GhoticCorw Posted December 31, 2018 Share Posted December 31, 2018 Hello, I have a little problem with the new cars I am trying to add to Vice City. Looks like half of them have a weird camera setup, sometimes camera is too far away bust most of the time is too close and a bit too high. Is there any easy way to fix it? Thanks. Link to comment Share on other sites More sharing options...
guard3 Posted January 1, 2019 Share Posted January 1, 2019 (edited) You can either try to make a better collision mesh and/or edit the x, y, z dimensions in hangling.cfg (you can see which handling entry is used by checking default.ide). Edited January 1, 2019 by guard3 Link to comment Share on other sites More sharing options...
GhoticCorw Posted January 1, 2019 Author Share Posted January 1, 2019 I tried editing handling dimensions, they seem not to affect anything. I have never fooled around with any models, but I guess there is a first time for anything. I hope that it wont cause me too many trouble. Thanks. Oh, and I just read that the handling dimensions are used for steering purposes (https://projectcerbera.com/gta/3-vc/tutorials/dimensions). Link to comment Share on other sites More sharing options...
GhoticCorw Posted January 5, 2019 Author Share Posted January 5, 2019 Ok, finally have figured it out. Its the collision data in the vehicles.col. CollEditor2 helped me with that. Needed to move couple things there to match the model. Link to comment Share on other sites More sharing options...