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WebGL Vehicle viewer


The Hero

Recommended Posts

This weekend I decided to play a bit with webgl and javascript and write a little viewer for GTA models.

It should be able to load most dff files (native geometry NOT supported), textures are loaded like <img> elements by the browser.

To make it a bit more interesting I implemented a little parser for IDE files and carcols.dat and made this vehicle viewer for III, VC and SA:

http://gta.rockstarvision.com/vehicleviewer/


As for the code, it naturally only implements a small subset of RenderWare and perhaps it should be made a bit cleaner.

It was mostly meant to be a proof of concept, but feel free to use and adapt it for you purposes.

 

Hope you like it.

 

Screenshot:

screenshot.png

 

BUGS:

- due to name clashes some textures are not what they should be. (black64 &c.)

- HTML and CSS are hard, so that part sucks a bit

Edited by The Hero
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Looks a bit like GGM. On the pics it looks like the tool can only handle vehicles, but what about other models?

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It can render other models, I just didn't write an interface for it. I wanted to write something that could work with a a number of models and vehicles seemed like a good idea.

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You're right, i should do that. I'll also be happy to accept a patch though :D

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  • 1 year later...

no, sorry

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