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Dellaith

Car addons haven't been working since the After Hours update!

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Dellaith

Since the release of the After Hours update, I haven't been able to use car mods, when I do everything as instructed, the car doesn't show up in any trainers, and it says it's invalid when I try spawning it using the spawn name, I think it might have to do with the dlclist.xml but I'm not sure. Some people have tried helping me on GTA5Mods.com but they seem to not know what's going on either. I'll post my current dlclist.xml as well as a link to my post on the GTA5Mods forums so you guys can see what I've tried. https://forums.gta5-mods.com/topic/22317/addons-aren-t-working-for-me

 

<SMandatoryPacksData>
	<Paths>
  		<Item>platform:\dlcPacks\mpBeach\</Item>
		<Item>platform:\dlcPacks\mpBusiness\</Item>
		<Item>platform:\dlcPacks\mpChristmas\</Item>
		<Item>platform:\dlcPacks\mpValentines\</Item>
		<Item>platform:\dlcPacks\mpBusiness2\</Item>
		<Item>platform:\dlcPacks\mpHipster\</Item>
		<Item>platform:\dlcPacks\mpIndependence\</Item>
		<Item>platform:\dlcPacks\mpPilot\</Item>
		<Item>platform:\dlcPacks\spUpgrade\</Item>
		<Item>platform:\dlcPacks\mpLTS\</Item>
		<Item>dlcpacks:\mpheist\</Item>		
		<Item>dlcpacks:\mppatchesng\</Item>
		<Item>dlcpacks:\patchday1ng\</Item>
		<Item>dlcpacks:\patchday2ng\</Item>
		<Item>dlcpacks:\mpchristmas2\</Item>
		<Item>dlcpacks:\patchday2bng\</Item>
		<Item>dlcpacks:\patchday3ng\</Item>
		<Item>dlcpacks:\patchday4ng\</Item>
		<Item>dlcpacks:\mpluxe\</Item>
		<Item>dlcpacks:\patchday5ng\</Item>
		<Item>dlcpacks:\mpluxe2\</Item>
		<Item>dlcpacks:\patchday6ng\</Item>
		<Item>dlcpacks:\mpreplay\</Item>
		<Item>dlcpacks:\patchday7ng\</Item>
		<Item>dlcpacks:\mplowrider\</Item>
		<Item>dlcpacks:\mphalloween\</Item>
		<Item>dlcpacks:\patchday8ng\</Item>
		<Item>dlcpacks:\mpapartment\</Item>
		<item>dlcpacks:\mpxmas_604490\</item>
		<Item>dlcpacks:\mplowrider2\</Item>
		<Item>dlcpacks:\mpjanuary2016\</Item>
		<Item>dlcpacks:\mpvalentines2\</Item>
		<Item>dlcpacks:\patchday9ng\</Item>
		<Item>dlcpacks:\mpexecutive\</Item>
		<Item>dlcpacks:\patchday10ng\</Item>
		<Item>dlcpacks:\mpstunt\</Item>
		<Item>dlcpacks:\patchday11ng\</Item>
		<Item>dlcpacks:\mpimportexport\</Item>
		<Item>dlcpacks:\mpbiker\</Item>
		<Item>dlcpacks:\patchday12ng\</Item>
		<Item>dlcpacks:\patchday13ng\</Item>
		<Item>dlcpacks:\mpspecialraces\</Item>
		<Item>dlcpacks:\mpgunrunning\</Item>
		<Item>dlcpacks:\mpairraces\</Item>
		<Item>dlcpacks:\mpsmuggler\</Item>
		<Item>dlcpacks:\mpchristmas2017\</Item>
		<Item>dlcpacks:\mpassault\</Item>
		<Item>dlcpacks:\mpbattle\</Item>
		<Item>dlcpacks:\patchday14ng\</Item>
		<Item>dlcpacks:\patchday15ng\</Item>
		<Item>dlcpacks:\patchday16ng\</Item>
		<Item>dlcpacks:\patchday17ng\</Item>
		<Item>dlcpacks:\patchday18ng\</Item>
		<Item>dlcpacks:\patchday19ng\</Item>
		<Item>dlcpacks:\patchday20ng\</Item>
		<Item>dlcpacks:\mpchristmas2018\</Item>
		<Item>dlcpacks:\vorst\</Item>
	</Paths>	
</SMandatoryPacksData>

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Guest

It's always useful to see the dlclist but it doesn't tell us the whole story and as this xml validates just fine, there must be something else causing the problem. You seem to have changed the direction of the slashes but as far as I know, that won't cause a problem.

 

So what else could cause the problem?

1) The name of the dlcpack folder isn't the same as what you have typed in the dlclist.

Is the folder defintely called "vorst"?

 

I think I have found the mod you are trying to use, if it's the McLaren 720S, then it is called vorst.

 

2) The name of the model files doesn't match the name you have been given as the spawn name.

Have you opened the rpf and checked if the yft files have the same name as the spawn name you are using?

 

If it is the car I mentioned above, are you using mm720 or mv720 to spawn it?

 

3) The model names might match your spawn name but the name in vehicles.meta might not match the models name.

Check the <modelName>[Model Name]</modelName> line in the vehicles.meta file to check it matches the yft file names.

 

Again, if it is the 720, this is okay.

 

4) There is an error in another of the dlc files that is causing the whole dlc to fail to load.

Manually check each file, to make sure there are no errors. I have seen many addons released broken, don't assume it works just because it has been uploaded, the modder might have only checked the replace version.

 

I have just installed this and spawned both versions, so the dlc is fine.

 

Edit: Hold that thought, I tested this in 1032, I am just going to install it in 1604 and check it there as well.

 

P6oczhK.jpg

 

Update: Works fine in 1604 as well.

 

So I guess that leaves one other question... is your mods folder really working properly?

 

In OpenIV.log, is there a line like this?

23/12/2018 00:22:34.030 [6556] TRACE: [fiDeviceLocal::getFileAttr] 'mods/update/x64/dlcpacks/vorst/dlc.rpf' {M}

 

Edited by Guest

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Dellaith

I've checked everything you've stated and everything seems to be fine except for the OpenIV.log, that line isn't there. Is there anyway I can fix it?

Edited by Dellaith

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Guest
35 minutes ago, Dellaith said:

I've checked everything you've stated and everything seems to be fine except for the OpenIV.log, that line isn't there. Is there anyway I can fix it?

Is OpenIV.asi being loaded properly? Can you post the contents of asiloader.log? It's only small so you can just paste it into here. It should look something like this:

 

Spoiler

// GTA V ASI LOADER (build May  2 2015)
//     (C) Alexander Blade 2015
LIB: "C:\Windows\system32\dinput8.dll" => 000007FEE8890000
API: "DirectInput8Create" => 000007FEE8894820
API: "DllCanUnloadNow" => 000007FEE88A20DC
API: "DllGetClassObject" => 000007FEE88A2014
API: "DllRegisterServer" => 000007FEE88B1050
API: "DllUnregisterServer" => 000007FEE88B1064
LOADER: Loading *.asi plugins
ASI: Loading "M:\Program Files\Rockstar Games\Grand Theft Auto V\GTAV.HeapAdjuster.asi"
     "GTAV.HeapAdjuster.asi" => 000007FEF1E20000
ASI: Loading "M:\Program Files\Rockstar Games\Grand Theft Auto V\GTAVLauncherBypass.asi"
     "GTAVLauncherBypass.asi" => 000007FEFA6F0000
ASI: Loading "M:\Program Files\Rockstar Games\Grand Theft Auto V\openCameraV.asi"
     "openCameraV.asi" => 000007FEF1DF0000
ASI: Loading "M:\Program Files\Rockstar Games\Grand Theft Auto V\OpenIV.asi"
     "OpenIV.asi" => 000007FEF1DC0000
ASI: Loading "M:\Program Files\Rockstar Games\Grand Theft Auto V\ScriptHookVDotNet.asi"
     "ScriptHookVDotNet.asi" => 000007FEFA6F0000
ASI: Loading "M:\Program Files\Rockstar Games\Grand Theft Auto V\TrainerV.asi"
     "TrainerV.asi" => 000007FEE6DD0000
LOADER: Finished loading *.asi plugins

 

That's mine from version 1604. OpenIV.asi is loaded by dinput8.dll, which comes with ScriptHookV.

 

Sorry if you know all this, I am adding it in case people with a similar problem don't know what files do what.

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Dellaith

It's no problem, I could use as much information I can get, so I appreciate it.

 

This is my asiloader.log

 

// GTA V ASI LOADER (build May  2 2015)
//     (C) Alexander Blade 2015
LIB: "C:\WINDOWS\system32\dinput8.dll" => 00007FFE6AA70000
API: "DirectInput8Create" => 00007FFE6AA79D40
API: "DllCanUnloadNow" => 00007FFE6AA89BD0
API: "DllGetClassObject" => 00007FFE6AA89CA0
API: "DllRegisterServer" => 00007FFE6AA93990
API: "DllUnregisterServer" => 00007FFE6AA93C00
LOADER: Loading *.asi plugins
ASI: Loading "E:\Game\steamapps\common\Grand Theft Auto V\Menyoo.asi"
     "Menyoo.asi" => 00007FFE1F640000
ASI: Loading "E:\Game\steamapps\common\Grand Theft Auto V\NativeTrainer.asi"
     "NativeTrainer.asi" => 00007FFE712E0000
ASI: Loading "E:\Game\steamapps\common\Grand Theft Auto V\openCameraV.asi"
     "openCameraV.asi" => 00007FFE6E370000
ASI: Loading "E:\Game\steamapps\common\Grand Theft Auto V\OpenIV.asi"
     "OpenIV.asi" => 00007FFE6DBA0000
ASI: Loading "E:\Game\steamapps\common\Grand Theft Auto V\ScriptHookVDotNet.asi"
     "ScriptHookVDotNet.asi" => 00007FFE89130000
ASI: Loading "E:\Game\steamapps\common\Grand Theft Auto V\TrainerV.asi"
     "TrainerV.asi" => 00007FFE3F340000
LOADER: Finished loading *.asi plugins

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Guest

Well that seems fine as well. Having 3 trainers shouldn't cause any problems as far as I know. I only use one so I don't know for sure on that one.

 

So just to clarify your mods folder setup, if you open OpenIV to your vorst dlc, does it look like this?

3HmVsqZ.jpg

 

And this is going to sound like a really stupid question but I have to ask it anyway... the updated dlclist.xml file, that's in the update.rpf in the mods folder?

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Dellaith

I found the problem! Where your files go "mods, update, x64, dlcpacks" mine didn't have "update", I thought I tried putting the whole "update" folder in the mods folder, apparently I didn't. On a side note, I always have more than one trainer, I often download others to see what they can do. Anyway thank you so much, you're a legend :):):):)

Edited by Dellaith

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Guest

Glad you found the problem, sometimes seeing pictures makes things so much easier to work out. :)

Edited by Guest

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Dellaith

Yes I 100% agree. 

Edited by Dellaith

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