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RDO Next Updates Speculation & General Chat (Part I)


Vik2390
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I just hope Rockstar fixes all those bugs and instabilities in RDO in the next update, even then I'm happy.

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People dismissing the Photographer role reminds me of the Collector role. We did a poll when we didn't know much about them and the Collector was the least hyped role with Trader being top by a landslide, once more info came out Collector ended up being the most hyped role by a landslide.

 

I expect similar stuff here tbh. I reckon it'll be more enjoyable than people think if it is indeed coming.

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Ring Dang Do

Collector role had hype because of the money made from it. The role had no meat or content to it at all. 
 

It was was buy this metal detector and dig up random crap. If you already had money then the role was pointless. 
 

 

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14 minutes ago, Jason said:

People dismissing the Photographer role reminds me of the Collector role. We did a poll when we didn't know much about them and the Collector was the least hyped role with Trader being top by a landslide, once more info came out Collector ended up being the most hyped role by a landslide.

 

I expect similar stuff here tbh. I reckon it'll be more enjoyable than people think if it is indeed coming.

I also thought "horse racing?...UGH, no!"

But it's actually pretty fun, especially target races.

It just proves you never know if you'll like something until you try it.

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I'm talking pre-launch hype, none of us knew at the time it'd make mad money. That wasn't known until a few days after it came out.

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but now there's less people, by the time the updates drops only veterans still playing 

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16 minutes ago, TagoKG said:

but now there's less people, by the time the updates drops only veterans still playing 

There has been a lot of flow through of players, at least on PC.

Judging by the daily player lists, many new players don't last very long.

It is really a niche game, many don't find it to their taste.

I am seeing a lot more mid levels now, but the familiar names have been conspicuously absent lately, and the griefer type doesn't stick around since there's really not that much flashy action to satisfy them.

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35 minutes ago, Ring Dang Do said:

Collector role had hype because of the money made from it. The role had no meat or content to it at all. 
 

It was was buy this metal detector and dig up random crap. If you already had money then the role was pointless. 
 

 

^^^^THIS.  I was never interested in this role, MOST of what I have collected and sold has been collected naturally.  I do open the map from time to time to see if there is anything near me, but I don't go "collecting" and I have only set out to find a specific collectible 2-3 times.  

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21 minutes ago, TagoKG said:

but now there's less people, by the time the updates drops only veterans still playing 

GTA Online proved that many players will return once you release a big update.

Rockstar had one million concurrent players on the release day of Diamond Casino update, and possibly somewhere around that number on the release day of Diamond Casino Heist update.

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Hellbendzor

RDR is much more mellow than GTA-online. The first days after the PC-launch, things were much more aggressive and griefing... These days, 90% of the players leave you alone.

Today, I accidently collided with another player while trying to avoid him. We both fell off our horses. Got back on em and rode off again... In the early days I would get a nice lil bullet in the back of my skull...

 

I love this game, but it's all getting a lil stale... I have almost everything I want, but I'm nowhere near my completionist addictiion (I have in GTA-online). I don't feel a desire to grind for all stuff in this game for some reason...

 

This game does have alot of potential, but it's simply not living up to its full potential. If I see how Epic handles fortnite with the updates/challenges/battlepass, there's alot to be desired in RDR-online. 

Doesn't have to be complicated, just release battlepasses on a regular timed base and things should pick up fast. But ok... 

 

With the current (release/update) strategy the game loses all momentum and subsequently (original) playerbase... There's still a good infulx of new players, but they don't last long... 

I hope they fix this strategy... Game has alot of potential...

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TerryJamieKingDonovan
49 minutes ago, kcole4001 said:

People dismissing the Photographer role reminds me of the Collector role. We did a poll when we didn't know much about them and the Collector was the least hyped role with Trader being top by a landslide, once more info came out Collector ended up being the most hyped role by a landslide.

 

I expect similar stuff here tbh. I reckon it'll be more enjoyable than people think if it is indeed coming.

I have a feeling it is only the most "hyped" role among hardcore players, and that simply because they abuse the intended game mechanics, by using player made maps.

I am genuinely curious, would you play the Collectors Role without the player made maps? I personally hope/and think they will put out a fix for the Collectors Role, so player made maps become obsolete.

I can see some players having fun with going around the map just searching buildings and caves to collect things, but I feel like there is some essential gameplay missing there, something interesting placed there by Rockstar, things like Role Specific Free Roam encounters would be a good start.

 

I personally just use the Collectors role "on the side"; while doing Bounty Hunting, I just don't see how it has enough fun gameplay to hold up, the process of going around an area to search for a specific item, I don't know, it just doesn't seem as much fun to me.

13 minutes ago, Hellbendzor said:

With the current (release/update) strategy the game loses all momentum and subsequently (original) playerbase... There's still a good infulx of new players, but they don't last long... 

I hope they fix this strategy... Game has alot of potential...

The issue with less time between Updates/Patches is that R* cannot really introduce big game changing elements.

Remember the first year of GTA Online? We had monthly Updates, but they introduced little to no gameplay changes and didn't go beyond, new cars, weapons and occasinally apartments, the only thing that kept people going at the time was the Outlook for "Heists" as those were announced pre-launch.

 

I have a feeling with Red Dead Online Rockstar has something similar planned, a big update that adds a bunch of new content, but this time around they just didn't announce it for obvious reasons.(I think someone even pursued a lawsuit against Rockstar Games for false advertising as GTA Onlines Heists still hadn't released after a year, also does anyone remember when Rockstar started marketing the Heists Update in spring of a year, and then suddenly backpeddled to "re-structure" and improve upon them? )

Edited by TerryJamieKingDonovan
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Again, I am talking about BEFORE the update launched. We had absolutely zero idea about how much money/exp the role would generate, but it still topped the poll once Rockstar revealed info on how the roles worked. Small sample size but the point is dismissing Photographer as boring when we know nothing about it has happened before.

 

Also personally speaking I would play Collector without the map and I did that when it launched, I love the chilled playstyle it provides, allowing you to do Collector stuff while also dabbling in free roam events and do challenges along the way. For me it was the best designed role cause it synergised so well with BH and Trader, being able to collect/loot items while doing those, but also free roam its self. Doing Collector doesn't have to be simply going from dig site to dig site or card location to card location, but also doing gang hideouts, ambushes, random events, etc. All of those can give cash/exp and in some cases collectables from looting too.

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1 hour ago, RedIndianRobin said:

It's clear Rockstar has no clear roadmap for this game like they do for GTAO

Nope, Rockstar does have a clear roadmap, they plan one year ahead, but the thing is that Rockstar takes secrecy very seriously so we the players don't have a single idea of what they are planning until they announce it a week before release. At least that's when we get to see what Rockstar were planning all those months.

All of this is to allow them to gain flexibility in the development process which refers to constant changes in their plans.

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8 minutes ago, Hellbendzor said:

RDR is much more mellow than GTA-online. The first days after the PC-launch, things were much more aggressive and griefing... These days, 90% of the players leave you alone.

Today, I accidently collided with another player while trying to avoid him. We both fell off our horses. Got back on em and rode off again... In the early days I would get a nice lil bullet in the back of my skull...

 

I love this game, but it's all getting a lil stale... I have almost everything I want, but I'm nowhere near my completionist addictiion (I have in GTA-online). I don't feel a desire to grind for all stuff in this game for some reason...

 

This game does have alot of potential, but it's simply not living up to its full potential. If I see how Epic handles fortnite with the updates/challenges/battlepass, there's alot to be desired in RDR-online. 

Doesn't have to be complicated, just release battlepasses on a regular timed base and things should pick up fast. But ok... 

 

With the current (release/update) strategy the game loses all momentum and subsequently (original) playerbase... There's still a good infulx of new players, but they don't last long... 

I hope they fix this strategy... Game has alot of potential...

Yesterday I accidentally chose to throw a 'damn you' emote at a nearby collector player and got shot for my trouble.

I went back and tipped my hat at him as I originally intended and we both went on our ways collecting.

 

Your momentum analogy is quite right, it feels stalled at the moment.

There should really be some high rank locked stuff to work for, constantly being updated and added to, otherwise why would we bother other than accrual of money and gold for a target that never appears.

GTA suffers from the same problem.

 

Make it outrageously expensive, high level players have lots of money, and would really like something conspicuously over the top to show for their time in game.

6 minutes ago, TerryJamieKingDonovan said:

I have a feeling it is only the most "hyped" role among hardcore players, and that simply because they abuse the intended game mechanics, by using player made maps.

I am genuinely curious, would you play the Collectors Role without the player made maps? I personally hope/and think they will put out a fix for the Collectors Role, so player made maps become obsolete.

I can see some players having fun with going around the map just searching buildings and caves to collect things, but I feel like there is some essential gameplay missing there, something interesting placed there by Rockstar, things like Role Specific Free Roam encounters would be a good start.

 

I personally just use the Collectors role "on the side"; while doing Bounty Hunting, I just don't see how it has enough fun gameplay to hold up, the process of going around an area to search for a specific item, I don't know, it just doesn't seem as much fun to me.

I believe that is how they intended the role to play out, but should have known that enterprising players will find a way to maximize their profit.

The amount of work that goes into it is mind boggling, at first I tried to make my own lists for each set for the three daily cycles, and that was only for the sets available before I had the shovel or metal detector.

It took me hours to write down the locations and add quick shorthand visual clues.

 

One of the pluses of the collector role is that it is the only one that doesn't have a timer associated with it in any way, and along with bounty hunter, it doesn't pester the player with notifications.

The camp and the shine shack will do their best to interrupt the player no matter what you choose to do with your time, and after GTA's incessant phone call bullsh*t, I suspect I'm not the only one who appraciates being left alone to just do their thing as and when they see fit.

To me, open world means I choose how to play, not the game or other players.

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TerryJamieKingDonovan
2 minutes ago, Jason said:

Again, I am talking about BEFORE the update launched. We had absolutely zero idea about how much money/exp the role would generate, but it still topped the poll once Rockstar revealed info on how the roles worked. Small sample size but the point is dismissing Photographer as boring when we know nothing about it has happened before.

 

Also personally speaking I would play Collector without the map and I did that when it launched, I love the chilled playstyle it provides, allowing you to do Collector stuff while also dabbling in free roam events and do challenges along the way. For me it was the best designed role cause it synergised so well with BH and Trader, being able to collect/loot items while doing those, but also free roam its self. Doing Collector doesn't have to be simply going from dig site to dig site or card location to card location, but also doing gang hideouts, ambushes, random events, etc. All of those can give cash/exp and in some cases collectables from looting too.

I agree, that is how I use the Role as well, but in that case, Collector only ever becomes interesting once combined with other activities/roles of the game, and I believe that is the core issue here.

The Roles are all about pursuing a specific career, with its own clothing, items etc. if I want to be a Collector, I don't want to go around doing bounties, I want to dress like a Collector, ride Collector horses etc.  but also have something interesting to do within that role.

Don't get me wrong the role certainly has some interesting aspects to it, for one you get to experience the game world a lot closer, going around the bayou, going into buildings caves etc. but I just feel like it should be filled with more interesting things to do on top of that.


NPCs giving you tips for Collectables, maybe specific Items that are in the possession of people you have to confront or work for, stuff like that. I certainly hope that Rockstar gets rid of those player-made Collector Maps, as those really kind of defeat the point of the role itself, which is just exploring anything you can see. Collecting in Rockstar Games was usually just a side-activity, with this Role Rockstar has set themselves out to make it a main one, so in my opinion they need to add the respective gameplay alongside so the Role can compete on its own, with other roles.

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To the people still on a daily streak I’d advise you to deliberately sabotage it to spare yourself a reason to keep logging on to this game lol. GTAO always going to be there priority.

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TerryJamieKingDonovan
3 minutes ago, kcole4001 said:

One of the pluses of the collector role is that it is the only one that doesn't have a timer associated with it in any way, and along with bounty hunter, it doesn't pester the player with notifications.

The camp and the shine shack will do their best to interrupt the player no matter what you choose to do with your time, and after GTA's incessant phone call bullsh*t, I suspect I'm not the only one who appraciates being left alone to just do their thing as and when they see fit.

Forgive me if I am wrong, I only played the Trader Role on PS4(up to Level 10 I believe), and I do not remember the game pestering me about what to do.

 

I mean, it just gives a notification when Cripps is out of supplies, but you don't have to follow through to get him new ones, I usually just looked for a deer along the way and brought it back to camp once it crossed my path.

Unfortunately I also never got across camp attacks, do they happen often? 

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8 minutes ago, Fun 2 said:

Nope, Rockstar does have a clear roadmap, they plan one year ahead, but the thing is that Rockstar takes secrecy very seriously so we the players don't have a single idea of what they are planning until they announce it a week before release. At least that's when we get to see what Rockstar were planning all those months.

All of this is to allow them to gain flexibility in the development process which refers to constant changes in their plans.

I feel like they went from one extreme to the other. From announcing updates 5-6 months before releasing them, to announcing them a week before. I honestly wouldn't mind somewhere in the middle to keep us going and build some hype, rather than being in the dark so long.

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2 minutes ago, TerryJamieKingDonovan said:

Forgive me if I am wrong, I only played the Trader Role on PS4(up to Level 10 I believe), and I do not remember the game pestering me about what to do.

 

I mean, it just gives a notification when Cripps is out of supplies, but you don't have to follow through to get him new ones, I usually just looked for a deer along the way and brought it back to camp once it crossed my path.

Unfortunately I also never got across camp attacks, do they happen often? 

I've had 3 camp raids so far.

 

Even the notifications are a pain in the ass: "Cripps needs a resupply" when you've just done a bag resupply 15 minutes ago, "the camp needs materials" when you're trying to do some shine mission or a bounty at the other end of the map, and the shine mission to rescue the buyer completely stops whatever you are doing with no choice other than to close the game: you can't skin animals or put them on your horse, you can't pick up collectibles...that is pure bullsh*t, if I'd known that was going to be associated with the shine role, along with the huge amount of glitches associated specifically with it, I would likely never have bought into it.

 

It has been more headache than it's been worth except for the rank unlocked perks, which are the only reasons I've played the shine and bounty roles at all.

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TerryJamieKingDonovan
9 minutes ago, Silentc0re said:

I feel like they went from one extreme to the other. From announcing updates 5-6 months before releasing them, to announcing them a week before. I honestly wouldn't mind somewhere in the middle to keep us going and build some hype, rather than being in the dark so long.

I don't think apart from Heists they announced anything 5 to 6 months earlier, with Heists they did, and it turned out to be a massive mistake.

 

But as Fun 2 said, by not having a set in stone Road Map it allows for an increased sense of flexibility, there is a reason the Feedback Page for Red Dead Online is as detailed as it is, so Rockstar can cooperate reasonable player feedback into the game whereever possible. In their interviews they also mention they are waiting for players to pick up on the roles and actually play them, to then get a sense on what to improve.

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2 minutes ago, TerryJamieKingDonovan said:

I don't think apart from Heists they announced anything 5 to 6 months earlier, with Heists they did, and it turned out to be a massive mistake.

 

But as Fun 2 said, by not having a set in stone Road Map it allows for an increased sense of flexibility, there is a reason the Feedback Page for Red Dead Online is as detailed as it is, so Rockstar can cooperate reasonable player feedback into the game whereever possible. In their interviews they also mention they are waiting for players to pick up on the roles and actually play them, to then get a sense on what to improve.

I could be wrong but I thought the Spring and Summer updates both had a 5 month wait from announcement (or maybe it just felt that long lol)

 

Also - what the heck happened to today's Newswire post?

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HazardousHDTV
2 minutes ago, TerryJamieKingDonovan said:

I don't think apart from Heists they announced anything 5 to 6 months earlier, with Heists they did, and it turned out to be a massive mistake.

Frontier Pursuiots was announced the day the Spring Update came out May 14. Then we got more info early August. But they let us know about that one way too soon considering they waited until August to expand on it. So I can see why they made the change to announce Moonshiners like 9 days beforehand.

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TerryJamieKingDonovan
1 minute ago, Silentc0re said:

I could be wrong but I thought the Spring and Summer updates both had a 5 month wait from announcement (or maybe it just felt that long lol)

 

Also - what the heck happened to today's Newswire post?

3 Months I believe, and the Roles weren't even announced, they were just teased essentially.

 

But yea I was asking myself the same about the Newswire for today, but better to not get our hopes up already, I think last time they took their time too, and we ended up being burned.

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33 minutes ago, TerryJamieKingDonovan said:

I am genuinely curious, would you play the Collectors Role without the player made maps?

Yes. My Collector experience is roaming, looting (saddlebags have eggs and family heirlooms) and playing Salvage.

 

And I agree, the Collector role needs to be fixed.

 

 

 

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31 minutes ago, TerryJamieKingDonovan said:

I agree, that is how I use the Role as well, but in that case, Collector only ever becomes interesting once combined with other activities/roles of the game, and I believe that is the core issue here.

The Roles are all about pursuing a specific career, with its own clothing, items etc. if I want to be a Collector, I don't want to go around doing bounties, I want to dress like a Collector, ride Collector horses etc.  but also have something interesting to do within that role.

Don't get me wrong the role certainly has some interesting aspects to it, for one you get to experience the game world a lot closer, going around the bayou, going into buildings caves etc. but I just feel like it should be filled with more interesting things to do on top of that.


NPCs giving you tips for Collectables, maybe specific Items that are in the possession of people you have to confront or work for, stuff like that. I certainly hope that Rockstar gets rid of those player-made Collector Maps, as those really kind of defeat the point of the role itself, which is just exploring anything you can see. Collecting in Rockstar Games was usually just a side-activity, with this Role Rockstar has set themselves out to make it a main one, so in my opinion they need to add the respective gameplay alongside so the Role can compete on its own, with other roles.

Oh I agree 100% but that is a problem with Rockstar's online games in general. To use the old quote from John Bain about Skyrim, RDO and GTAO are as wide as an ocean but as deep as a puddle.

 

Saying that, I personally think the idea of the roles synergising with each other is a good thing. In an ideal world people doing different things will need a reason to interact with each other, but that'd probably require leaning more into MMORPG and survival type stuff and that aint happening with RDO anytime soon.

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53 minutes ago, TerryJamieKingDonovan said:

I am genuinely curious, would you play the Collectors Role without the player made maps? I personally hope/and think they will put out a fix for the Collectors Role, so player made maps become obsolete.

Absolutely not. Before the online map I spend hours buying the maps of Nazar and searching for the items. Not once did I get even close to completing a set. It was the biggest grind in the game. You could spend hours collecting and making next to nothing in money and xp. If they are going to nerf the online map then they need to do something to the maps you buy to balance it. Just nerfing the map will kill the role completely.

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Photography is cool and I'm looking forward to it but I do hope there's another role in the update too. I'm sure a lot of people won't bother coming back to RDO just to take pictures. 

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Buying Madam Nazar's maps was the worst way to play it anyway lol. You found far more collectables going from hotspot to hotspot (towns, PoI's etc).

 

If they nerfed the map to make it useless they simply have to revert the metal detector change and increase the amount of digspots again. The map didn't make Collector go from sh*t money to mad money it made it go from mad money to batsh*t crazy money.

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44 minutes ago, TerryJamieKingDonovan said:

NPCs giving you tips for Collectables, maybe specific Items that are in the possession of people you have to confront or work for, stuff like that.

Great idea!

 

All the big boys are in the chat now^^

 

Announcement coming soon...

https://www.rockstargames.com/newswire/article/61525/Daily-Challenge-Bonus-5-Gold-Bar-Gift-Double-XP-and-More

 

It's up!

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TerryJamieKingDonovan
13 minutes ago, AmyStone said:

Absolutely not. Before the online map I spend hours buying the maps of Nazar and searching for the items. Not once did I get even close to completing a set. It was the biggest grind in the game. You could spend hours collecting and making next to nothing in money and xp. If they are going to nerf the online map then they need to do something to the maps you buy to balance it. Just nerfing the map will kill the role completely.

I think how the Role is supposed to be played is, that you get a sense of where things are that you can collect, you don't really need the Maps from Nazar, albeit they can be helpful when completing a set.


I believe the core gameplay loop was supposed to be like, riding around the map, seeing an interesting site, and looking out for a collectible there, it still sort of works, it just misses essential gameplay associated to it.

17 minutes ago, Jason said:

Oh I agree 100% but that is a problem with Rockstar's online games in general. To use the old quote from John Bain about Skyrim, RDO and GTAO are as wide as an ocean but as deep as a puddle.

 

Saying that, I personally think the idea of the roles synergising with each other is a good thing. In an ideal world people doing different things will need a reason to interact with each other, but that'd probably require leaning more into MMORPG and survival type stuff and that aint happening with RDO anytime soon.

I have a hunch it might be happening sooner rather than later.

Rockstar knows they cannot keep adding content without adding systems, they need to stay away from the idea to add individual missions, and shift towards the idea to add mission systems, similar to how you manage your properties in GTA Vice City Stories, perhaps the fact that most Mission/Technical Designers at R* were "promoted" to "Systems Designers"  this year maybe means something for their future Updates and titles?

 

Also a little off topic:

 

 


But damn I miss John Bain, aka TotalBiscuit, used to listen through his Cooptional Podcast, every tuesday 3 to 4 hours just to get every bit of his opinion about games, he was someone who truly had an idea about video games, and articulated it in a very level-headed way and he had principles, unlike most content creators nowadays, RIP.
 

 

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