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Lennart -

GTA Vice City Stories Special Vehicle Guide [2019]

Recommended Posts

Lennart -

GTA VCS Special Vehicle Guide

This topic is under construction, please be patient! 

THIS TOPIC WAS CREATED WITH THE MEMBER @Mădălinn 

Acronym Legend:

 

BP = Bulletproof: This vehicle will not take any damage from bullets. The tires are not affected by this property.
FP = Fireproof: Driving through fire will not ignite the car. 
EP = Explosionproof: Explosions don't affect this car; it won't move, nor will it take damage.
DP = Damageproof: This vehicle is immune to collisions of any force. It won't dent, nor will it explode. DP also includes "Meleeproof".

AP = Allproof: This vehicle is BP, FP, EP & DP at once.
UC = Unique Color (1): The vehicle's primary color is special and can't be found on it according to the carcols.dat.
UC2 = Unique Color 2: The vehicle's secondary color is special and can't be found on it according to the carcols.dat.
Unique = Unique Model: This term refers to the vehicle's model and depends on whether the vehicle can be found in traffic or not.
NE = No Extra: The vehicle has no "Extra", it's missing certain components. A good example for this is the lightless Taxi. 

H = Heavy: This vehicle has a higher mass than its ordinary counterpart. 
PP = Popproof: This vehicle's tires will never get popped.

TM x.x = Traction multiplier x.x: This vehicle's traction multiplier is not 1.0. It will handle better if the traction multiplier is larger than 1.0 and worse if it's smaller than 1.0. This property doesn't seem to work for the player on cars. Other names for TM are IH, SH or UH. 

TP = Tipproof: The vehicle can be put upside down and it will not catch fire if the player isn't inside. 

S = Strong: The vehicle can take a higher amount of damage before blowing up. Other names for Strong are TD, DD or QD.

 

Special Vehicles list:

 

Chapter I: Vice City Mainland

Spoiler

UC/UC2 Streetfighter

Spoiler

Mission: 

Conduct Unbecoming

 

Method 1:

Pass the mission and always have the Streetfighter near you until you are told to go back to the military base. Park the Streetighter a little further away and enter the final marker on foot. Then, after Vic has been expelled from the army, take and save the bike in your safehouse garage.

Video by Vanhela

 

Credit:

GTA_Loco

FP/UC/UC2 Walton

Spoiler

Mission: 

Cleaning House

 

Method 1:

Get an om0 rampage and start Cleaning House. Skip the cutscenes and when the rampage fails, restart Cleaning House. Head for Phil's place, enter the marker, pray for the Waltons not to flip, take the one which Phil is inside to the future safehouse and kill all the Cholos. After the cutscene has played, take the Walton to the final marker but watch out to enter the marker on foot as otherwise, the Walton will be deleted. After the fade has happened and Victor is wearing his normal clothes, drive the Walton to your safehouse and store it inside its garage. You can also obtain the UC/UC2 Streetfighter along the Walton by double driving them out of the army base and not getting exterminated by the soldiers there. 

Video by Vanhela

 

Credit:

Lennart -

PP Cholo Sabre

Spoiler

Mission: 

Cholo Victory

 

Method 1:

Requirements:

 - Flamethrower

Start the mission, drive to the destination and as soon as the Cholo Sabre appears, force the driver out using the flamethrower. Kill the driver and double drive the Cholo Sabre and the Walton to the ditching point at the docks. Drive the Sabre into the water, enter the Walton, store the Cholo Sabre, pass the mission and open the garage door so the Cholo Sabre is actually saved.

Video by Vanhela

 

Method 2:

Approach the Cholo Sabre, steal a random car and follow the Cholo Sabre until the mission fails. Then take it by force and park it in your garage.

Video by Jam8tone

 

Credit:

Pass method: Lennart -
Fail method: TheGlitcher123100

FP/UC/UC2 Walton 

Spoiler

Mission: 

Cholo Victory

 

Method 1:

Just pass the mission and store the Walton inside your garage.

 

Credit:

GTA_Loco

UC/UC2/PP Perennial

Spoiler

Mission: 

Truck Stop

 

Method 1:

Just pass the mission and park the Perennial inside your garage.

Video by Vanhela

Credit:

GTA_Loco

BP/PP/TM 1.1 Barracks OL

Spoiler

Mission: 

Truck Stop

 

Method 1:

Requirements:

 - Flamethrower

Do the mission like normal until you are told to stop the Barracks OL. Then use the flamethrower to scare the driver out of the truck, take the truck, kill Phil and store it in your garage. 

Video by Vanhela

 

Credit:

Unknown

H/PP/TM 1.1 Barracks OL

Spoiler

Mission: 

Truck Stoop

 

Method 1:

Requirements:

 - Flamethrower

Do the mission like normal until you get to the part where Phil needs to make a turn onto the road connecting the police station with Stonewall J's. If you get to this point, accelerate and get in front of Phil. When he gets to the next turn, use the Flamethrower to force him out of the Barracks OL and take it for yourself. The mission will fail automatically if you drive too far away. 

Video by Vanhela

 

Credit:

Unknown

PP Admiral

Spoiler

Mission: 

Truck Stop

 

Method 1:

Requirements:

 - Flamethrower/Molotov

Get to the point where you're escorting Phil and look out for an Admiral that is attacking. You have to get the Admiral by scaring out the driver using fire and then either driving away, waiting for the mission to fail or passing the mission with it.  

Video by Jam8tone

 

Credit:

Gabyboskingofspeed/Rational Psycho

FP/UC/UC2 Bobcat

Spoiler

Mission: 

Shakedown

 

Method 1:

Start the mission and ditch the Bobcat inside the ocean. Then store it inside your garage.

Video by Vanhela

 

Credit:

GTA_Loco

EP Conversion (four doors vehicles only)

Spoiler

Mission: 

Got Protection?

 

Method 1:

Start the mission and get into your four door vehicle. Ditch it in the ocean and after the mission failed, get it out again. Bare in mind that you don't have to fail the mission once per vehicle. If you enter a vehicle and leave it while it's destroyed (submerged in water), the car will stay EP. 

Video by Jam8tone

 

Credit:

GTA_Loco

FP/S/PP/TP/UC/UC2 Black Quad

Spoiler

Mission: 

When Funday Comes

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

FP/S/PP/TP/UC/UC2 White Quad

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

FP/S/PP/TP/UC/UC2 Police Car Blue Quad

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

UC/UC2 Red Quad

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

H/TM 2.0 Bobcat

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

FP/PP/UC/UC2 Walton 

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

FP/EP/H/PP/UC/UC2 Walton

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

H/S/UC Stallion

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

FP Bobcat

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

H/PP Stinger

Spoiler

Mission: 

Jive Drive

 

Method 1:

 

 

Video by Vanhela

 

Credit:

Unknown

FP Perennial

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

AP VCPD Cruiser

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

PP Perennial

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

PP Sentinel XS

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

TM 1.8 Cuban Hermes

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

PP Cuban Hermes

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

PP Admiral

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

FP Cuban Hermes

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

S/PP/UC/UC2 Pony

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

FP/UC Pony

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

BP/FP/S/UC Pony

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

S/PP/UC Pony

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

FP Stinger

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

UC Comet

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

Unique Speeder2

Spoiler

Mission: 

Leap and Bound

 

Method 1:

Get om0, start leap and bound mission, wait for the rampage to fail and enter the marker to watch over lance. After the cutscene, jump off, get in the vehicle you left before and once the game tells you to help lance, drive near him, then drive to the hideout and activate leap and bound again, once the speeder is about to pass under the bridge which connects starfish island and little havana. Also, do not skip the cutscene, otherwise, you might get stuck in a loading loop. If the game didn't froze, skip the cutscene. Once you regain control over Vic, go to the place where the boat is. If you activated leap and bound at the right time, the boat will drive in circle around the bridge which connects viceport and washington beach. Now try to jump on the boat. Once the shark gang member leaves the boat, take control over it, let it parked somewhere safe and pass the left storyline missions to unlock the vice city beach and prawn island. Now let the boat near the beaching point near clymenus suite, go get an ambulance, go back in the boat and beach it. Now, using the ambulance, carefully push the speeder2 to clymenus suite, store it in your garage and it's yours

Video by M E Z

 

Credit:

Lennart -(Method)

darkdraggy (First obtained by)

Nick007j & RationalPsycho (Script confirmation)

TM 2.0 Freeway

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

TM 2.0 WinterGreen

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

TM 2.0 Ventoso

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

TM 1.8 Ventoso

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

FP/UC/UC2 Sentinel XS

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

H/PP/TP/UC/UC2 Sentinel XS

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

H/PP/TP/UC2 Bobcat

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

FP/PP Barracks OL

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

FP/H/PP Barracks OL

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

 

Chapter II: Vice City Beach

Spoiler

UC Infernus

 

Location:

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

H/TM 1.5 Ventoso

 

Location:

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

AP Yola

 

Location:

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

PP Quad

 

Location:

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

TM 2.0 Quad

 

Location:

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

S Flatbed

 

Location:

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

PP/TP/S Sentinel XS

 

Location:

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

FP/EP/PP/S/H/UC Infernus

 

Location:

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

AP/UC/UC2 Maverick

 

Location:

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

UC/UC2 Maverick

 

Location:

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

UC Infernus

 

Location:

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

BP/FP/PP/UC/UC2 Stretch

 

Location:

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

DP Armadillo

 

Location:

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

PP Pony

 

Location:

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

AP Multi-seat-helicopter conversion

 

Location:

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

AP/H Jetmax

 

Location:

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

Unique Seasparrow

 

Location:

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

S Cheetah

 

Location:

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

PP/UC/UC2 Flatbed

 

Location:

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

FP/EP/DP Mule

 

Location:

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

FP/EP Benson

 

Location:

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

FP/EP PCJ-600

 

Location:

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

AP PCJ-600

 

Location:

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

BP Maverick

 

Location:

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

AP/UC/UC2 Sentinel XS

 

Location:

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

AP/UC2 Sentinel XS

 

Location:

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

UC2 Comet

 

Location:

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

UC2 Sentinel XS

 

Location:

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

UC/UC2 Sentinel XS

 

Location:

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

H/UC/UC2 Boxville

 

Location:

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

Unique Domestobot

 

Location:

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

UC/UC2 Black Conversion

 

 

UC Sentinel XS

 

Location:

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

PP PCJ-600

 

Location:

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

AP/PP/H/TM 2.0 Bike4 Angel

 

Location:

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

UC Sentinel XS

 

Location:

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

FP/UC/UC2 Walton

Spoiler

Location:

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

 

Chapter III: Side mission Vehicles

Spoiler

FP/TP Admiral

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

FP/TP Glendale

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

FP/TP Landstalker

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

FP/TP Perennial

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

FP/TP Rumpo

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

S Sentinel

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

S PCJ-600

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

S Speeder

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

FP Greenwood

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

FP Moonbeam

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

FP Oceanic

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

FP Securicar

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

FP Sentinel

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

FP Sentinel XS

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

FP Speeder

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

FP Squallo

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

 

FP Washington

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

Video by

Credit:

Unknown

FP/S/PP/TP/UC/UC2/TM 1.1 Stinger

Spoiler

Mission: 

 

 

Method 1:

Requirements:

 

Video by

Method 2:
Requirements

 

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FP/S/PP/TP/UC/UC2/TM 1.1 Stinger

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FP/S/PP/TP/UC/UC2/TM 1.1 Infernus

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FP/S/PP/TP/UC/UC2/TM 1.1 Infernus

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FP/S/PP/TP/UC/UC2/TM 1.1 Infernus

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FP/S/PP/TP/UC/UC2/TM 1.3 Cheetah

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FP/S/PP/UC/UC2/TM 1.1 PCJ 600

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FP/S/PP/UC/UC2/TM 1.3 PCJ 600

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FP/S/PP/UC/TM 1.3 PCJ 600

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UC/UC2 Stinger

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UC/UC2 Stinger

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UC/UC2 Infernus

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UC/UC2 Infernus

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UC/UC2 Infernus

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UC/UC2 Cheetah

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UC/UC2 Cheetah

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UC/UC2 Cheetah

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UC/UC2 PCJ 600

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UC/UC2 PCJ 600

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UC/UC2 BF Injection

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H Sanchez

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Unique Coast Guard

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Unique Sea Sparrow

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H/S Coach Conversion

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H/S Linerunner Conversion

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Unique Barracks OL 

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Chapter IV: Freeroam Vehicles

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UC/UC2 Bobcat

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UC/UC2 Streetfighter

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BP/PP Admiral

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BP/PP Idaho

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BP/PP Landstalker

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BP/PP Polaris V8

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BP/PP Sabre Turbo

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BP/PP Stallion

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BP/PP Sanchez

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BP/PP Stretch

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BP/PP Ventoso

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UC/UC2 FBI Washington

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NE Burrito

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NE Gang Rancher

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NE Taxi

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UC/UC2 Walton

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NE Caddy

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UC Infernus

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Chapter V: Unobtainable Vehicles

Spoiler

Unique AP Violatators

Spoiler

Mission: 

UC/UC2/TM 0.5 Walton 

Spoiler

Mission: boomshine blowout

During the last cutscene where Phil drives away and the mission passes

AP Forklift

Spoiler

Mission: boomshine blowout

When the forklift is AP, it's also frozen in position

S Hunter

Spoiler

Mission: from zero to hero

This helicopter has a very unique scripted way to act, which makes it unobtainable. Also, even if the hunter would be obtainable, it wouldn't be storable, because it's too big for all 3 garages

AP/PP/H Barracks OL

Spoiler

Mission: from zero to hero

This is Lance's truck during the bridge part. Nothing can kill the mission at this point

FP PP S Barracks OL

Spoiler

Mission: from zero to hero

The barracks ol possess this property when it's frozen in position. For some reason, it loses this property after it's unfrozen, even if the script doesn't call for property removal

H/PP Barracks OL

Spoiler

Mission: from zero to hero

This is Lance's barracks after crossing the bridge. Currently unobtainable. Fortunately, two better variants are obtainable ( one only on PSP ) through

UC/UC2 Stretch

Spoiler

Mission: kill phil part 2

Currently unobtainable from this mission. Fortunately, a better variant is obtainable

S Jetmax

Spoiler

Mission: steal the deal

Currently unobtainable. Fortunately, a better variant is obtainable

FP/EP Armadillo

Spoiler

Mission: farewell to arms

It's unknown when the helicopter acquires these properties. Fortunately, you can convert an armadillo to AP

AP Domestobot

Spoiler

Mission: domo arigato domestoboto

The domestobot is AP when Armando shoots it. Unobtainable in this instance

AP/UC2 Comet

Spoiler

Mission: so long schlong

When the comet is AP, it's also frozen in position

UC Infernus

Spoiler

Mission: light my pyre

Blown up wrecks aren't restored in vcs garages. Unobtainable before being blown up. Fortunately, a far better variant is obtainable

AP Hunter

Spoiler

Mission: last stand

The hunter is AP in the cutscene where the mendez goon shoot the helicopter with the rpg. Nothing can kill the mission at that point and even if there would be one, the hunter would be unstorable, because it's too big for all 3 garages

 

Chapter VI: Additional Tips, Tricks & Information

Spoiler

OM0

Spoiler

Get a police vehicle, go to a place where a rampage is, activate vigilante, stand on the spot the rampage is supposed to be and cancel vigilante. The rampage will start, but the icons will be visible on the map.

Padlock

Spoiler

With the help of the padlocks, several special vehicles are now obtainable, because they allows you to regain movements and/ or teleport away. To get a padlock, get a police car, drive to the place where the padlock is located and activate vigilante. Leave the vcpd vehicle, cancel vigilante and walk in the place where the padlock is supposed to be. If done right, the padlock menu will appear, but you're gonna regain movements as soon as vigilante fails. There are two ways to control a padlock, depending how you picked it up:

1-if you picked up the padlock without holding X, you'll not be able to use the double lock feature. This means, as long as you need to use triangle or circle, you must hold X as well, all the time. Releasing it will cause the vehicle to be bought.

2-if you picked up the padlock while holding X, you'be able to use the double lock feature. To use this feature, keep holding X all the time. If you need to use circle or triangle, you must do like this: keep holding X along with the " fordbidden "key, then release X, while holding the key. To get back in the double lock feature, hold X along with the " fordbidden " key and release the key you needed before, while still holding X. You can do this infinite times, except in case you need to skip cinematic cutscenes. In this case, you can do this trick only once

Garages

Spoiler

There are 3 garages in gta vcs:

1-101 bayshore avenue: here, storing 3 cars and a bike/ quad/ caddy/ domestobot is safe. Storing 4 cars is very tricky

2-the compound: 2 cars and 2 bikes/ quads / or one caddy/domestobot along with another bike/ quad is the best garage design you can have

3-clymenus suite: here, you can store everything you want, except a hunter. There are few best garages design for this one: two speeders and two cars, 2 barracks trucks a heli and a small car, a squalo/ yola/ coast guard/ jetmax along qith 3 medium dimension cars and so on

Once you chose your garage design, try first the design with normal vehicles, then special ones

PSP Garage Glitch

Spoiler

Under normal circumstances, vehicles are loaded only if the player stands next to the garage door. In vcs, PSP platform only, due to a glitch, the vehicles are loaded if one of these activities are performed near a garage: pass/ fail/ activate / cancel a mission, buying a vehicle, or leaving an interior. If one of these activities can't be avoided, open and close the closest garage. In this way, vehicles are stored back

Another glitch caused by this glitch is the little willie padlock on clymenus suite roof. If you go on the roof through interior safehouse and buy the heli, chances to lose your vehicles are very high, because you performed 2 of the mentioned activiries near a garage. If you land a heli on the roof and buy the little willie, you'll end up with an endless loading screen. If you really need this helicopter, get one from junkyard

-Note1: the empire building near clymenus suite is a bit tricky to take over if you have vehicles stored inside this garage. To keep your vehicles safe, open and close the garage once enemies gangs spawn. Open and close the garage again once you passed the attack, then buy the empire, choose the desired business and dimension and open and close the garage door once more. Taking over and leaving the rest 28 empires is safe, only this one loads the vehicles, because it's very close to a safehouse garage

-Note2: passing leap and bound causes the vehicles stored inside 101 bayshore avenue to be loaded. Make sure to open and close this garage right after passing the mission

Color Palette

Spoiler

When it comes to colors, vcs has the most unique system. First of all, no color is named. Unlike previous gta games carcols file, where you can find the rgb, color number and color name, in carcols file of gta vcs you'll find only the rgb and the color number. For this reason, you will see no name color after the UC and/ or UC2 abbreviation, unlike the other guides. Another interesting thing is that all colors are used. You might tend that gta games has only 100 colors - 101 if you include black - ( 126 in sa - 127, if you include black - ). Only carcols uses 101/ 127 colors, the color palette has 256 colors. The thing is, everything above 100 ( 126 in sa ) is left blank and it appears just like black in-game. In gta vcs, all 256 colors represents a color: a kind of green, a kind of red, a kind of black and so on. Even some special vehicles possess color/ s above 100. If you wanna know which are those vehicles, a note will be added at the end of the explanation of the special vehicle

Another vcs exclusive thing is the different rgb's between platforms: on PSP, the white ( 1 ) color has the rgb 188, 188, 180, while, on PS2, it is 202, 202, 202. There are more colors in this situation, but I will give only this one as an example

Carcols black and no carcols entry/ black cheat black: in previous gta games, everything without a carcols entry, as well as anything generated via black traffic cheat has the rgb of the black color identical to the rgb of the original black color. In vcs, this doesn't apply. The original black has the rgb 15,15,15, meanwhile, everything without a carcols entry ( barracks ol, rhino tank, vcpd wintergreen, freeway and faggio ) and everything generated via the black traffic cheat has the rgb 5,5,5. That said, the vehicles in the brackets can be UC UC2 if mendez goons steal them during the mission " in the air tonight " and they will look less black than the original vehicle.

Black barracks ol: on PSP, the barracks ol doesn't have a livery, thus appearing with its original color combination. As said above, it can be UC UC2 and with the new special color, it's gonna look less black

And with this, I decided to end the color palette section: 0,0,0, a disfunctional RGB. 0,0,0 is the most black you can get in-game. This is a color above 100 and it represents a kind of black. The only vehicle which possess this color is the fbi washington which chases you during a 5* starts wanted level. Actually, it will be white, but few seconds after running away with it, it will turn black. Unfortunately, it's gonna turn back to white after respraying any vehicle or once you save and reload. Also, no matter if it's white or black, the rgb is 0,0,0. You're gonna get the same result if you use external devices to set the rgbs of the color/s to 0,0,0 of any vehicle

Changing Islands early

Spoiler

This video shows you how to cross islands in every gta game. VCS part starts at 28:32 and it ends at 33:48

Empire Tricks

Spoiler

Once you progressively take over empires, random attacks increases and your businesses gets attacked constantly. To prevent this, save the game, turn off your console/ close your emulator, then, start it again and load the save you play on. Random attacks over you or your business will stop until you take over another empire/s. Keep it like that until all 30 empires belongs to you. Also, you should know that having all 30 empires set to robbery, high roller, gives you the best pay day: 126000 $

Note: make sure to build at least once a high roller of each business, otherwise, you'll not be able to reach 100 completion

Upside Down Glitch

Spoiler

( PSP only )Any car left in memory ( no matter if it belongs to the player or to a mission ) will be found out upside down ( and blown up, unless it's TP ) once the player cross to the other island and came back, fall in the blue hell or after the player left interiors located underneath the map ( these being the north point mall, hyman memorial stadium and the mendez mansion ). Helicopters are affected differently by this glitch: they spawn underneath the map and vanish, unless they belong to a mission. Note that this glitch can be avoided ( only in crossing the island case ) if the car is in range after you came back. For example, if you let a car at the edge of washington beach bridge, go to mainland and came back by crossing the viceport-washington beach bridge, the car will not be upside down.

Despite being a worse glitch, it has its good parts. For example, by using this glitch, you can easily obtain the race cars, since they're TP and the pushing process is gonna be less time consuming. This glitch also helps for domestobot ( PSP method ) in this way: mark an air ambulance using a padlock from the opposite island. You will spawn underneath the map inside the helicopter. All you have to do is to fly to prawn island and land the air ambulance on top of the interior

 

 

 

Edited by Lennart -

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Paisan™

Nice to see active Special Vehicle Guides are back on the Forums!

Edited by Paisan™

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Lennart -

Hello and welcome to the GTA VCS Special vehicle guide on GTA Forums. I am happy to provide a guide for you that will help you obtain all special vehicles in GTA VCS. 

 

While writing a few explanations down, I got some ideas on what to do in order to get certain cars. 

 

My finds on the EP Conversion. 

This might have already been found before, but it is possible to convert as many vehicles as you like in one run. 

 

Example: 
unknown.png

 

The Oceanic is bound to the mission so if you want to convert it, you'd have to fail the mission, but also, if you aim to fail the mission anyways, you can get it easily while converting other vehicles as it won't disappear. 

This got me thinking, do marked vehicles survive mission being passed? And yes, apparently they do. 

unknown.png?width=705&height=397
I suppose this Ambulance was marked and when I threw it into the water, it was made EP. After passing Got Protection?, it remained. So technically, you can obtain 12 EP vehicles per save and without failing Got Protection? once. 

Maybe someone can confirm my findings on other versions of the game so we know for certain if this is true? :D

Edited by Lennart -

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Mădălinn
On 2/2/2019 at 2:49 PM, Lennart - said:

Hello and welcome to the GTA VCS Special vehicle guide on GTA Forums. I am happy to provide a guide for you that will help you obtain all special vehicles in GTA VCS. 

 

While writing a few explanations down, I got some ideas on what to do in order to get certain cars. 

 

My finds on the EP Conversion. 

This might have already been found before, but it is possible to convert as many vehicles as you like in one run. 

 

Example: 
unknown.png

 

The Oceanic is bound to the mission so if you want to convert it, you'd have to fail the mission, but also, if you aim to fail the mission anyways, you can get it easily while converting other vehicles as it won't disappear. 

This got me thinking, do marked vehicles survive mission being passed? And yes, apparently they do. 

unknown.png?width=705&height=397
I suppose this Ambulance was marked and when I threw it into the water, it was made EP. After passing Got Protection?, it remained. So technically, you can obtain 12 EP vehicles per save and without failing Got Protection? once. 

Maybe someone can confirm my findings on other versions of the game so we know for certain if this is true? :D

Such a good news for the ones who wants to save mission attempts!!

Anyway, are you sure the bounded car was an oceanic? I know, the hookers hide behind a car, but when I passed the mission in the actual save I play on, I decided to steal the " oceanic " in order to put it in a garage for the impound garage, unlocked after " the audition ". Turns out the car was a glendale. 

In this case, I have two questions:

1-is this car randomly generated? I mean, sometimes it's a glendale, sometimes an oceanic?

2-if no, which is the oceanic you talk about?

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Lennart -

The Oceanic is scripted to spawn here during the mission. 

unknown.png?width=994&height=559

Maybe you mistook it for a Glendale because it's fully grey 

unknown.png?width=994&height=559

The car that is parked next to the prostitute at Singe d'arbre is a real Glendale though.

unknown.png?width=994&height=559

There is nothing special about these cars other than this mission to be your first chance on delivering an Oceanic to the impound without needing to use a padlock or push the car through the water.

Edited by Lennart -

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Mădălinn

Just the information I need

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Mădălinn

I ran some tests with the FP UC UC2 Walton from boomshine blowout. This one is UH 0.5 at a point of the mission. I got it either without the property or frozen in position. I got an idea, but knowing how vcs handles om0, chances to work are very low: it implies marking a vehicle with a side mission ( taxi, police, ambulance or firetruck ) and letting it parked near phil warehouse. Get om0 and a padlock, pass the mission, release the padlock during cutscene and activate the side mission of the marked vehicle. If the game doesn't crash, success might be on our side

 

UPDATE: the walton with TM 0.5 property is unobtainable, because the mission cannot be killed. Game crashes at the point the walton is UH 0.5 so, another unobtainable special vehicle in vcs

Edited by Mădălinn

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Mădălinn

Hello everyone who watches the vcs guide! I don't see so much activity here, so I'm gonna reveal something useful: PSP players can transport vehicles to mainland before from zero to hero, with padlock, without triggering the upside down glitch by this: get the padlock, go to the other island, get the vehicle you want and go on the viceport-washington beach bridge. If you get close enough the barrier, the loading screen will occur, thus loading the mainland and allowing you to transport the vehicle without tipping it

If you want NE vehicles, such NE gang rancher or NE burrito, this is risky, cause you need to spawn it first, let it on the bridge mentioned above, go back, get a padlock, glitch to the eastland and finally transport the vehicle as mentioned above. The reason this is risky is because the NE vehicle has a chance to disappear. For some reason, sometimes, your vehicle vanishes without any explicable reason so, even if transporting by boat is more time consuming, I recommend this

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