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Gta san andreas super modded for Xbox original & X360


Sifaw99

Recommended Posts

 Gta san andreas super modded for Xbox original

Compatible for X360

cGlk1J0.png

Gta san andreas super modded is a global modification of gta sa xbox , to make it better and realistic.

Progress:

Spoiler

-Replaced most cars of game. like 80% of car replaced.
-Replaced default hud icons with yoyo2 gtav hq icons.
-Replaced default radar with gtav radar.
-Replaced all roads textures.
-Replaced default light with led xenon light.
-Replaced vegetation texture.
-Replaced default red marker with animated red marker.

-Replace textures of building with better ones.
-Replace loadscreen pictures.

-Replace floppy disk save icon to sd card icon.

-Edited effect.fxd .

-Replaced grass.

-Replaced weapons.

-Improved crash physique.

-Fixed map textures.

-changed default main.scm to modded main.scm "Spaceinsteins all in one".

-And more.....

 

Screenshots:

Spoiler


Update comming soon:

Spoiler

-Changed all raods textures with better one. (Textures by me).

-Changed all the pavement in san fierro.

-Edited original DFFs of vegetation by me and textures by Willy.

-Edited timecyc.dat to correct some bugs, and maked color more clear.

and more...

screenshots

https://imgur.com/a/v68s3mT


Download:

Fix for gta sa pal  (Only for pal consoles) fix the reboot issue when you run gta sa. there two versions of default.xbe one output 480i work only with composite cable, the other patched output 480p work only with component cable.

Download in modDB

Edited by Sifaw99
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48 minutes ago, George Costanza said:

Ya got permission to reuse those mods? And have you done any work yourself except for conversion?

For permission of mods:

Spoiler

https://imgur.com/KU7LSH5

all this car mods are under 1 mb (dff+txd). Cuz xbox has 64 mb of ram.

and some cars are made by me. specialy to xbox.

 

my work in this modded gta sa are:

-Patched PAL and NTSC default.xbe to not use the Z: cache partition do to size limit of 749mb. And the modded gta3.img has about 888mb... it works without problems.

-Downgrade the default.xbe from version 2.0 to 1.0 to use mods.

-Edited effect.fxd to reduce some particles. (the xbox and pc  version are different.)

-Edited surface.dat to improve crash physique. ( the xbox and pc  version are different.)

-Fixed  map texture. (edited .IDE files).

-edited timecyc.dat to add draw distance. now is x4. ( the xbox and pc  version are different.).

 

 

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Sneed

Ye no, you have to have permissions for all mods you haven't created from original authors. Picture of website you sent clearly says it's just reuploads

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Sneed

There is written that you can edit the models, but not re-release them in modpack, also what about spaceeinstein's mod?

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On 1/3/2019 at 9:13 PM, George Costanza said:

There is written that you can edit the models, but not re-release them in modpack, also what about spaceeinstein's mod?

I have Checked the modification rules, there was nothing  about console modding.

 

i said i made some cars from scratch for this mod .. specialy to xbox. like(renault megane rs,peugeot 408 and audi r8) 
 I send a private message to one of the authors of the cars. he replied to use it in this mod.

 

screenshot: https://imgur.com/vYvUFus

 

For spaceeinstein's he realize the modded main.scm to pc and xbox. and there isn't a support from modders to console . so he is the only one to have cheats codes in xbox.

 

Edited by Sifaw99
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Sneed

Nah, console modding is fine. I was only unsure about using other's people work without their permission.

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On 1/5/2019 at 2:05 AM, Wakka387 said:

I do OG Xbox modding, but this does look like a glorified modpack tbh

 

also links to imgur are dead

I saw this gta Anniversary Edition for xbox in Theisozone. i tried the gta vice city with included modified default.xbe but it doesn't work. It hang in loading screen. (Dirty disc message appear)., the problem when you changed the title image (bitmap) you changed a wrong hex inside default.xbe

but for gta san andreas. i tried back in day it works very well. but sometimes the names of cars and cities doesn't appear in the screen.. i cheked the fonts.txd and i have found that resolution of textures are 1024x1024 and the max resolution for xbox is 512x512.

 

FOR imgur images: https://imgur.com/a/XnzdM0z...

 

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Gtamodpacker
7 hours ago, Sifaw99 said:

I saw this gta Anniversary Edition for xbox in Theisozone. i tried the gta vice city with included modified default.xbe but it doesn't work. It hang in loading screen. (Dirty disc message appear)., the problem when you changed the title image (bitmap) you changed a wrong hex inside default.xbe

but for gta san andreas. i tried back in day it works very well. but sometimes the names of cars and cities doesn't appear in the screen.. i cheked the fonts.txd and i have found that resolution of textures are 1024x1024 and the max resolution for xbox is 512x512.

 

FOR imgur images: https://imgur.com/a/XnzdM0z...

 

can you send the link for the topic ?

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2 minutes ago, Gtamodpacker said:

can you send the link for the topic ?

 

link of which TOPIC ???

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PlayStation 2

Very nice mod! Sadly, I don't have xbox original for now, but I will try to buy it soon!

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  • 4 weeks later...
FederalGOKU

thanks for this man! gave it a go but cant seem to get the spaceeinstein mods working.even after pressing button combis etc

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On 2/9/2019 at 1:19 AM, sonicboom88 said:

nice work is this still being updated?

I am still update the gta sa to fixed some bugs, and make it stable in xbox.

 

On 2/11/2019 at 7:39 AM, FederalGOKU said:

thanks for this man! gave it a go but cant seem to get the spaceeinstein mods working.even after pressing button combis etc

to activate Multi Mod, first press LTTRIGGER + X, then press LTTRIGGER + LTTHUMB, which console do you play on?
I will add all button combinations to activate other mods.

Edited by Sifaw99
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FederalGOKU
On 2/15/2019 at 2:59 PM, Sifaw99 said:

I am still update the gta sa to fixed some bugs, and make it stable in xbox.

 

to activate Multi Mod, first press LTTRIGGER + X, then press LTTRIGGER + LTTHUMB, which console do you play on?
I will add all button combinations to activate other mods.

thanks man will give it a try when i get home..i play it on xbox original someimes on my RGH

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  • 1 month later...

I noticed the moddb dl does not contain the modified xbe that stops the game from using cache partition. Would really like to check this patch out on my orig xbox.

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  • 4 weeks later...
  • 2 months later...
  • 4 weeks later...
  • 2 weeks later...
  • 1 month later...

Hi guys, could someone pass to me the default.xex v1.0. i need it so much to add mods in my GTA Sa and i can't found it in any website, if you have it, pass it to me please, thanks in advance

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  • 1 year later...
The best noob54
On 1/3/2019 at 3:40 AM, Sifaw99 said:

 Gta san andreas super modded for Xbox original

Compatible for X360

cGlk1J0.png

Gta san andreas super modded is a global modification of gta sa xbox , to make it better and realistic.

Progress:

  Reveal hidden contents

-Replaced most cars of game. like 80% of car replaced.
-Replaced default hud icons with yoyo2 gtav hq icons.
-Replaced default radar with gtav radar.
-Replaced all roads textures.
-Replaced default light with led xenon light.
-Replaced vegetation texture.
-Replaced default red marker with animated red marker.

-Replace textures of building with better ones.
-Replace loadscreen pictures.

-Replace floppy disk save icon to sd card icon.

-Edited effect.fxd .

-Replaced grass.

-Replaced weapons.

-Improved crash physique.

-Fixed map textures.

-changed default main.scm to modded main.scm "Spaceinsteins all in one".

-And more.....

 

Screenshots:

  Reveal hidden contents


Update comming soon:

  Reveal hidden contents

-Changed all raods textures with better one. (Textures by me).

-Changed all the pavement in san fierro.

-Edited original DFFs of vegetation by me and textures by Willy.

-Edited timecyc.dat to correct some bugs, and maked color more clear.

and more...

screenshots

https://imgur.com/a/v68s3mT


Download:

Fix for gta sa pal  (Only for pal consoles) fix the reboot issue when you run gta sa. there two versions of default.xbe one output 480i work only with composite cable, the other patched output 480p work only with component cable.

Download in 

On 2/15/2019 at 10:59 PM, Sifaw99 said:

I am still update the gta sa to fixed some bugs, and make it stable in xbox.

 

to activate Multi Mod, first press LTTRIGGER + X, then press LTTRIGGER + LTTHUMB, which console do you play on?
I will add all button combinations to activate other mods.

 

A really amazing mod but is there a mod menu 

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