Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. Red Dead Redemption 2

      1. PC
      2. Gameplay
      3. Missions
      4. Help & Support
    2. Red Dead Online

      1. Gameplay
      2. Find Lobbies & Outlaws
      3. Help & Support
      4. Frontier Pursuits
    1. Crews & Posses

      1. Recruitment
    2. Events

    1. GTA Online

      1. Diamond Casino & Resort
      2. DLC
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Grand Theft Auto Series

    3. GTA 6

    4. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    5. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA IV Mods
    6. GTA Chinatown Wars

    7. GTA Vice City Stories

    8. GTA Liberty City Stories

    9. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA SA Mods
    10. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA VC Mods
    11. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA III Mods
    12. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    13. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption

    2. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. News

    2. Forum Support

    3. Site Suggestions

Lord-Sam

Varmit rifle should be a 2 hit headshot kill instead.

Recommended Posts

Lord-Sam

The varmit rifle is right now pretty overpowered for headshot kills considering it is the fastest accurate weapon compared to the others.

Without nerfing the speeds of the weapon I highly suggest rockstar making it a 2 headshot kill weapon.

Instead of it doing like 100% damage to the head it could do at least 80-90% damage to the head.

 

Share this post


Link to post
Share on other sites
Callahan44

In close quarters yes,above 30m or so you should need even more imo. 

Share this post


Link to post
Share on other sites
JamesPet345
Posted (edited)

Why on earth you want Varmit Rifle change to be 2 hit headshot?

Not all weapons doesnt have 2 hit headshot (Just like GTA 5)

You want Varmit Rifle to be first 2 hit headshot?

How about change the speed go slower or make the circle dot go bigger not smaller like pistrol/default repeater have with bigger circle.

 

Also You also may need to send feedback on Rockstar RDR2

Edited by JamesPet345

Share this post


Link to post
Share on other sites
Happy Hunter
Posted (edited)

I still think they should leave it alone. They do anything, then there's a 50/50 chance at best that it gets messed up for hunting. Rockstar rarely puts changes in exactly as people ask. If they nerf it, it'll almost definitely be across the board I think - rather than these solutions people propose where it only is nerfed against players, etc.

 

That said, I don't like to nerf. Maybe I'm biased.

 

Still, slow and steady is there. Use that and the Varmint rifle becomes an 8-hit headshot, if I counted right.

 

 

Edited by Happy Hunter

Share this post


Link to post
Share on other sites
Gray-Hand
Posted (edited)

It’s a Varmint Rifle. Not a Human Rifle.

 

It’s cool for it to be effective against small animals, because that’s what it is designed for, and it also makes hunting more technical and fulfilling.

 

But in a game with auto-aim, it shouldn’t be a one shot PvP weapon.  Not when you only have to tap up on the stick to get a headshot instakill. 

 

If we were playing free aim, then it would be fine - the accuracy, rate of fire and range would be offset by the fact that a headshot was absolutely required for any effectiveness.  But in a game with auto-aim, where all we need to do is tap up on the stick to get a headshot, it turns a weapon that is designed to shoot squirrels into a military grade man-killer.

 

I say this as someone who uses only a varmint rifle in pvp situations.

Edited by Gray-Hand

Share this post


Link to post
Share on other sites
areyouchappin

 

2 hours ago, Callahan44 said:

In close quarters yes,above 30m or so you should need even more imo. 

I think the Varmint Rifle is overpowered for it's range, either range needs to be reduced or the guns damage needs to drop faster the further the projectile travels. It would definitely score a head shot up close, I'd say a little bit further than a shotgun's effective range. And I would also consider shortening Varmint Rifle fire rate and ammo clip.

Share this post


Link to post
Share on other sites
Mad-Monkey_1st

Although griefers use it im against nerfing the varmint its my most used gun for 3 star kills whilst hunting small stuff<

I dont know if its possible but R* should make it so it wont lock onto players or npc or when its locked on players head you cant pull trigger 

Share this post


Link to post
Share on other sites
Gallows

In a freeaim lobby the Varmint rifle would be much more balanced. Still I agree - 2 shot headshot would be fine.

Share this post


Link to post
Share on other sites
RayD70

The problem isn't the Varmint rifle. The problem is player health needs a boost, especially a reduction in head shot multipliers.

 

Touch the varmint rifle itself, and it'll become useless. You won't be able to kill a bird at 30 yards.

 

Doesn't anyone think it's ridiculous that a damned fox can absorb a head shot from a varmint rifle, but not a human being? Health needs to go up. At anything over, say, 50 yards, only a handful of weapons should be one shot kills, and that number should decrease even more over 100 and 150 yards. But don't touch the guns. Adjust player health and head shot multipliers. Nerfing guns will have bad unforeseen consequences for PvE/hunting. Which is why R* will probably do exactly that... 😓

 

If I had my druthers, one hit kills (head) would be as follows (assuming no perks):

 

<30 yards Varmint

<50 yards All handguns

= or < 100 yards Repeaters

<150 yards all rifles

200-400 yards Snipers only

 

Shotguns should be one shot kills out to 40 yards anywhere above the waist with 3-4 pellets hitting. Out to 70 yards anywhere center chest and above with slugs.

 

 

Share this post


Link to post
Share on other sites
Big_Show

Slow & Steady or Slippery Bastard + Never Without one = Varmit rifle nerfed.  

Share this post


Link to post
Share on other sites
Lord-Sam

All they need to do is make it a 2 hit kill headshot for HUMANS only.

Because if they nerf the speed and recoil then it's not going to be great for hunting.

Share this post


Link to post
Share on other sites
Jason

Yea this is pretty much universally held opinion among RDO players I think. I'm sure something like this will happen when Rockstar finally start updating the game again.

Share this post


Link to post
Share on other sites
*Lola
8 hours ago, Lord-Sam said:

The varmit rifle is right now pretty overpowered for headshot kills considering it is the fastest accurate weapon compared to the others.

Without nerfing the speeds of the weapon I highly suggest rockstar making it a 2 headshot kill weapon.

Instead of it doing like 100% damage to the head it could do at least 80-90% damage to the head.

 

Maybe Rockstar should take out the head shot system and make everything and everyone bullet sponges so we make people like you happy.

I'd rather see players that don't like the head shot system leave RDR games. Plenty of bullet sponge games out there.

Share this post


Link to post
Share on other sites
Semaj 2JZ♢

It's a .22 caliber long rifle. Do any of you know anything about that? If you did you'd know how positively stupid it would be to make it a 2 headshot kill weapon. 🤦‍♂️

Share this post


Link to post
Share on other sites
Brutal Trout
Posted (edited)

 

 

 

17 minutes ago, Semaj 2JZ♢ said:

It's a .22 caliber long rifle. Do any of you know anything about that? If you did you'd know how positively stupid it would be to make it a 2 headshot kill weapon. 🤦‍♂️

It's a game.

 

And obviously something has to be done about the .22 rifle.

Edited by Brutal Trout

Share this post


Link to post
Share on other sites
1898

It should be one headshot but it shouldn't be more effective than the higher Cal rifles. A 22 will definitely kill you, a bolt action will blow your brains out.

Share this post


Link to post
Share on other sites
Stretch188

One thing that might work is reducing the critical area size for varmint rifles.

 

Basically, instead of a headshot kill, you need to hit a direct brain shot -this could reduce the killshot area anywhere from 30-70%, and have the effect of reducing its damage without actually having to do so.

 

I just dont think nerfing the gun is the solution - it seems like they have all been designed impeccably and in relation to each other, and I wonder if it would have unintended consequences (much like how the varmint rifles popularity is an unintended consequence of everyone having homing technology in their bullets lol)

 

 

Share this post


Link to post
Share on other sites
•—•

I've used varmint rifle a lot and recently switched over to using lancaster with special ammo instead. What bothers me is that when I have split point rounds equipped, the lancaster's stats show that it has more accuracy than varmint rifle. So I do the same strategy with lancaster with split point rounds. Auto-aim, move RS right stick to headshot instantly. But what happens? I miss. I miss with the second best repeater/rifle in the game, that comes right after varmint. All I had to do was wait one second or split second longer to guarantee that headshot. So when lancaster bypasses varmint's accuracy with split point rounds, it literally makes no sense in gameplay.

 

I would prefer varmint had its accuracy nerfed. So it's not an immediate, guaranteed headshot after moving RS right stick. It should be a split second or second longer. Then the advantage here would be that lancaster users could benefit more +5 XP from special ammo kills. So people will have to decide between varmint with best accuracy in a rifle or repeater, or go with split point rounds in lancaster for special ammo +5 XP.

Share this post


Link to post
Share on other sites
Reyvar

Maybe it would be better to figure out why the .22 needs addressing.

 

The .22 is quick to aim, quick to fire, has a large ammo capacity, and also has a reasonably long autoaim lock on range.

 

In contrast, every other weapon lacks in one or more of those areas.

 

In my opinion there is no way to adequetely "fix" the issue. Sure, we could make the .22 hold 3 shots, aim slowly, take 4 headshots to kill, and only lock on to targets 10 yards out.. but that would only make the 2nd best weapon suddenly the frustrating one that needs fixing.

 

No. The issue is deeper than the .22 being overpowered. The problem is that headshots are too easy to get, and too instantly deadly. Either the autoaim lock on needs to go, or headshot multipliers need to go.

 

A strong autoaim lock on is quite arguably necessary to even play the game on a controller. Firing on moving targets or from a moving target (horseback) is almost impossible without it. That means headshots need to go.

Share this post


Link to post
Share on other sites
Jason

Have the people who find the idea of nerfing the varmint silly in RDO not played PvP?

 

It's insanely high accuracy and one shot kill means it outperforms pretty much every other rifle and repeater in the game in PvP. It can make bad/average players perform well above their average. Two headshots to kill a player will mean it keeps it's place in PvE (where it's accuracy is needed) and but not out perform the much more expensive rifles and repeaters in PvP.

 

The realism aspect of a .22 caliber bullet killing you irl means nothing, it's a video game, it's a balancing issue. The Varmint rifle right now outperforms guns it should not be outperforming.

Share this post


Link to post
Share on other sites
*Lola
2 minutes ago, Jason said:

Have the people who find the idea of nerfing the varmint silly in RDO not played PvP?

 

Auto aim is more of a problem, not the rifle. Free aim everything, problem solved.

Share this post


Link to post
Share on other sites
Jason
2 minutes ago, *Lola said:

Auto aim is more of a problem, not the rifle. Free aim everything, problem solved.

Not wrong, but autoaim is never going away and while I don't know the autoaim/freeaim split in the community I am going to guess it favours heavily towards autoaim, so Rockstar will balance around that first.

Share this post


Link to post
Share on other sites
Reyvar

 

29 minutes ago, Jason said:

Have the people who find the idea of nerfing the varmint silly in RDO not played PvP?

 

It's insanely high accuracy and one shot kill means it outperforms pretty much every other rifle and repeater in the game in PvP. It can make bad/average players perform well above their average. Two headshots to kill a player will mean it keeps it's place in PvE (where it's accuracy is needed) and but not out perform the much more expensive rifles and repeaters in PvP.

 

The realism aspect of a .22 caliber bullet killing you irl means nothing, it's a video game, it's a balancing issue. The Varmint rifle right now outperforms guns it should not be outperforming.

This would solve nothing. It would only mean that the 2nd quickest and accurate gun would be the OP gun everyone uses, and worse.. it might be a gun not everyone gets right away, meaning lower level players get hit with a frustrating and silly disadvantage.

 

Autoaim is needed to play the game with any degree of effectiveness, as the controller just isn't capable of the level of precision needed to aim effectively.

 

The only real solution is reducing the headshot multiplier so players don't get instantly murdered by every stray bullet.

Share this post


Link to post
Share on other sites
Smokewood
6 hours ago, Big_Show said:

Slow & Steady or Slippery Bastard + Never Without one = Varmit rifle nerfed.  

God, RDO sux......

 

I just wanted a copy of single player with new missions that I can bring a friend along with.

 

Share this post


Link to post
Share on other sites
Stretch188
40 minutes ago, Reyvar said:

The .22 is quick to aim, quick to fire, has a large ammo capacity, and also has a reasonably long autoaim lock on range.

 

In contrast, every other weapon lacks in one or more of those areas.

 

In my opinion there is no way to adequetely "fix" the issue...(other suggested fixes) would only make the 2nd best weapon suddenly the frustrating one that needs fixing.

 

The problem is that headshots are too easy to get. The autoaim lock on needs to go.

 

A strong autoaim lock on is quite arguably necessary to even play the game on a controller. Firing on moving targets or from a moving target (horseback) is almost impossible without it. That means headshots need to go.

 

Just now, Reyvar said:

Autoaim is needed to play the game with any degree of effectiveness, as the controller just isn't capable of the level of precision needed to aim effectively.

 

The only real solution is reducing the headshot multiplier so players don't get instantly murdered by every stray bullet.

 

Shouldn't firing on moving targets or from horseback with a bullet the size of a thumbnail be really difficult? 

 

Your logic is sound, and I was hovering over the like button, until I saw the parts i bolded/italicized. I couldn't disagree more with your conclusion.

 

Everyone has this expectation that they should be able to hit 80% of their shots, on horseback, at full gallop, while their opponent is sprinting in the opposite direction.

 

Maybe the solution is quite a bit more obvious - you shouldn't be able to reliably shoot people with a revolver or rifle while at a full sprint. You should either: use a shotgun, a throwable, accept that it is a low % shot and try anyway, or simply stop and aim. If you can't do any of things, then you're out of position!

 

Rather than eliminate headshots, nerf guns, or some other contrived method, everyone should just adjust their expectation of accuracy to somewhere at least in the general ballpark of realism.

 

To give you a frame of reference, in the Vietnam war, it took anywhere from 20k-200k rounds/kill.

 

Compare that to auto-aim, where at worst, it takes about 3 rounds, and most of the time 1 or 2.

 

On free aim, It takes on average somewhere in the 5-20 round range. Still extremely effective when compared to any actual combat situation.

Share this post


Link to post
Share on other sites
Jason
22 minutes ago, Reyvar said:

This would solve nothing. It would only mean that the 2nd quickest and accurate gun would be the OP gun everyone uses

The balancing between the various repeaters and rifles is in a far better place than the Varmint. I'm not saying there isn't one gun among those that isn't better than the rest (probably the Lancaster) but the rest are all in a reasonably good place. The Varmint rifle however is streets ahead of the rest. Balancing in PvP games is a never ending cycle, it's never gonna be perfect, but right now there's a weapon that's out performing the rest by too big a margin.

 

24 minutes ago, Reyvar said:

it might be a gun not everyone gets right away, meaning lower level players get hit with a frustrating and silly disadvantage.

Everyone gets a Carbine repeater free, which is usable, the other rifles and repeaters unlock pretty quickly too. But in truth, this also has nothing to do with the problem. It's a balancing issue, the gun outperforms everything else. Doesn't matter if it's unlocked at level 1 and costs $74 or unlocks at level 50 and costs $2000, an overpowered gun is overpowered.

Share this post


Link to post
Share on other sites
Reyvar
9 minutes ago, Jason said:

The balancing between the various repeaters and rifles is in a far better place than the Varmint. I'm not saying there isn't one gun among those that isn't better than the rest (probably the Lancaster) but the rest are all in a reasonably good place. The Varmint rifle however is streets ahead of the rest. Balancing in PvP games is a never ending cycle, it's never gonna be perfect, but right now there's a weapon that's out performing the rest by too big a margin.

 

Everyone gets a Carbine repeater free, which is usable, the other rifles and repeaters unlock pretty quickly too. But in truth, this also has nothing to do with the problem. It's a balancing issue, the gun outperforms everything else. Doesn't matter if it's unlocked at level 1 and costs $74 or unlocks at level 50 and costs $2000, an overpowered gun is overpowered.

But every weapon is overpowered when it can be easily aimed and also blows your head off with a single button press. They could remove every gun from the game and we'd all be bitching about how OP bows are.

 

The problem is inherent to how the autoaim system interacts with headshots being instant death.

 

Autoaim can't go. On PC, sure. With a controller? No.

Share this post


Link to post
Share on other sites
Jason

Yes, autoaim is part of the problem but that's built into the game, it's there, it isn't going away in RDO, so there's nothing we can do about that.

 

The Varmint rifle however has a much higher accuracy allowing very easy autoaim headshot flicks, especially when compared to other repeaters and rifles.

 

That's why it needs nerfing in PvP.

Share this post


Link to post
Share on other sites
Reyvar
1 minute ago, Jason said:

Yes, autoaim is part of the problem but that's built into the game, it's there, it isn't going away in RDO, so there's nothing we can do about that.

 

The Varmint rifle however has a much higher accuracy allowing very easy autoaim headshot flicks, especially when compared to other repeaters and rifles.

 

That's why it needs nerfing in PvP.

Most of the other guns have similar accuracy. They just take a little longer to reach that point. Revolvers for exampe are far MORE accurate, if you aren't moving they reach pinpoint accuracy.

 

Making the .22 have a larger shot spread at maximum accuracy would again only pass the problem on to the next best gun, not solve it.

Share this post


Link to post
Share on other sites
DrKrankenstein

make the varmint single shot, with a longer reload( 1 second). it won't be as prevelant in pvp like that.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.