Ghoffman9 Posted December 27, 2018 Share Posted December 27, 2018 As I am sure you are all aware, most people you get paired with fly through the missions as if their ass is on fire. Constantly trying to rush ahead to get all the kills and loot all the corpses, its a real problem and ruins the experience for me a bit. To counter this I suggest that everyone gets exp for each kill and everyone can loot every corpse instead of just one person. With this change I believe it will tone down the frequency of players rushing ahead to get all the experience and loot. Due to everyone rushing, a lot of loot gets overlooked, especially items found around the area. I am a loot hoarder, I like to take everything that isn't nailed down but due to all the rushing the other players do, I never get the chance to. HockeyMike24 and Chrismads 2 Link to comment Share on other sites More sharing options...
U Carmine Posted December 27, 2018 Share Posted December 27, 2018 So if someone in posse isn't at destination and fighting. Then they still get XP for not helping? Sounds good way of AFK'ing and still earning XP. areyouchappin 1 Link to comment Share on other sites More sharing options...
Ghoffman9 Posted December 27, 2018 Author Share Posted December 27, 2018 3 minutes ago, Ektope said: So if someone in posse isn't at destination and fighting. Then they still get XP for not helping? Sounds good way of AFK'ing and still earning XP. People do that already, they still get the reward at the end and thats all they care about. This change is not going to make that stop. What they could do is add in an option to vote kick those players who go AFK. They could also make it a radius sort of thing. If a member of a group kills an enemy but if you are a large distance from them, then you get nothing. There are options. Link to comment Share on other sites More sharing options...
BUT THE BENZ Posted December 27, 2018 Share Posted December 27, 2018 yeah, 10 cents a body for EVERYONE....so you can all save up together and buy another table or something, for your camp, next winter R3CON, Red Lynx 23, clinical oppression and 3 others 6 Link to comment Share on other sites More sharing options...
U Carmine Posted December 27, 2018 Share Posted December 27, 2018 3 minutes ago, BUT THE BENZ said: yeah, 10 cents a body for EVERYONE....so you can all save up together and buy another table or something, for your camp, next winter I don't think looting bodies is worth it, in that case. Unless they have tonics on them. Link to comment Share on other sites More sharing options...
Ghoffman9 Posted December 27, 2018 Author Share Posted December 27, 2018 8 minutes ago, BUT THE BENZ said: yeah, 10 cents a body for EVERYONE....so you can all save up together and buy another table or something, for your camp, next winter Be that as it may, its still a driving force that motivates players to act selfishly and try to run ahead of everyone else so they can kill and loot all the enemies. Worse yet it also drives those players to play recklessly, throwing themselves at the enemy in an attempt to get most of the kills, and in turn a lot of times bite off more than they can chew and throw away lives. Red Lynx 23 and LXXXV 2 Link to comment Share on other sites More sharing options...
U Carmine Posted December 27, 2018 Share Posted December 27, 2018 Just now, Ghoffman9 said: Be that as it may, its still a driving force that motivates players to act selfishly and try to run ahead of everyone else so they can kill and loot all the enemies. Worse yet it also drives those players to play recklessly, throwing themselves at the enemy in an attempt to get most of the kills, and in turn a lot of times bite off more than they can chew and throw away lives. With health regeneration perks, they can play recklessly and still top up their hp. Link to comment Share on other sites More sharing options...
Ghoffman9 Posted December 27, 2018 Author Share Posted December 27, 2018 4 minutes ago, Ektope said: With health regeneration perks, they can play recklessly and still top up their hp. Not when they go charging into a pack of enemies right out in the open. The perk only makes your health start regenerating sooner, not any faster. It is not going to be worth a damn if you catch multiple bullets within a few seconds. Link to comment Share on other sites More sharing options...
Chunkey_Monkey Posted December 27, 2018 Share Posted December 27, 2018 Aint worth looting bodies in missions it takes more time for a few cents and you will loose the bonus for doing mission inside the time limit RayD70, Opzeker and 1898 3 Link to comment Share on other sites More sharing options...
hotrats773 Posted December 27, 2018 Share Posted December 27, 2018 2 hours ago, Ektope said: So if someone in posse isn't at destination and fighting. Then they still get XP for not helping? Sounds good way of AFK'ing and still earning XP. Which for me, is fine. They just don't get the benefits of looting. If they want to leave a buck or two on the ground and possibly tonics, jewelry, etc., so be it. I think with randoms, like GTA, you're always going to have laggard f*ckheads in missions and whatnot. It's the price of doing business. Red Lynx 23 1 Link to comment Share on other sites More sharing options...
Smokewood Posted December 27, 2018 Share Posted December 27, 2018 2 hours ago, Ghoffman9 said: As I am sure you are all aware, most people you get paired with fly through the missions as if their ass is on fire. Constantly trying to rush ahead to get all the kills and loot all the corpses, its a real problem and ruins the experience for me a bit. To counter this I suggest that everyone gets exp for each kill and everyone can loot every corpse instead of just one person. With this change I believe it will tone down the frequency of players rushing ahead to get all the experience and loot. Due to everyone rushing, a lot of loot gets overlooked, especially items found around the area. I am a loot hoarder, I like to take everything that isn't nailed down but due to all the rushing the other players do, I never get the chance to. I'd rather then remove xp for kills during missions. Link to comment Share on other sites More sharing options...
U Carmine Posted December 27, 2018 Share Posted December 27, 2018 (edited) 13 minutes ago, hotrats773 said: Which for me, is fine. They just don't get the benefits of looting. If they want to leave a buck or two on the ground and possibly tonics, jewelry, etc., so be it. I think with randoms, like GTA, you're always going to have laggard f*ckheads in missions and whatnot. It's the price of doing business. I would rather whoever does the most work, aka killing the enemies, should get more XP. Just like in GTA Online. The people who kill most while the AFK players stood still, they were getting more RP than the rest. If someone wanna loot, then go start looting from the beginning of the fight. When it's cleared, then everyone might start looting or just move on. So if someone wants more XP, go start killing ASAP. If someone wanna work on looting buckle or get as many resources or little extra money, then go start looting instead of fighting. It's a price to pay, having to do one thing or the other. Or if playing solo, then can kill all enemies and loot afterwards. Edited December 27, 2018 by Ektope Link to comment Share on other sites More sharing options...
hotrats773 Posted December 27, 2018 Share Posted December 27, 2018 Just now, Ektope said: I would rather whoever does the most work, aka killing the enemies, should get more XP. Just like in GTA Online. The people who kill most while the AFK players stood still, they were getting more RP than the rest. Until Rockstar comes up with a solution, this is what we're stuck with. It's a problem in GTA V (only since release) and I see no way of it getting better unless you stick with a posse or friends (or find that rare diamond-in-the-rough random who isn't a dick). We need vote-kicking or something along those lines. It's half-assed in GTA but it's the only thing, aside from screaming in the mic, to get people moving. Back to the OP - This idea would be fine however we're stuck with the looting animation. So figure there were a total of 15 lootable bad guys on a given mission. with 4 players all wanting to loot, all having to do the animation, man.... that mission could turn into looting-animation-fest. Given that we're stuck with the animation, I think as it is now, it's the lesser of two evils. psymin 1 Link to comment Share on other sites More sharing options...
Jedster Posted December 27, 2018 Share Posted December 27, 2018 I know it's easier said than done but if you find one friend, you can do all the missions just the two of you. Than you can take you sweet time and loot and kill as much as you want. I've played all the story missions with randoms and it was not too enjoyable, as you said, everyone rushing, shortcutting and sometimes even trolling by failing on purpose, than my friend got the game and the experience went from 0 to 100... ThaBirdCoot and Smokewood 2 Link to comment Share on other sites More sharing options...
Semaj 2JZ♢ Posted December 27, 2018 Share Posted December 27, 2018 (edited) 2 hours ago, GTP_Monkey said: Aint worth looting bodies in missions it takes more time for a few cents and you will loose the bonus for doing mission inside the time limit No, no, no. There is no "inside the time limit" bonus. The time taken determines reward. Just like GTAO. The longer you take the more you earn. Stop spreading this bullsh*t misinformation. Also, looting IS worth it. I get a lot of tonics, ammo, and throwing knives, and dynamite and the occasional jewelry. Rushing gives the smallest payout. Period. Edited December 27, 2018 by Semaj 2JZ♢ Smokewood, Callahan44 and Assblaster 3 Link to comment Share on other sites More sharing options...
Callahan44 Posted December 27, 2018 Share Posted December 27, 2018 Imo its fine like it is. If you kill everyone and the rest of your team does nothing you deserve a bit more xp. Its not enough xp to risk anything really,so blame the players. Looting is alright,i never use tonics but dynamite,a bit of money and bigger payout at the end is nice. Link to comment Share on other sites More sharing options...
IamCourtney Posted December 27, 2018 Share Posted December 27, 2018 I'm avoiding missions entirely for a week or so until the Christmas noobie population thins out a bit. Red Lynx 23 1 Link to comment Share on other sites More sharing options...
*Lola Posted December 27, 2018 Share Posted December 27, 2018 1 minute ago, IamCourtney said: I'm avoiding missions entirely for a week or so until the Christmas noobie population thins out a bit. Avoiding Crawfish mission. Noobs fk it up all the time. IamCourtney, Red Lynx 23, psymin and 1 other 4 Link to comment Share on other sites More sharing options...
Ghoffman9 Posted December 27, 2018 Author Share Posted December 27, 2018 It most certainly is worth scouting around a mission area, some good valuables are often strewn about that you can take. Ammo, tonics, food and so on can be found. I noticed I am the only one who ever notices and picks up these items. My team only ever focuses on the dead bodies. Their loss my gain I suppose so no complaints there. Lots of the stuff is expensive so getting this stuff via the five fingered discount is my go to method. Screw buying it or combing the woods for herbs to craft it. Link to comment Share on other sites More sharing options...
4eyedcoupe Posted December 27, 2018 Share Posted December 27, 2018 It's the matchmaking that is at issue here IMO. It pairs you with randoms unless you start the mission with a posse, and even then it still matches other people whether you have matchmaking on or off. Why can't I complete the mission with just one or two members of my posse without being forced a 3rd or 4th person? Why can't I invite a friend from another session like you can in GTA? Why can't I invite crew members that are online but not necessarily in my posse? Why can't I invite the 3 other people I did the previous mission with that went so smoothly?? Big "F-U" from R* IMO IamCourtney and Opzeker 2 Link to comment Share on other sites More sharing options...
*Lola Posted December 27, 2018 Share Posted December 27, 2018 2 minutes ago, Jlindstead said: Why can't I complete the mission with just one or two members of my posse without being forced a 3rd or 4th person? Why can't I invite a friend from another session like you can in GTA? Why can't I invite crew members that are online but not necessarily in my posse? Why can't I invite the 3 other people I did the previous mission with that went so smoothly?? Big "F-U" from R* IMO Why can't I play the missions by myself? I don't need help from anyone. Callahan44, RayD70, Opzeker and 1 other 4 Link to comment Share on other sites More sharing options...
4eyedcoupe Posted December 27, 2018 Share Posted December 27, 2018 6 minutes ago, *Lola said: Why can't I play the missions by myself? I don't need help from anyone. Agreed...But I guess it's the C* way ever since GTAV original heists update came out. Link to comment Share on other sites More sharing options...
CrimsonFolo Posted December 27, 2018 Share Posted December 27, 2018 They should add back XP from assists, hat shots and disarms imo. Sometimes you don't get the headshot and then the other dude has the finishing hit. They should add these back to encourage folks to do that. If the player is able to fly ahead and wack all the NPC fools then it's on you generally I'm afraid. Link to comment Share on other sites More sharing options...
Ghoffman9 Posted December 28, 2018 Author Share Posted December 28, 2018 3 hours ago, The FoolYT said: They should add back XP from assists, hat shots and disarms imo. Sometimes you don't get the headshot and then the other dude has the finishing hit. They should add these back to encourage folks to do that. If the player is able to fly ahead and wack all the NPC fools then it's on you generally I'm afraid. Thats not the point, if I want to have a race with other players I would just queue up for one. Story missions are suppose to be co-op, but with the way they set up things it discourages cooperation and encourages selfishness. You should not be forced to speed run the mission just to get your fair share of the kills/exp. Common sense should tell you that if a mode in your game centers around cooperation, then you would be sure to not include anything that would be counterproductive to that goal. Course If I had the option then I would only do missions either alone or with friends. Its how I always rolled. I never needed other players to lean on and I can do the missions how I want to do them, and at the pace I want to. Its more preferable to what we got now with everyone speed running just to beat their teammates to all the kills, loot, and experience in my honest opinion. Most teammates you get matched with don't even speak and always try running ahead of you, so what I am missing out on? Nothing, nothing at all. Smokewood, Opzeker and CrimsonFolo 3 Link to comment Share on other sites More sharing options...
Chunkey_Monkey Posted December 28, 2018 Share Posted December 28, 2018 13 hours ago, Semaj 2JZ♢ said: No, no, no. There is no "inside the time limit" bonus. The time taken determines reward. Just like GTAO. The longer you take the more you earn. Stop spreading this bullsh*t misinformation. Also, looting IS worth it. I get a lot of tonics, ammo, and throwing knives, and dynamite and the occasional jewelry. Rushing gives the smallest payout. Period. There is a bonus in the mission at Manzanita for completing within 14 minutes, average pay out for me is $15 to $22 but if done under 14 mins average payout is $22 to $28 it even tells you in the game specs at the prompt after you have loaded back into free roam, game tells you to press and hold options then small window pops up tab across to 3 page of window and if you have done in under 14 minutes it will be there with your kill ratio and headshot ratio So dont tell me or anyone else you dont get it and its far greater than a few measly cents you get for looting Opzeker 1 Link to comment Share on other sites More sharing options...
Reyvar Posted December 28, 2018 Share Posted December 28, 2018 Looting bodies isn't even worth the time. The money you get is peanuts, and they only ever give revolver or repeater ammo.. which is pointless since everyone is using the varmint rifle. People are blowing through the missions so they can get as much XP as possible - yes. It's not only that though. They're also blowing through them as fast as possible because they want to get to the next one quicker, and so on and so forth. It's one of the faster ways to level, and doesn't tank your honor like cop grinding. People also blow through the missions because they want to actually play them. It's stupidly easy to fall behind a little bit and end up wandering through the aftermath of gunfights rather than being a participant. Heck, in one mission (the one where you clear the town, camp, and convoy) I cleared the entire camp and convey entirely alone while the other three cleared the town and looted the bodies. I wasn't really trying to "rush", but I wasn't going to waste my time picking up a handful of pennies and ammo I don't use. The other three fell behind and ended up basically not even playing the mission because I didn't need their help and fighting the enemies didn't even slow me down. Chunkey_Monkey 1 Link to comment Share on other sites More sharing options...
Chunkey_Monkey Posted December 28, 2018 Share Posted December 28, 2018 (edited) 1 hour ago, Reyvar said: Looting bodies isn't even worth the time. The money you get is peanuts, and they only ever give revolver or repeater ammo.. which is pointless since everyone is using the varmint rifle. People are blowing through the missions so they can get as much XP as possible - yes. It's not only that though. They're also blowing through them as fast as possible because they want to get to the next one quicker, and so on and so forth. It's one of the faster ways to level, and doesn't tank your honor like cop grinding. People also blow through the missions because they want to actually play them. It's stupidly easy to fall behind a little bit and end up wandering through the aftermath of gunfights rather than being a participant. Heck, in one mission (the one where you clear the town, camp, and convoy) I cleared the entire camp and convey entirely alone while the other three cleared the town and looted the bodies. I wasn't really trying to "rush", but I wasn't going to waste my time picking up a handful of pennies and ammo I don't use. The other three fell behind and ended up basically not even playing the mission because I didn't need their help and fighting the enemies didn't even slow me down. Fully agree Plus if your using special amo you can gain a 1000xp per mission with good H/S kills Edited December 28, 2018 by GTP_Monkey Link to comment Share on other sites More sharing options...
areyouchappin Posted December 28, 2018 Share Posted December 28, 2018 I loot bodies for tonics, ammo, and other random items, the money is just extra to me. It is kind of a waste of time but I take advantage of it. I don't rush out of my way to loot bodies though, only the ones close to me as I move towards the objective. Chunkey_Monkey 1 Link to comment Share on other sites More sharing options...
The Wandering Hunter Posted December 28, 2018 Share Posted December 28, 2018 i never play with randoms. it’s f*cking awful how kill hungry everyone is, which results in the mission being over to fast Smokewood 1 Link to comment Share on other sites More sharing options...
LXXXV Posted December 28, 2018 Share Posted December 28, 2018 The fact that this is more of an issue related to the behavior of certain people rather than the actual gameplay mechanics is the sad part. psymin and ThaBirdCoot 2 Link to comment Share on other sites More sharing options...
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