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RDO Next Updates Speculation & General Chat (Part I)


Vik2390
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Rockstarsucks33

I could see these being reused for the robberies. 50 bond certificates would weigh nothing whereas gold bars/coins would take several horses for a large theft....Or 3 modded out mini coopers from Mark WahlbergEoLgCb7XUAIU4s_?format=jpg&name=medium

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5 hours ago, Tez2 said:

I don't know about that. Pretty sure it has been in development since February or late January, as SteamDB shows the exact time the DLC pack was added and started receiving constant updates shortly afterwards. Even that means it was planned before it was pushed to Steam, within their internal environment.

makes sense to me. 
Do you have a gut feeling when the update will drop? 

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32 minutes ago, WanteD1 said:

I hope they will change their boring level design in RDO! 
Let's see what happens in summer update! 
Probably it will be some bad design missions that after a few weeks no one plays! 😔

Agree that the mission design "go to Point A, kill a bunch of people, grab something, go to Point B" is getting old. 
Legendary Animal missions and some of the normal Bounty Hunter missions are basically the same. Look for clues, find the objective. 

Am hoping we're not just getting Story Missions / Stranger Missions / Dynamic Events. 

Am mostly hoping that the update will actually make us feel like we're part of the St. Denis underworld. 
The actions we take should have consequences. Real, tangible consequences. 

Otherwise I'm afraid this update could get stale real soon. Let's see what they come up with, the gangster/outlaw/underworld theme is promising of course. 

There is a glimmer of hope: the Infamous Bounties are somewhat different from normal Bounties. So R* has shown at least a degree of evolution in mission design. Not nearly as much as I'd like, but it's something. 

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16 minutes ago, AltiMetro said:

Agree that the mission design "go to Point A, kill a bunch of people, grab something, go to Point B" is getting old. 
Legendary Animal missions and some of the normal Bounty Hunter missions are basically the same. Look for clues, find the objective. 

Am hoping we're not just getting Story Missions / Stranger Missions / Dynamic Events. 

Am mostly hoping that the update will actually make us feel like we're part of the St. Denis underworld. 
The actions we take should have consequences. Real, tangible consequences. 

Otherwise I'm afraid this update could get stale real soon. Let's see what they come up with, the gangster/outlaw/underworld theme is promising of course. 

There is a glimmer of hope: the Infamous Bounties are somewhat different from normal Bounties. So R* has shown at least a degree of evolution in mission design. Not nearly as much as I'd like, but it's something. 

 

The problem as I see it is that if they go all the way they need to update this every 3 month or so! Not as now with 6+ month between updates. Hell they should even go back to the old rolls and update them with new stuff not just ten more levels...

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15 minutes ago, AltiMetro said:

Agree that the mission design "go to Point A, kill a bunch of people, grab something, go to Point B" is getting old. 

 

Yeah true, i actually enjoy "clear the hideout" and the moonshine agents event more than the bounty hunter role, just because I don't need to deliver something, or travel to some place.

In the events, it spawns next to you, you simply kill everyone, loot them and leave, no forced horse riding just instant action.

I hope we get larger scale events like this

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53 minutes ago, SGT-WD said:

 

Yeah true, i actually enjoy "clear the hideout" and the moonshine agents event more than the bounty hunter role, just because I don't need to deliver something, or travel to some place.

In the events, it spawns next to you, you simply kill everyone, loot them and leave, no forced horse riding just instant action.

I hope we get larger scale events like this

I love that random in St Denis that calls you over when you ride into town and begs you to go rescue her cousin from the cemetery. More missions like those would be much welcome, I'd love to be riding in and having a distraught father wave me over begging my character to rescue his wife or daughter from some bad guys, or to bring back a herd of cattle to a rancher after he had them stolen from him.

Maybe when I'm entering a saloon I hear a girl begging for mercy and come across some jerk accosting her so my character can start a random fist fight in the street to help her out. Something to make me feel like an actual hero or an outlaw.

 

Hell it would be fun to help some of the street urchins in St Denis when they get caught stealing, and in turn they might help my character out with certain missions in the area by giving hints or pointing him in the right direction. I just feel like we need more random encounters that actually affect how we are seen in the world, not like the ones we have been getting.

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25 minutes ago, Direwrath said:

 More missions like those would be much welcome

The problem is if the lobby has more than around 4 players most of the events will stop spawning and that's why i prefer to play in a solo lobby

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5 minutes ago, SGT-WD said:

The problem is if the lobby has more than around 4 players most of the events will stop spawning and that's why i prefer to play in a solo lobby

That's true, it would be nice if R* could figure out how to make this all work smoothly and the best they can do is give us our private servers and to heck with their way of playing this game over ours. This idea of having the players interactions be their "living world" is just not working out because we hardly ever see one another, and if we do it's either a fleeting moment of greeting because of fear of attack or it's a lame toss of dynamite to frustrate us.

If they want us to rely on other players to build the world than they need to really work on the multiplayer aspect of this game, from allowing peaceful players to just be, to allowing the dangerous players their fights. This all the while making the world run efficiently with all of those players affecting it at every turn.

 

I don't think they can do it. 🤷‍♀️

 

 

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14 minutes ago, Direwrath said:

That's true, it would be nice if R* could figure out how to make this all work smoothly and the best they can do is give us our private servers and to heck with their way of playing this game over ours. This idea of having the players interactions be their "living world" is just not working out because we hardly ever see one another, and if we do it's either a fleeting moment of greeting because of fear of attack or it's a lame toss of dynamite to frustrate us.

If they want us to rely on other players to build the world than they need to really work on the multiplayer aspect of this game, from allowing peaceful players to just be, to allowing the dangerous players their fights. This all the while making the world run efficiently with all of those players affecting it at every turn.

 

I don't think they can do it. 🤷‍♀️

 

 

 

"Living world" for me is plenty of NPC interactions! Only way I can see this if they give us dedicated servers, take private lobby for example if they should ad that. Fill it up with friends and suddenly you are back on square one. The player blips we have now is a solution to a problem we had in the beginning with griefing and you couldn´t relax without having to look over the shoulder constantly. One solution to players that are in to pvp in free mode could be a third option where we can change how we want to play. Now we got defensive and offensive. I was thinking a third option where your player blip is broadcasted all over the map. But only players in this mode could see each others!

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20 minutes ago, Nerfgoth said:

 

"Living world" for me is plenty of NPC interactions! Only way I can see this if they give us dedicated servers, take private lobby for example if they should ad that. Fill it up with friends and suddenly you are back on square one. The player blips we have now is a solution to a problem we had in the beginning with griefing and you couldn´t relax without having to look over the shoulder constantly. One solution to players that are in to pvp in free mode could be a third option where we can change how we want to play. Now we got defensive and offensive. I was thinking a third option where your player blip is broadcasted all over the map. But only players in this mode could see each others!

I remember when the blips could be seen all over the map, it was nice when you wanted to avoid other players but it also made it easy for griefers to find you and keep harassing you on the map. You are right that there should be an easier way for PVP players to find one another, the map is huge and it's already a hit and miss to find other players as it is.

 

My one take is that Defensive mode should also protect against all forms of attack, ie dynamite, and should also protect the horse. Basically the player should be indestructible, but should also not be able to attack other players and only NPC's. I'm not sure how that would work, but it would be the only effective way to actually have a non PVP mode in a public server.

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2 minutes ago, Direwrath said:

I remember when the blips could be seen all over the map, it was nice when you wanted to avoid other players but it also made it easy for griefers to find you and keep harassing you on the map. You are right that there should be an easier way for PVP players to find one another, the map is huge and it's already a hit and miss to find other players as it is.

 

My one take is that Defensive mode should also protect against all forms of attack, ie dynamite, and should also protect the horse. Basically the player should be indestructible, but should also not be able to attack other players and only NPC's. I'm not sure how that would work, but it would be the only effective way to actually have a non PVP mode in a public server.

 

Defensive mode could be alot tankier where if you get hit by a dynamite you only lose a quarter of health and no ragdoll! But at the same time you do little to no damage back unless they shoot first then you do quadruple damage back. Same with the horse or wagon that is active. 

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3 hours ago, AltiMetro said:

Agree that the mission design "go to Point A, kill a bunch of people, grab something, go to Point B" is getting old. 
Legendary Animal missions and some of the normal Bounty Hunter missions are basically the same. Look for clues, find the objective. 

Am hoping we're not just getting Story Missions / Stranger Missions / Dynamic Events. 

Am mostly hoping that the update will actually make us feel like we're part of the St. Denis underworld. 
The actions we take should have consequences. Real, tangible consequences. 

Otherwise I'm afraid this update could get stale real soon. Let's see what they come up with, the gangster/outlaw/underworld theme is promising of course. 

There is a glimmer of hope: the Infamous Bounties are somewhat different from normal Bounties. So R* has shown at least a degree of evolution in mission design. Not nearly as much as I'd like, but it's something. 

They need to make more flexible missions (( even more than cayo perico )) that don't feel repetitive after playing 2-3 times! + missions should be more than go to pint A and then repetitive dialogue and then a cringe cut scene!  + should be playable solo and co op! I mean real co op! + stealth!!! + different ending and different ways to play and finish the missions without getting boring! 

I guess after releasing V E&E R* will release real updates for RDO! and I hope they will change the this damn boring level design!

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2 options 

The option number 1

Rockstar will release the summer update in July and the Halloween pass in October

 

The option number 2 

Rockstar will release the summer update in September and the winter update in December

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4 minutes ago, mahmoudmagdy said:

2 options 

The option number 1

Rockstar will release the summer update in July and the Halloween pass in October

 

The option number 2 

Rockstar will release the summer update in September and the winter update in December

 

What ever option we pick there is nothing to do in June! Telegram mission new races only go that far!

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4 hours ago, SGT-WD said:

 

Yeah true, i actually enjoy "clear the hideout" and the moonshine agents event more than the bounty hunter role, just because I don't need to deliver something, or travel to some place.

In the events, it spawns next to you, you simply kill everyone, loot them and leave, no forced horse riding just instant action.

I hope we get larger scale events like this

yep, we're on the same page. 
those dynamic events are more immersive

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3 hours ago, Direwrath said:

I love that random in St Denis that calls you over when you ride into town and begs you to go rescue her cousin from the cemetery. More missions like those would be much welcome, I'd love to be riding in and having a distraught father wave me over begging my character to rescue his wife or daughter from some bad guys, or to bring back a herd of cattle to a rancher after he had them stolen from him.

Maybe when I'm entering a saloon I hear a girl begging for mercy and come across some jerk accosting her so my character can start a random fist fight in the street to help her out. Something to make me feel like an actual hero or an outlaw.

 

Hell it would be fun to help some of the street urchins in St Denis when they get caught stealing, and in turn they might help my character out with certain missions in the area by giving hints or pointing him in the right direction. I just feel like we need more random encounters that actually affect how we are seen in the world, not like the ones we have been getting.

yeah, that's what I was getting at when I said our actions should have more real, tangible consequences. 
Right now, I could spend an hour shooting up St. Denis, killing dozens or hundreds of cops / bounty hunters, but still be able to walk up to the St. Denis butcher and sell my stuff not even 2 minutes later. 
Or walk into the Gunsmith and buy a bunch of guns. 
All I have to do is pay off my bounty, get killed and respawn, or loose the wanted level. 

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1 hour ago, Direwrath said:

I remember when the blips could be seen all over the map, it was nice when you wanted to avoid other players but it also made it easy for griefers to find you and keep harassing you on the map. You are right that there should be an easier way for PVP players to find one another, the map is huge and it's already a hit and miss to find other players as it is.

 

My one take is that Defensive mode should also protect against all forms of attack, ie dynamite, and should also protect the horse. Basically the player should be indestructible, but should also not be able to attack other players and only NPC's. I'm not sure how that would work, but it would be the only effective way to actually have a non PVP mode in a public server.

And fix the crap of being sniped at while in camp. Camp should be a safe haven like the Moonshine shack is as long as the flag is raised.

Edited by StyxTx
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darkmaster234
2 hours ago, SGT-WD said:

The problem is if the lobby has more than around 4 players most of the events will stop spawning and that's why i prefer to play in a solo lobby

I think the limit is 6-8 players for it to function like that.

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1 hour ago, mahmoudmagdy said:

 

The option number 2 

Rockstar will release the summer update in September and the winter update in December

this, but the question is if they gonna release a pass in june

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Rev. Gnash
3 hours ago, SGT-WD said:

The problem is if the lobby has more than around 4 players most of the events will stop spawning and that's why i prefer to play in a solo lobby

 

Random encounters, should be scripted to occur, when the player spawns into a lobby. I would not mind a few cutscenes. Something similar to GTAV; whenever you load into SP.

 

Edited by Rev. Gnash
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Rev. Gnash
1 hour ago, WanteD1 said:

They need to make more flexible missions (( even more than cayo perico )) that don't feel repetitive after playing 2-3 times! + missions should be more than go to pint A and then repetitive dialogue and then a cringe cut scene!  + should be playable solo and co op! I mean real co op! + stealth!!! + different ending and different ways to play and finish the missions without getting boring! 

I guess after releasing V E&E R* will release real updates for RDO! and I hope they will change the this damn boring level design!

 

I really, wanted to like, Cayo. On paper, it caters to my play style (lone wolf).

 

However, those setups are repetitive and tedious. Between my two characters, the heist has been completed a dozen or so times.

 

I am forcing myself, to go after the panther statue. Don't need the money; but I have some time this weekend.

 

Sidenote: I forgot, how loud GTAO can be.

Edited by Rev. Gnash
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2 minutes ago, Rev. Gnash said:

 

I really, wanted to like, Cayo. On paper, it caters to my play style (lone wolf).

 

However, those setups are repetitive and tedious. Between my two characters, the heist has been completed a dozen or so times.

 

I am forcing myself, to go after the panther statue. Don't need the money; but I have some time this weekend.

 

Sidenote: I forgot, how loud GTAO can be.


That's why I meant "flexible missions (( even more than cayo perico ))" and " different ways to play and finish the missions without getting boring!"

I hate GTAO/RDO concept! But I still play them mostly RDO! because no other game has such graphics/physics/animations/game mechanics are really enjoyable! (V's game mechanics/UI are outdated they probably will change it in E&E! + Only thing I hate in RDR2/RDO is weapons condition) and also my friends like to play these two games so we play it time to time! 😅
Only thing they do wrong is level design that we talked about!( and we should keep in mind that their online developers are limited....that's why I say they need a new studio only for online content!!) 


Let me talk about level design and gameplay in BF and COD... I don't how to say it but...
When you play COD it has more exciting than BF in a short time! but after a while it feels repetitive and boring! and you don't feel you play in a sand box game....you don't feel the freedom! Just doing same thing over and over again!
 
But in BF4... you feel that freedom / sand box feeling! It has less exciting in a short time but it dosn't feel repetitive and boring in a long time! and as you play you feel that you are learning skills / different experiences in same map and same location! 
for example in siege of shanghai... when tanks come close to your flag you have different ways to kill them... play as a tank / lav / AH-1Z Viper/ or C4 bike / ... or C4/mine on ground and then baiting him to it! / or RPG from ground or you pick transport heli and then with friends you go on a roof and then RPG and C4! / and so many other ways! every time you play it you are doing it in different ways!  
But in COD or even BF1/BFV you didn't have that sand box / freedom / creative feeling! that's why I don't like these games anymore! that repetitive and boring feeling!
((I'm waiting for BF6... I hope it will be like BF3 and BF4 not those trash BF1-BFH-BFV....))


So all I wanted to say is they need to make their level design more flexible ... you should have different experiences in same missions every time you play it! 

sadly they won't change their level design as long as people play their games and they make money from online...they think they did a great job! 
Sorry my English is limited... But I'm sure you can understand what I meant! I wish a important person from R* notice this and change their level design team for both single player and online...! 

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TheOriginalGunslinger

I don’t know if it’s my lobbies but I play in some of the most chill online sessions in RDO compared to GTAO. I walked into the General Store in Valentine and spent about 5-10 minutes in there and when I left and walked up to my horse I had three perfect deer pelts which weren’t worth much but the gesture of someone putting them on my horse was nice. I don’t even know who did it either because there was about 5 other players in the vicinity. Mounted my horse; gave a wave to a player and went on my way.

 

Sorry for the off-topic for a moment but I thought that moment was cool. :colgate:

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SadieAdler

I don't take joy in being pessimistic about RDO's summer update because god I love this game and it pains me to see how it isn't living up to its potential, I just can't quite understand where the community is receiving this new-founded optimism from. I'm only expecting a few outlaw-themed, story driven missions. They only ever mentioned 'missions' specifically to look forward to in their newswire post, and that's not a particularly broad statement to make. I don't understand where the speculation regarding heists or a new role is coming from either. 

 

Also on another note, I believe majority if not all of RDO's live content is actually developed at Rockstar India, right? I'm wondering if they've even returned to their offices there yet like studios have in the west, given the current deteriorating situation in India regarding C19. That'll undoubtedly have a big impact on how much content to expect this year 

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3 minutes ago, SadieAdler said:

I don't take joy in being pessimistic about RDO's summer update because god I love this game and it pains me to see how it isn't living up to its potential, I just can't quite understand where the community is receiving this new-founded optimism from. I'm only expecting a few outlaw-themed, story driven missions. They only ever mentioned 'missions' specifically to look forward to in their newswire post, and that's not a particularly broad statement to make. I don't understand where the speculation regarding heists or a new role is coming from either. 

 

Also on another note, I believe majority if not all of RDO's live content is actually developed at Rockstar India, right? I'm wondering if they've even returned to their offices there yet like studios have in the west, given the current deteriorating situation in India regarding C19. That'll undoubtedly have a big impact on how much content to expect this year 

You are wrong, Rockstar north is the main studio for Red Dead Online and GTA Online, @Tez2 said that the update development started in Jan so I do not think it will be " small" 

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Ring Dang Do
On 5/20/2021 at 8:06 PM, AStiffBreeze said:

Did you mean to quote somebody else there?

That was a long scroll back! Yeah was meant to be quoting someone else that said RDO was going to move forward in time this summer. My apologies.

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JanWayne99

I had about 5-6 months break from the game. Been playing it since it was released.. 

When i get in the game, i am super entertained, for around 30 mins.. then i just lose interest.. HOWEVER, when i found out the magical trick of getting into a solo lobby, the game just got 90% better.. Dynamic events, gang hideouts, surprises, legendarys is almost spawning EVERYWHERE just riding around.. 

Now i play all the time again.. its actually fun, and i dont meet any griefers around messing up, and causing the above not to spawn.. 

With that said.. I am truly hoping that Rockstar will bring an update that will make this even better.. Still, i really think we are a long way from a perfect update.. but who knows.. they might surprise :P 

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BUT THE BENZ

the only REAL surprise would be an expansion to the map, as in MEXICO -  with a bunch of new missions, contacts, animals etc..

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17 hours ago, SadieAdler said:

Also on another note, I believe majority if not all of RDO's live content is actually developed at Rockstar India, right? I'm wondering if they've even returned to their offices there yet like studios have in the west, given the current deteriorating situation in India regarding C19. That'll undoubtedly have a big impact on how much content to expect this year 

Nah, that was some conspiracy theory. Most if not all of their studios collaborate on the game. I don't know what Rockstar India mostly does, but the most I've seen is them doing vehicle/animal art and such. There are job listings for a Gameplay Animator for animals and a Character Artist for animals. So, I believe they assist on assets like that with the other studios, but don't have much a say in the design procedure.

Edited by Tez2
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