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AnimalFather

Another Outlet sh*ts on RDR2

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RedDagger

woggleman's been banned for a year for their posts in this thread btw, just a head's up so the thread can stay on course :santa:

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DEALUX

A game gets a lot of praise all of a sudden super high standards are raised from nowhere. Never mind that no game meets them.

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Darealbandicoot
Posted (edited)
1 hour ago, Cutter De Blanc said:

It doesn't feel rushed. Rushed isn't the word I'd use. It feels like as vast and huge as this game is, there are still some areas that were unfinished. Like they wanted to cram EVERYTHING in here but just didn't have enough time to, so they ended up cutting things and leaving others in a playable but incompleted state. I'd reference the lack of Chuparosa and Nosalida being visible from America as some evidence of that. I'm sure they wanted to have the city visible in the distance, but didn't have enough time to design it up to snuff and figured most people wouldn't care since the area is inaccessible anyway. I mean that's just one small example, but I hope I'm making my point. 

I totally get what your saying. Plus it feels like the care that went into RDR1, and GTA 4 didn't go into it at all. Other GTA's felt much more satisfying to play and complete than V. If V would have been a wee bit longer story wise and had side missions back and or expanded *COUGH properties COUGH* But RDR2 once again feels like care has gone into it (despite the annoying bugs the updates cause) and FEELS like a Rockstar game. It has the shine V lacked if you know what I mean. 

Edited by Darealbandicoot

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Smokewood
10 minutes ago, RedDagger said:

woggleman's been banned for a year for their posts in this thread btw, just a head's up so the thread can stay on course :santa:

Since you started this part of the thread.... why????

He wasn't being abrasive, nor did he abuse anyone.

He stated an opinion he feels strongly about.

Which forum rule did he break? I want to make sure I don't break it too....

Also, what's the point of free discussion if you silence people for no good reason?

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RedDagger
32 minutes ago, Smokewood said:

Since you started this part of the thread.... why????

He wasn't being abrasive, nor did he abuse anyone.

He stated an opinion he feels strongly about.

Which forum rule did he break? I want to make sure I don't break it too....

Also, what's the point of free discussion if you silence people for no good reason?

He has a history of making posts about what his friend/family/forum/random other people think of the game and generally just screwing up discussions by hiding behind that instead of just posting what he thinks of the game and having discussions like most people do. It doesn't sound like much, but the trolly/derailing attitude behind it combined with the absolute insistence on doing it (despite a ban and a warning explicitly stating not to) makes his intentions appear fairly disruptive. 

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Jason
39 minutes ago, Smokewood said:

Which forum rule did he break? I want to make sure I don't break it too....

Are you doing laps of the RDR2, RDO, GTA Next and Rockstar Games subforums to create or hijack threads and turn it into a discussion about RDR2 is hated and is being bashed on gaming forums?

 

Are you making wild, baseless claims and then ignoring both requests for proof and people countering these claims? Are you then still gonna make these claims weeks/months later, even after warnings and just generally being proven to be incorrect?

 

No? Then you're gucci m8

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el capito

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Kemasus

Was in a Chapter two save putzing around in Big Valley last night....love it

RS has done an outstanding job with this living breathing environment

Very puzzled by extreme criticisms of the single player game

 

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Madvillain

I like this game because it takes time to actually learn how it works.

 

the other day some ignorant person got mad at me online for " running to fast in free roam "

 

news flash idiots don't make your character carry to much weight.

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Smokewood
1 hour ago, RedDagger said:

He has a history of making posts about what his friend/family/forum/random other people think of the game and generally just screwing up discussions by hiding behind that instead of just posting what he thinks of the game and having discussions like most people do. It doesn't sound like much, but the trolly/derailing attitude behind it combined with the absolute insistence on doing it (despite a ban and a warning explicitly stating not to) makes his intentions appear fairly disruptive. 

 

1 hour ago, Jason said:

Are you doing laps of the RDR2, RDO, GTA Next and Rockstar Games subforums to create or hijack threads and turn it into a discussion about RDR2 is hated and is being bashed on gaming forums?

 

Are you making wild, baseless claims and then ignoring both requests for proof and people countering these claims? Are you then still gonna make these claims weeks/months later, even after warnings and just generally being proven to be incorrect?

 

No? Then you're gucci m8

Fair enough....

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XAIKON
Posted (edited)

The world is beautiful, the story amazing, Arthur was a great character, and there are a lot of nuanced things to discover. However, there really is a LOT wrong with this game. I think most people realize this on the second playthrough, where you know where the story is leading, and you focus more on the games mechanics. I was thinking of the list of broken systems, annoying input lag, bad, outdated gunplay, terrible plot-holes, obviously shifted around content, the overall pointlessness of maintaining camp, sometimes completely unresponsive input, strange glitches....... But the list is goddam massive, way too big for a post on here.

 

If this game was not so big, beautiful, and accompanied by the mostly great story and characters, people would be rating this game very low.

I give this guy at vice more respect than most of the big gaming websites, a lot of his criticisms are legit, while IGN, gamespot etc basically said "PERFECT GAME IN EVERY SINGLE WAY"

I even remember a review article saying "sometimes the pace and the controls are frustrating, but that makes sense, beacause it's ARTHURS frustration as well"

WHAT? The character is frustrated in the story, so the frustrating gameplay is no problem. PFFFFT!!! Have the balls to straight up say "the controls are very frustrating and that's NOT good."

 

EDIT: The article below the one in question sums the issue up perfectly for me with this quote:

 

" If they want to push the medium forward across technological, artistic, and narrative fronts, then we cannot simply pat them on the back for doing better than they’d done before. We need to identify the particular moments of success with clarity and insight, and we must also identify and contextualize the failings, even when our general impression of the work is positive."

Edited by XAIKON
Added quote from related article

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SonOfLiberty
43 minutes ago, XAIKON said:

The world is beautiful, the story amazing, Arthur was a great character, and there are a lot of nuanced things to discover. However, there really is a LOT wrong with this game. I think most people realize this on the second playthrough, where you know where the story is leading, and you focus more on the games mechanics. I was thinking of the list of broken systems, annoying input lag, bad, outdated gunplay, terrible plot-holes, obviously shifted around content, the overall pointlessness of maintaining camp, sometimes completely unresponsive input, strange glitches....... But the list is goddam massive, way too big for a post on here.

The only thing I've encountered that's been a bit annoying on my second playthrough is the repetitiveness of the encounters. It's not quite as bad as GTA V where you could basically anticipate where they would occur, but they're not as organic and spontaneous as the first time around.

 

I have seen so many dudes begging Arthur to help them after being bitten by a snake or that one guy that always gets kicked in the face by a horse. It was cool at first, but after 10 times or so it starts to make the game world feel more closed in.and the illusion that anything can happen starts to go away.

 

 

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Jabalous
1 minute ago, Miamivicecity said:

The only thing I've encountered that's been a bit annoying on my second playthrough is the repetitiveness of the encounters. It's not quite as bad as GTA V where you could basically anticipate where they would occur, but they're not as organic and spontaneous as the first time around.

 

I have seen so many dudes begging Arthur to help them after being bitten by a snake or that one guy that always gets kicked in the face by a horse. It was cool at first, but after 10 times or so it starts to make the game world feel more closed in.and the illusion that anything can happen starts to go away.

 

 

That should be expected. The surprise element should wear off at some point, whether it's during the first or second playthrough, depending on how much the player spent exploring. Now imagine a deeply complex AI system that can write scenarios and randomize it around the map, including new dialogue and animations, so we end up with practically an infinite amount of content that matches the creation of human writers, designers and programmers. Basically, a Dan Houser AI for the dialogue part, haha. 

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XAIKON
Posted (edited)

Surprising that none of the mostly negative articles mention the terrible weather system.... It was great in RDR1, near perfect in GTA5, so this means they literally took 3 steps backwards. It is far uglier than RDR1, the instant lighting transitions, blurry sun, cartoonish giant blurry stars, To have this beautiful realism in every direction you look until you look up is just a huge contrast in quality. I feel R* should be copping a total beating for that stuff up.

Edited by XAIKON
grammar

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TheSantader25
Posted (edited)

There are certain flaws within the game like:

 

-Weather System

-Short nights:I don't know why each minute is 2 seconds in the morning but it's 1.5 seconds at night. It's a weird and inconsistent decision. 

-Mission linearity

-15 Filler missions(most of which are in the epilogue) 

-Input lag for aiming and crouching

-the game controlling your movement speed in certain sections and not letting you sprint

-The Auto aim should've been softer

-Lack of ponchos

-The law system:Witnesses spawning out of nowhere and instead of reporting to the nearest town they just run for ten seconds and it's suddenly "crime reported". Unlimited lawmen spawning. Lawmen coming quickly in the middle of nowhere. Lawmen identifying Arthur with a mask. Broken train robberies that can't be done in stealth mode. 

-Not being able to blindfire

-The character automatically standing up while throwing throwables which is weird and totally ruins stealth. 

-Unnecessary 5 missions in Guarma

-Sadie's Character development(needed 1-2 more missions before becoming badass) 

-Not being able to free roam with Gang members. 

 

 

 

That's all. Still the game has a lot of positives. I give it a 94/100

Edited by TheSantader25

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Furi0sa
9 hours ago, XAIKON said:

The world is beautiful, the story amazing, Arthur was a great character, and there are a lot of nuanced things to discover. However, there really is a LOT wrong with this game. I think most people realize this on the second playthrough, where you know where the story is leading, and you focus more on the games mechanics. I was thinking of the list of broken systems, annoying input lag, bad, outdated gunplay, terrible plot-holes, obviously shifted around content, the overall pointlessness of maintaining camp, sometimes completely unresponsive input, strange glitches....... But the list is goddam massive, way too big for a post on here.

 

If this game was not so big, beautiful, and accompanied by the mostly great story and characters, people would be rating this game very low.

I give this guy at vice more respect than most of the big gaming websites, a lot of his criticisms are legit, while IGN, gamespot etc basically said "PERFECT GAME IN EVERY SINGLE WAY"

I even remember a review article saying "sometimes the pace and the controls are frustrating, but that makes sense, beacause it's ARTHURS frustration as well"

WHAT? The character is frustrated in the story, so the frustrating gameplay is no problem. PFFFFT!!! Have the balls to straight up say "the controls are very frustrating and that's NOT good."

 

EDIT: The article below the one in question sums the issue up perfectly for me with this quote:

 

" If they want to push the medium forward across technological, artistic, and narrative fronts, then we cannot simply pat them on the back for doing better than they’d done before. We need to identify the particular moments of success with clarity and insight, and we must also identify and contextualize the failings, even when our general impression of the work is positive."

On multiple playthroughs now, games still amazing. Challenges are ass though and make me want to kill myself.

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Darealbandicoot
Posted (edited)
10 minutes ago, scotthedge12 said:

On multiple playthroughs now, games still amazing. Challenges are ass though and make me want to kill myself.

Never going for the 100% ever again that's for damn sure. Gambler 8 and 9 nearly drove me insane and whoever thought they were good challenges and implemented it in the game needs to be fired ASAP. 

Edited by Darealbandicoot

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Furi0sa
3 minutes ago, Darealbandicoot said:

Never going for the 100% ever again that's for damn sure. Gambler 8 and 9 nearly drove me insane and whoever thought they were good challenges and implemented it in the game needs to be fired ASAP. 

I just said in another thread I don't like doing any of them. They're just not fun. I've done the 80 foot tomahawk one like ten times and it never registers and the breaking every wild horse in the game just feels like an empty chore.

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jje1000

I wish that Rockstar laid out a clear post-release roadmap for fixes and content, or least indicated that single-player was done and said for.

 

As of now, people are still in a bit of limbo, hoping for fixes to be made to certain things while having absolutely no idea what Rockstar is up to.

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SonOfLiberty
8 hours ago, TheSantader25 said:

-Sadie's Character development(needed 1-2 more missions before becoming badass) 

Maybe I was too busy absorbing the rest of the story, but her vault into becoming a bad arse bounty hunter kinda felt like it just happened out of no where. I remember when she was saved right at the start of the game, but other than a couple of appearances she felt like she fell off the grid, but then she's a bounty hunter right at the end? 

 

There's always that one character in every R* game it seems.

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Implicitly
Posted (edited)

His article is strongly ripped off that YouTuber's complaint's about Red Dead 2, even his bit about the lego, completely taken from what a YouTuber spewed. Honestly though, I do agree with him even though I hate Vice but the YouTuber had a good point. The journalist of this article falls flat though on his explanation compared to Jakey? (Can't remember his name.) I honestly see what they mean. This game introduces heavy mechanics like skinning for example and hunting. Though mechanics like that instantly become utterly pointless the moment you upgrade your camp. After you upgrade your camp you can restock Pearson's food wagon any time for only $25 it becomes $50 if you want the goods like alcohol and cocaine gum. Why spend all that time hunting when you don't need to because you have literally $5,000 in your pocket with nothing to spend it on? Bam, just like that you can restock Pearson's wagon. No more hunting needed and the food lasts longer. So what was the point of this hunting mechanic and stating you need to hunt which is introduced at the beginning of the story when you can easily toss it away by making Pearson's wagon become a supermarket for only $50? The things that we were meant to be spend are money on got scrapped. (Hiring workers from towns for our camps was an option at one point.) 

 

Then you have Guarma as another big example. They spend all this time on 'open world' gameplay and make it as realistic as possible (besides rain taking out your campfire, lol.) Until you hit Chapter 5. An entire Chapter wasted while you're stuck on a big arse island, you can only play the way they want you to play thus railroading you and taking away the point of open world gameplay. Can't explore, can't do anything.

 

What really irks me though was the lying mission givers. Example, your map will tell you got a mission with Molly, which is great because it's, "Oh, we're finally going to see and learn about other characters, I thought they were pointless and I was supposed to forget about them!" Then you start the mission and realize it instantly becomes a railroaded dice roll that doesn't involve any of these characters that prompted the mission. Even that Arthur and Sadie speaking one, Dutch barges in with his, "I have a plan." It becomes another Dutch mission. Wasted character development. People will make the excuse this is "done on purpose" for hierarchy reasons, but it isn't since Molly's proof that these coin toss missions are not artistic or done on purpose they're just a mess in terms of structure and possibly indicating cut content, OR, the writers not knowing what to do. I don't need another mission like robbing a stagecoach for the 30th time when the money does absolutely nothing. So why take away Molly character development and trade it for another stagecoach robbery with Uncle?

 

What makes it worst is, the repetition doesn't stop. You get secret side missions with Bil and Tilly... Mary Beth and Sean and instead of some cool heist mission, you get robbing a stagecoach for the hundredth time. Which makes no sense because Alden gives you unlimited stagecoaches to rob, so why isn't their diversity and something unique? Why is it always a stagecoach? A lot of the characters also could've been and should've been included in missions... Take Chapter 4 as a fat example, the Bronte Missions. The female characters should've been included instead of having them unfleshed out like Mary Beth whining about being bored, they should've come to Bronte's garden party. Karen should've been Bill's "date" (for comedic scene purposes.) Sadie as Arthur's. Molly as Dutch's. They could've also figured a way to include Mary Beth, or Grimshaw in that mission. Instead of it being an utterly useless mission like; "Let's follow a waiter and get a piece of paper and look at fireworks" it should've been some big hiest plan with the girls deceiving, pickpocket robbing and getting valuable information since they're "master thieves" while Dutch and the rest also get information while the girls are a distraction. Rather than have the characters in camp not utilized besides being filler NPC's.

 

It's quite an irk how characters go unused. You either forget about them, or you're left wondering about them the whole game. When you introduce so many characters you have to flesh them out. Especially since the gang is seen as "family" that Arthur gives his everything for, including being with the woman he's crazy about. So they should at least be developed if their that important. Example is Harry Potter, so many characters even the minor ones are incredibly fleshed out. Seriously. I had no clue who Reverend was until I finished my game. Didn't even remember that I saved him. 

 

I love Red Dead Redemption 2 though - if anything, I am mostly irked by the Hollywood story plot. I love a good story, but some of the plot is just a real big slap in the face. I'm not too bothered by the open world game play and mechanics not being rewarded though that the journalist and YouTuber acknowledge, which is wanting more freedom. 

Edited by Implicitly

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Implicitly
Posted (edited)
2 hours ago, Miamivicecity said:

Maybe I was too busy absorbing the rest of the story, but her vault into becoming a bad arse bounty hunter kinda felt like it just happened out of no where. I remember when she was saved right at the start of the game, but other than a couple of appearances she felt like she fell off the grid, but then she's a bounty hunter right at the end? 

 

There's always that one character in every R* game it seems.

This is another thing that irks me. Clearly, her character is blatantly "ripped" from Kissing Kate, or, well, inspired by Kissing Kate from Holes.... Just like how Dutch is literally Butch Cassidy, even the jumping off the cliff scene with Arthur is done the exact way from Butch Cassidy and the Sundance Kid. So it sort of makes sense how her character instantly becomes an unstoppable gunslinger because the same thing happens with Kissing Kate. Kissing Kate becomes an unstoppable revenge seeking nightmare bandit literally "overnight" with no development and her reign ends in 1899. Same year Dutch's reign and gang end. 

 

Personally, I think Sadie was his scrapped second love interest so a lot of her arc was most likely scrapped. It just makes no sense how like you said she becomes a bounty hunter but before that she's a gunslinger on the same level and skill as Morgan and Marston. Hunting doesn't make you that skilled or a mastermind plan plotter when she has no discouraged history like the rest of them who were all either orphan thieves, or criminals. Doesn't make sense. There is literally no explanation either on how she and Arthur become best friends either it's just instantly out of the blue, and she becomes a gang leader when Dutch isn't around. Dutch's plans fail. Not Sadie's. Arthur won't trust a lot of newbies to the gang, yet he instantly trusts Sadie who apparently knows him inside and out despite no relationship development? .... It's like what?

 

There's gotta be something missing with her. She seems to be the only one that fits what Dan Houser said as well when he talked about cutting 5-hours of additional whole mission content. Charlotte, Mary-Beth, etc. None make sense. It's gotta be Sadie. I just can't wrap my mind around how a character ends up like that. Even the bounty hunting like you said makes no sense. She's able to slaughter thousands of army soldier's alongside with Arthur, but isn't recognized or wanted and freely left alone working with the law as a bounty like what? Even her ending where she's persistent on hunting Micah made no sense, she doesn't even interact with Micah the entire time and her introduction is all about getting revenge for her husband. She got her revenge, so why so determined on killing Micah and reminding John of their promise when she has no bad blood with Micah? John didn't even remember or care about killing Micah because he was focused on his family until Sadie reminded him of his promise he made with her. So it was alway's Sadie's revenge wish.

 

Edited by Implicitly

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Furi0sa
Posted (edited)
1 hour ago, Implicitly said:

This is another thing that irks me. Clearly, her character is blatantly "ripped" from Kissing Kate, or, well, inspired by Kissing Kate from Holes.... Just like how Dutch is literally Butch Cassidy, even the jumping off the cliff scene with Arthur is done the exact way from Butch Cassidy and the Sundance Kid. So it sort of makes sense how her character instantly becomes an unstoppable gunslinger because the same thing happens with Kissing Kate. Kissing Kate becomes an unstoppable revenge seeking nightmare bandit literally "overnight" with no development and her reign ends in 1899. Same year Dutch's reign and gang end. 

 

Personally, I think Sadie was his scrapped second love interest so a lot of her arc was most likely scrapped. It just makes no sense how like you said she becomes a bounty hunter but before that she's a gunslinger on the same level and skill as Morgan and Marston. Hunting doesn't make you that skilled or a mastermind plan plotter when she has no discouraged history like the rest of them who were all either orphan thieves, or criminals. Doesn't make sense. There is literally no explanation either on how she and Arthur become best friends either it's just instantly out of the blue, and she becomes a gang leader when Dutch isn't around. Dutch's plans fail. Not Sadie's. Arthur won't trust a lot of newbies to the gang, yet he instantly trusts Sadie who apparently knows him inside and out despite no relationship development? .... It's like what?

 

There's gotta be something missing with her. She seems to be the only one that fits what Dan Houser said as well when he talked about cutting 5-hours of additional whole mission content. Charlotte, Mary-Beth, etc. None make sense. It's gotta be Sadie. I just can't wrap my mind around how a character ends up like that. Even the bounty hunting like you said makes no sense. She's able to slaughter thousands of army soldier's alongside with Arthur, but isn't recognized or wanted and freely left alone working with the law as a bounty like what? Even her ending where she's persistent on hunting Micah made no sense, she doesn't even interact with Micah the entire time and her introduction is all about getting revenge for her husband. She got her revenge, so why so determined on killing Micah and reminding John of their promise when she has no bad blood with Micah? John didn't even remember or care about killing Micah because he was focused on his family until Sadie reminded him of his promise he made with her. So it was alway's Sadie's revenge wish.

 

Sadie and Arthur clearly had chemistry together so I agree with you that something from her lore was cut and she should have been more involved in Arthur's story. Sadie was wronged by a group of scum bags and then her gang and people she considered friends were hurt by micah's actions. Her personality/motivations and wanting to get Micah make a lot of sense actually. She has her own personal sense of justice clearly as shown in the bounty missions so her wanting to kill micah really isn't too far fetched. Her slaughtering people out of nowhere isn't as Mary Sueish as implied. She stated multiple time she split everything evenly with her husband and was more than capable of handling a gun/hunting etc. She's like what 30, do we need to see her become a bad ass in training? It would have been nice to see a transition from traumatized wife to insane killer but we can't have it all. Arthur is a bullet sponge god who can slow time but he's a male protag so that's more accepted I guess? She's not really shown as Arthur's best friend any more like characters like Charles or sean are. If anything Arthur's true homie is LENNNNNYYYYYY

 

As far as the hunting goes, the motivation behind that was to get satchels, clothing from the trapper, and challenges complete. I think Rockstar gave plenty of incentive to hunt. Sell stolen horses, rob stage coaches and gamble though? Outside of challenges all useless in making money. SIngle player economy is just far too forgiving.

Edited by scotthedge12

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Implicitly
Posted (edited)
1 hour ago, scotthedge12 said:

Sadie and Arthur clearly had chemistry together so I agree with you that something from her lore was cut and she should have been more involved in Arthur's story. Sadie was wronged by a group of scum bags and then her gang and people she considered friends were hurt by micah's actions. Her personality/motivations and wanting to get Micah make a lot of sense actually. She has her own personal sense of justice clearly as shown in the bounty missions so her wanting to kill micah really isn't too far fetched. Her 

5

No, I know, but it seemed like her intention of wanting revenge on Micah wasn't because of him breaking apart the gang. He didn't intentionally burn down her home either, it was by accident. The two never have a feud or any interaction throughout all 6 chapters, so her desire for wanting revenge was real passionate compared to John and Charles who were focused on their own lives. Sadie had no clue John was ever going to come back either while she was listening to whispers around town about Micah as an example, proving she initiated all of this. Honestly, being realistic here. It's evident she was fuelled and affected by Arthur's death. Which is why I said it doesn't make sense. It does make sense in a romantic angle. I was just too afraid to say it because I'd probably get chewed out for stating that. Abigail and Sadie were the only ones who knew he went back for Micah, I don't think Abigail knew what was going on. Nobody else knew he went back to f*ck up Micah besides Sadie, I don't think John knew either. To me, it seems like Arthur was the last thing that kept Sadie going after her husband's death. After Arthur's death, she becomes into a whole new person. Not just bounty hunting which is still pretty out of nowhere, but she's closed off. She makes this clear by stating she likes isolation, she doesn't "do" friendships. (That line is obviously referring to Arthur because she lost the two important people she was close with, Jake and Arthur in a span of 6 months, and scared anyone she gets close to will die.) She will not ride with anyone (she only allows John when it's business related), and she refuses to visit John for months because she has no interest until she has information on Micah. Which is completely different to how she was with Arthur. She was always riding with Arthur even when Arthur didn't ask her too, Sadie came along. She says she rides with Arthur. Chapter 6 makes it pretty clear her loyalty isn't with the gang, she respects the gang because of Arthur. She straight up tells Arthur she only trusts him, the rest she does not. She never followed Dutch, Ch.6 is proof of that. She followed Arthur all this time. Her mention of Abigail to John implies she isn't close to Abigail either, she just says; "She was always kind to me." Proving Arthur is the only one she cared about rather than the gang. She wouldn't even visit Abigail, Uncle and Charles.

 

Her official Rockstar bio is a real eyebrow raiser too in terms of lore being cut. "A widow who is hell-bent on taking revenge upon those who killed her husband. Relentless and afraid of nothing and no one. The wrong woman to cross, but very loyal to those she loves." Her loyalty is only shown towards Arthur in the end. Nobody else. That's why I found her hunting Micah and the whole bounty hunting off if they hadn't thought of putting Arthur and her together at one point.

 

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slaughtering people out of nowhere isn't as Mary Sueish as implied. She stated multiple time she split everything evenly with her husband and was more than capable of handling a gun/hunting etc. She's like what 30, do we need to see her become a bad ass in training? It would have been nice to see a transition from traumatized wife to insane killer but we can't have it all. Arthur is a bullet sponge god who can slow time but he's a male protag so that's more accepted I guess? 

2

No, I didn't mean to imply Sadie as Mary Sue, haha. I meant, it's weird how they let her shoot up a bunch of army soldiers yet she is freely able to walk into Blackwater and work for the law. You'd think they'd have a bounty out for her for committing mass murder with Arthur like that via army soldier's but she does not. It's just so weird how she's just a bounty hunter just like that. You have to remember, she was able to 3 vs 1 armed man with a knife. I'm not saying that's "unrealistic" I'm saying, for someone who's hunted mountain animals and has no criminal past or record of ever killing a human being, she's as good as people who've been doing this since then they were 12 year's old. Literally, she's as skilled as Micah with her guns, not just John and Arthur. Either way, I'm not really bothered. I'm bothered though by how she has no relationship development with Arthur and how close they've become just out of the blue and she's a better planner than Dutch. Literally smarter than Dutch to the point where she got John broken out of a federal prison with ease. It's hilarious.

 

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She's not really shown as Arthur's best friend any more like characters like Charles or sean are. If anything Arthur's true homie is LENNNNNYYYYYY

She is though. There's even camp dialogue where she talks to John and when Arthur is near she says she hasn't fled the gang because "they ain't that bad" since she has nowhere to go for now that is. She turns to Arthur and she says; "Like this one, he acts all cold-blooded but he ain't." John says he doesn't know about that and walks off disagreeing with her. She's the only character to recognize that he has a good heart, and who he truly is apart from the outlaw persona he has on him. The rest think he's big and dumb. The only person who understands him for who he is aside from Sadie would be Hosea. She even says if you have low honour that Arthur is her best friend. It just doesn't make any sense. She even compares him to her husband with high honour, basically, he reminds her of her husband who is the opposite of Arthur (wasn't a killer.), The two are vulnerable with each other. Even when his gang dumps him up 20 years, it's, "me and you is all we need" repeated from her to Arthur more than once. It's pretty evident how close they are. The game just doesn't explain it properly because something must've been cut which even you're aware of. Maybe if they hadn't cut (if we are right that is) it'd all flow much more naturally then instantly and sponatneously. 

 

 

Edited by Implicitly

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AnimalFather
On 1/4/2019 at 7:46 PM, Darealbandicoot said:

COUGH GTA V COUGH But seriously though, RDR2 deserves all the praise IMO.  Packed to the brim with content, doesn't feel rushed, AND doesn't leave me feeling short changed and dissatisfied like GTA V did. 

GTA's story faltered on several points but that initial heist transition to trevor and some other points was masterful. the problem with rockstar's story is that they all seem heavily edited with things cut out and that becomes clear in every one of their games.

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Guest Guest176525326
19 hours ago, TheSantader25 said:

-The character automatically standing up while throwing throwables which is weird and totally ruins stealth. 

 

I get your point and it annnoys me as well, however its actually more realistic that you have to stand up while doing it, because if you think about it, you can’t really put your body weight behind the throwable weapon while crouching down. 

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Darealbandicoot
31 minutes ago, AnimalFather said:

GTA's story faltered on several points but that initial heist transition to trevor and some other points was masterful. the problem with rockstar's story is that they all seem heavily edited with things cut out and that becomes clear in every one of their games.

Definitely agree. Up until Fame or Shame it felt like another classic Rockstar game.... then it all fell apart because of what you said AND dialogue being re written. 

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TheSantader25
Posted (edited)
1 hour ago, Darealbandicoot said:

Definitely agree. Up until Fame or Shame it felt like another classic Rockstar game.... then it all fell apart because of what you said AND dialogue being re written. 

I felt V had an incredible plot until the last LS part(the fifth part). At the point were Madrazo turns into a pussy. That's were V slipped. That was the part were things were supposed to come to a head but they didn't and it carried on to the end. GTA V dropped the ball after the mission "monkey business". It's been a problem with R* games for a LONG time. Guarma happened in RDR2 and the Epilogue was TOO long. In IV as well I felt like the Russians and Bulgarin were forgotten after Niko moved to Algonquin and R* kept introducing new characters right until the end and some felt unnecessary as well. While they could focus on the Russians. R* seem to start phenomenal but lose their head at the end. They don't know how to FINISH a game properly. 

1 hour ago, O.Z said:

 

I get your point and it annnoys me as well, however its actually more realistic that you have to stand up while doing it, because if you think about it, you can’t really put your body weight behind the throwable weapon while crouching down. 

I really don't think so. Maybe you can't throw as far but you still can have a powerful throw. 

Edited by TheSantader25

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Nutduster

Why did this turn into a wall of text B&M thread?

 

Some of you raise good points. Others just seem OCD as f*ck.

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Guest Guest176525326
36 minutes ago, TheSantader25 said:

I really don't think so. Maybe you can't throw as far but you still can have a powerful throw. 

Hmm... think of it this way, would you be standing up or crouching down in real life while trying to exicute someone with a throwing knife? You got no chance in hell doing it while crouching down! The thrown wouldn’t be powerful enough to do any serious harm

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