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bevinart

Vehicle Menu for FiveM will not open anymore

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bevinart

I am making a menu in C# where it will add cars based on what is on the text file. I got the file to Console.WriteLine any part I needed it too. When I went to put in vehicle spawns and submenus, the menu refuses to open inside of FiveM.

 

I made sure that it was not messed up in resources, it loaded fine and all resources are named appropriately, it just wont open. I will provide the code I did below. Thank you…

 

Code Below:

using System;
using System.Threading.Tasks;
using NativeUI;
using CitizenFX.Core;
using System.IO;

public class CarsMenu : BaseScript
    {
        //Fields
        MenuPool menuPool;
        UIMenu mainMenu;
        UIMenu newCategory;
        string[] cols;


        public CarsMenu()
        {
            CustomCars();
        }

        void CustomCars()
        {
            //Adds Main Menu
            menuPool = new MenuPool();
            mainMenu = new UIMenu("INSPRP Cars", "SELECT AN OPTION");
            menuPool.Add(mainMenu);


            string[] lines = File.ReadAllLines(@"C:\Users\Username\Downloads\cars.txt");

            foreach(string line in lines)
            {
                cols = line.Split(':');

                AddCars(cols);
            }

            //Opens Menu with Z
            Tick += new Func<Task>(async delegate
            {
                menuPool.ProcessMenus();
                if (Game.IsControlJustReleased(1, CitizenFX.Core.Control.MultiplayerInfo) && !menuPool.IsAnyMenuOpen())
                {
                    mainMenu.Visible = !mainMenu.Visible;
                }
            });
        }

        void AddCars(string[] cols)
        {
            newCategory = menuPool.AddSubMenu(mainMenu, cols[2]);
            UIMenuItem newItem = new UIMenuItem(cols[1]);
            newCategory.AddItem(newItem);

            newCategory.OnItemSelect += async (sender, item, index) =>
            {
                if (item == newItem)
                {
                    Vehicle v = new Vehicle(0);
                    Ped gamePed = Game.Player.Character;
                    v = await World.CreateVehicle(cols[0], gamePed.Position, gamePed.Heading);
                    v.PlaceOnGround();
                    gamePed.Task.WarpIntoVehicle(v, VehicleSeat.Driver);
                }
            };
        }

    }

 

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LeeC2202
Posted (edited)

I'm not a NativeUI expert but I can't see where you are adding any UIMenuItems to MainMenu, so is that somewhere else? If you have no UIMenuItems in the MainMenu, there is nothing to display.

 

All I can see happening, is you are adding potentially hundreds of subMenus (if you have a big cars.txt file) and those submenus are never getting displayed. Doesn't a subMenu have to be bound to an item, or at the very least, have some method that will trigger it being displayed?

 

Does this menu work in single player? Or does it have to run in FiveM? Single Player is probably a far easier place to test and diagnose menu code but I have no idea how compatible SP code is with FiveM api requirements.

Edited by LeeC2202

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bevinart
Quote

If you have no UIMenuItems in the MainMenu, there is nothing to display.

That's not the issue, I mean that the menu is not opening, period. It is not the matter of it not displaying, its the matter of it opening what-so-ever

 

Quote

Doesn't a subMenu have to be bound to an item, or at the very least, have some method that will trigger it being displayed?

I already have it so that it adds the submenu to the main menu, and it would be able to show. You are able to have a main menu of just submenus.

 

It does not work in singleplayer as it uses a .dll file directly used for FiveM, which is using a port of NativeUI and the CitizenFX.Core.dll file.

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