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RDO Next Updates Speculation & General Chat (Part I)


Vik2390
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videotech_

I'm pretty sure the summer update doesn't involve a new role as some believe. I had a look at the Take-Two Q4 report and it only states it will feature new missions with the update, so yeah that kills any speculation for that. 

 

Sa4ps8s.png

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16 minutes ago, VideoTech_ said:

I'm pretty sure the summer update doesn't involve a new role as some believe. I had a look at the Take-Two Q4 report and it only states it will feature new missions with the update, so yeah that kills any speculation for that. 

 

Sa4ps8s.png

Could it be story missions? If so how are they going to monitize it? Unless they add tons of expensive cosmetics

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1 hour ago, SGT-WD said:

Could it be story missions? If so how are they going to monitize it? Unless they add tons of expensive cosmetics

 

Same as GTAO! Paywall for starting it up and hopefully a lot of toys to buy!

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Littlefingerrr
2 minutes ago, Nerfgoth said:

 

Same as GTAO! Paywall for starting it up and hopefully a lot of toys to buy!

Exactly. I think we are going to pay ~25 gb for letting us do those missions or ~2 gb per mission. It’s obvious that they will have such content locked behind a paywall. 

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8 minutes ago, Nerfgoth said:

 

Same as GTAO! Paywall for starting it up and hopefully a lot of toys to buy!

I and my 30k and 250 gb don't care, I just want new cool things to buy!

Edited by Franula
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UltimateAntic
2 hours ago, VideoTech_ said:

I'm pretty sure the summer update doesn't involve a new role as some believe. I had a look at the Take-Two Q4 report and it only states it will feature new missions with the update, so yeah that kills any speculation for that. 

 

Sa4ps8s.png

Might not be a role but hopefully more than just shiny stranger missions. Lmao at "most heavily-requested additions", wonder how well that sentence will age.

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5 hours ago, VideoTech_ said:

I'm pretty sure the summer update doesn't involve a new role as some believe. I had a look at the Take-Two Q4 report and it only states it will feature new missions with the update, so yeah that kills any speculation for that. 

 

Sa4ps8s.png

Heavily requested, but I'll bet my life they won't include the MOST heavily requested things like solo lobbies, free aim lobbies or lobby choices in general, doing something about modders on PC, allowing ALL content to be accessible in large lobbies, fixing issues that have been there since day 1, continuation of the story that we did in the beginning, getting the horse fences to finally open for business, etc. Last time they said they added many customer requested things they ignored the most requested things so I'll believe that when I see it.

 

What they say sounds good but let's see how they are actually implemented. They've made things sound good in the past only to deliver something that was far from the hype.

 

I just watched a movie called Executive Suite which makes me think of the Board meetings at Take-Two except that the guy who won the election for President of the company would not win the vote at Take-Two because of how he thinks a business should be run......too customer/product conscious. But he does understand the importance of long term company success over short term profit while accepting that investor earnings is also important. His challenger was focused only on short term earnings for investors at the cost of product quality and damaging the company name.

Edited by StyxTx
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5 hours ago, VideoTech_ said:

I'm pretty sure the summer update doesn't involve a new role as some believe. I had a look at the Take-Two Q4 report and it only states it will feature new missions with the update, so yeah that kills any speculation for that. 

 

Sa4ps8s.png

I'm curious what they mean by saying "heavily-requested additions". More furry buckles, beans discounts or fake beards?

Edited by Franula
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12 hours ago, Direwrath said:

How dare you come in here with thoughts such as those! 😉

 

Now should there actually be game changing mechanics I only hope that it doesn't break the game. When we had to worry about our characters being erased after one of their updates, that was not a good time at all. One can hope they have figured out how to add these updates without seriously breaking the game itself.

The last time they teased an update for RDO this early was frontier pursuits and it was around the same time of the year. Also the game is in a lot more of a stable state now than it was when FP came out. 

5 hours ago, VideoTech_ said:

I'm pretty sure the summer update doesn't involve a new role as some believe. I had a look at the Take-Two Q4 report and it only states it will feature new missions with the update, so yeah that kills any speculation for that. 

 

Sa4ps8s.png

They might be moving away from roles 🤷🏽‍♂️ they might sell us a property or something like they do in GTAO and have us go from there. 

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9 minutes ago, RS123 said:

The last time they teased an update for RDO this early was frontier pursuits and it was around the same time of the year. Also the game is in a lot more of a stable state now than it was when FP came out. 

 

They also had different people running the show back then who appeared much better at the job than the current bunch. We'll see what they do with this one.

Edited by StyxTx
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Lemoyne outlaw

so im curious. what are the odds that we get more than just races tomorrow? i know thats all they said is coming. but i have a tiny hope that maybe something else might come with it. even though it wont be the new guido missions. even if its just some new clothes or a new gun. or even the telegram missions they promised us. i know its probably dumb to have hope with the way rockstar handles the games. but it would be nice to have something new to buy tomorrow. and plus dont they want people to buy gold bars?

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13 hours ago, Tez2 said:

Regarding the vouchers, there's a server-side catalog consisting of two files that is downloaded each week overriding the client-side catalog. It's the equivalent of the tunables for GTAO. The expiry dates are listed within the server-side catalog, there are about 300 vouchers listed there with an expiry date set to May 31st. Accordingly, the expiry dates could be pushed back with a server-side update in the case Rockstar wants to delay the Outlaw Pass without requiring a client-side update/patch.

I almost forgot all the vouchers expire on May 31. I've gotta move.

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16 hours ago, StyxTx said:

I can honestly say that nothing has made me happier in my 65 years on this Earth than the knowledge that this guy isn't running my businesses.

Spoiler

l4elns44j7761.png

 

Edited by IzzyBlues
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On 5/23/2021 at 6:18 PM, Tez2 said:

You can make the same poll about server-side content (Showdowns & races) in general and the majority wouldn't like them. But I hardly think these sorts of content would take away much resources from the next update. They would be made with an already established creator mode.

 

Level designers may experiment a bit with these new races. Who's to say these designers don't have enough time to work on side content like these?

I'd say there's a bigger Showdowns community than there is a race community, but I agree with your point in general. 
My point still stands though: why allocate any resource at all to content that's only appreciated by a very small portion of the player base? I don't understand. 
I asked myself the same question when Naturalist came out. I like the role enough, it's fine. But releasing this outlaw update instead of Naturalist would have made a helluva lot more sense. 

These new races might be fun, we'll find out next Tuesday. I guess I've stopped giving R* the benefit of the doubt. Based on the content we've seen since Moonshiners (amount and quality), I feel justified in being very sceptical. 

The bigger context of my problem with these 8 new races is: since Moonshiners we haven't been getting enough content, not enough content many players want, and not enough quality content. These races are a continuation of that trend. Too bad.  

EDIT: just read @AdamNortonUK's theory that the summer update got delayed, and they scrambled to release something they can call an "update" now. Makes sense to me.

Edited by AltiMetro
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20 hours ago, StyxTx said:

He's back at that again. I guess he's still trying to convince himself of something. 🙄

[...] 

 

Not saying your general point is wrong, but we need to be precise with the numbers when trying to argue for our narrative. 

 

First of all, Red Dead Online standalone hasn't sold 1 million on PC. 

Red Dead Redemption 2, including RDO standalone, together have sold 1 million units between January 1st and March 31st 2021. We don't know any numbers after that, but we know the 5$ offer expired early February. We also know that in Q4 2020 RDR2 also sold 1 million units, but in October and November the RDO Standalone version wasn't out yet. 

These sales were combined across all platforms on all launchers (steam, RGL, epic, PS4, Xbox).

 

So you can't say RDO Standalone sold 1 million on steam and then take the daily concurrent players from one specific day and say only 0.4% are still playing. This is just incorrect. 

RDO Standalone sold way less than 1 million units even across all platforms. 

 

Also not every player plays every day. Some people play some days a week, some days a month or will return for the next update. 

 

Then you need to recognize the daily concurrent players on all platforms which are about 80-100k. And these are just players that play at the same time. Monthly active users are hundreds of thousands. 

 

Let's say you take 20 million copies of GTAV sold on steam and then take 20k daily concurrent players. That's also just 0.2%. 

 

A games success frankly isn't measured by overall sales compared to daily concurrent players. 

 

It's just not truthful when you only take daily concurrent player numbers of RDO Standalone on steam. But I also don't want to repeat myself. I previously had a lengthy posts trying to explain RDO player numbers overall.

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7 minutes ago, Potter145 said:

 

Not saying your general point is wrong, but we need to be precise with the numbers when trying to argue for our narrative. 

 

First of all, Red Dead Online standalone hasn't sold 1 million on PC. 

Red Dead Redemption 2, including RDO standalone, together have sold 1 million units between January 1st and March 31st 2021. We don't know any numbers after that, but we know the 5$ offer expired early February. We also know that in Q4 2020 RDR2 also sold 1 million units, but in October and November the RDO Standalone version wasn't out yet. 

These sales were combined across all platforms on all launchers (steam, RGL, epic, PS4, Xbox).

 

So you can't say RDO Standalone sold 1 million on steam and then take the daily concurrent players from one specific day and say only 0.4% are still playing. This is just incorrect. 

RDO Standalone sold way less than 1 million units even across all platforms. 

 

Also not every player plays every day. Some people play some days a week, some days a month or will return for the next update. 

 

Then you need to recognize the daily concurrent players on all platforms which are about 80-100k. And these are just players that play at the same time. Monthly active users are hundreds of thousands. 

 

Let's say you take 20 million copies of GTAV sold on steam and then take 20k daily concurrent players. That's also just 0.2%. 

 

A games success frankly isn't measured by overall sales compared to daily concurrent players. 

 

It's just not truthful when you only take daily concurrent player numbers of RDO Standalone on steam. But I also don't want to repeat myself. I previously had a lengthy posts trying to explain RDO player numbers overall.

I don't know the exact numbers, but Take Two was very happy about Red Dead Online consumer spending and the standalone performance, Red Dead Online + Red Dead Redemption 2 reached 30K on steam yesterday day, only on steam

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éX-Driver
5 hours ago, RS123 said:

The last time they teased an update for RDO this early was frontier pursuits and it was around the same time of the year. Also the game is in a lot more of a stable state now than it was when FP came out. 

They might be moving away from roles 🤷🏽‍♂️ they might sell us a property or something like they do in GTAO and have us go from there. 

Roles as a concept aren’t bad, it’s just their choice of roles that’ve mostly sucked. Where’s the gambler role that allows us to rank up by playing poker and blackjack and other games? Where’s the cowboy role where we help wrangle and drive livestock and break/sell horses? It’s like they forgot this is a WESTERN game. 
 

also: page 666? Undead Nightmare 2 confirmed

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OREOBOREALIS
4 minutes ago, éX-Driver said:

Roles as a concept aren’t bad, it’s just their choice of roles that’ve mostly sucked. Where’s the gambler role that allows us to rank up by playing poker and blackjack and other games? Where’s the cowboy role where we help wrangle and drive livestock and break/sell horses? It’s like they forgot this is a WESTERN game. 
 

also: page 666? Undead Nightmare 2 confirmed

Well who ever has been in charge of rdo, is clearly not the right person/persons for the job, judging by the horrible things they have added to the game since naturalist role lol.

Yes it really seems they have forgotten this is western setting.

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OREOBOREALIS

They should take inspiration for the dlc roles and added things like clothes etc from western movies.

The naturalist role just does not feel fitting for this game. Im not against it, but they should focus adding more "stereotypical western roles", because thats what everyone really wants.

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3 minutes ago, Mktz1 said:

The naturalist role just does not feel fitting for this game. Im not against it, but they should focus adding more "stereotypical western roles", because thats what everyone really wants.

That was a role that seemed more fit to a later time frame, it would have made more sense to have a spiritualist role tied to the collector role. Having a role based on defending animals in a time when hunting was more common than a trip to the grocery store just seemed odd.

23 minutes ago, éX-Driver said:

also: page 666? Undead Nightmare 2 confirmed

Lol, I didn't even notice that.

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Nonfatcactus327
11 hours ago, VideoTech_ said:

I'm pretty sure the summer update doesn't involve a new role as some believe. I had a look at the Take-Two Q4 report and it only states it will feature new missions with the update, so yeah that kills any speculation for that. 

 

Sa4ps8s.png

 you could have described frontier pursuits or the moonshiner update in the same way.  Also, high-stakes heists in GTAO earn property decorations.  If they follow that pattern with “high stakes robberies” then I doubt Maggie is getting a trophy display rack.  Also, would heists even be the most appropriate word here?  People are demanding heists.  I think they are usually called very complicated robberies in 1897 with some exceptions.  

If these missions require any set up or planning, that explains the St. Denis property deeds.  Gotta have the 1897 equivalent of a luxury apartment with a heist planning room. 😂


I think there are a lot of clues in the ‘high-stakes’ part of the newswire.  

Edited by Nonfatcactus327
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Nonfatcactus327

So, in story mode Guido Martelli was a loyal henchman to Bronte during the game (to Bronte’s death), but replaced him in the epilogue.  He doesn’t run anything until sometime between 1899-1907.  

Down in Saint Denis, Angelo Bronte’s trusted lieutenant, Guido Martelli is working to create his own criminal network,”

 

Do you guys think the recent newswire/ upcoming update indicate RDO is going to have a timeline jump like GTAO did (at some point GTAO went from taking place before SP to after)?

Edited by Nonfatcactus327
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1 hour ago, Potter145 said:

 

Not saying your general point is wrong, but we need to be precise with the numbers when trying to argue for our narrative. 

 

First of all, Red Dead Online standalone hasn't sold 1 million on PC. 

Red Dead Redemption 2, including RDO standalone, together have sold 1 million units between January 1st and March 31st 2021. We don't know any numbers after that, but we know the 5$ offer expired early February. We also know that in Q4 2020 RDR2 also sold 1 million units, but in October and November the RDO Standalone version wasn't out yet. 

These sales were combined across all platforms on all launchers (steam, RGL, epic, PS4, Xbox).

 

So you can't say RDO Standalone sold 1 million on steam and then take the daily concurrent players from one specific day and say only 0.4% are still playing. This is just incorrect. 

RDO Standalone sold way less than 1 million units even across all platforms. 

 

Also not every player plays every day. Some people play some days a week, some days a month or will return for the next update. 

 

Then you need to recognize the daily concurrent players on all platforms which are about 80-100k. And these are just players that play at the same time. Monthly active users are hundreds of thousands. 

 

Let's say you take 20 million copies of GTAV sold on steam and then take 20k daily concurrent players. That's also just 0.2%. 

 

A games success frankly isn't measured by overall sales compared to daily concurrent players. 

 

It's just not truthful when you only take daily concurrent player numbers of RDO Standalone on steam. But I also don't want to repeat myself. I previously had a lengthy posts trying to explain RDO player numbers overall.

Well according to someone, 90% of the people who bought RDR2 play online. Not sure who claimed that, and I sure didn't believe it, but it wasn't me so I took that into account when I was discussing this.

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19 minutes ago, StyxTx said:

Well according to someone, 90% of the people who bought RDR2 play online. Not sure who claimed that, and I sure didn't believe it, but it wasn't me so I took that into account when I was discussing this.

really good, 90% is very good

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2 hours ago, Potter145 said:

 

Then you need to recognize the daily concurrent players on all platforms which are about 80-100k. And these are just players that play at the same time. Monthly active users are hundreds of thousands. 

 

Let's say you take 20 million copies of GTAV sold on steam and then take 20k daily concurrent players. That's also just 0.2%. 

 

A games success frankly isn't measured by overall sales compared to daily concurrent players. 

 

It's just not truthful when you only take daily concurrent player numbers of RDO Standalone on steam. But I also don't want to repeat myself. I previously had a lengthy posts trying to explain RDO player numbers overall.

Now, where is the place you got that 80-100k number? We can say that most do not play for extended periods of time, or at least we have nothing to show us, but R* does. Many hop on for dailies. A huge majority don't play for very long once they get the game. I base that last statement on the high percentage of low ranked (below 100) players are in PC or PS4 lobbies.

 

Success isn't just how many people play but how much money is being earned, at least to the investors. An example of this is I just got NBA 2k21 for free and have not spent one cent on their microtransactions even though I play it for 4 or 5 hours per day but they see me playing and think it's a good thing.

 

As far as your last statement, I have been saying all along you can't look at raw numbers but our resident business person, Mahatmagandhi or whatever his name is continues to use raw numbers from Steam without any context. I also don't take the numbers of RDO standalone, but again, our resident business genious does. I will assume that the same percentages we see in Steam apply to all platforms.

 

As far as your comment on GTA, based only on Steam, their average players are 100,000, a far cry from the 4,000 our business genius gets excited about. But, GTA sold a hell of a lot more games than RDR2 or RDO did which obviously says GTA is a bigger money maker. It also means GTAO can afford to lose more players than RDO can. RDR2/RDO has sold around 37 million since it was released. GTA5, not the entire series but that one edition, 145 million and 20 million in 2020 alone. There is huge growth in GTA and GTAO but the same can not be said of RDR2 and RDO. This is a copy I got from an article from 6 days ago.

 

GTA 5: The North American company presents financial results with great growth and shows a spectacular performance from GTA Online. Take-Two Interactive has presented the financial results corresponding to the fourth and last quarter of fiscal year 2021 (Q4 / FY2021). The North American company has revealed to its investors some true record turnover figures of 3,370 million dollars in the last twelve months; a growth of 9% compared to a year ago.

GTA 5 and GTA Online, a winning combination

There are two great protagonists of these incombustible figures: Grand Theft Auto V and GTA Online. The fifth numbered video game in the series reaches 145 million copies sold worldwide until March 31, since its premiere in September 2013; a total of 5 million more copies compared to the last data of last December 31, 2020.

The year of the pandemic has been marked by the spectacular growth of a GTA Online willing to remain a safe value for Take-Two in general and Rockstar in particular. We are talking about a 31% year-on-year growth in players; record of active users and recurring expenses by players. In other words, GTA Online is played more and its players invest even more in it.

 

Notice how actual numbers are talked about with GTA? You never hear about actual numbers regarding RDR2 or RDO when R* talks about "record" numbers for them. Why aren't they mentioning the supposed huge growth of RDR2/RDO? Obviously because there isn't enough growth to talk about. It could grow if they'd stop sticking their finger out at players, particularly long time players.

 

The way they open up about GTA is how a company would act if they are really happy about results.

9 minutes ago, mahmoudmagdy said:

really good, 90% is very good

No sh*t Sherlock, but those are not numbers supported by anything. The person who said it said it was an assumption.

Edited by StyxTx
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Can we please go start a f*cking "RDO sales and figures" thread and keep it the f*ck out of the speculation thread please. I'm sick of entering this thread reading useless garbage. Let the people who claim to "know" what they are talking about wank over numbers in a new thread so the rest of us don't have to see it. It has no positive bearing over the discussion in here.

 

The only time sales and figures should be mentioned here is during/after a T2 investor call announcement and be treated as an afterthought.

Edited by IzzyBlues
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4 minutes ago, StyxTx said:

Now, where is the place you got that 80-100k number? We can say that most do not play for extended periods of time, or at least we have nothing to show us, but R* does. Many hop on for dailies. A huge majority don't play for very long once they get the game. I base that last statement on the high percentage of low ranked (below 100) players are in PC or PS4 lobbies.

 

Success isn't just how many people play but how much money is being earned, at least to the investors. An example of this is I just got NBA 2k21 for free and have not spent one cent on their microtransactions even though I play it for 4 or 5 hours per day but they see me playing and think it's a good thing.

 

As far as your last statement, I have been saying all along you can't look at raw numbers but our resident business person, Mahatmagandhi or whatever his name is continues to use raw numbers from Steam without any context. I also don't take the numbers of RDO standalone, but again, our resident business genious does. I will assume that the same percentages we see in Steam apply to all platforms.

 

As far as your comment on GTA, based only on Steam, their average players are 100,000, a far cry from the 4,000 our business genius gets excited about. But, GTA sold a hell of a lot more games than RDR2 or RDO did which obviously says GTA is a bigger money maker. It also means GTAO can afford to lose more players than RDO can. RDR2/RDO has sold around 37 million since it was released. GTA5, not the entire series but that one edition, 145 million and 20 million in 2020 alone. There is huge growth in GTA and GTAO but the same can not be said of RDR2 and RDO. This is a copy I got from an article from 6 days ago.

 

GTA 5: The North American company presents financial results with great growth and shows a spectacular performance from GTA Online. Take-Two Interactive has presented the financial results corresponding to the fourth and last quarter of fiscal year 2021 (Q4 / FY2021). The North American company has revealed to its investors some true record turnover figures of 3,370 million dollars in the last twelve months; a growth of 9% compared to a year ago.

GTA 5 and GTA Online, a winning combination

There are two great protagonists of these incombustible figures: Grand Theft Auto V and GTA Online. The fifth numbered video game in the series reaches 145 million copies sold worldwide until March 31, since its premiere in September 2013; a total of 5 million more copies compared to the last data of last December 31, 2020.

The year of the pandemic has been marked by the spectacular growth of a GTA Online willing to remain a safe value for Take-Two in general and Rockstar in particular. We are talking about a 31% year-on-year growth in players; record of active users and recurring expenses by players. In other words, GTA Online is played more and its players invest even more in it.

 

Notice how actual numbers are talked about with GTA? You never hear about actual numbers regarding RDR2 or RDO when R* talks about "record" numbers for them. Why aren't they mentioning the supposed huge growth of RDR2/RDO? Obviously because there isn't enough growth to talk about. It could grow if they'd stop sticking their finger out at players, particularly long time players.

 

The way they open up about GTA is how a company would act if they are really happy about results.

No sh*t Sherlock, but those are not numbers supported by anything. The person who said it said it was an assumption.

https://gamstat.com/games/xbox/ccu/peak/
last update ( in November 2020)  RDR2 had 40K on xbox, and it was not on the game pass and Rockstar did not release the stadalone version in November so I think Red Dead Online has 70K daily on Xbox 

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4 minutes ago, IzzyBlues said:

Can we please go start a f*cking "RDO sales and figures" thread and keep it the f*ck out of the speculation thread please. I'm sick of entering this thread reading useless garbage. Let the people who claim to know what they are talking about wank over numbers in a new thread so the rest of us don't have to see it. It has no positive bearing over the discussion in here.

 

The only time sales and figures should be mentioned here is during/after a T2 investor call announcement and be treated as an afterthought.

My apologies. I actually haven't paid attention to the thread I'm in since I use that notification thing to take me to posts.

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6 minutes ago, StyxTx said:

Now, where is the place you got that 80-100k number? We can say that most do not play for extended periods of time, or at least we have nothing to show us, but R* does. Many hop on for dailies. A huge majority don't play for very long once they get the game. I base that last statement on the high percentage of low ranked (below 100) players are in PC or PS4 lobbies.

 

Success isn't just how many people play but how much money is being earned, at least to the investors. An example of this is I just got NBA 2k21 for free and have not spent one cent on their microtransactions even though I play it for 4 or 5 hours per day but they see me playing and think it's a good thing.

 

As far as your last statement, I have been saying all along you can't look at raw numbers but our resident business person, Mahatmagandhi or whatever his name is continues to use raw numbers from Steam without any context. I also don't take the numbers of RDO standalone, but again, our resident business genious does. I will assume that the same percentages we see in Steam apply to all platforms.

 

As far as your comment on GTA, based only on Steam, their average players are 100,000, a far cry from the 4,000 our business genius gets excited about. But, GTA sold a hell of a lot more games than RDR2 or RDO did which obviously says GTA is a bigger money maker. It also means GTAO can afford to lose more players than RDO can. RDR2/RDO has sold around 37 million since it was released. GTA5, not the entire series but that one edition, 145 million and 20 million in 2020 alone. There is huge growth in GTA and GTAO but the same can not be said of RDR2 and RDO. This is a copy I got from an article from 6 days ago.

 

GTA 5: The North American company presents financial results with great growth and shows a spectacular performance from GTA Online. Take-Two Interactive has presented the financial results corresponding to the fourth and last quarter of fiscal year 2021 (Q4 / FY2021). The North American company has revealed to its investors some true record turnover figures of 3,370 million dollars in the last twelve months; a growth of 9% compared to a year ago.

GTA 5 and GTA Online, a winning combination

There are two great protagonists of these incombustible figures: Grand Theft Auto V and GTA Online. The fifth numbered video game in the series reaches 145 million copies sold worldwide until March 31, since its premiere in September 2013; a total of 5 million more copies compared to the last data of last December 31, 2020.

The year of the pandemic has been marked by the spectacular growth of a GTA Online willing to remain a safe value for Take-Two in general and Rockstar in particular. We are talking about a 31% year-on-year growth in players; record of active users and recurring expenses by players. In other words, GTA Online is played more and its players invest even more in it.

 

Notice how actual numbers are talked about with GTA? You never hear about actual numbers regarding RDR2 or RDO when R* talks about "record" numbers for them. Why aren't they mentioning the supposed huge growth of RDR2/RDO? Obviously because there isn't enough growth to talk about. It could grow if they'd stop sticking their finger out at players, particularly long time players.

 

The way they open up about GTA is how a company would act if they are really happy about results.

No sh*t Sherlock, but those are not numbers supported by anything. The person who said it said it was an assumption.

They do not have to give numbers, if you remember in November, they said Red Dead Online grew 96% in current consumer spending, even in 2019, they said Red Dead Online consumer spending tripled year-over-year, which was amazing for me and even for them

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