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RDO Next Updates Speculation & General Chat (Part I)


Vik2390
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Damn, I bought the Norfolk Roadster using the 30% off reward of last week, should've waited for this one instead haha. Ah well, it's just a matter of a few bucks so it's not much of a big deal anyway. I'll take the band though, been waiting for an offer (and I'm still waiting for an offer on the batch upgrades too lol).

 

They should do money/gold boost instead of Role XP... I mean come on R* it's the same thing every week!

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1 hour ago, Fun 2 said:

So next week, we should get this new variation of "Name Your Weapon", right?

I wonder if it's the last thing we would get in terms of new variations, if they don't plan more variations, then we should be closer to the update release.

Either April 7th or 14th, but the problem is that Rockstar is yet to announce anything about the next update.

Is the fact they've extended the rank rewards from April 6th to June 1st not indication it's been pushed back?

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2 hours ago, Silentc0re said:

Is the fact they've extended the rank rewards from April 6th to June 1st not indication it's been pushed back?

I don't think so. It's just like how some of the bonuses we have received ends on March 31st, even though there's nothing special about that date.

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2 hours ago, Silentc0re said:

Is the fact they've extended the rank rewards from April 6th to June 1st not indication it's been pushed back?

thats just the expiration date of the coupon the rank rewards end April 6th. I would have to agree with Fun 2 that we should be getting the next update or at least Outlaw Pass 3 with in the first part of April from what its looking like.

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Maybe they (R*) wait till the end of the year, with the good stuff (like awesome updates and magnificent bug fixes) for when the new consoles (xbox, ps) come out. 

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5 hours ago, lekis69 said:

thats just the expiration date of the coupon the rank rewards end April 6th. I would have to agree with Fun 2 that we should be getting the next update or at least Outlaw Pass 3 with in the first part of April from what its looking like.

We can hope.

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this game will only live one or two years more, when gtavi release bye to all big "things" this game could get

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Talisman_83
2 hours ago, TagoKG said:

this game will only live one or two years more, when gtavi release bye to all big "things" this game could get

I doubt that man.

I can't see them shutting down RDO when GTA6 comes out.

I give Online another 5-10 years.

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2 hours ago, TagoKG said:

this game will only live one or two years more, when gtavi release bye to all big "things" this game could get

if this game goes two more years and they don't release stuff faster and give use more I could see that they won't shut it down but they wont update it as much, cause they aren't making any money from gold sales cause just by playing you end up with alot of gold and money with out much to spend it on. I mean I have only been playing for about a month and a half and there is nothing more I want to buy. If they would have done some stuff differently like giving me a reason to own more then two horses. like needing to buy the horses for the wagons and the more horses you own the more that can be attached to the wagons to make it faster, able to carry more, stuff like that.

Edited by lekis69
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HazardousHDTV
On 3/24/2020 at 8:16 AM, Fun 2 said:

So next week, we should get this new variation of "Name Your Weapon", right?

I wonder if it's the last thing we would get in terms of new variations, if they don't plan more variations, then we should be closer to the update release.

Either April 7th or 14th, but the problem is that Rockstar is yet to announce anything about the next update.

The first week of the showdown variations featured all modes from the Takeover Series, Last Stand is this week and then it appears Name Your Weapon will wrap it up. Most Wanted was left out of the equation entirely for now. I'm curious as to why the first addition introduced 4 new gamemodes. Then the 2 following weeks just feature 1 mode that rotates in. As you said these modes were made beginning of March probably with the intention of having a little extra activity in game and on the newswire while the company shifts to remote work. To me it seems like Rockstar wanted to give itself just enough time to finish up their work on whatever DLC is coming next as opposed to giving itself too much time by dropping 1 mode per week for 6 weeks. Most Wanted (And potentially other modes too) are still sitting there in Rockstar's back pocket if they decide they need more time though so I am not too sure if the amount of modes and their release dates mean anything.

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DarksunDaFirst
1 hour ago, lekis69 said:

if this game goes two more years and they don't release stuff faster and give use more I could see that they won't shut it down but they wont update it as much, cause they aren't making any money from gold sales cause just by playing you end up with alot of gold and money with out much to spend it on. I mean I have only been playing for about a month and a half and there is nothing more I want to buy. If they would have done some stuff differently like giving me a reason to own more then two horses. like needing to buy the horses for the wagons and the more horses you own the more that can be attached to the wagons to make it faster, able to carry more, stuff like that.

They’ve released more “to-do” content than GTA Online in a shorter time frame.  We’re still about a month away from the time it took for the Heists update to be released (17 months, 9 days) when it comes to Free Roam and PvE instanced content.  
 

What they don’t have as much of is “stuff-to-buy” and less variety of PvP instanced content.  GTAO had no story missions to speak of, and in RDO we already have 2 primary arcs depending on honor, and the Moonshiner arc.  We don’t have the properties like GTAO, but we can customize our camps (something that took  YEARS to get on GTAO, and you need to spend a f*ckton of money).  
 

But in the ways it matters most - stuff to do, RDO is ahead of the GTAO curve.

 

It definitely seems that gold bars is not as popular as shark cards, but then again I see a lot of less than level 100 players in decked out gear.

Edited by DarksunDaFirst
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18 minutes ago, DarksunDaFirst said:

They’ve released more “to-do” content than GTA Online in a shorter time frame.  We’re still about a month away from the time it took for the Heists update to be released (17 months, 9 days) when it comes to Free Roam and PvE instanced content.  
 

What they don’t have as much of is “stuff-to-buy” and less variety of PvP instanced content.  GTAO had no story missions to speak of, and in RDO we already have 2 primary arcs depending on honor, and the Moonshiner arc.  We don’t have the properties like GTAO, but we can customize our camps (something that took  YEARS to get on GTAO, and you need to spend a f*ckton of money).  
 

But in the ways it matters most - stuff to do, RDO is ahead of the GTAO curve.

 

It definitely seems that gold bars is not as popular as shark cards, but then again I see a lot of less than level 100 players in decked out gear.

yes if you compare the two RDO is ahead of GTAO in terms content and mission quality but GTAO is ahead on reasons to spend the money you earn. Decked out low level players are a product of that. As for the camps yes you can customize them alot but there is no incentive to do so since for one they are bugged as sh*t and they are not useful at all, I hardly ever go to my camp unless I am doing stuff with my trader role so upgrading it is useless and before you say well thats just you which is true thats how I play, but what I am saying is they have alot to buy but no real reason to waste your time doing so, camp upgrades for the most part are pointless (I can upgrade my tent so my cores refill faster when resting at my camp dosnt help when your camp is on the other side of the map), owning more then one horse and a backup is pointless but you can own ten i think, they need to figure out how to make it so there are some point to spend the money not just add stuff to buy. The Moonshiner update did a better job in that aspect with the bar and upgrades adding some fun things you can do in it. The wagons help make doing the roles easier stuff like that. One thing GTAO has going for it is that there are stuff you need to spend money on so you can do stuff. RDO does not have that.

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GTAO had far more, and more varied contact missions than RDO has stranger missions.  It also had races that were fun.
 

GTAO had far more content, and arguably better content at the same point of its life cycle.

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28 minutes ago, Gray-Hand said:

GTAO had far more, and more varied contact missions than RDO has stranger missions.  It also had races that were fun.
 

GTAO had far more content, and arguably better content at the same point of its life cycle.

But thats all GTAO had from 2013 till 2016 when the heists where released. RDO has only been running since Nov 2018 so it is alot farther ahead in terms of content at the same point in its life cycle and i would not call anything in GTAO(aside from the heists)better since most of it is go here pick up or go here drop off then wash and repeat six million times so not much variety.

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11 minutes ago, lekis69 said:

RDO has only been running since Nov 2018 so it is alot farther ahead in terms of content at the same point in its life cycle

 

No it's not. If you include contact missions, parachuting (laugh but it was there), PvP, racing, public lobbies, invite only lobbies, in game texting, etc, I'm not sure how you could say that. Sure it had a rough start but content was never an issue in the first year (unless you count the people slobbering all over their dicks for OMGHEISTS!).

 

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42 minutes ago, lekis69 said:

 

But thats all GTAO had from 2013 till 2016 when the heists where released. RDO has only been running since Nov 2018 so it is alot farther ahead in terms of content at the same point in its life cycle and i would not call anything in GTAO(aside from the heists)better since most of it is go here pick up or go here drop off then wash and repeat six million times so not much variety.

Nah.  You are misremembering.

 

GTAO was released in October 2013 and Heists was released in March 2015. So that was 17 months.

 

RDO was released in November 2018.  It has been out for 15 months.

 

RDO is behind where GTAO was at the same time and I don’t see it catching up in the next two months.

 

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DarksunDaFirst
1 hour ago, lekis69 said:

yes if you compare the two RDO is ahead of GTAO in terms content and mission quality but GTAO is ahead on reasons to spend the money you earn. Decked out low level players are a product of that. As for the camps yes you can customize them alot but there is no incentive to do so since for one they are bugged as sh*t and they are not useful at all, I hardly ever go to my camp unless I am doing stuff with my trader role so upgrading it is useless and before you say well thats just you which is true thats how I play, but what I am saying is they have alot to buy but no real reason to waste your time doing so, camp upgrades for the most part are pointless (I can upgrade my tent so my cores refill faster when resting at my camp dosnt help when your camp is on the other side of the map), owning more then one horse and a backup is pointless but you can own ten i think, they need to figure out how to make it so there are some point to spend the money not just add stuff to buy. The Moonshiner update did a better job in that aspect with the bar and upgrades adding some fun things you can do in it. The wagons help make doing the roles easier stuff like that. One thing GTAO has going for it is that there are stuff you need to spend money on so you can do stuff. RDO does not have that.

Decked out low level players are proof that SOMEONE is buying gold bars and using them.  The cash flow in the game at low levels is MUCH more difficult at low levels compared to GTAO.  As I said, I don’t see gold bars being as successful in RDO because it’s somewhat easy to stockpile them.  Also easy to burn through them faster (gold to cash is just not proportional to how quickly each is earned).  
 

Camps “bugged as sh*t” has been a sporadic problem in the past, but nowadays camps are very stable.  A lot of the problems from over the winter have been addressed - animals are still touch and go, but waaaay better than it used to be, but not as good as it was prior to them getting bugged.  I find your complaint misinformed.  If you’re still having problems with your camp, you need to send some videos to Rockstar because at this point you’re an outlier (very rare occurrence).  Ever since the ability to jump lobbies again, camps have been easy to access.  
 

Question: what was the point of having more than a couple cars in GTA prior to them being specialized (armored Karuma, which game with Heists - see timing above) besides the simple joy of either riding in a sports car vs an off-road vehicle?   
 

Prior to heists - what did you need to do stuff besides some guns and a car?  Nothing else.  RDO is the same thing but you DO you need stuff to make more money: hunting wagon makes trader more efficient, bigger wagons make the payoffs even greater (because they’re multipliers), bounty wagon allows for more bounties to be brought in at once (let me know when you bring in a 6 person bounty, solo, and all of them alive).  And when heists came out - THAT is when it was vital to have a high-end property.  Camps have been vital for the Trader role since the roles were released.  No property was vital for GTAO until heists.  And before we even hit that point they also added the shack for the moonshiner - vital for the role & story.

 

I could go on and on, but the point is this and still remains:  people keep trying to compare RDO to GTAO with a negative outlook because “GTAO has more” and the simple fact is that RDO has more than GTAO did, at this relative point in their lifespans, did and in greater variety just in the free roam which is where the majority of players play, and where they spend the majority of their time.  The one thing you say GTAO had going for it wasn’t always a true statement - especially 16 months (in 2 days) into it’s life.

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24 minutes ago, Gray-Hand said:

Nah.  You are misremembering.

 

GTAO was released in October 2013 and Heists was released in March 2015. So that was 17 months.

 

RDO was released in November 2018.  It has been out for 15 months.

 

RDO is behind where GTAO was at the same time and I don’t see it catching up in the next two months.

 

So was wrong about the date but I still don't see how you can say RDO is behind GTAO at the same point in its life cycle when we have 4 roles that are about the same as the businesses and GTAO only had races and contact missions at this point, while RDO has story missions which GTAO still does not have the only thing RDO is behind in is ways to spend your money which GTAO had alot more. And again GTAO missions are all the same with a different coat of paint.

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7 minutes ago, lekis69 said:

So was wrong about the date but I still don't see how you can say RDO is behind GTAO at the same point in its life cycle when we have 4 roles that are about the same as the businesses and GTAO only had races and contact missions at this point, while RDO has story missions which GTAO still does not have the only thing RDO is behind in is ways to spend your money which GTAO had alot more. And again GTAO missions are all the same with a different coat of paint.

The story missions are nice, but they aren’t anything particularly special.  And there are very few of them. They aren’t really much more involved than some of the more complex contact missions in GTAO.  I do like the cut scenes though.

 

GTAO also had survival missions which stayed fun for a long time.  There was parachuting as well.  Golf was fun.  Arm wrestling, darts and tennis if you could be bothered.
 

The races in GTAO were actually fun.  And they had a hell of a lot more variety with different cars, helicopters, planes, motorbikes, bicycles etc.  That was a huge amount of content.


The roles in RDO aren’t anything special.  Bounty hunting is really just another stranger mission.  Collecting has hardly anything to it - it is as basic as it gets.  The trader and moonshiner roles have less depth and variety than CEO/Biker/gunrunning work in GTAO.  

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1 hour ago, DarksunDaFirst said:

Decked out low level players are proof that SOMEONE is buying gold bars and using them.  The cash flow in the game at low levels is MUCH more difficult at low levels compared to GTAO.  As I said, I don’t see gold bars being as successful in RDO because it’s somewhat easy to stockpile them.  Also easy to burn through them faster (gold to cash is just not proportional to how quickly each is earned).  

only quoted your first line cause you wrote alot but you and I are saying pretty much saying the same thing. Overall gameplay content there is alot more in compared to GTAO at the same point but that does not change the fact that you make more money and gold playing that great content then you have to spend it on thats all I was saying I just want a reason to spend some moneys

 

As for cars in GTAO they were more of status symbol with the customization there was more of a way to make it yours so that was something to at least spend money on. with the horses they get you from point a to point b and since you only need one saddle they all end up being the same in the long run

 

As for the camps I will pay you if you could get cripps out of the saloon and set up my camp cause it is hit or miss when i log in if he sets up my camp but then again I have never had a problem with animal spawns so not all bugs hit everyone.

 

I am only level 43 and I am all decked out and never bought any gold so not that hard to do. not saying people dont buy gold just kind of wondering why.

 

Edited by lekis69
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34 minutes ago, Gray-Hand said:

The story missions are nice, but they aren’t anything particularly special.  And there are very few of them. They aren’t really much more involved than some of the more complex contact missions in GTAO.  I do like the cut scenes though.

 

GTAO also had survival missions which stayed fun for a long time.  There was parachuting as well.  Golf was fun.  if you could be bothered.
 

The races in GTAO were actually fun.  And they had a hell of a lot more variety with different cars, helicopters, planes, motorbikes, bicycles etc.  That was a huge amount of content.


The roles in RDO aren’t anything special.  Bounty hunting is really just another stranger mission.  Collecting has hardly anything to it - it is as basic as it gets.  The trader and moonshiner roles have less depth and variety than CEO/Biker/gunrunning work in GTAO.  

but all the stuff came out later in GTAO's life cycle so you can not compare that to RDO, Arm wrestling, darts and tennis are boring at best. Races are fun but they where not anything great and payed out was sh*t. CEO/Biker/gunrunning all came out alot later in GTAO life cycle. the fact still has not changed that in the first year and a half of both games life spans RDO has put out alot more gameplay content then GTAO did by this time plus the grind in GTAO is so much worse that it makes it not fun at all cause you have to do the same sh*t a million times to buy one car f*ck that but RDO has the opposite problem where you have more money then things to buy. 

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2 minutes ago, lekis69 said:

but all the stuff came out later in GTAO's life cycle so you can not compare that to RDO, Arm wrestling, darts and tennis are boring at best. Races are fun but they where not anything great and payed out sh*t. CEO/Biker/gunrunning all came out alot later in GTAO life cycle. the fact still has not changed that in the first year and a half of both games life spans RDO has put out alot more gameplay content then GTAO did by this time plus the grind in GTAO is so much worse that it makes it not fun at all cause you have to do the same sh*t a million times to buy one car f*ck that but RDO has the opposite problem where you have more money then things to buy. 

These 4 roles all put together have virtually no content.

 

Collector:  Puddle deep depth.   Walk around and pick up shiny things. Literally the only decision to be made is whether to sell items as a set or individual pieces.  It does not get any more basic.  once you have sold one set of collectibles, you Won’t find anything new to do.
 

Bounty Hunter:  As basic as any GTAO contact mission.  Calling this a role is taking the piss.  It is basic gameplay that should have been in the game from day one. 
 

Trader:  Exactly like hunting for a butcher, except for the occasional resupply mission, which is just a basic stranger mission and a delivery which is an even more basic mission type. Again, many GTAO contact missions were more complex than these.

 

Moonshiner:  a few different mash missions that are all basic as hell.  Every delivery mission is pretty much exactly the same one. 

 

The roles add very little in terms of variety in gameplay.  After you have played the roles for a few hours, you won’t be experiencing anything new except for some rank unlocks, which are just an artificial way to extend playing time.

 

All the stranger missions, all the story missions and all the role activity add up to less varied gameplay than the Basic contact missions that were available at launch for GTAO.  I grant that the cut scenes in RDO are better and add value.

 

A big problem that RDO has is that all the enemies are pretty much the same.  There is very little difference between fighting, say murfee brood than Lemoyne raiders as far as I can tell.  GTAO had variety with gangsters always being underpowered compared to The professionals or the military.  This added variety to the GTAO contact missions and made them feel less samey.  
 

The other big problem is the insistence that every mission except story missions and legendary bounties be open world.  This means that missions have to take place in the wilderness, away from the most interesting areas of the map.  It also probably cuts down on how complex the missions can be which limits variety.  That’s why we don’t have missions involving trains or herds of animals.

 

There are some things that RDO does better than GTAO, and some ways in which it is more advanced than GTAO was at the same point in its lifecycle, but content definitely isn’t one of them.

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DarksunDaFirst
5 minutes ago, Gray-Hand said:

These 4 roles all put together have virtually no content.

 

Collector:  Puddle deep depth.   Walk around and pick up shiny things. Literally the only decision to be made is whether to sell items as a set or individual pieces.  It does not get any more basic.  once you have sold one set of collectibles, you Won’t find anything new to do.
 

Bounty Hunter:  As basic as any GTAO contact mission.  Calling this a role is taking the piss.  It is basic gameplay that should have been in the game from day one. 
 

Trader:  Exactly like hunting for a butcher, except for the occasional resupply mission, which is just a basic stranger mission and a delivery which is an even more basic mission type. Again, many GTAO contact missions were more complex than these.

 

Moonshiner:  a few different mash missions that are all basic as hell.  Every delivery mission is pretty much exactly the same one. 

 

The roles add very little in terms of variety in gameplay.  After you have played the roles for a few hours, you won’t be experiencing anything new except for some rank unlocks, which are just an artificial way to extend playing time.

 

All the stranger missions, all the story missions and all the role activity add up to less varied gameplay than the Basic contact missions that were available at launch for GTAO.  I grant that the cut scenes in RDO are better and add value.

 

A big problem that RDO has is that all the enemies are pretty much the same.  There is very little difference between fighting, say murfee brood than Lemoyne raiders as far as I can tell.  GTAO had variety with gangsters always being underpowered compared to The professionals or the military.  This added variety to the GTAO contact missions and made them feel less samey.  
 

The other big problem is the insistence that every mission except story missions and legendary bounties be open world.  This means that missions have to take place in the wilderness, away from the most interesting areas of the map.  It also probably cuts down on how complex the missions can be which limits variety.  That’s why we don’t have missions involving trains or herds of animals.

 

There are some things that RDO does better than GTAO, and some ways in which it is more advanced than GTAO was at the same point in its lifecycle, but content definitely isn’t one of them.

What did GTAO have before heists that even came close to what RDO offers now...

 

I’ll wait.

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El Diablo 702
33 minutes ago, DarksunDaFirst said:

What did GTAO have before heists that even came close to what RDO offers now...

 

I’ll wait.

The total amount of contact missions, death matches, races, last team standing, survivals, side activities, all with the ability to host “Most w/ the ability to set time, weather, choose weapons and most importantly invite who you want to play with.”  There was lobby types “again choose who you wanted to play with”. Most importantly by this time from release gtao wasn’t a completely broken pvp fest.  

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2 minutes ago, DarksunDaFirst said:

What did GTAO have before heists that even came close to what RDO offers now...

 

I’ll wait.

Dozens of contact missions with way more variety of scope and gameplay than RDO’s missions.

 

Dozens of races with tons of variety that were actually fun.  

 

Survivals, which were tons of fun.


Parachuting and golf (golf was genuinely fun) tennis, arm wrestling, darts, snooker. 

 

It might be subjective, but you could mount a very strong argument that GTAOs shootouts were more fun than RDOs showdowns. They were certainly way more popular.

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Does it really matter at this point which game had more content at this stage? This game needs a lot more new content, end of story. 

 

4 hours ago, DarksunDaFirst said:

Camps “bugged as sh*t” has been a sporadic problem in the past, but nowadays camps are very stable.  A lot of the problems from over the winter have been addressed - animals are still touch and go, but waaaay better than it used to be, but not as good as it was prior to them getting bugged.  I find your complaint misinformed.  If you’re still having problems with your camp, you need to send some videos to Rockstar because at this point you’re an outlier (very rare occurrence).  Ever since the ability to jump lobbies again, camps have been easy to access.  

Speak for yourself. My friends and I have had nothing but problems with our camps the last few days and I've seen complaints from plenty of other people recently as well. Not trying to argue that point here, that's what the B&M thread is for and I've already bitched about it there (and a quick glance at recent posts in that thread will show you I'm not the only one with issues). Just trying to say that argument isn't exactly valid

Edited by RaigeGames
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2 hours ago, El Diablo 702 said:

The total amount of contact missions, death matches, races, last team standing, survivals, side activities, all with the ability to host “Most w/ the ability to set time, weather, choose weapons and most importantly invite who you want to play with.”  There was lobby types “again choose who you wanted to play with”. Most importantly by this time from release gtao wasn’t a completely broken pvp fest.  

OK I will say that there is a lot to do in GTAO today you can try and tell me how it was when it first came out but I played it back then too so I know it was nothing special, to bad the grind and the greifers make it so you cant enjoy any of it, at least in RDO you can enjoy the content with out much problems aside from bugs but then GTAO has them too.

 

 

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36 minutes ago, lekis69 said:

OK I will say that there is a lot to do in GTAO today you can try and tell me how it was when it first came out but I played it back then too so I know it was nothing special, to bad the grind and the greifers make it so you cant enjoy any of it, at least in RDO you can enjoy the content with out much problems aside from bugs but then GTAO has them too.

 

 

What I posted was what was there from day 1.  Did gta have it’s problems, yes, in fact it had major issues but those were fixed somewhat quickly.  The content expectations of rdr for most players is we mostly wanted a big portion of what gtao launched with, what we got was a tiny portion of that with limited choices of how to play the content that was there.  Now while the businesses of rdr added to the content the game is even more broken now than at release.  Truth is content doesn’t mean sh*t if you can’t play it.  

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4 hours ago, DarksunDaFirst said:

What did GTAO have before heists that even came close to what RDO offers now...

 

I’ll wait.

You don't have to wait long. This is what was released in the FIRST YEAR ALONE (and ironically, none of these were game breaking that I can remember):

 

2014
GTA Online Festive Surprise DLC - The second Christmas themed update brought snow to Los Santos, as well as a handful of clothes, weapons and vehicles.

GTA Online Last Team Standing Update - As the name suggests, this update added the LTS game mode to GTA Online alongside two weapons and three vehicles.

GTA Online San Andreas Flight School Update - This DLC added four new vehicles to the game, as well as flag parachutes and the Flight School missions, allowing players to train as crack pilots.

GTA Online Independence Day Special DLC - Following the theme of 'MURICA, this update added the Musket weapon, a Monster Truck, a bike, rural safehouses and massive amount of new clothing for a limited time. It was re-introduced in 2015.

GTA Online I'm Not A Hipster Update - This DLC added two new weapons, a whopping 7 new cars and a dozen new missions. New customization options go without saying.

GTA Online High Life Update - Another update focusing on luxury and riches, High Life adds a few new vehicles, a new weapon, and a handful of clothes and apartments - as well as new missions with which to earn cash for buying all that.

GTA Online Business Update - A minor update adding some new vehicles, weapons and customization items with a common formal theme.

GTA Online Valentine's Day Massacre Special DLC - Going for a retro gangster look, this DLC adds retro clothing, the Roosevelt old timer and the Sweeper, GTA's take on the Tommy Gun.

 

2013
GTA Online Holiday Gifts DLC - The first Christmas DLC, adding festive clothes and snow.

GTA Online Capture Update - This DLC brought the capture game mode to GTA Online.

GTA Online Content Creator Update - The extremely versatile Content Creator, which allows players to build their own missions in GTA Online, was added alongside a handful of bugfixes in this update.

GTA Online Beach Bum Update - The first content update to ever grace GTA Online, Beach Bum added several new vehicles, two new weapons, and countless new customization items and jobs to the game.

 

Source: https://www.gtaboom.com/gta-online-update-dlc-history/

 

Edit: This is content that was added to the already plentiful content, I might add.

Edited by hotrats773
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11 hours ago, El Diablo 702 said:

 most importantly invite who you want to play with.

^^This right here.  The only way you can do a story mission is with Randoms or people who are already in your posse before hand.  Let's say you do get a good group of randoms, the mission go well, you like the way they play the missions and you'd like to continue with that same group....YOU CAN"T!!!  I don't send friend invites to everyone that crosses my path, you can't invite them to the posse during the mission, and after the mission everyone is spawned in different lobbies.  Poof...Gone like a fart in the wind never to be seen again.  For a game that encourages playing with others, that isn't a very good way of doing it.  I can honestly say that most of my online friends came one way or another from doing contact missions or heists and being able to re-invite them again over and over.    

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