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Journey_95

Will GTA V be more appreciated after GTA VI?

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TheSantader25
1 minute ago, Official General said:

In straight talking terms, my judgement was straight-forward and clear. I simply just did not like V as much I'd hope to and I found it disappointing, despite it being a fairly decent game overall. There is nothing else for me to add to that really. 

So do you like it?(without mods) Or do you simply feel neutral. 

Well I found it disappointing as well. But disappointment never means I can't love a game. I can love a game and be disappointed with it at the same time. 

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Official General
Posted (edited)
26 minutes ago, TheSantader25 said:

So do you like it?(without mods) Or do you simply feel neutral. 

Well I found it disappointing as well. But disappointment never means I can't love a game. I can love a game and be disappointed with it at the same time. 

In SP-only terms, and without mods, do I like V ? Truthfully speaking, not completely. I like it to some extent, but not to a great extent, which is unusual, because with all the main GTA games before it, because I either loved or really liked them a lot. Do I dislike it V ? Truthfully speaking again, no. Do I love it ? CERTAINLY NOT, not even at the same time of me being disappointed with it - it's a great thing you're capable of that, but I just can't feel that way about V. 

 

So overall, the best way to describe my feelings about V to you is that I liked V, but not that much, to me it was just OK, which itself is a big disappointment to me, because GTA games are not supposed to be just OK, at least not from my experience of playing GTA titles before V. 

Edited by Official General

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TheSantader25
7 minutes ago, Official General said:

In SP-only terms, and without mods, do I like V ? Truthfully speaking, not completely. I like it to some extent, but not to a great extent, which is unusual, because with all the main GTA games before it, because I either loved or really liked them a lot. Do I dislike it V ? Truthfully speaking again, no. Do I love it ? CERTAINLY NOT, not even at the same time of me being disappointed with it - it's a great thing you're capable of that, but I just can't feel that way about V. 

 

So overall, the best way to describe my feelings about V to you is that I liked V, but not that much, to me it was just OK, which itself is a big disappointment to me, because GTA games are not supposed to be just OK, at least not from my experience of playing GTA titles before V. 

Well maybe I love this series too much and I still haven't found a GTA game that I didn't love.Maybe LCS but even that I liked. Though I don't play the top down ones since they don't appeal to me at all. Though despite loving them I still can't quite understand why R* haven't been able to meet my expectations after San Andreas considering all their resources. 

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SonOfLiberty
8 minutes ago, Official General said:

In SP-only terms, and without mods, do I like V ? Truthfully speaking, not completely. I like it to some extent, but not to a great extent, which is unusual, because with all the main GTA games before it, because I either loved or really liked them a lot. Do I dislike it V ? Truthfully speaking again, no. Do I love it ? CERTAINLY NOT, not even at the same time of me being disappointed with it - it's a great thing you're capable of that, but I just can't feel that way about V. 

 

So overall, the best way to describe my feelings about V to you is that I liked V, but not that much, to me it was just OK, which itself is a big disappointment to me, because GTA games are not supposed to be just OK, at least not from my experience of playing GTA titles before V. 

Pretty much echoes my feelings too. To be honest every GTA has disappointed me in some way. Even GTA IV. I was disappointed with the lack of customisation, uselessness of money and sh*tty rewards, but in the end my love for the story, characters, city etc overcame all of that and now it's one of my all time favourite games.

 

With GTA V I desperately wanted to love it, but like you it just felt ok/good. If it wasn't a R*/GTA game I would rate it a lot higher as it's better than most of its competitors, but as a long time GTA fan it kinda falls into a grey area atleast for me.

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woggleman

My feelings is that I have mixed feelings about V. There are moments where it is very good like the Jewelry store robbery and moments where it is awful like Scouting the Port which is the worst Rockstar mission ever. That being said it is exactly the game I was expecting it to be and the general love the masses have for it doesn't shock me at all. It is line with what the mainstream wants from Rockstar which is sad but true.

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Journey_95
Posted (edited)
On 12/29/2018 at 6:00 PM, TheSantader25 said:

I don't think so. The damage is too big to be solved. GTA O has only made it worse and it will continue to ruin people's view on V.  I just hope people give it another shot before VI since many judged it in 2013 and never touched it again and basically got the wrong idea in a short time. 

Yeah sh*tty GTA:O really damanged V's reputation, even outside this forum. And it does suck ass but GTA V is still overall a great game (even though I prefer GTA IV etc.) and still way better than most open world games in terms of story, how detailed it is and overall fun.  Depending on GTA VI it will be appreciated more or less but tbh in this case I hope it's less overall because that would mean GTA VI is better which would be great for us fans.

Edited by Journey_95

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woggleman

It really depends on what direction they go with VI. It will either be a game hated on this forum and love outside of it or loved on this forum and extremely divisive outside of it.

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Male01

Does GTA Vice City make GTA III be more appreciated or does Vice City receive more appreciation? If GTA V made GTA IV be more appreciated it's because IV is the first one of its era and V is just awful. GTA, GTA III, and GTA IV are the first games of their respective eras and since things are introduced, can be pardoned for anything minor. V on the other hand is the absolute meaning of greed and negligence. If GTA VI is awful, the most respect V gets is people saying that VI is even worse than V. If VI is a great game, it will undeniably receive more appreciation than V, especially if it's an improvement over IV.

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Journey_95
1 minute ago, Male01 said:

Does GTA Vice City make GTA III be more appreciated or does Vice City receive more appreciation? If GTA V made GTA IV be more appreciated it's because IV is the first one of its era and V is just awful. GTA, GTA III, and GTA IV are the first games of their respective eras and since things are introduced, can be pardoned for anything minor. V on the other hand is the absolute meaning of greed and negligence. If GTA VI is awful, the most respect V gets is people saying that VI is even worse than V. If VI is a great game, it will undeniably receive more appreciation than V, especially if it's an improvement over IV.

Well the 3D Era GTA's are their own thing, they came out pretty fast and were more easily "accepted". GTA IV was divisive when it came out (and still is in many ways) and GTA V despite seemingly being a return to the 3D era style still seems to have disappointed a good amount of fans.

 

 

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woggleman

When the 3D era GTAs came out the gaming world wasn't filled with a bunch of toxic babies. People have gone seriously downhill in the last decade or am I just looking at the past through rose colored glasses?

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Male01

Until GTA V was released, each game in the series had something unique that gave it an advantage over any other game. Even GTA Advance had something to love. We can't just quickly come to the conclusion that V would be appreciated more just because IV did receive more appreciation. I love the 80s. I love following trains. I love bowling. I hate pay-to-win and games where most things are exclusive to something. Regardless of how great or awful GTA VI is, I won't respect V (unless it were somehow miraculously fixed in order to stop being so awful (I do mean single-player DLC content and single-player bug fixes)).

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woggleman

V is what happens when R caters to the whims of the public instead of making the game they want. They focus more on snappy and acardey controls and over the top action instead of having identity and they are going to do it again after RDR2. I don't condone it but I can see how this can drain their passion and they just concentrate on getting online money.

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XAIKON

One thing that always stands out to me as a major disappoinment with each R* game that comes along, is the lack of interiors. The logic each time seems to be 'not enough hardware capability' so I look forward the next gen hardware being able to handle more interiors. I've noticed that the more you play and pass by 'buidings' with no interior, the more you become aware they are empty boxes of nothing, which makes you more aware that most of the game world is empty boxes of nothing. Compare it to say Fallout games, that sense of 'Oooh I wonder whats IN there' is completely absent in R* games (although they do everything else a hell of a lot better than bethesda) RDR2 suffers this big time. Saint Denis - the city of empty boxes.

 

I hope with the next GTA they at least aim for 50% of buildings be enterable, rather than perfectly rendered minute detail of empty landscape. Wouldnt this be preferable to all the emptiness? 

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PkUnzipper

The only way GTA 6 will be better then its predecessor is if Rockstar follows Bethesa's lead and cannibalizes 100% of the player-NPC interaction in the single player game.

 

For the online game: most ppl don't seem to realize that GTAO = F76 aka ~0.001% player-NPC interaction. Replace F76 robots/quest terminals with GTAO phone contacts. Some 99% of all player - NPC interaction in GTAO is done by contact missions. The only time the player gets to "meet" said contact NPCs is via cut scenes where they buy property (ok the Nightclub is a weak exception with Tony always hanging around not doing sh*t. But he doesn't really TALK/INTERACT with the player outside of club missions)

 

Anyhow, the half dozen or so missions where the player can actually perform the mission with the NPC contact (i.e. UL Paper/Gun running agent in Doomsday heists or the low payout Trevor/Ron in regular heists) are an exception. NPC-Player interaction is typically limited to those few pre/post mission cut scenes like with Lamar. But after that, NPCs immediately disappear once players return to free roam.

 

So IMO ppl don't seem to realize that with GTAO, Rockstar has conditioned them into expecting a F76 version of the next GTA 6 single player 😅

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PkUnzipper
6 hours ago, XAIKON said:

One thing that always stands out to me as a major disappoinment with each R* game that comes along, is the lack of interiors. The logic each time seems to be 'not enough hardware capability' so I look forward the next gen hardware being able to handle more interiors. I've noticed that the more you play and pass by 'buidings' with no interior, the more you become aware they are empty boxes of nothing, which makes you more aware that most of the game world is empty boxes of nothing. Compare it to say Fallout games, that sense of 'Oooh I wonder whats IN there' is completely absent in R* games (although they do everything else a hell of a lot better than bethesda) RDR2 suffers this big time. Saint Denis - the city of empty boxes.

 

I hope with the next GTA they at least aim for 50% of buildings be enterable, rather than perfectly rendered minute detail of empty landscape. Wouldnt this be preferable to all the emptiness? 

This "lack of interiors" wasn't a coincidence or design suspense (where the dev ran out of time). It was by design that is evident in the 98%+ deco buildings that were released with the GTA 5 map.  The fact LV IS STILL AN ISLAND TO DATE means the devs NEVER planned on recreating a true action rpg experience that was GTA SA. Look at how fast Titty Two shut down Open IV mod project to add the LC new worldspace to LS. That amazing world space mod would've added some unique and highly interactive content (translation : superior to whatever interiors R* added with GTA 5 given single player mods that already do this) to the game. But neither R* or Titty Two wanted the competition so whatever.  That should've been a hint. And because over 5 years later, it's clear the SF & LV land masses were never a part of the original map/game design.

 

Since GTA 3 and GTA SA, Rockstar has deliberately de-scoped/dumbed down NPC-player interaction & RPG content. Radically reduced the degree of world immersion by removing interiors and/or interactive objects (the LV casino in SA, the horse racing betting machines, the dance mini games, driving schools, that Go Kart you stumble across in SF etc)  which players could explore/sandbox with.

 

With GTA 5, those non interactive, static objects are the collateral damage of said down scoping in interactive content. This is painfully obvious from cut content like the non-interactive beach volleyball courts, basketball courts, Jai-Lai court, carnival games (exception of 1 arcade game) at the pier, the static ping pong tables, the non-existent casino interior, the non-existent card mini games from SA which made a return in RDR2 etc etc.

 

Given the $1Billion ++ USDA GTAO has made for Titty Two to date, you had better believe Rockstar's board of directors, lower tier executives and/or private investors/backers are now accustomed to raping GTA franchise and the loyal player base as their cash cow.

 

Going forward with GTA6, this most likely means:

  • sacrificing the single player game for the lucrative online player mode. Just like they did with GTA 5.
  • Pushing out an incredibly beautiful but minimally interactive game map with zero building interiors. 
  • Use minimal game design effort to create a poor immersion/RPG expereince (so they can minimize the dev time, manpower and other resource cost of designing & writing good RPG/quest stories & content for NPC quests etc to maximize profit)
  • Unbalanced focus on letting players "create their own stories" in the online mode as put from in Todd Howard's own words on his vision for F76. Which is completely meaningless given the fiercely competitive, vicious PvP cheating and gankfest nature that is GTAO.
  • Push out increasingly superficial, mindless drip feed DLC content (the latest being the useless Arena Wars DLC designed around --you CANNOT MAKE THIS sh*t UP---a f*ckING ADVERSARY MODE???)
  •  Create a mind numbing grindy environment which goal is to push players into buying their $$$$$ shark cards cheating even more in the game etc etc.  

So don't be surprised that by GTA 6, R* finishes screwing over PvE and single player fan base of this franchise. IMO, R* will continue this negative development trend--despite the fact RDR2 online is a proven grind AND that micro-transactions are inbound to the game AND that the fan base is now revolting over what negative GTAO effect both these features will have on the game economy.

 

So given the trend they took with GTA 5/GTAO, don't be surprised that zero interiors exist at all. 😄  Or that you as the player, end up getting the privilege of playing 10-12 completely forgettable protagonist PCs in GTA 6 single player. With zero backstory and zero personalities whatsoever. Or if your protagonist character in single player all spawn immediately outside their safe houses and/or business. Because of zero interiors. Assuming R* continues seeing the need to keep having these features in the game at all because they're only focus is the online PvP game play mode......  

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B Dawg
Posted (edited)

The only way I could see V being more appreciated is if VI ends up sucking more than V did.

Edited by B Dawg

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Male01
1 hour ago, B Dawg said:

The only way I could see V being more appreciated is if VI ends up sucking more than V did.

Not even. To everyone, the series would be dead and V would be seen as the previous nail in the coffin. V is the first game to suck (besides GTA SA Remastered (but in a nutshell, V is simply SA Re-Re-Remastered.)) and IV is the first game of the HD Era. EFLC is the only great DLC and CW is the best Nintendo DS game. All of these factors make the reality be unpredictable.

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Davao

I honestly doubt VI could be worse than the single player from V.  After playing RDR2 I have hope for VI.

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TheSantader25
Posted (edited)

If VI sucks I'll know GTA ONLINE marked the death of the franchise and V is the last good game. 

 

Quote

  When the 3D era GTAs came out the gaming world wasn't filled with a bunch of toxic babies. People have gone seriously downhill in the last decade or am I just looking at the past through rose colored glasses?

Quote

 

Best post you made in years. 

Edited by TheSantader25

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DirtCheap

R* shouldn't have ignored what made SA so great.

 

IV is still a fantastic game (and one of my favorite GTAs), but it left out so many things that people liked about SA (large map, more weapons, vehicle customization, diverse environments, etc.), that it became one of the most divisive video games. 

 

V decided to fix this, but dumbed-down each thing that made it's predecessor's predecessor great. They were too focused on Online, that they rushed the story and made it bad. V is a fantastic game, but oh so many missed opportunities.

 

Sadly, R* is only focused on milking Online to it's bare bones, so I don't know what story we'll get from VI.

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Journey_95
58 minutes ago, TheSantader25 said:

If VI sucks I'll know GTA ONLINE marked the death of the franchise and V is the last good game. 

 

After RDR2's fantastic SP I can't see Rockstar suddenly screwing up GTA VI, they still clearly care about quality SP games. 

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TheSantader25
3 minutes ago, Journey_95 said:

After RDR2's fantastic SP I can't see Rockstar suddenly screwing up GTA VI, they still clearly care about quality SP games. 

But unlike RDR2 they are certain that GTA ONLINE II will be successful and therefore may use a lot of resources on that which could hurt VI SP. 

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Journey_95
37 minutes ago, TheSantader25 said:

But unlike RDR2 they are certain that GTA ONLINE II will be successful and therefore may use a lot of resources on that which could hurt VI SP. 

True, that would be a huge shame. GTA V was still great despite some flaws because they know if GTA:O would be successful. 

 

Still I have high hopes that they will deliver again, they have yet to disappoint.

 

17 hours ago, Male01 said:

Until GTA V was released, each game in the series had something unique that gave it an advantage over any other game. Even GTA Advance had something to love. We can't just quickly come to the conclusion that V would be appreciated more just because IV did receive more appreciation. I love the 80s. I love following trains. I love bowling. I hate pay-to-win and games where most things are exclusive to something. Regardless of how great or awful GTA VI is, I won't respect V (unless it were somehow miraculously fixed in order to stop being so awful (I do mean single-player DLC content and single-player bug fixes)).

I hate the microtrasnactions crap as well but the SP didn't have that..I don't really count GTA:O to GTA V.  GTA V on it's own is still a good GTA game, I don't really see what's so bad about it?  There aren't any big bugs in the game, no SP DLC was really disappointing though.

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TheSantader25
5 minutes ago, Journey_95 said:

 

I hate the microtrasnactions crap as well but the SP didn't have that..I don't really count GTA:O to GTA V.  GTA V on it's own is still a good GTA game, I don't really see what's so bad about it?  There aren't any big bugs in the game, no SP DLC was really disappointing though.

This MALE01 dude simply acts like a troll when it comes to V. He's been saying the same sh*t for months and I still can't make sense of it. He acts like a troll like the MALE01 NPC in SA. 

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woggleman
58 minutes ago, Journey_95 said:

After RDR2's fantastic SP I can't see Rockstar suddenly screwing up GTA VI, they still clearly care about quality SP games. 

After the polarizing reaction to RDR2 I can see them going even more arcadey then V. I think from now on R will play it safe and give the masses what they will like.

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TheSantader25

It seems like a one month ban wasn't enough... 

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woggleman
1 minute ago, TheSantader25 said:

It seems like a one month ban wasn't enough... 

What did I post that was so wrong? Can somebody tell me. We are predicting what the next GTA will be like and the reaction to their other big name will certainly factor into it. GTA V was a reaction to the big game that came before it so why is it so far fetched to think that that they would take the response to RDR2 into account? This is completely on topic. 

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TheSantader25
2 minutes ago, woggleman said:

What did I post that was so wrong? Can somebody tell me. We are predicting what the next GTA will be like and the reaction to their other big name will certainly factor into it. GTA V was a reaction to the big game that came before it so why is it so far fetched to think that that they would take the response to RDR2 into account? This is completely on topic. 

But none of us repeat the same sentence 56487 times. 

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Male01
10 minutes ago, TheSantader25 said:

This MALE01 dude simply acts like a troll when it comes to V. He's been saying the same sh*t for months and I still can't make sense of it. He acts like a troll like the MALE01 NPC in SA. 

Seriously? How do you even get run over by the train? You just have to move left or right on time. Do you dislike how Trevor wakes up on the tracks?

 

Anyways, I posted many instructions on how people could prove my point through experiments. The topic got binned for some reason but I can assure you that there were plenty of things I listed. GTA V is still a unique thing in this series. It's the adopted kid (No offense intended. I asked a friend who is adopted for permission to say this.) in a family of honorable games. GTA VI can't really influence the appreciation for V. These games will have to build their appreciation by themselves.

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woggleman
Just now, TheSantader25 said:

But none of us repeat the same sentence 56487 times. 

Whatever. I will shut my mouth in this discussion but don't be shocked when what I say comes true. 

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