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MrGTAmodsgerman

[C#.NET] AttachToPhysically: How to avoid physical mass affect on the attached vehicle?

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MrGTAmodsgerman

Hello,

 

I have some problem using AttachToPhysically native.

The breakforce value affect the vehicles handling when for ex. one vehicle is attached to the other one. Also, a lower breakforce value dettaches the vehicle too fast.

I know AttachTo exist, but its much different and don't have the dettaching feature which physical attaching have.

 

Using a higher breakforce value, results that the car that having the attached vehicle on the back, top or what ever, just do roll overs very fast, because the handling getting affected :(

 

I tried to apply HasGravity or HasCollsion on the attached vehicle already, which only decreases the chance of braking the attachment on the two vehicles.

 

Has somebody here any idea how to avoid that the vehicle handling (fMass) is going to affecting the vehicle attachment?

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MrGTAmodsgerman

Well no answer is also an answer

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MrGTAmodsgerman

#Push

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