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bevinart

Vehicle Menu for FiveM will not open anymore

Recommended Posts

bevinart

I am making a menu in C# where it will add cars based on what is on the text file. I got the file to Console.WriteLine any part I needed it too. When I went to put in vehicle spawns and submenus, the menu refuses to open inside of FiveM.

 

I made sure that it was not messed up in resources, it loaded fine and all resources are named appropriately, it just wont open. I will provide the code I did below. Thank you…

 

Code Below:

using System;
using System.Threading.Tasks;
using NativeUI;
using CitizenFX.Core;
using System.IO;

public class CarsMenu : BaseScript
    {
        //Fields
        MenuPool menuPool;
        UIMenu mainMenu;
        UIMenu newCategory;
        string[] cols;


        public CarsMenu()
        {
            CustomCars();
        }

        void CustomCars()
        {
            //Adds Main Menu
            menuPool = new MenuPool();
            mainMenu = new UIMenu("INSPRP Cars", "SELECT AN OPTION");
            menuPool.Add(mainMenu);


            string[] lines = File.ReadAllLines(@"C:\Users\Username\Downloads\cars.txt");

            foreach(string line in lines)
            {
                cols = line.Split(':');

                AddCars(cols);
            }

            //Opens Menu with Z
            Tick += new Func<Task>(async delegate
            {
                menuPool.ProcessMenus();
                if (Game.IsControlJustReleased(1, CitizenFX.Core.Control.MultiplayerInfo) && !menuPool.IsAnyMenuOpen())
                {
                    mainMenu.Visible = !mainMenu.Visible;
                }
            });
        }

        void AddCars(string[] cols)
        {
            newCategory = menuPool.AddSubMenu(mainMenu, cols[2]);
            UIMenuItem newItem = new UIMenuItem(cols[1]);
            newCategory.AddItem(newItem);

            newCategory.OnItemSelect += async (sender, item, index) =>
            {
                if (item == newItem)
                {
                    Vehicle v = new Vehicle(0);
                    Ped gamePed = Game.Player.Character;
                    v = await World.CreateVehicle(cols[0], gamePed.Position, gamePed.Heading);
                    v.PlaceOnGround();
                    gamePed.Task.WarpIntoVehicle(v, VehicleSeat.Driver);
                }
            };
        }

    }

 

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bevinart
Quote

If you have no UIMenuItems in the MainMenu, there is nothing to display.

That's not the issue, I mean that the menu is not opening, period. It is not the matter of it not displaying, its the matter of it opening what-so-ever

 

Quote

Doesn't a subMenu have to be bound to an item, or at the very least, have some method that will trigger it being displayed?

I already have it so that it adds the submenu to the main menu, and it would be able to show. You are able to have a main menu of just submenus.

 

It does not work in singleplayer as it uses a .dll file directly used for FiveM, which is using a port of NativeUI and the CitizenFX.Core.dll file.

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