MrGTAmodsgerman Posted January 8, 2019 Share Posted January 8, 2019 Hello, I have some problem using AttachToPhysically native. The breakforce value affect the vehicles handling when for ex. one vehicle is attached to the other one. Also, a lower breakforce value dettaches the vehicle too fast. I know AttachTo exist, but its much different and don't have the dettaching feature which physical attaching have. Using a higher breakforce value, results that the car that having the attached vehicle on the back, top or what ever, just do roll overs very fast, because the handling getting affected I tried to apply HasGravity or HasCollsion on the attached vehicle already, which only decreases the chance of braking the attachment on the two vehicles. Has somebody here any idea how to avoid that the vehicle handling (fMass) is going to affecting the vehicle attachment? Link to comment Share on other sites More sharing options...
MrGTAmodsgerman Posted January 12, 2019 Author Share Posted January 12, 2019 Well no answer is also an answer Link to comment Share on other sites More sharing options...
MrGTAmodsgerman Posted November 3, 2019 Author Share Posted November 3, 2019 #Push Link to comment Share on other sites More sharing options...