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Winning streak card


J373
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Does anybody have an idea if this card is worth it and how much damage it adds after each hit?

Maybe some of you have already tested it with a friend or somthing. I think with dual pistols this could potentially be great against slow and steady?

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ALifeOfMisery

With headshots being so potent in RDO I probably wouldn't bother with the Winning Streak ability.

 

I'm not saying it's worthless, it'll have it's use in certain situations no doubt, but it isn't something that would benefit my game.

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2 hours ago, ALifeOfMisery said:

With headshots being so potent in RDO I probably wouldn't bother with the Winning Streak ability.

 

I'm not saying it's worthless, it'll have it's use in certain situations no doubt, but it isn't something that would benefit my game.

Probably in fist fights, it could be useful.

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1 hour ago, Ektope said:

Probably in fist fights, it could be useful.

Does it apply in hand to hand?

Thought card specifically said "shots"?

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6 minutes ago, Scuba 21 said:

Does it apply in hand to hand?

Thought card specifically said "shots"?

Never mind, I'm wrong. It does work on Necessity Breeds, The Short Game and Peak Condition. When I did testing with friend, I found that someone with Slow and Steady even tanks a lot more punches. And we can sorta "cheat" using health regeneration from Quite an Inspiration. Even the Strange Medicine and Come Back Stronger worked in fist fights.

Edited by Ektope
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A few people have tested Winning Streak III on other players, and found that each shot increases your damage about 10% more than the last until you reach a limit around +30%.  I tried Winning Streak III with dual pistols on Teddy Brown, and he was still standing after I emptied both clips.  I think the benefits of each ability category have an upper limit.  For example, Gift of Focus works well with Eye for an Eye I, but is wasted when combined with Eye for an Eye III because the max dead eye you can gain with a head shot is limited to 25%.  I hope one of these youtubers tests all level III cards, but my guess is that level 3 cards don't stack because of limits, and most of the cards that boost damage (peak condition, winning streak, etc) are overrated because there's no combination that will 1-shot kill to the body with a repeater or rifle (unless you're using explosive ammo).

Edited by Zoop_Leroy
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4 hours ago, Zoop_Leroy said:

A few people have tested Winning Streak III on other players, and found that each shot increases your damage about 10% more than the last until you reach a limit around +30%.  I tried Winning Streak III with dual pistols on Teddy Brown, and he was still standing after I emptied both clips.  I think the benefits of each ability category have an upper limit.  For example, Gift of Focus works well with Eye for an Eye I, but is wasted when combined with Eye for an Eye III because the max dead eye you can gain with a head shot is limited to 25%.  I hope one of these youtubers tests all level III cards, but my guess is that level 3 cards don't stack because of limits, and most of the cards that boost damage (peak condition, winning streak, etc) are overrated because there's no combination that will 1-shot kill to the body with a repeater or rifle (unless you're using explosive ammo).

Shame Rockstar doesn't give more details regarding this kind of stuff. Interesting if what you're saying is true though. If there's a 30% limit on damage increase then we can make better use of our loadouts. I'm actually going to be testing "The Short Game" lvl 3 soon with "Winning Streak" lvl 3 pretty soon. Guess I'll find out soon what these upper limits for damage increase are soon myself.

 

P.S.-That thing with Eye for an Eye along with Gift of Focus not working when both are maxed is interesting. I went for those 2 cards first because I thought I'd get like half a bar of deadeye with headshots. However, it does seem to be locked at like 25-30% per headshot.

Edited by wehweh01
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I'm of the opinion that right now damage cards are a waste of slot, except for Landon's Patience, The Short Game, Necessity Breeds, and Focus Fire, all are very situational. You are much better off using defense or health cards instead.

Edited by miahus
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thanks for the answers guys!

Kinda disappointing it seems, 30% max isn't worth it if i have to switch out eye for an eye :( if it gave like +15% without a limit for each shot, the dual wielding could get good against slow and steady

R* should really publish all the stats.

 

8 hours ago, wehweh01 said:

Shame Rockstar doesn't give more details regarding this kind of stuff. Interesting if what you're saying is true though. If there's a 30% limit on damage increase then we can make better use of our loadouts. I'm actually going to be testing "The Short Game" lvl 3 soon with "Winning Streak" lvl 3 pretty soon. Guess I'll find out soon what these upper limits for damage increase are soon myself.

 

P.S.-That thing with Eye for an Eye along with Gift of Focus not working when both are maxed is interesting. I went for those 2 cards first because I thought I'd get like half a bar of deadeye with headshots. However, it does seem to be locked at like 25-30% per headshot.

Please share your results in this topic!

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I use Slow and Steady III, The Unblinking Eye III, Cold Blooded III, and Winning Streak III for Showdowns.

 

Slow and Steady is great headshot repellent. I begrudgingly use the Varmit Rifle until a much needed nerf. The Unblinking Eye with Snake Oil helps Slow and Steady last. Winning Streak is for the players I spot also using Slow and Steady. I switch to the Schofield Revolver and spam body shots. Their Slow and Steady protects them from headshots and the body is a bigger target to spam. Schofield does great damage to its high rate of fire. You quickly deliver a powerful punch with the consecutive hit bonus.Would also work with the Lancaster or Litchfield.

 

 

BTW Peak Condition and To Fight Another Day remain active while on horseback. You keep your high Stamina damage bonus (Peak Condition) and are considered sprinting while on your horse for the extra defense (To Fight Another Day). Put one of these or both with Horseman and Never Without One and it's a great Free Roam set-up. Free Roam is when you are mostly on your Horse. The Never Without One card protects you from one headshot and acts as a test to see if someone isn't friendly. You won't get one-shotted unless they use Explosive Rifle Ammo.

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On 1/9/2019 at 9:22 PM, J373 said:

I think with dual pistols this could potentially be great against slow and steady?

Dual wielding revolvers or pistols are great against slow and steady III. Whether you use winning streak III or not. I use express rounds in my mausers. Then turn on dead eye to land all express shots to down the skow and steady user, very fast. And not headshots but body shots.

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4 minutes ago, Poggy said:

What would be the best defensive non-dead eye load out, I wonder?  

There isn't best one. Just whatever works for you, in the given situation. Hunker down, to fight another day and never without one are the three defensive cards that can be useful. But I think it should be mixed with health regeneration as well. And there's three recovery cards that isn't dead eye related. Come back stronger, strange medicine and cold blooded.

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3 hours ago, Ektope said:

Dual wielding revolvers or pistols are great against slow and steady III. Whether you use winning streak III or not. I use express rounds in my mausers. Then turn on dead eye to land all express shots to down the skow and steady user, very fast. And not headshots but body shots.

It's funny because if you look up videos about countering Slow and Steady there's like 2 or two meatheads who have yet to realize Slippery Bastard + Dual revolvers/pistols totally DESTROYS goofballs with Slow and Steady. Guess Autoaimers have a hard time thinking about anything other than Autoaim solutions.

Edited by wehweh01
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1 hour ago, wehweh01 said:

It's funny because if you look up videos about countering Slow and Steady there's like 2 or two meatheads who have yet to realize Slippery Bastard + Dual revolvers/pistols totally DESTROYS goofballs with Slow and Steady. Guess Autoaimers have a hard time thinking about anything other than Autoaim solutions.

The person with Slow and Steady III. If they are smart enough, they would tackle or Shotgun the one with Slippery III. Or change to Slippery III as well. Dynamites work as well, before the Slippery III person gets close.

Edited by Ektope
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8 hours ago, Ektope said:

The person with Slow and Steady III. If they are smart enough, they would tackle or Shotgun the one with Slippery III. Or change to Slippery III as well. Dynamites work as well, before the Slippery III person gets close.

Generally never see anyone counter Slippery. Then again I rarely do Showdowns. I'm just defending myself from pesky Varmint griefers in freeroam.

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On 1/10/2019 at 8:44 AM, J373 said:

thanks for the answers guys!

Kinda disappointing it seems, 30% max isn't worth it if i have to switch out eye for an eye :( if it gave like +15% without a limit for each shot, the dual wielding could get good against slow and steady

R* should really publish all the stats.

 

Please share your results in this topic!

Probably get around to testing later tonight. 

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johnwontscore
18 hours ago, wehweh01 said:

Generally never see anyone counter Slippery. Then again I rarely do Showdowns. I'm just defending myself from pesky Varmint griefers in freeroam.

Paint it black noobs can get hits on you even with slippery if you pass through their reticule. I expect though that as the user base ranks up more, there will be more people using slow and steady III, which is great because they are easier to hit with freeaim, in fact that will be when slippery bastard really becomes useful.  I've opted for dual semi-automatic pistols because they have a bit more range and power, but dual sawn offs are probably the easiest to use freeaim.

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