually just talked past my point just to make statement about what you like. Let me put it in form of questions so it would be harder for you to make that mistake.

1.(historically) What is the point of having two currencies in rdo?

2.If shark cards were so successful why not follow the same formula with rdo?

 

These are just for you

3.Why is there a 5 minute cooldown timer for story missions, why can't we just play the desired missions anytime we want to? 

4.What is the point of payout penalties for losing lives and failing missions despite finishing them in the end anyways?

.5 Why force lone wolves into public match making in the first place? Post patch gtao puts this into perspective.

 

Here are the most important ones. 

:Still talking about PVE here

6.How long does it take to grind 100,000$ in gta o?

7.How long does it take to grind 10 gold bars in rdo? Go Ahead and calculate that sleazy little out rockstar tries to give themselves with the horribly implemented daily challenges that are instructing people to kill birds with sniper rifles when they don't even own any sniper rifles or get 5 player kills in showdown in a certain time frame when they want nothing to do with that mode.

8.Why not charge regular dollars for something like character changes instead of gold bars(you still have to work towards dollars so this does not make too much sense ), why gold bars?

 

 

The answers are super obvious.

whether or not you enjoy rdos god awful piece of sh*t pve content is irrelevant. It is undeniable that rockstar takes effort to hinder lone wolves throughout the game. There is no justification for what rdo does, period. If you think the current system is fine, congratulations because you have no standards You like a poorly designed online game that implemented a monetary system that is specifically designed to be more grind intensive than gtao for the sole purpose of making more money faster with less effort on the development end..

 

 

Here's your answer in 3 words and 1 abbreviation; this is not GTAO. 

Edited by Leftover Pizza

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Labovasha
1 minute ago, Leftover Pizza said:

 

Here's your answer in 3 words and 1 abbreviation; this is not GTAO. 

This a troll attempt or are you really this stupid?

Even if I took this ridiculous response seriously it still fails to address issues that has nothing to do with gta.

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Leftover Pizza
6 minutes ago, Labovasha said:

This a troll attempt or are you really this stupid?

Even if I took this ridiculous response seriously it still fails to address issues that has nothing to do with gta.

 

Yeah, right... okay. 

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RaigeGames
7 hours ago, Labovasha said:

 There was no  "HAD to purchase" in freemium asian shooters either using your over simplistic take but Good for you, but you actually just talked past my point just to make statement about what you like. Let me put it in form of questions so it would be harder for you to make that mistake.

1.(historically) What is the point of having two currencies in rdo?

2.If shark cards were so successful why not follow the same formula with rdo?

 

These are just for you

3.Why is there a 5 minute cooldown timer for story missions, why can't we just play the desired missions anytime we want to? 

4.What is the point of payout penalties for losing lives and failing missions despite finishing them in the end anyways?

.5 Why force lone wolves into public match making in the first place? Post patch gtao puts this into perspective.

 

Here are the most important ones. 

:Still talking about PVE here

6.How long does it take to grind 100,000$ in gta o?

7.How long does it take to grind 10 gold bars in rdo? Go Ahead and calculate that sleazy little out rockstar tries to give themselves with the horribly implemented daily challenges that are instructing people to kill birds with sniper rifles when they don't even own any sniper rifles or get 5 player kills in showdown in a certain time frame when they want nothing to do with that mode.

8.Why not charge regular dollars for something like character changes instead of gold bars(you still have to work towards dollars so this does not make too much sense ), why gold bars?

 

 

The answers are super obvious.

whether or not you enjoy rdos god awful piece of sh*t pve content is irrelevant. It is undeniable that rockstar takes effort to hinder lone wolves throughout the game. There is no justification for what rdo does, period. If you think the current system is fine, congratulations because you have no standards You like a poorly designed online game that implemented a monetary system that is specifically designed to be more grind intensive than gtao for the sole purpose of making more money faster with less effort on the development end..

 

Look, you're free to criticize the game, there's plenty to criticize. But damn, take a step back and play through the update and think about which of your criticisms are actually valid. I do agree with you on some points, I think cooldown timers are unnecessary and penalties for losing lives is a scam. But some of your other points you are jumping the gun to make.

 

You, say it's a hook, but gold is pretty easy to come by, especially with daily challenges. Before yesterday I hadn't played RDO in probably close to 3 months, yet I had plenty of gold saved up to buy all three roles (even though I didn't have to as 2 of them were free for me) and the outlaw pass and still have plenty of gold left over. If you play game, gold will come naturally. 

 

As far as PvP daily challenges, not everyone likes all the PvE content and just wants to go around shooting everyone and do the series modes. Rockstar has to cater to both play styles so that both are able to complete daily challenges for things they do naturally in the game. I havent touched a showdown mode in months and still earned plenty of gold from the PvE challenges. 

 

There are 2 currencies in RDO mainly (I assume) because of the ability to play poker. It was their workaround. You complain that a lot of things, specifically the character change can only be bought with gold but that's not the case. In a lot of cases items can be purchased with either gold or money. For example, the character change can be paid for by either 10 GB OR $400 dollars. Reading the forums and posts about the character change would have told you that yesterday. 

 

This isn't GTA. I'm also a lone wolf player and have done just fine money, gold, and role missions wise because it's still pretty easy to earn money on your own and a lot of aspects of the new roles can be done solo. Take a step back and chill

 

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Labovasha
47 minutes ago, RaigeGames said:

Look, you're free to criticize the game, there's plenty to criticize. But damn, take a step back and play through the update and think about which of your criticisms are actually valid. I do agree with you on some points, I think cooldown timers are unnecessary and penalties for losing lives is a scam. But some of your other points you are jumping the gun to make.

 

You, say it's a hook, but gold is pretty easy to come by, especially with daily challenges. Before yesterday I hadn't played RDO in probably close to 3 months, yet I had plenty of gold saved up to buy all three roles (even though I didn't have to as 2 of them were free for me) and the outlaw pass and still have plenty of gold left over. If you play game, gold will come naturally. 

 

As far as PvP daily challenges, not everyone likes all the PvE content and just wants to go around shooting everyone and do the series modes. Rockstar has to cater to both play styles so that both are able to complete daily challenges for things they do naturally in the game. I havent touched a showdown mode in months and still earned plenty of gold from the PvE challenges. 

 

There are 2 currencies in RDO mainly (I assume) because of the ability to play poker. It was their workaround. You complain that a lot of things, specifically the character change can only be bought with gold but that's not the case. In a lot of cases items can be purchased with either gold or money. For example, the character change can be paid for by either 10 GB OR $400 dollars. Reading the forums and posts about the character change would have told you that yesterday. 

 

This isn't GTA. I'm also a lone wolf player and have done just fine money, gold, and role missions wise because it's still pretty easy to earn money on your own and a lot of aspects of the new roles can be done solo. Take a step back and chill

 

Notice how you cant answer the questions directly either? 

"This is not gta" is a none argument, it only makes you sound like an idiot who just wants to ignore discussing something by hand waving everything away. That same line could literally be used for anything like argue against character customization, the microtransactions model itself or what ever these games share. GTA is a rockstar title just as much as red dead is so they share alot of the same formulas. GTA inspired red dead design decisions in too many ways to make that stupid argument. I should not need to explain that...

The entire point of implementing premium currency is to get people to buy it so this tired out line of "I can get enough" means nothing unless you are specifically talking about what amount of time is most balanced. Stop pretending like a company is doing you a favor by having earnable currency.

The boost events are hooks, they are specifically put in to get people back to the game before they release content with microtransactions. This is a common business tactic. It's not a huge deal but that is just what is.

You say you don't have to pay gold to buy a character change, this is a half truth. You only get  prompt t0 spend cash if you have no gold on your account. As someone who is not broke I don't have that option in my menu. Even if this were the case for everyone it changes nothing, they still increase the grind requirement to push gold bar sales. 400$ is absurd.for a character change, that is a insane amount of grind especially when the previous R* title allowed you to buy a character change with just 36 minutes of mission gameplay.  

 

Understand this, think about it . The two currency system was NOT implemented to include poker. People who use this stupid justification are ignoring so much.

For starters gtao had gambling from the start with race wage. Not dual currency in that game.

It's just plain stupid to assume any developer would  implement a whole currency system just to allow a mini game.

Secondly, it is automatically assuming that card games have to involve microtransactions They don't. It easily could have used a point system and started everyone with the same fake money pool and had leaderboard style payouts. 

The first red dead was release before this business model took off and it still had card games online.

GTA o now has a full blown casino and all the company did was restrict it in certain countries where it conflicted with laws.

 

Again whether or not you are fine with the system is irrelevant so don't even bother with that staple response. Again this is talking past the issues at hand. 

 

I don' even know what you mean with chill but if you are trying to troll or gaslight just no, it doesn't make sense.

This actually is a great example why I can't take the good majority of this community seriously. Just about every time someone point someone out. The brain worm infected zombies or brown nosers used the same tired out responses and attempts to shut people down with remedial remarks that contribute nothing or try to place doubt on someones character. 

Edited by Labovasha

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Ronin Ogami

 The reason for two currencies IMO, is so that some people would have a way to bypass the in game system to purchase some cosmetics early, or with an alternate source. R* DOES give you many ways to earn gold, & have had many bonuses giving players gold over the course of the game. I personally, have spent about $ 20 on gold in the beginning, because I wanted to. Not because I felt forced. Since then, I've had little trouble earning bars as I play, rotating through stranger missions, story missions, PvP & daily challenges. It's there for you to get if you set your mind to it. & I use both currencies regularly sometimes buying gold only items, sometimes using gold to save on spending RDO cash. Gold, if you don't want to pay for it is something you have to invest time into, & the cash is really easy to make, & much faster to accumulate than gold, once you get the hang of hunting & fishing & looting every poor a$$ on the ground during missions. Only other way to get gold is to invest time. & If you don't want to, or feel you cannot afford the time, the option to trade your hard earned cash for your valuable time is there. Mostly for those who wish to tread that path. That (I think) also funds a lot of the updates ongoing care of the game, as games used to stop making money once they were sold, unless a paid DLC was offered.

Edited by Ronin Ogami

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Xtf
10 hours ago, Labovasha said:

 There was no  "HAD to purchase" in freemium asian shooters either using your over simplistic take but Good for you, but you actually just talked past my point just to make statement about what you like. Let me put it in form of questions so it would be harder for you to make that mistake.

1.(historically) What is the point of having two currencies in rdo?

2.If shark cards were so successful why not follow the same formula with rdo?

 

These are just for you

3.Why is there a 5 minute cooldown timer for story missions, why can't we just play the desired missions anytime we want to? 

4.What is the point of payout penalties for losing lives and failing missions despite finishing them in the end anyways?

.5 Why force lone wolves into public match making in the first place? Post patch gtao puts this into perspective.

 

Here are the most important ones. 

:Still talking about PVE here

6.How long does it take to grind 100,000$ in gta o?

7.How long does it take to grind 10 gold bars in rdo? Go Ahead and calculate that sleazy little out rockstar tries to give themselves with the horribly implemented daily challenges that are instructing people to kill birds with sniper rifles when they don't even own any sniper rifles or get 5 player kills in showdown in a certain time frame when they want nothing to do with that mode.

8.Why not charge regular dollars for something like character changes instead of gold bars(you still have to work towards dollars so this does not make too much sense ), why gold bars?

 

 

The answers are super obvious.

whether or not you enjoy rdos god awful piece of sh*t pve content is irrelevant. It is undeniable that rockstar takes effort to hinder lone wolves throughout the game. There is no justification for what rdo does, period. If you think the current system is fine, congratulations because you have no standards You like a poorly designed online game that implemented a monetary system that is specifically designed to be more grind intensive than gtao for the sole purpose of making more money faster with less effort on the development end..

 

You can consider it overly simplistic if you want but the point stands, you don't need to purchase in game currency, so don't.  Just enjoy playing the game and if don't enjoy it, stop playing it.  Sorry I missed your point, I wasn't aware you were trying to make one.  Let's have crack at these questions then, not that I see what your getting at but maybe it will become clear in time.

1. (not sure what you mean by historically, it's been out less than a year).  Why not, some games have over 10 currencies, it's down to the developer how they want to make their game.  It could be to keep some parts of the game separate or not allow you to invest real money into those areas, I've honestly not given it much thought.

2. Were they successful?  It all depends what data your looking at and what your goal is.  Maybe as there was only one currency it was seen as pay to win or maybe it's because of the backlash against shark cards.  No point asking me about shark cards, I wasn't even aware of them for the 1st 3 years GTO was out.

3. I believe this was introduced to stop people grinding the same mission endlessly.

4. I think we have different beliefs in regards to this, I would expect to be penalised for failure as I would expect to be rewarded for success.  I really don't understand why you get a higher payout for taking longer to do something in some games, surely higher efficiency should equal higher reward.  But again, this may have been introduced to slow people down so they're not just rushing through the same mission over and over again.

5.  Think you're going to have to be clearer on this, public match making for what? Which patch (it's had a few).  I'll have a general stab at it anyway.  Some content requires more than one player, if you are a lone wolf and want to play content that requires multiple players and have not sought out a clan or a group online with similar goals, then you would need to use public match making.  I'm almost sure this doesn't answer your question but you will need to be more specific in what you were trying to ask.

6. Again this is subjective and would depend what bonuses are available.  You're also asking me to comment on a game I've barely played in the last 2 years but when I was playing I aimed for a minimum of $100,00 per hour.
7. I have no idea, I've not been grinding them, but I had around 680 before the update dropped.  This is going to be another subjective one but over the last few days when the dailies were easy and had double pay attached to them you'd be looking at 45 minutes to an hour to have10 bars just from the dailies, you'd also accumulate some gold as you were playing.

8.  I believe they do allow you to use regular dollars for this.  I've also noticed you can 2 free changes by just playing the game.

 

So if you look through my answers compared to yours, you can see opinions differ.

I think whether or not you enjoy the game is very relevant, why do something for entertainment if you don't enjoy it?

And again, it may be your opinion that Rockstar hinder lone wolves but I do not feel hindered at the moment.  Some content may be easier and more profitable with a group but it probably should be as you can be more efficient (with the right group).  Your whole argument seems to be based on the idea that it is difficult to come by gold bars but again, this is not my experience of the game and I don't feel like I need to purchase the currency. 

If the only way to compete was to purchase premium currency, I would not be playing the game.  You can call this simplistic if you like but it does not make it any less true.  

Edited by Xtf
typos

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Labovasha
16 hours ago, Xtf said:

You can consider it overly simplistic if you want but the point stands, you don't need to purchase in game currency, so don't.  Just enjoy playing the game and if don't enjoy it, stop playing it.  Sorry I missed your point, I wasn't aware you were trying to make one.  Let's have crack at these questions then, not that I see what your getting at but maybe it will become clear in time.

1. (not sure what you mean by historically, it's been out less than a year).  Why not, some games have over 10 currencies, it's down to the developer how they want to make their game.  It could be to keep some parts of the game separate or not allow you to invest real money into those areas, I've honestly not given it much thought.

2. Were they successful?  It all depends what data your looking at and what your goal is.  Maybe as there was only one currency it was seen as pay to win or maybe it's because of the backlash against shark cards.  No point asking me about shark cards, I wasn't even aware of them for the 1st 3 years GTO was out.

3. I believe this was introduced to stop people grinding the same mission endlessly.

4. I think we have different beliefs in regards to this, I would expect to be penalised for failure as I would expect to be rewarded for success.  I really don't understand why you get a higher payout for taking longer to do something in some games, surely higher efficiency should equal higher reward.  But again, this may have been introduced to slow people down so they're not just rushing through the same mission over and over again.

5.  Think you're going to have to be clearer on this, public match making for what? Which patch (it's had a few).  I'll have a general stab at it anyway.  Some content requires more than one player, if you are a lone wolf and want to play content that requires multiple players and have not sought out a clan or a group online with similar goals, then you would need to use public match making.  I'm almost sure this doesn't answer your question but you will need to be more specific in what you were trying to ask.

6. Again this is subjective and would depend what bonuses are available.  You're also asking me to comment on a game I've barely played in the last 2 years but when I was playing I aimed for a minimum of $100,00 per hour.
7. I have no idea, I've not been grinding them, but I had around 680 before the update dropped.  This is going to be another subjective one but over the last few days when the dailies were easy and had double pay attached to them you'd be looking at 45 minutes to an hour to have10 bars just from the dailies, you'd also accumulate some gold as you were playing.

8.  I believe they do allow you to use regular dollars for this.  I've also noticed you can 2 free changes by just playing the game.

 

So if you look through my answers compared to yours, you can see opinions differ.

I think whether or not you enjoy the game is very relevant, why do something for entertainment if you don't enjoy it?

And again, it may be your opinion that Rockstar hinder lone wolves but I do not feel hindered at the moment.  Some content may be easier and more profitable with a group but it probably should be as you can be more efficient (with the right group).  Your whole argument seems to be based on the idea that it is difficult to come by gold bars but again, this is not my experience of the game and I don't feel like I need to purchase the currency. 

If the only way to compete was to purchase premium currency, I would not be playing the game.  You can call this simplistic if you like but it does not make it any less true.  

1. I'm not specifically speaking about rdo when I said historically. I'm talking about games. Dual currency are usually put in free to play games as an incentive to spend money. The premium currency is earned at a much slower rate. It also inflates the price of items especially gamers that dd it through sequel or patch. A 7$ mount becomes 30$ and it becomes harder to see because the gold or gem points mask the actual price. 

2.Yes the shark cards were very successful, like almost a average of 500 million a year successful. The CEO himself praised the results as "stellar" and no where in any article did I ever find any rockstar employee mention any backlash of pay to win or gold bars being introduced in response to complaints about shark cards, gold bars are objectively worst for the user base anyways so that would make no sense.

3.YES! That is intentionally messing with the user experience. You do not have a replay button and then straight out disable it with a patch and you do not put cooldown times between missions. What R* did was horrible and slimy and it is indefensible. out side of maybe ubisoft I can't think of any other company that would do such a thing.

Grinding is not inherently a bad thing and it makes no sense for developer to combat it. Sometimes playing the same missions over and over can have other purposes like practicing with a vehicle, doing challenges or practicing a skill.

If they are worried about players grinding missions the best solutions would be to have a balanced payout system or offer other gameplay avenues that would be fun and have a FAIR PAYOUT SYSTEM.

4.I forgot about the time based payout system, that is flat out idiotic as well because it's a lazy solution that does not fix the issue, it just changes how players go on doing that horrible act of grinding in a video game. Usually I would have no problem with payout penalties for failing. Tactical shooters, and stealth games have been doing this sort of thing for years. The reason why it problematic in rdo is because rdo has forced public matchmaking.

It's not fair to reduce mission payouts to 1.34$ just because a random kept dying over and over again. You have no control over what randoms do as and as far as I know there is no ability card that forces idiot teammates to not bleed out as soon as they die or revive someone who is already dead. So you are being penalized for no reason at all, its a bullsh*t system and there is no excuse for it. If they want o include penalties then apply it to the individuals that failed.

 

5.I meant public match making for story missions and there are a few things about the story missions that one could dissect about the coop content in rdo.

 

6. I clocked myself with my GPU overlay. This is with load screens included-It took between 34-37 minutes to go from 0$ to 100,000 playing trash talk on gtao. Less than and hour to pay for a character appearance change. I haven't really played rdo post patch other than login to look at stores but I'm sure 10 gold and 400$ is probably more than 6 hours of straight grinding or even days depending on your lifestyle. At the very least people should be submitting feedback for a lower price instead of attacking people who point this sort or stuff out or godforbid whine about it. But this is intended because they want people buying more currency. It's pretty much in your face.

 

7.That's good and all but bonus events and boosters are not a permanent feature. You have to be practical when talking about how much you make by including what the core game includes and the most previous version. Anyways even if I include bonus events I would be making the same point because the time required to pay for something like a character change would still be higher, it actually would strengthen my point...

The Challenges actually raise some issues I already went over. It forces you to play in modes you don't want to play which is the opposite of fun, it tells you to use weapons you don't own, and it pushes you into playstyles you prefer not to do.

 

8.If you have enough gold you don't have the money option but I already went over this. Even if everyone had the option to pay the 400$ nothing changes so the point I was making still stands. Free changes doesn't really mean much unless these free changes can be found through regular gameplay. I don't recall seeing this. This doesn't happen to have the stipulation of buying that season pass does it? If it does then that is a moot point.

 

No Your are still mistaking some. I try my best to avoid using language about feelings and stick with empirical information because when you stick with opinion based discussions anyone can dismiss anything with "it's an opinion brah". It gets nowhere and renders the discussion pointless. I ran into too many people on my discord that did this when when we were talking about climate change. 

This is why I make direct comparisons between what R* did with the previous game and what they are doing now. This is why I singled out the character reset prices and put them side by side.I'ts also why I ask what could possible justify forbidding people from doing PVE content alone. You can go ahead and say you are fine with the current system but that doesn't change the fact that rockstar values group play over solo AND the whole game is set up to monetize as much as possible and monetize even harder than the previous game (by T2s own admission). It is not debatable that there are similar things with much wider price values. Yes the microtransactions system is objectively worst than the later model and even rdo being a western game doesn't excuse it especially when it's mostly repeating what gta did with only the aesthetics being different..

It's also not debatable that they intentionally hinder lone wolves on purpose If you need this spelled out even more we can take this beyond the  payout penalties in a forced public matchmaking squad.

Look at the free roam itself.

rdo only has a open pvp public"sever" with posses. This is problematic from the start. :If the game had two free roam options--- one with what we see now -----the other disabling group functions; it would be a better system because it keeps the integrity that they claim to want.

Unlike the typical game that does this rdo is missing a faction system, it's missing territories and it's missing safe zones (I guess stores& camp could count as a safe zone but you are not doing much questing or hunting inside that).

If you are alone you are open to being attacked by hostile groups and you have no faction flag attached to you to guarantee instant retribution. The press charges option is cumulative so it takes quiet a bit of deaths to trigger anything serious enough to get people to stop doing what they're doing. Defensive mode is a weak solution because it only prevents regular  lock on that is negated by explosives, shotguns, ability card, or just decent aim. Parlay is a none solution because it only last a few minutes and only applies to individuals and not server wide. I also notice that the overwhelming majority of mission givers disable that defensive mode and you cannot see them on the map so you have to travel to each one-by-one to see if its pvp focused or not.

The overwhelming majority of structured content in free roam is group centric like the delivering multiple vehicles or a multistrike attacks.The game emphasizes on gang play and safety in numbers constantly, you are expected to poses up, its even in the main menu.

.....But maybe this is not intentionally sh*tting on lone wolves, maybe the developers are just that incompetent, maybe they are just legitimately stupid. I watched some of R*s live stream teams gameplay and they were having a good laugh shooting random loners in the head  as their group rode around the map and did missions. After all they did say the reason you need player on player damage is to have interaction. Either way their design philosophy is trash and alway manage to create the worst online games. Even survival games have solo servers..

 

Your main response came off as disingenuous. It is specious at best to make a statement of "it can be earned through gameplay". Intentionally or not you are automatically closing the door on the discussion or taking the obvious facts off the table by literally eliminating any potential stance against it. 

They did not include gold bars just for people not to buy them so there is no point is saying this..That is only remotely valid if you want to have discussion on the time it takes to earn money and what is more reasonable and in this case you really don't have an argument because the developer's already created baseline and the CEO had made public statements about wanting to push microtransactions even harder.

The only advise I can give at this point for most is don't gargle corporate balls with copy/paste fanboy one liners and attempts to talk around the obvious. You like what you got fine, just keep quiet and go play that game.

 

And to  be clear about my views. I have no problem with premium currency in games and I would actually prefer that you cannot earn then through gameplay. 

When there is  a system with purchasable only currency it forces the company to stick with cosmetics and avoid paywalls all together, and forbid them from charging money for things that are already in game and only charge for new content.

So everytime they release a new role they would have no choice but to make it available for everyone, it also removes any soft paywalls from pvp items given with roles. They could only charge for new clothes and new gun colors, it keeps them from slacking on content because no new content no revenue.

It also prevents having absurd prices, it would help a lot in rdos cases because there will mostly likely be no more mount breeds or species so they can't charge 30$ or 40$ for a horse reskin and if they want to sell wagons it can't give huge combat boost potential.

It's also healthy for the user base because there is no economy screwing everyone over. You don't have to worry about the in game reward system being affected because its not attacked to microtransactions.

 

But  yet again maybe I would be wrong because this is the EA that can. I know for a fact that if rockstar was to develop a free to play game it would be blatantly pay to win so maybe they and T/2 would go all out with a cash only system in a retail game. 

Edited by Labovasha

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Leftover Pizza

So, what was this thread about again? 

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Xtf

Sorry for my part in that.  It should be for future DLC speculation, so to get us back on track any new hopes for future dlc now we have more of an idea of what rockstar are developing? 

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Uncle Sikee Atric
On 9/9/2019 at 5:33 PM, Jason said:

I mean this is the thread for speculating about future updates which includes the next one and the one after that. 🙂

This is the one message you should take from the rants of the last few days on this thread.

 

giphy.gif


Move on, because next time there will be names taken and considered for reprisals.....

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Leftover Pizza
1 minute ago, Xtf said:

Sorry for my part in that.  It should be for future DLC speculation, so to get us back on track any new hopes for future dlc now we have more of an idea of what rockstar are developing? 

 

No biggie ;)

 

I'm confident the roles with more levels to gain. I can't imagine they'll stop the current roles at lvl 20 and that's it. My guess is they will introduce new roles next dlc and expand the current ones with another 20 ranks and keep adding W&R Club passes. IMO, this game is moving the right way. Roles for every play style, going from PvP orientated (BH), to a mix of do or don't PvP (Trader) and the lonewolf moneymaker (Collector). I'm curious to what the next 3 roles will be like and if they keep that same format.

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Jason

holy walls of text batman 😲

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Xtf
7 minutes ago, Leftover Pizza said:

 

No biggie ;)

 

I'm confident the roles with more levels to gain. I can't imagine they'll stop the current roles at lvl 20 and that's it. My guess is they will introduce new roles next dlc and expand the current ones with another 20 ranks and keep adding W&R Club passes. IMO, this game is moving the right way. Roles for every play style, going from PvP orientated (BH), to a mix of do or don't PvP (Trader) and the lonewolf moneymaker (Collector). I'm curious to what the next 3 roles will be like and if they keep that same format.

Me too now, I've seen a few suggestions for future features like tracking bounties but as you read through the role specific threads it seems like they already unlock further into the role. Might be better for me to take a few days to fully discover what we already have before speculating further.  Enjoying the collector role much more than I expected. 

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RyuNova

source.gif

 

The f*ck happened to this topic? Seriously?

Anyways...I think we can be sure that Mooneshiner will be one of the future Roles and possibly a Marshall/Deputy. I also think that more people will be added to our Camp (Gang) over time like a new NPC that makes Moonshine.

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Jason

I really hope we see Rockstar sticking with the idea they suggested in interviews about being able to go down a good or dark path, at least for certain roles. So say bounty hunter, maybe in a future update you could go more into high honour stuff which could be say a Marshall role like Ryu suggested above, or the low honour path which could be something like say doing hits of some sort for other outlaws or something like that.

 

Basically, something that makes honour in online free roam anything other than a bar with a slider that goes left and right.

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RaigeGames

I just hope they are able to keep player diversity when developing future roles. I hope it doesn't turn into just one or two roles that are huge money makers in comparison to all the other roles where we will see 90% of the player base doing only those roles. We need different roles for different play styles all with their own decent way of making money so that we can actually see a world of players in every different role, not a lobby full of Leviticus Cornwalls

Edited by RaigeGames

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Jhonib10

What kind of thing do you guys think they'll dripfeed?

They either exaggerated on the "much, much more" part and we'll only get some new clothes, or there are some pretty cool stuff coming...

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AStiffBreeze
5 hours ago, Jhonib10 said:

What kind of thing do you guys think they'll dripfeed?

They either exaggerated on the "much, much more" part and we'll only get some new clothes, or there are some pretty cool stuff coming...

This is the question that intrigues me too. Will we get any dripfeed clothing or similar stuff, given the Role and Outlaw Pass unlocks? I suspect not, although perhaps they’ll open up the purchase of individual elements from the (currently) unbreakable new outfits. 

 

I suspect that the dripfeed will be mostly about new game modes, but I guess we’ll see. 

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Happy Hunter

A hunter role could be a good way to get some bear traps/animal traps in the game, as well as other equipment. Traps could double as a weapon too. In fact, I'd use them way more as a weapon to be honest. Kind of an old equivalent of a proximity mine.

 

Bandit role is an obvious one.

 

Something to get us out in boats more?

 

Sharpshooter role, maybe stuff to do with duels, possibly sniping, etc.?

 

Need the editor too.

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AStiffBreeze
10 minutes ago, Happy Hunter said:

A hunter role could be a good way to get some bear traps/animal traps in the game, as well as other equipment. Traps could double as a weapon too. In fact, I'd use them way more as a weapon to be honest. Kind of an old equivalent of a proximity mine.

 

Bandit role is an obvious one.

 

Something to get us out in boats more?

 

Sharpshooter role, maybe stuff to do with duels, possibly sniping, etc.?

 

Need the editor too.

I’d imagine that the Fisherman/Fisherwoman role would be the one to focus on boats. 

 

Hunter/Trapper role makes sense too. Lots of wearable pelts/furs, traps to set and routinely inspect, etc. 

 

For a low honour role, Highwayman/Highwaywoman makes sense. Although as an Aussie I wish it could be called the Bushranger role :). You could have the Ned Kelly looking stuff from Kill Them Each And Every One as unlockable outfits. 

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Son of Dutch

Can’t wait to hunt down Legendary Bounties today 

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Son of Dutch

 

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