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RDO Next Updates Speculation & General Chat (Part I)


Vik2390
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RockstarPlayer94
16 minutes ago, djb204 said:

What if collectables only spawn for players who purchased a map from Madam Nazar? That way nothing gets nerfed, and the community map becomes obsolete. Nobody buys those maps from her because of the community map, not to mention the maps only provide a 3 item locations. Rockstar could make it to where items only spawn for players who purchased maps, but also increase what a single purchased map offers.

If that happens then no1 is gonna collect anymore

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3 minutes ago, djb204 said:

The new patch went live hours ago, any word on what changed?

Spoiler

[May 4, 2020] – General / Miscellaneous (PC)

Improvements and Bug Fixes – (PC)

  • Improved texture rendering at the Medium and High quality settings, so the game will now show a higher level of texture detail without impacting framerate or requiring more system resources
  • Increased the maximum range of the TAA Sharpening graphics setting, allowing players to make the game appear less blurry and match the quality available with external driver solutions
  • Fixed an issue that caused some system configurations to misreport the amount of free video memory available for the game to use
  • Fixed caching issues that caused graphical issues and missing UI that occurred after upgrading a system’s graphics card
  • Fixed a rendering issue with shimmering/flickering textures near campfires when Parallax Occlusion Mapping was set to Ultra quality
  • Fixed a lighting issue that caused blocky shadow textures around the player that could occur on some systems while Parallax Occlusion Mapping was set to Ultra quality
  • Fixed an issue that prevented cloud transition screens from displaying on death/respawn when the system is low on video memory
  • Fixed an issue with occlusion checks that could occur when running with DirectX 12, which prevented progress on some Story Mode missions
  • Fixed a lighting issue that caused graphical artifacts to appear around distant trees on some system configurations while MSAA was active
  • Fixed a lighting issue that caused flickering snow particle effects on some system configurations with multiple graphics cards
  • Fixed a water rendering issue that caused flickering when running with DirectX 12 and having the Water Reflection / Refraction Quality levels set to Low
  • Fixed a water rendering issue that caused incorrect wave simulation on some system configurations using multiple graphics cards
  • Fixed an issue with hardware auto-detection that caused some system configurations to incorrectly default to low quality graphical settings on first boot
  • Fixed an issue that caused an incorrect "Minimum Hardware Requirements not met" error on launch with some older system configurations that did meet the required specification
  • Fixed several crashes that may have occurred when launching the game on certain hardware configurations
  • Fixed a crash that occurred during gameplay when running out of system memory, resulting in a ERR_GFX_STATE error
  • Fixed several crashes that could occur when switching between graphics APIs and display modes on some system configurations
  • Fixed a crash that could occur when significantly increasing graphics settings, causing the system to run out of video memory
  • Fixed several crashes and performance issues when using Intel NUC systems or when using integrated graphics hardware
  • Fixed several random crashes that occurred during gameplay in Story Mode and Red Dead Online

https://support.rockstargames.com/articles/360044243594/RDR2-Title-Update-1-19-Notes-PS4-Xbox-One-PC-Stadia

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12 minutes ago, Fun 2 said:
  Reveal hidden contents

[May 4, 2020] – General / Miscellaneous (PC)

Improvements and Bug Fixes – (PC)

  • Improved texture rendering at the Medium and High quality settings, so the game will now show a higher level of texture detail without impacting framerate or requiring more system resources
  • Increased the maximum range of the TAA Sharpening graphics setting, allowing players to make the game appear less blurry and match the quality available with external driver solutions
  • Fixed an issue that caused some system configurations to misreport the amount of free video memory available for the game to use
  • Fixed caching issues that caused graphical issues and missing UI that occurred after upgrading a system’s graphics card
  • Fixed a rendering issue with shimmering/flickering textures near campfires when Parallax Occlusion Mapping was set to Ultra quality
  • Fixed a lighting issue that caused blocky shadow textures around the player that could occur on some systems while Parallax Occlusion Mapping was set to Ultra quality
  • Fixed an issue that prevented cloud transition screens from displaying on death/respawn when the system is low on video memory
  • Fixed an issue with occlusion checks that could occur when running with DirectX 12, which prevented progress on some Story Mode missions
  • Fixed a lighting issue that caused graphical artifacts to appear around distant trees on some system configurations while MSAA was active
  • Fixed a lighting issue that caused flickering snow particle effects on some system configurations with multiple graphics cards
  • Fixed a water rendering issue that caused flickering when running with DirectX 12 and having the Water Reflection / Refraction Quality levels set to Low
  • Fixed a water rendering issue that caused incorrect wave simulation on some system configurations using multiple graphics cards
  • Fixed an issue with hardware auto-detection that caused some system configurations to incorrectly default to low quality graphical settings on first boot
  • Fixed an issue that caused an incorrect "Minimum Hardware Requirements not met" error on launch with some older system configurations that did meet the required specification
  • Fixed several crashes that may have occurred when launching the game on certain hardware configurations
  • Fixed a crash that occurred during gameplay when running out of system memory, resulting in a ERR_GFX_STATE error
  • Fixed several crashes that could occur when switching between graphics APIs and display modes on some system configurations
  • Fixed a crash that could occur when significantly increasing graphics settings, causing the system to run out of video memory
  • Fixed several crashes and performance issues when using Intel NUC systems or when using integrated graphics hardware
  • Fixed several random crashes that occurred during gameplay in Story Mode and Red Dead Online

https://support.rockstargames.com/articles/360044243594/RDR2-Title-Update-1-19-Notes-PS4-Xbox-One-PC-Stadia

Thanks

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We might get some new activity related to the moonshine bar in the next update, like moonshine brawling.

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10 minutes ago, Fun 2 said:

We might get some new activity related to the moonshine bar in the next update, like moonshine brawling.

If this is true, its too bad that the moonshine bar is located underground. Environmental interactions during combat will be limited in the moonshine bar. For example: Throwing NPCs and other players through windows during bar room brawls is a cool feature in saloons lol. 

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Just now, djb204 said:

If this is true, its too bad that the moonshine bar is located underground. Environmental interactions during combat will be limited in the moonshine bar. For example: Throwing NPCs and other players through windows during bar room brawls is a cool feature in saloons lol. 

I think it will be more like a showdown mode or a free roam event, not exactly something you can simply do in your moonshine bar, or maybe a posse versus mode.

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kcole4001

The camp and shine shack were behaving better today...hopefully not a coincidence, also loads of deer bounding around in a 23-25 player session.

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21 minutes ago, kcole4001 said:

The camp and shine shack were behaving better today...hopefully not a coincidence, also loads of deer bounding around in a 23-25 player session.

Are you on PC? I had a patch this morning, wondering what it was about.

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kcole4001
38 minutes ago, RowdyC said:

Are you on PC? I had a patch this morning, wondering what it was about.

Yep, seemed to be reliable (camp, shine shack + boot missions, bounty board), though it took forever to find that one loon for the daily.

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Wunderlicht20
4 minutes ago, JumpingKentFlash said:

What can we expect today?

Nothing this is R*

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Sorry if this gets asked every time, I know that happens with GTA Online and it's pretty annoying, so although I hate to be that guy, what time do the RDO tunables update?

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ram_pete67
42 minutes ago, JumpingKentFlash said:

What can we expect today?

a 2 dollar discount on the best piece of clothing in gaming history. the fuken Birdwell Hat. And that is it for today

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Ring Dang Do

Imagine if rockstar used all the brain power and money they have to think outside the box and did something completely crazy and insane and gave the player items from npcs so they could look like this

 

BjqdtIj.jpg

nah that’s far too ridiculous and sounds like a lot of work to be honest, probably safer just to keep pumping out the same items they gave an imaginary ‘limited’ status to and keep reskinning old items with cowprint, snakeskin and fur.

 

if you want to see a change and you are not happy then please leave rockstar feedback and let them know.

https://www.rockstargames.com/reddeadonline/feedback

 

 

Edited by Ring Dang Do
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6 hours ago, kcole4001 said:

The camp and shine shack were behaving better today...hopefully not a coincidence, also loads of deer bounding around in a 23-25 player session.

 

I had a Lobby that fluctuated between 21 and 25 last night and animals were aplenty.

 

Here's hoping...

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JumpingKentFlash

Well in any case I want them to release the following three things to Online.

 

The Blackrose Bounty Hunter outfit.

The Raven Black Shire horse.

The Paragon Town Hat from sp.

 

 

DO IIIIIT!!! FO IT NAAAAAAAW!!!!

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2 minutes ago, JumpingKentFlash said:

Well in any case I want them to release the following three things to Online.

 

 

Can we get the M1988 Pistol as well?

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4 minutes ago, Nerfgoth said:

So no tunable this week?

 

Shhhh don't jinx it. Late tunables might mean an update.

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rusbeckia

I‘m guessing we‘ll have another week of limited clothing. 
the covington hat e.g. was available only once so far... other pieces too maybe?

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Shane_Dbns

The Rockstar employee responsible for changing the discounts and such is sleeping 

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11 hours ago, djb204 said:

What if collectables only spawn for players who purchased a map from Madam Nazar? That way nothing gets nerfed, and the community map becomes obsolete. Nobody buys those maps from her because of the community map, not to mention the maps only provide a 3 item locations. Rockstar could make it to where items only spawn for players who purchased maps, but also increase what a single purchased map offers.

 

That's actually a devilishly simple and downright hilarious solution to R*'s problem. I like it.

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19 minutes ago, Shane_Dbns said:

The Rockstar employee responsible for changing the discounts and such is sleeping 

They forgot about their own game too.

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Potter145

The limited clothing from last week is available until May 11, we know that from the last Newswire, so expect nothing. Expect nothing and expect that you will be disappointed. Maybe then the disappointment won't be as big.

 

EDIT: This weeks collection is the Gemstone collection (Banais Topaz Ring, Harford Garnet Earrings, Jade Hairpin)

Edited by executor404
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JumpingKentFlash
7 minutes ago, HazardousHDTV said:

Which role do y’all think is getting its 30% XP boost 😅

Hoping BH again. Even with the boost it takes forever. I’m level 16 in that role. It’s so awful.

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so really nothing today ? ( discounts )

Edited by TagoKG
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