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RDO Next Updates Speculation & General Chat (Part I)


Vik2390
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rollschuh2282
2 minutes ago, Ring Dang Do said:

I don't imagine they will release exactly the same content but they might bring back the items with different colours/designs.

yeah, i am just glad i got Arthurs hat bc of the winter outfit in OP4.
:D 

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So tomorrow is the last real chance for getting telegram missions before new DLC. If we don't get anything, then they will release it with new update or even few months later as a drip feed. 

Edited by Franula
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8 hours ago, RyuNova said:

 

Admit it, your RDO character is just a Barbie doll for your homoerotic Brokeback Mountain fantasies, isn't he?

giphy.gif

 

😉 I make 'em pretty for a reason. 😄

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Red Dead Online and Red Dead Redemption 2 on sale on steam until May 30, expect a lot of new players on PC, Red Dead Online is  in 2nd on xbox game pass, expect a lot of new players on Xbox, the numbers should go up after day or 2 

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25 minutes ago, mahmoudmagdy said:

Red Dead Online and Red Dead Redemption 2 on sale on steam until May 30, expect a lot of new players on PC, Red Dead Online is  in 2nd on xbox game pass, expect a lot of new players on Xbox, the numbers should go up after day or 2 

Perfect date to release new DLC, isn't it?

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8 minutes ago, Franula said:

Perfect date to release new DLC, isn't it?

The offer ends May 31 so I think Rockstar targets June 1st for the new update,

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53 minutes ago, mahmoudmagdy said:

Red Dead Online and Red Dead Redemption 2 on sale on steam until May 30, expect a lot of new players on PC, Red Dead Online is  in 2nd on xbox game pass, expect a lot of new players on Xbox, the numbers should go up after day or 2 

🥱

 

You're idea of a lot is much different than most. There will be some new players but not a major influx, but to you 3100 is a lot. To me that's a drop in the bucket.

 

Most people who were curious about online went for the $5 deal. Each successive sale will result in fewer buyers than the previous sale. Diminishing returns. Unless you believe people who bought it before will buy it again. Considering some of the things you say I wouldn't be surprised if you did believe that.

 

Those new players will be gone before long. An occassional influx doesn't mean anything if retention is really poor.

Edited by StyxTx
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11 minutes ago, StyxTx said:

🥱

 

You're idea of a lot is much different than most. There will be some new players but not a major influx, but to you 3100 is a lot. To me that's a drop in the bucket.

 

Most people who were curious about online went for the $5 deal. Each successive sale will result in fewer buyers than the previous sale. Diminishing returns. Unless you believe people who bought it before will buy it again. Considering some of the things you say I wouldn't be surprised if you did believe that.

 

Those new players will be gone before long. An occassional influx doesn't mean anything if retention is really poor.

I explained the drop in the past, I don't need to continue, GTA V was free on Epic and people still buy it, it's not my fault that you know nothing about the industry, look at Battlefield V on steam you will understand what I say, I don't have time for you, If don't like the game why are you here ? 

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33 minutes ago, StyxTx said:

🥱

 

You're idea of a lot is much different than most. There will be some new players but not a major influx, but to you 3100 is a lot. To me that's a drop in the bucket.

 

Most people who were curious about online went for the $5 deal. Each successive sale will result in fewer buyers than the previous sale. Diminishing returns. Unless you believe people who bought it before will buy it again. Considering some of the things you say I wouldn't be surprised if you did believe that.

 

Those new players will be gone before long. An occassional influx doesn't mean anything if retention is really poor.

To be honest there is some stuff to do for new players. If you eliminate from the equation people who just try the game out for a few days because they're not sure if they like it or not, if you get engaged there's still 5 whole roles to complete and lots of money and gold to be made before the interest inevitably goes down.

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27 minutes ago, LodwigRedemption said:

To be honest there is some stuff to do for new players. If you eliminate from the equation people who just try the game out for a few days because they're not sure if they like it or not, if you get engaged there's still 5 whole roles to complete and lots of money and gold to be made before the interest inevitably goes down.

True, but many people, especially young ones, don't go for the slow paced stuff and will drop it in a heartbeat. They want the bang, bang, shoot em up, nonstop action stuff. This game is very niche and doesn't have the widespread appeal as many games to begin with. Some people will see "Old West" then get the game only to find it is anything but. A western locale but it's not really an old West game. The story was but not online. Harriet, for example, is out of the late 1960s, early 1970s.

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Last night there were a group of low levels on the server, not many past level 50. All of them were running around aimlessly, as if they had no idea where to start and I even had a few players watch me from a distance as I did a hideout and a revenue agent roadblock. Being the generous outlaw that I am I left them the bodies to loot and went on my way, but it was strange having them just watching in the distance like that?

 

One thing that the newer players need to learn is that if you are going to approach another player as they are riding past do not trail behind them with your gun drawn or it really gives off the wrong signals. There were a few of the low levels doing that to me although none of them fired a shot. They were lucky that I'm not the type of player who shoots first and asks questions later.

 

When I would turn my horse to face them, drawing my gun just in case they were going to take a shot at me they'd just take off. Of course I'm gonna draw my gun if I have one aimed at my head.

These players need to learn that is not really the best way of making friends or allies in this game. I didn't kill any of them but my finger was on the trigger and I was full of tonics just in case.

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ScrappyBauer

Game became boring, guess what... i left, i'll come back when an update drops. Folks that live and breath Red Dead Online while at the same time they complain every chance they get... i dunno seems very deranged to me. Then again i've never understood the veteran with thousand of hours who hates the game they choose to play in their free time. I guess they are the same people stuck in loveless relationships and boring jobs without the ballsack to quit and take the first step.

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Archangelsky

I still like this game very much and play it daily if I have the chance. It is very repetitive for me now since I have played it since jan 2020, but the gaming world is just so beautiful and it is one of my favorite games in the 30+ years I have been gaming so I am not giving it up yet, though it clearly have problems in terms of new content.

Just now, Archangelsky said:

 

 

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JohnDekkers
22 hours ago, RyuNova said:

 

You don't want a fake straw beard? Pfffft you're not a real R* games enjoyer.

 

Does their costume designer work at a Redneck Horse Barn or Something?Where are all the era-accurate costumes by the way???

 

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28 minutes ago, ScrappyBauer said:

Then again i've never understood the veteran with thousand of hours who hates the game they choose to play in their free time. I guess they are the same people stuck in loveless relationships and boring jobs without the ballsack to quit and take the first step.

I'm playing Resident Evil village and Dying Light, every once in a while I come back to this game but I haven't played it vigorously like I used to in a long time. And I'll have you know that the 19th is my 21st wedding anniversary and I am rather happy where I am, thank you. 😊💗

Wouldn't say that I am deranged, but the consensus says that I am a little crazy.

 

I see it this way, all of the things that I can do to praise this game I've done already expressed thousands of times already and it's become rather tedious to keep it up. Right now the things that make this game great are being overshadowed by the negative things that R* is and has done. 

 

It's an online game, it should not be going stale. And if they allowed players the freedom to play the game as they want and write their own stories this game would never reach that point.

 

Disappointment leads to resentment, it is what it is.

 

Being a part of the fandom away from the game is how I keep myself engaged with the world. I love this game, and in a way I do breathe this game thus I don't want to see it fail.

 

21 minutes ago, JohnDekkers said:

Does their costume designer work at a Redneck Horse Barn or Something?Where are all the era-accurate costumes by the way???

More animal print, skulls, and buckles makes the Wild West go 'round. 😄

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1 hour ago, ScrappyBauer said:

Game became boring, guess what... i left, i'll come back when an update drops. Folks that live and breath Red Dead Online while at the same time they complain every chance they get... i dunno seems very deranged to me. Then again i've never understood the veteran with thousand of hours who hates the game they choose to play in their free time. I guess they are the same people stuck in loveless relationships and boring jobs without the ballsack to quit and take the first step.

I stopped playing a few months ago. Like someone else said, I come here for some of the members and what they have to say. Some of the folks are pretty funny. I have 3 other games I'm playing, one I've been playing for over a decade but they keep it updated with new versions and updates to each version, and enjoying every minute of them.

 

I bitch and bitch with the hope R* will get tired of it and actually get off their stubborn asses and give players what they want. As someone else said, an online game should not get stale and this one has gotten past stale IMO. If R* is butt sore because of what people are saying then they can do something about it. I'd really love to go back to the game if they'd ever do anything with it.

 

I've been married for over 30 years and I also love my job.

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videotech_
3 minutes ago, mahmoudmagdy said:

@StyxTx to prove that you were wrong https://store.steampowered.com/search/?filter=topsellers Red Dead Online sales went up after the discount, the game beats Rainbow, among us and some other games, the game went up overall, do not talk about something you do not know again, I expect the player numbers will go up in 2 days

Why do you care so much about proving numbers? We get the point already. Red Dead Online is surging player counts due to the Trader event week plus the game joining Xbox Game Pass. 

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Spider-Vice

3000 people is indeed quite a bit if you're just looking at the RDO standalone entry on SteamDB. This isn't GTA Online, nor would RDR2/O ever reach GTAO numbers. Consider the fact the people who own the whole RDR2 package on Steam may also be playing Online, not to mention the number will always be much lower because a lot of people got the game when it first came out on the Rockstar Launcher.

 

There's also the consoles of course. Not sure what's with people's obsession with numbers, the game isn't dead. It might not be to your liking and you might think it lacks all kinds of content, but it's not dead.

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26 minutes ago, mahmoudmagdy said:

@StyxTx to prove that you were wrong https://store.steampowered.com/search/?filter=topsellers Red Dead Online sales went up after the discount, the game beats Rainbow, among us and some other games, the game went up overall, do not talk about something you do not know again, I expect the player numbers will go up in 2 days

No duh, the numbers went up after a sale but you continue to intentionally ignore what I have said about sales. Sales for anything do bring in sales but the numbers of new sales decrease with each sale for that item. Either your comprehension is pathetic or you're intentionally avoiding the point. I never said numbers don't go up during sales.  I also said retention sucks for RDO. Jeez you're dense.

 

 

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videotech_
3 minutes ago, StyxTx said:

No duh, the numbers went up after a sale but you continue to intentionally ignore what I have said about sales. Sales for anything do bring in sales but the numbers of new sales decrease with each sale for that item. Either your comprehension is pathetic or you're intentionally avoiding the point. I never said numbers don't go up during sales.  I also said retention sucks for RDO. Jeez you're dense.

 

It's a constant loop at this point. It’s really getting irritating. 

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Well, if he gets his rocks off by trying to prove me wrong.....well I'm glad I can make his life more enjoyable. Everyone needs a goal. 🙂

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12 minutes ago, StyxTx said:

No duh, the numbers went up after a sale but you continue to intentionally ignore what I have said about sales. Sales for anything do bring in sales but the numbers of new sales decrease with each sale for that item. Either your comprehension is pathetic or you're intentionally avoiding the point. I never said numbers don't go up during sales.  I also said retention sucks for RDO. Jeez you're dense.

 

As an FYI, that link shows RDR2 as a top seller. That includes RDO but I don't see RDO standalone in that list. You can point it out to me. That does not mean all of those people are playing RDO or any of them are.

 

You can't because the list based on revenue and Red Dead Online costs 15$ unlike RDR2, I didn't say it is in top sellers, I said it went up، you said nobody will buy it because it was on sale (5$) and I proved that you were wrong

24 minutes ago, VideoTech_ said:

Why do you care so much about proving numbers? We get the point already. Red Dead Online is surging player counts due to the Trader event week plus the game joining Xbox Game Pass. 

I don't care, but some people say that Red Dead is dying and etc, that's all

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16 minutes ago, StyxTx said:

Well, if he gets his rocks off by trying to prove me wrong.....well I'm glad I can make his life more enjoyable. Everyone needs a goal. 🙂

Look, it's a game, we all have different opinions, let's forget what happened 

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I'm interested in hearing expert opinion on how R* can maximize profits. This is a genuine question, I'm not trolling or bullsh*tting. 

Their current model does not seem to be based on retaining players by releasing high quality updates in short enough intervals. 
EXHIBIT A: the trend in Red Dead Online Steam player numbers. About 80% don't play the game anymore. I have to assume that number is the same across all platforms. 
Who cares if peak numbers went from 3,100 to 3,700 this week? It means R* got back 4% of players they've lost since launch. That's nothing. I'll be impressed if there's a new peak in numbers, higher than ever. 

Their model seems to be based on trying to get new waves of players every now and then (so far specifically by offering the game at a discount and XBox game pass), and expecting those newbies to buy gold because the gold grind takes too long for some. I don't think that model is sustainable over the span of multiple years, and I believe it has diminishing returns. 
How effective is getting a lot of customers, if they only buy once and most never come back for a follow-up purchase, and your method of getting new customers gets weaker every time you use it?

Someone please explain to me how what R* has been doing is better than releasing quality updates on a regular basis. It would retain more players, grow the core base, create momentum and buzz in the community and social media. 
It worked for GTA Online, didn't it? 

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11 minutes ago, AltiMetro said:

I'm interested in hearing expert opinion on how R* can maximize profits. This is a genuine question, I'm not trolling or bullsh*tting. 

Their current model does not seem to be based on retaining players by releasing high quality updates in short enough intervals. 
EXHIBIT A: the trend in Red Dead Online Steam player numbers. About 80% don't play the game anymore. I have to assume that number is the same across all platforms. 
Who cares if peak numbers went from 3,100 to 3,700 this week? It means R* got back 4% of players they've lost since launch. That's nothing. I'll be impressed if there's a new peak in numbers, higher than ever. 

Their model seems to be based on trying to get new waves of players every now and then (so far specifically by offering the game at a discount and XBox game pass), and expecting those newbies to buy gold because the gold grind takes too long for some. I don't think that model is sustainable over the span of multiple years, and I believe it has diminishing returns. 
How effective is getting a lot of customers, if they only buy once and most never come back for a follow-up purchase, and your method of getting new customers gets weaker every time you use it?

Someone please explain to me how what R* has been doing is better than releasing quality updates on a regular basis. It would retain more players, grow the core base, create momentum and buzz in the community and social media. 
It worked for GTA Online, didn't it? 

Some people, like me, would be glad to pay for quality content which would give them steady cash flow as well as an incentive to make full use of the game's potential. For some reason they don't want to take that route. Possibly because they don't feel they can come up with a steady flow of quality content?

Edited by StyxTx
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11 minutes ago, AltiMetro said:

I'm interested in hearing expert opinion on how R* can maximize profits. This is a genuine question, I'm not trolling or bullsh*tting. 

Their current model does not seem to be based on retaining players by releasing high quality updates in short enough intervals. 
EXHIBIT A: the trend in Red Dead Online Steam player numbers. About 80% don't play the game anymore. I have to assume that number is the same across all platforms. 
Who cares if peak numbers went from 3,100 to 3,700 this week? It means R* got back 4% of players they've lost since launch. That's nothing. I'll be impressed if there's a new peak in numbers, higher than ever. 

Their model seems to be based on trying to get new waves of players every now and then (so far specifically by offering the game at a discount and XBox game pass), and expecting those newbies to buy gold because the gold grind takes too long for some. I don't think that model is sustainable over the span of multiple years, and I believe it has diminishing returns. 
How effective is getting a lot of customers, if they only buy once and most never come back for a follow-up purchase, and your method of getting new customers gets weaker every time you use it?

Someone please explain to me how what R* has been doing is better than releasing quality updates on a regular basis. It would retain more players, grow the core base, create momentum and buzz in the community and social media. 
It worked for GTA Online, didn't it?

I told you before, Rockstar increased the price from 5$ to 20$, If you ask me why GTA V didn't drop because GTA V sells a lot of copies per week, it loses players and gets new players, but nobody buys Red Dead Online for 20$ so it doesn't get new players, it only loses, if you ask me about the content, I have no idea but I think Rockstar saves the Heists, properties and the 60 FPS patch for the next gen versions

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6 minutes ago, mahmoudmagdy said:

I told you before, Rockstar increased the price from 5$ to 20$, If you ask me why GTA V didn't drop because GTA V sells a lot of copies per week, it loses players and gets new players, but nobody buys Red Dead Online for 20$ so it doesn't get new players, it only loses 

Habibi, I'm sorry. 
I can't get in a back-and-forth with you anymore. 

You keep missing the point myelf (and others) make - all the time. 
You don't respond to questions.
Sometimes it seems as if you respond to questions that weren't even asked. 
And it's really, really hard to figure out what you mean a lot of the time. 

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