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5 seconds to change your loadout?


Cardiac
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Why do you have like 5 seconds to purchase ammo and change your loadout even though the timer stays on for another 15 seconds before the match starts? Why the f*ck can't I use those 15 seconds to change my loadout? f*cking ridicilous

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It's a limitation of how the networking works for RDRO.

 

After those 5 seconds your character, build, weapons etc need to be saved by the cloud and then carried over to the MP session in a networking process called polymorphication. If the data was to change or be altered during this process it would create data reverberation and you would load in with a randomised mongoloid looking character with random weapons, skills etc.

 

It's like when you purchase online and click 'buy' the data has to be sent and have a digital handshake, if you click refresh (or change the data you are sending in any way), you screw it up and end buying like 9 cat pillows instead of one. TCP/IPv6 is a more stable protocol to avoid nekopillowifcation but it's not standardised yet. We're all still using TCP/IPv4.11 sadly :(

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I googled nekopillowifcation 

 

Wasn't familiar with that turn.

 

Well played 

 

GG

I googled nekopillowifcation 

 

Wasn't familiar with that term

 

Well played 

 

GG

2 minutes ago, TheShift said:

 

I googled nekopillowifcation 

 

Wasn't familiar with that term

 

Well played 

 

GG

 

And obviously can't figure out how to edit posts 

 

Well played Internet 

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I actually think it's about 30 seconds. It gives a timer in top right just under "Teams lock in x seconds".

 

While you're looking at the leaderboard from the last match the time is ticking, so if you just skip that straightaway you have more time to change load out and buy ammo. I agree it's ridiculous, especially if I've been hunting in free roam with a Rolling block and forget to swap it out before going into showdowns. 

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22 hours ago, Ryan5252 said:

I actually think it's about 30 seconds. It gives a timer in top right just under "Teams lock in x seconds".

Sorry just to correct myself, actually "Teams lock in x seconds" is how long you have to buy ammo and change your load out

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On 1/5/2019 at 8:23 AM, Pocket Fox said:

It's a limitation of how the networking works for RDRO.

 

After those 5 seconds your character, build, weapons etc need to be saved by the cloud and then carried over to the MP session in a networking process called polymorphication. If the data was to change or be altered during this process it would create data reverberation and you would load in with a randomised mongoloid looking character with random weapons, skills etc.

 

It's like when you purchase online and click 'buy' the data has to be sent and have a digital handshake, if you click refresh (or change the data you are sending in any way), you screw it up and end buying like 9 cat pillows instead of one. TCP/IPv6 is a more stable protocol to avoid nekopillowifcation but it's not standardised yet. We're all still using TCP/IPv4.11 sadly :(

I'm actually buying every word of this.

Even the made up ones like "cat pillows".

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