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Vik2390

Red Dead Online Next Updates Speculation Thread

Recommended Posts

Rev. Gnash
1 hour ago, CptAmeric3a said:

Unlike everyone complaining here I am going to take a wait and see approach to how the GTAO/RDO future is handled before I complain with almost zero idea what the plan is.

tumblr-n4x8yoy3-EM1qedb29o1-400.gif

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CptAmeric3a
1 hour ago, ALifeOfMisery said:

RDR2 has its own sub forum, you aren't in it. RDO has been mismanaged massively by R*.

 

Troll or idiot?

I don’t know you well enough but I have a guess...

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Talisman_83

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CptAmeric3a
1 hour ago, ALifeOfMisery said:

You're definitely in the wrong place if you prefer constant DLC updates. 

 

We're all waiting, trouble is there's f*ck all to see.

Even if they went to 2-3 free DLCs per year that’s pretty constant? This isn’t a typical year there is a worldwide issue that no company can escape without putting profits first and employees second. It’s obvious that’s the reason for the delays and anyone complaining is coming off selfish. 

Just now, Talisman_83 said:

giphy.gif

Quick somebody post the Spider-Man meme! 

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Leftover Pizza
52 minutes ago, CptAmeric3a said:

I don’t know you well enough but I have a guess...

 

Pssst. It's not that kinda subforum here. 

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Kirsty

I think more folks might have CptAmeric3a's way of thinking if Rockstar had communicated this as well.

 

Communication is always the missing key, and I think it's something Rockstar have struggled to find a balance with amongst the community because of how much of a spotlight they have with GTA and Red Dead being such massive franchises. Rather than announce things, change their mind, and have to announce something different, it's easiest for them to stay silent, and to them that keeps them in control. 

 

Hardcore fans will complain on forums and Social Media, and I'm sure they see it and recognise it, but are our voices just a minority? Do they reflect the entire playerbase as much as we realise? Lobbies are always full when I'm playing, so if this is all they see, how to we get them to understand things from a community point of view? It's like all the people saying GTA V isn't needed on another console, despite the numbers keeping it in the top 10 of charts every year since it's release, so it makes sense (to Take Two) to make it available again. 

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Leftover Pizza
1 minute ago, Kirsty said:

I think more folks might have CptAmeric3a's way of thinking if Rockstar had communicated this as well.

 

 

 

 

 

Most of us had, for a long long time. But as time went on and the game didn't, many of us woke up and smelled the coffee. Can't blame any of them, including myself. Personally, I got 1500+ hours stuck in this game and 0.0 in the last 3 months of waiting for any sign and dwelling in a bug infested world. 

Perhaps things run smoother now, since many long term players merely log in to keep the daily streak alive. Lobbies might be full, but it's possible fewer lobbies are active. Hence performance appears to be improving, while in fact it is not and remaining bugs are still not fixed. 

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CptAmeric3a
4 minutes ago, Kirsty said:

I think more folks might have CptAmeric3a's way of thinking if Rockstar had communicated this as well.

 

Communication is always the missing key, and I think it's something Rockstar have struggled to find a balance with amongst the community because of how much of a spotlight they have with GTA and Red Dead being such massive franchises. Rather than announce things, change their mind, and have to announce something different, it's easiest for them to stay silent, and to them that keeps them in control. 

 

Hardcore fans will complain on forums and Social Media, and I'm sure they see it and recognise it, but are our voices just a minority? Do they reflect the entire playerbase as much as we realise? Lobbies are always full when I'm playing, so if this is all they see, how to we get them to understand things from a community point of view? It's like all the people saying GTA V isn't needed on another console, despite the numbers keeping it in the top 10 of charts every year since it's release, so it makes sense (to Take Two) to make it available again. 

This is a perfect description. I’ve always been content with the amount of communication and understand some small amount of frustration from gamers. The business reasons/complications you mention of letting consumers have too much timeline/information just always seemed like an easy decision to stay away from. Especially when you always hit a home run with every title. 
 

 

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Jason

The idea that communication is somehow detrimental to success in any shape or form is, well, in 2020, daft. Many games this generation have launched in poor states only to thrive due to great support and communication from the developers. There's no evidence to even entertain the idea that Rockstar would hurt their business giving a heads up on future updates. They even did it for RDO last year and the eventual update was the most hyped and successful RDO update yet.

 

Also for a quick comparison:

 

The Division 2 first year: 4 major content updates throughout the year, numerous events and other tweaks, good communication, ends 1st year with major expansion which includes a map expansion

 

RDO first year: One major content update, two (?) small updates built around fixing griefing, instead of implementing the most requested feature in the community since day 1, invite only sessions

 

I frequently see Ubisoft criticised on this very forum despite the fact that out of all the major EU/US publishers their post-launch support is light years ahead of everybody elses. Light years.

 

Really, if your idea is to wait to see what Rockstar's plan is for RDO, that's grand, but I personally think waiting nearly 2 years for that plan to bare fruit is a bit of a piss take. I personally think one or two content updates throughout the year is pretty dreary compared to the rest of the industry with similar service style games. I personally think their complete and literal lack of communication is dreary compared to even the next worst studio running a similar service style game. GTAO thrives despite all of this because it's one of the absolute biggest franchises in gaming and has a mainstream appeal that only two or three other games in this part of the world has. RDO however, doesn't. RDO is in the state it is because their plan sucks and they can't ride on the coattails of the games name alone.

 

RDO fans aren't even asking for much at this point, just some info on what the next update is, something they, again, did last year around this time for the Frontier Pursuits update.

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a z
3 minutes ago, Jason said:

...waiting nearly 2 years for that plan ...

Damn, you're right... it's been quite awhile!

EvenBreakableAfricanclawedfrog-size_rest

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Buddy Hightower
Posted (edited)

I want tons of PvE content mostly in the form of co-op missions.

I want specialization trees so that everyone is NOT everything.

Would love to see instances where your posse takes on gangs of NPCs which end with a boss fight.

Edited by Buddy Hightower
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FuturePastNow

There's a MMORPG I play which is a far smaller game with a far smaller playerbase and dev team than any R* title, where their developers frequently interact with the community, in the form of artists going on livestreams to talk about the latest thing they modeled, content designers talk about their process, etc. And while their official policy is to not discuss unreleased content... they post roadmaps of the next 6-12 months and a calendar that is sometimes up to date for a couple months in advance. And I can private message a bug report to a QA dev on Discord and see it in a patch note a week or two later.

 

On the other hand... look at the playerbase for R* games. Look at how toxic GTAO players in particular can be. If you're a developer working on these games, would you want to personally interact with those people? As a player, I see that Rockstar desperately needs a Community Manager to talk to us, but as someone who moderated a game subreddit for a year, do I not want that job. That would be incredibly thankless and abusive.

 

I don't know where I'm going with this. I do wish they'd post a yearly roadmap at least.

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Lonely-Martin
7 minutes ago, Buddy Hightower said:

I want specialization trees so that everyone is NOT everything.

I'd love to see more diversity too. 

 

We really need more frequent additions for this to truly work though as between the DLC's folk just get bored and end up doing everything anyway, lol.

 

A bit like how many save up their collections and then sell them to complete the battle passes so quickly too. It arrives and then is over so quickly that many need something stimulating to play. But if they raise the ranks/Xp needed too high, it makes it much harder for the casual to complete and could easily see more just not bother with them next time around. I know I was close to not completing the 2nd one as the game was too broken for me and I struggled with other hassles from players that put me right off trying in the end, I hope it doesn't grow, lol.

 

But yeah, new PvE missions is needed asap. I hate these roles and want more proper little stories that can be both solo and co-op. Heists could be cool, if not in public like I dread. :)

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IzzyBlues93
1 hour ago, Kirsty said:

I think more folks might have CptAmeric3a's way of thinking if Rockstar had communicated this as well.

 

Communication is always the missing key, and I think it's something Rockstar have struggled to find a balance with amongst the community because of how much of a spotlight they have with GTA and Red Dead being such massive franchises. Rather than announce things, change their mind, and have to announce something different, it's easiest for them to stay silent, and to them that keeps them in control. 

 

Hardcore fans will complain on forums and Social Media, and I'm sure they see it and recognise it, but are our voices just a minority? Do they reflect the entire playerbase as much as we realise? Lobbies are always full when I'm playing, so if this is all they see, how to we get them to understand things from a community point of view? It's like all the people saying GTA V isn't needed on another console, despite the numbers keeping it in the top 10 of charts every year since it's release, so it makes sense (to Take Two) to make it available again. 

The level of truth in this statement wants me to defecate my pants in anger. Mainly because we're powerless to actually do anything and to convince Rockstar of anything otherwise.

 

The whole mysteriousness and lack of communication is a severely outdated form in the year of 2020. It just adds a huge layer of pretentiousness and frustration that isn't needed, but I guess it makes perfect sense for them to take that route considering the pandemic.

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Kirsty
21 minutes ago, FuturePastNow said:

snippy


They do have Community Managers, quite a few of them, in NYC and London. They're the folks that post the Newswire articles, play on their (now infrequent) live streams, Like/RT on social media, send us goodies etc. I think their engagement sometimes feels muted to the majority because it's like if they're not really allowed to say anything game-related, then they might as well not say anything at all. These CMs may not officially know what's going on with development plans, and so they wouldn't want any engagement with fans to be seen as any hints or endorsements (you know how crazy fans can get f5ing their pinned tweets and stuff). 

 

Funny story, I applied for a recent CM opening there because I'd love to work on the relationship they have with fans, imagine them here posting amongst us, forwarding feedback. Haven't heard back yet and I don't expect to, but it's fun to imagine nonetheless :yee:  

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GrungeNinja
2 hours ago, CptAmeric3a said:

Quick somebody post the Spider-Man

x58fo7yqy4921.jpg?auto=webp&s=d966603ba1

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CptAmeric3a
52 minutes ago, Kirsty said:

 

Funny story, I applied for a recent CM opening there because I'd love to work on the relationship they have with fans, imagine them here posting amongst us, forwarding feedback. Haven't heard back yet and I don't expect to, but it's fun to imagine nonetheless :yee:  

Good luck on getting the job!

38 minutes ago, GrungeNinja said:

x58fo7yqy4921.jpg?auto=webp&s=d966603ba1

Nice. 

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ScrappyBauer

I got a feeling that almost everyone "done" with the game will be back as soon as the update drops.

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Jason
3 minutes ago, ScrappyBauer said:

I got a feeling that almost everyone "done" with the game will be back as soon as the update drops.

That means nothing, though. People will check out new updates for games out of morbid curiosity if anything sometimes.

 

Keeping said players and keeping them entertained for weeks and months after the update drops is what's actually important.

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Direwrath
1 hour ago, ScrappyBauer said:

I got a feeling that almost everyone "done" with the game will be back as soon as the update drops.

But will I keep playing for another year before the next update after that drops, probably not. I've learned my lesson the hard way. This also defines just how quickly or eagerly I will go out of my way to purchase any other games they intend to offer in the future, based on their horrendous PR track record and their obvious lack of care for the products they are selling. How does that saying go? Fool me once, shame on you. Fool me twice, shame on me... 

 

All of this coming from a company like R* is utterly disappointing.

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ALifeOfMisery
6 hours ago, Jason said:

Snipped for space

q1VR8H0.gif

4 hours ago, Kirsty said:

Funny story, I applied for a recent CM opening there because I'd love to work on the relationship they have with fans, imagine them here posting amongst us, forwarding feedback. Haven't heard back yet and I don't expect to, but it's fun to imagine nonetheless 

Genuinely hope you get it, good luck.

 

This is what they should be doing, they should have a presence on Reddit and popular fan forums. They might be going down the route of least resistance, especially after burning themselves in the past, but it's 2020, the whole wall of silence routine is doing them no favours.

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YNNEL
7 hours ago, Jason said:

I frequently see Ubisoft criticised on this very forum despite the fact that out of all the major EU/US publishers their post-launch support is light years ahead of everybody elses. Light years.

I’ve always had a lot of time for Ubisoft. They are brilliant with post-launch stuff. And it’s always high quality. Never understood why they get such a bad rep everywhere.

 

And they are already ready for PS5 with Valhalla. What do Rockstar give us? GTA V again. At least give us a smaller title.

 

Its just arrogance. They don’t feel like they should have to communicate with the fans. Even those crappy live streams they do once in a blue moon are a joke. I remember the RDO one they did a few months back. They could barely play the thing.

 

 

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RyuNova
5 hours ago, Jason said:

Keeping said players and keeping them entertained for weeks and months after the update drops is what's actually important.

 

This.

I know I scoff at the idea of it happening but a player owned Ranch would work very well. Make it a deep custom home builder in a separate cell so everyone's can be unique. Let us choose the layout, where the furniture goes, build barns, chicken coops etc. Make the initial charge low as its just you buying a plot of land and then let us build the ranch in sections.

Give us something to work towards that won't financially break us instantly. As our Ranch grows we make more money from it allowing us to step back and hire Ranch hands but as it makes more money and becomes larger it has more chance of being attacked.

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Fun 2
Posted (edited)
9 hours ago, FuturePastNow said:

There's a MMORPG I play which is a far smaller game with a far smaller playerbase and dev team than any R* title, where their developers frequently interact with the community, in the form of artists going on livestreams to talk about the latest thing they modeled, content designers talk about their process, etc. And while their official policy is to not discuss unreleased content... they post roadmaps of the next 6-12 months and a calendar that is sometimes up to date for a couple months in advance. And I can private message a bug report to a QA dev on Discord and see it in a patch note a week or two later.

 

On the other hand... look at the playerbase for R* games. Look at how toxic GTAO players in particular can be. If you're a developer working on these games, would you want to personally interact with those people? As a player, I see that Rockstar desperately needs a Community Manager to talk to us, but as someone who moderated a game subreddit for a year, do I not want that job. That would be incredibly thankless and abusive.

 

I don't know where I'm going with this. I do wish they'd post a yearly roadmap at least.

Not only that, but say Rockstar reveal their plans at early stages, like if we had a reveal back in January that the next anticipated update would feature the Photographer, the community reception won't be that good, but Rockstar can't ditch such role and come up with a different one without delaying the update in the process. While it would be good for us to see them interacting with the community, it won't bump up the community or hype them up, heck it might make matters worse.

Edited by Fun 2
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IzzyBlues93

I think the problem stems from not having any communication at all.

 

Like... None. Zilch. Nada. I don't need to know what role specifically is coming next. Al I want to f*cking know is that they are working on something, or that they were working on something and that it was delayed due to the virus.

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ALifeOfMisery
Posted (edited)
56 minutes ago, Fun 2 said:

Not only that, but say Rockstar reveal their plans at early stages, like if we had a reveal back in January that the next anticipated update would feature the Photographer, the community reception won't be that good, but Rockstar can't ditch such role and come up with a different one without delaying the update in the process. While it would be good for us to see them interacting with the community, it won't bump up the community or hype them up, heck it might make matters worse.

I genuinely feel like the reason R* wouldn't have received good feedback if they had announced a photography role is because that role sounds boring to most players.

 

No one who was excited for RDO was like "wouldn't it be cool and fitting to the western theme if an NPC paid us $7 for a picture of a coyote". I'm clearly being facetious, but a role involving photography, knowing how R* operate, isn't going to be exciting or have and longevity. It will be a role that, if it pays well, players will grind it, if it doesn't, players will rank up for the unlocks and drop it forever.

 

R* know what the community wants, PvE missions; bank robberies, train robberies, stagecoach robberies, saloon shootouts, jail breakouts from Sisika, the casino boat, Guarma and Nuevo Paraiso (ok those are unrealistic), legendary animal hunting, the Trapper, a Sheriff/Marshal role, the conclusion of A Land of Opportunities, customisable player owned properties (not NPC owned properties bought by us), cabins, shacks, St Denis apartments, to name but a few.

 

Add 2 or 3 more roles and that list is a 3 update, year long roadmap that no one would complain about and, for a company with the recourses R* have at their disposal, a realistic prospect with the exception of the two map expansions.

 

If R* had teased that back in January, saying this is the plan over the next 12 months *subject to change*, if they kept the player base updated, even if they posted saying that during this lockdown period motion capture and voice acting can't be completed, that the 12 months might be more like 18 to 24 months depending on the COVID situation, fans would be forgiving.

 

R* saying nothing is what is causing problems.

Edited by ALifeOfMisery
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Fun 2
8 hours ago, Kirsty said:

They do have Community Managers, quite a few of them, in NYC and London. They're the folks that post the Newswire articles, play on their (now infrequent) live streams, Like/RT on social media, send us goodies etc. I think their engagement sometimes feels muted to the majority because it's like if they're not really allowed to say anything game-related, then they might as well not say anything at all. These CMs may not officially know what's going on with development plans, and so they wouldn't want any engagement with fans to be seen as any hints or endorsements (you know how crazy fans can get f5ing their pinned tweets and stuff). 

Actually, those managers do get to try out future DLCs, maybe a few weeks before it releases, you remember what happened prior to GTAO Biker DLC? They invited a youtuber to their offices to try out the new DLC on the developer server, said youtuber got permission to reveal his videos a day prior to release.

However, this may not be a regular thing that happens with every DLC since Rockstar secrecy is a weird and an extreme one, it's not limited to CMs, developers who work on the next title aren't officially allowed to disclose details to people who don't work on the same project, but details kinda slip when you work every week with the same people you meet and interact with, not only that, but the pressure is lessened when you know they have the same responsibility as yours to not reveal details to the public.

Also, I personally think it's best to not rely much on community managers, I mean if you go all out, you would end up with a similar case of Destiny livestreams, where a group of developers check out the new DLC while playing scripted lines, so it may not impress most of the community.

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Shane_Dbns

Happy 6 month anniversary of no content. Hopefully Rockstar decides to put us out of our misery soon, whether that be announcing a new update or telling us to f*ck off to GTAO because RDO is dead and we shouldn't expect anything anymore. 

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Fun 2
Posted (edited)
44 minutes ago, ALifeOfMisery said:

I genuinely feel like the reason R* wouldn't have received good feedback of they had announced a photography role is because that role sounds boring to most players.

 

No one who was excited for RDO was like "wouldn't it be cool and fitting to the western theme if an NPC paid us $7 for a picture of a coyote". I'm clearly being facetious, but a role involving photography, knowing how R* operate, isn't going to be exciting or have and longevity. It will be a role that, if it pays well, players will grind it, if it doesn't, players will rank up for the unlocks and drop it forever.

 

R* know what the community wants, PvE missions; bank robberies, train robberies, stagecoach robberies, saloon shootouts, jail breakouts from Sisika, the casino boat, Guarma and Nuevo Paraiso (ok those are unrealistic), legendary animal hunting, the Trapper, a Sheriff/Marshal role, the conclusion of A Land of Opportunities, to name but a few.

 

Add 2 or 3 more roles and that list is a 3 update, year long roadmap that no one would complain about and, for a company with the recourses R* have at their disposal, a realistic prospect with the exception of the two map expansions.

 

If R* had teased that back in January, saying this is the plan over the next 12 months *subject to change*, if they kept the player base updated, even if they posted saying that during this lockdown period motion capture and voice acting can't be completed, that the 12 months might be more like 18 to 24 months depending on the COVID situation, fans would be forgiving.

 

R* saying nothing is what is causing problems.

Ideas are viewed at their purest forms when no complexity is mixed with it, you could see this as a good thing or a bad thing. From the interview we had last year, it sounded like a cool new area to explore, it has potential which is what I stated in a previous post of how it could be linked to almost every role, like how you could take a picture of a bounty target to have NPC bounty hunters go after him/her, but that's most likely not gonna happen due to what you stated, knowing how Rockstar operate. What you stated were cool ideas too, but the results may not be as awesome as you thought they would be.

Also, I'm not against communication, I would like them to be more transparent with us, but I'm simply seeing things of how I would expect them from Rockstar, or like you said knowing how Rockstar operate, it's more plausible they would talk about the next DLC than reveal the roadmap ahead.

Edited by Fun 2
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Fun 2
Posted (edited)

I believe all the roles Rockstar discussed in past interviews were under development, lawman, photographer, outlaw, businesses and heists. I'm not sure if this is a way of hyping people or something alongside the weird secrecy thing. They did an interview before the release of GTAO Casino Heist about how they want to introduce more heists, suddenly we receive a new heist. Same thing with the Moonshiner role, all the talk about wanting to introduce properties later on and not wanting to jump the shark too soon, only for them to add a new property a few months after.

I think Rockstar had 3 updates planned for this year before the pandemic happened, one that would have released back in March-April, one in July or August and the usual December update. Anyway, here's hoping we would hear at least something from them.

Edited by Fun 2
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