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DeltaRune

Collision Problem [MEd]

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DeltaRune

Howdy, I am currently mapping Gant Bridge so it would look destroyed, but I have a problem, Collisions.

When I want to test my map In-Game, the game would actually think that everything is normal and nothing has changed, like the collisions would be the same.

 

For example if I have a wall there in the normal game but I deleted it using MEd, In-Game I would still have the collision but there's nothing there.

And even the cars if spawned they will float. The only thing is that the camera freaks out a bit zooming into CJ.

 

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guard3

Yeah, because you didn't edit the collision meshes. Make a simplified collision model of your model and export as .3DS. Then find the collision file (.COL) in gta3.img in which the original collision is supposed to be and using CollEditor delete the original collision mesh and import your 3DS (make sure that the collision mesh after the import has the same name as your DFF). After this is done and the game is working, you can go into edit mode within CollEditor and change the collision mesh materials (dirt/concrete/tar etc, whatever you like).

Edited by guard3

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