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Exploring is completely useless


Callahan44
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Best you can find is a watch or gunoil...its just not worth it. I hope we can find all kinds of stuff in random(!) places in the future. Clothing,skins for guns,meleeweapons. Just almost everything you can buy,also exclusive stuff you can not buy. 

Of course it fits best to singleplayer and it can never be as good as in singleplayer,but they could at least try to make it interesting.

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8 minutes ago, Callahan44 said:

Best you can find is a watch or gunoil...its just not worth it. I hope we can find all kinds of stuff in random(!) places in the future. Clothing,skins for guns,meleeweapons. Just almost everything you can buy,also exclusive stuff you can not buy. 

Of course it fits best to singleplayer and it can never be as good as in singleplayer,but they could at least try to make it interesting.

 You know there are spots for express ammo and shotgun slugs? Plus when you find a spot with a decent amount of loot for jewelry and resources; once you collect everything, go to options, join freeroam,  and you'll spawn back near the same spot, so you can go farm the same spot over and over until you've filled everything to max. Exploring is definitely worth it, especially if you're low rank and can't even buy that kind of ammo.  Extra items would be cool but R* whats you to buy gold for that

Edited by Big_Show
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3 minutes ago, Big_Show said:

 You know there are spots for express ammo and shotgun slugs? Plus when you find a spot with a decent amount of loot for jewelry and resources; once you collect everything, go to options, join freeroam,  and you'll spawn back in near the same spot and you can go farm the same spot over and over until you've filled everything to max. Exploring is definitely worth it, especially if you're low rank and can't even buy that kind of ammo.  Extra items would be cool but R* whats you to buy gold for that

Hunting is always the better option,just buy the ammo. I also dont enjoy looking at loading screens...

"Completely useless" is too much,but like i said,hunting is just better. And it also doesnt feel good if you never find something special. I dont want clothes in every third house,it should be really rare,stuff you can buy for gold even rarer. But the knowledge that you could find something of real value,not just a 5$ watch would make it so much more interesting.

Edited by Callahan44
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1 minute ago, Callahan44 said:

Hunting is always the better option,just buy the ammo. I also dont enjoy looking at loading screens...

I can make a lot more money this way than through hunting and when I was low rank i couldn't even buy that ammo.

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1 minute ago, Big_Show said:

I can make a lot more money this way than through hunting and when I was low rank i couldn't even buy that ammo.

Ok,if this method is the best thing about the exploring in the game thats no good sign anyway i guess. 

Good thing with the ammo,but headshots are not harder with normal ammo afaik,at least i never had any problems without special ammo. 

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Exploring is fairly useless on its own.  As is looting.

But as part of a wider circuit or range of activities it makes a nice change of pace, and grants a variety of useful things: ammo, jewellery, tonics, baits, food, cigarettes, booze, pomade.

When I'm hunting, or after clearing a bandit camp, I'll ransack any cabin I stumble across.  It takes a few minutes, breaks up the monotony, and gives a few consumable, craft able or sellable items.

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9 hours ago, Big_Show said:

I can make a lot more money this way than through hunting and when I was low rank i couldn't even buy that ammo.

Then you have the wrong strategy my friend. I kept relooting for a week in the beginning of RDO and now I‘m making double that amount just by hunting smartly.

 

but you‘re right, you cant buy express ammo until you‘re 31

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10 hours ago, Callahan44 said:

Good thing with the ammo,but headshots are not harder with normal ammo afaik,at least i never had any problems without special ammo. 

Use of special ammo isn't really about the damage, but more about the extra XP you get from using it.

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14 hours ago, Poggy said:

Exploring is fairly useless on its own.  As is looting.

But as part of a wider circuit or range of activities it makes a nice change of pace, and grants a variety of useful things: ammo, jewellery, tonics, baits, food, cigarettes, booze, pomade.

When I'm hunting, or after clearing a bandit camp, I'll ransack any cabin I stumble across.  It takes a few minutes, breaks up the monotony, and gives a few consumable, craft able or sellable items.

I do the same! But it could be so much better. Imagine bandit camps without treasures,thats what looting without any specials is imo. 

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5 hours ago, miahus said:

Use of special ammo isn't really about the damage, but more about the extra XP you get from using it.

I didnt even know you get more xp for using special ammo. Nice to know that!

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For what it's worth, this little spot just south of Little Creek River will net you some great hunting, a gang hideout that respawns (with a searchable desk that spawns jewelry and other valuables) and ton of herbs.

I've literally camped here for hours just reaping the bennys of this area. And I know it's not the only area on the maps; just one that has a little bit (or a lot) of everything.

 

BNT3z2i.jpg

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On 12/22/2018 at 11:43 PM, Callahan44 said:

Best you can find is a watch or gunoil...its just not worth it.

Don't knock the gun oil. It's the foremost reason I go into houses. With the amount of cleaning you'll need to do on your guns, finding gun oil is gold, man.

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TiberiusMcQueen
1 hour ago, Bakkerbaard said:

Don't knock the gun oil. It's the foremost reason I go into houses. With the amount of cleaning you'll need to do on your guns, finding gun oil is gold, man.

Any reliable locations for gun oil?

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While I agree there needs to be much more from books/letters/ to Easter egg mysteries and hidden unique melee weapons, there are a few cools items you can currently find. The Mexican that gives stranger missions in the West Grizzlies has a group assassination hunt mission where one of the targets has a bear head hat that can be picked up. Unfortunately there's no way to save it and it disappears when you change sessions (because of course you can't keep stolen hats, that would be less gold bars to be sold... the bear hat will come in a DLC and cost hundreds of dollars or 50+ gold bars, calling it now..)

Edited by AUScowboy
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9 hours ago, TiberiusMcQueen said:

Any reliable locations for gun oil?

whenever i jump to another guy's horse and ransack their saddle bag they carry gun oil, obviously takes a hit on the honour but i don't really care!

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On 12/24/2018 at 1:01 AM, Bakkerbaard said:

Don't knock the gun oil. It's the foremost reason I go into houses. With the amount of cleaning you'll need to do on your guns, finding gun oil is gold, man.

Guns cant break,theyre just a bit better if theyre clean. Its not that important...and shooting 1 large good bird is worth more then 3 gunoils anyway. 

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The peasants still care about gun oil and consumables. In time it takes them to loot a house I've killed and skinned 3 perfect herons for a grip more money.

 

Not to mention it's all about the headshot I do same whether guns at 0% condition or 100% I never notice a difference neither do headshots....

 

That said exploring isnt all useless but all you need is 1 spot that gives the consumables you want then choose new session where last left off do it for 15 mins and your stocked up.

 

I almost always have plenty of moonshine snake oil, canned veggies. Cigarettes, slugs etc... 

 

Exploring is pretty useless though if you wanna maximize time for xp and cash.

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3 minutes ago, aurther61287 said:

The peasants still care about gun oil and consumables. In time it takes them to loot a house I've killed and skinned 3 perfect herons for a grip more money.

 

Not to mention it's all about the headshot I do same whether guns at 0% condition or 100% I never notice a difference neither do headshots....

 

That said exploring isnt all useless but all you need is 1 spot that gives the consumables you want then choose new session where last left off do it for 15 mins and your stocked up.

 

I almost always have plenty of moonshine snake oil, canned veggies. Cigarettes, slugs etc... 

 

Exploring is pretty useless though if you wanna maximize time for xp and cash.

I never even thought of joining new sessions to loot something again...really got better things to do. That also doesnt have much to do with exploring,its more exploiting lol. But not even worth it. I think i used 2 tonics max so far. Never use deadeye(that might change with good cards),stamina is always full,health regenerates fast if core is full so i just eat meat...the horse tonic for stamina might be the most/only useful.

 

All the stuff you get in houses etc you can also get in banditcamps,but there you also got the chance to find a treasure map and thats the reason most people do them. I just dont get why exploring is so unrewarding.

 

 

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Exploring is unrewarding because exactly the reason I stated too easily exploitable. 

 

The company made choice to put monetizing rdo as top priority. 

 

In order to do that they gotta make the grind for stuff so long and boring and frustrating that people spend real money instead of the grind.

 

So all fixes first and foremost to rdo will be to ensure there is no way to gain gold,cash, xp fast. 

 

Anything gained from exploring be too easy to farm with the new session method. 

 

The company wants every single thing to be unrewarding and frustrating to acquire. this promotes more people paying a premium to bypass the grind.

 

You want a game where they care about the player and is fun go back to single player cause rockstar made it clear rdo is a money grab plain and simple. Best way to voice your disappointment is by not buying any premium gold...ever. the key is not even once.

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I don't really care what i find in random houses. I just wanna see the people who live there. Every place you go to is deserted. 😐

 

 

23 minutes ago, aurther61287 said:

So all fixes first and foremost to rdo will be to ensure there is no way to gain gold,cash, xp fast.

So that's why Rockstar went out of their way to increase cash rewards for showdowns and missions, among other things to rebalance money in the game?

Besides, pretty much the only thing you can buy with gold are outfits. Everything else is still locked by level, so you might as well save up on in-game money while you level up, which since the rebalance is not that hard. There's very little reason to buy gold. If anything, they're easing off on monetization.

Edited by Rithrius
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Have you even run the math. I guarantee I got more hours on rdo then you and farming best methods out and I'm poor still. 

 

The economy for a casual is brutal. Spend half hour hunting if you happen to get shot on way to  butcher you just spent half hour for like 5 bucks meat and few claws teeth feathers. So half hour for 10 bucks 60 bucks if you make it with pelts play showdown as a mid tier casual not MVP. 

 

Might end game with a few bucks.

 

You are aware they increased payouts for modes but still nerfed fishing and hunting overall. It was actually per hour a net loss on money for their fix if you maximized your time for money.

 

Run the math tell me how many hours you gotta grind a showdown as a mid level player to get a sombrero and tier 3 abilities for all 3....

 

This game is insanely grindy to get anything and I've played most mmos which reward more for doing less then this game. 

 

Wanna do story missions again cause you hate pvp and hate hunting but love story missions.

 

Play for 20 hours maybe get 100 bucks and I didnt die at all but cant help teammates from charging teddy brown and losing the bonus xp and cash in last 30 secs of mission.

 

To people that play religiously like me we can manage but a casual isnt going to keep playing a game that takes them 2 months playing an hour a day in order to grind out a hat or vest.

 

Right now that is still the state of the economy at least at my rank where everything is unlocked. 

 

That's not an economy it's a racket and you've been duped.

 

Any real economy needs trading no trading no working economy. It's a store with set prices.

 

Economies are in mmos with trading. Even madden has a working economy with auction halls and such.

 

Edit: here's the math.

 

At .08 a match you need to play 100 matches to buy the sombrero. 10 mins a match 1000mins for 8 gold or the cost of 1 color sombrero. For those math challenged it's over 16 hours Or buy now for 5$ real money... 

 

16 hours straight grinding pvp showdowns to get 1 variation of a sombrero. You think that's balanced?

 

 

The goal by cockstar is to make people justify buying gold in game because time wise it's more efficient to work real life and buy rockstars gold then it is to grind the game for the same item.

 

Rockstar wants you to grind real life and give them that money to bypass their intentionally brutal in game grind for the items.

 

And people defend them still... it amazes me.

Edited by aurther61287
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On 12/25/2018 at 5:15 AM, aurther61287 said:

Have you even run the math. I guarantee I got more hours on rdo then you and farming best methods out and I'm poor still. 

 

The economy for a casual is brutal. Spend half hour hunting if you happen to get shot on way to  butcher you just spent half hour for like 5 bucks meat and few claws teeth feathers. So half hour for 10 bucks 60 bucks if you make it with pelts play showdown as a mid tier casual not MVP. 

 

Might end game with a few bucks.

 

You are aware they increased payouts for modes but still nerfed fishing and hunting overall. It was actually per hour a net loss on money for their fix if you maximized your time for money.

 

Run the math tell me how many hours you gotta grind a showdown as a mid level player to get a sombrero and tier 3 abilities for all 3....

 

This game is insanely grindy to get anything and I've played most mmos which reward more for doing less then this game. 

 

Wanna do story missions again cause you hate pvp and hate hunting but love story missions.

 

Play for 20 hours maybe get 100 bucks and I didnt die at all but cant help teammates from charging teddy brown and losing the bonus xp and cash in last 30 secs of mission.

 

To people that play religiously like me we can manage but a casual isnt going to keep playing a game that takes them 2 months playing an hour a day in order to grind out a hat or vest.

 

Right now that is still the state of the economy at least at my rank where everything is unlocked. 

 

That's not an economy it's a racket and you've been duped.

 

Any real economy needs trading no trading no working economy. It's a store with set prices.

 

Economies are in mmos with trading. Even madden has a working economy with auction halls and such.

 

Edit: here's the math.

 

At .08 a match you need to play 100 matches to buy the sombrero. 10 mins a match 1000mins for 8 gold or the cost of 1 color sombrero. For those math challenged it's over 16 hours Or buy now for 5$ real money... 

 

16 hours straight grinding pvp showdowns to get 1 variation of a sombrero. You think that's balanced?

 

 

The goal by cockstar is to make people justify buying gold in game because time wise it's more efficient to work real life and buy rockstars gold then it is to grind the game for the same item.

 

Rockstar wants you to grind real life and give them that money to bypass their intentionally brutal in game grind for the items.

 

And people defend them still... it amazes me.

I've spent 10 days, 12 hours in-game stats. Earned $26,963.39. 151.80 gold. Never spent microtransactions. 23,581 kills from mostly grinding showdown series large. Currently level 206+ at the moment. I understand where you're coming from, about levelling all tier III cards. Apparently, they all cost a total of $21,600.00 to completely max out. I've got like 10 tier III cards, 14 tier II cards. It'd take me like $7,000.00 more to completely max out, which might take a week if I earn $1,000.00+ a day from showdown series large. And I get broke every time I spend $500.00 to max a card to tier III. Showdown isn't best way for making money. It certainly is hunting and fishing. So yeah, it's all a grind.

Edited by Ektope
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CaliMeatWagon

Grind, grind, grind, I'm a bad ass, grind, grind, grind, screw your opinion, grind, grind, grind, your way of playing is bullsh*t. 

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13 hours ago, aurther61287 said:

Have you even run the math. I guarantee I got more hours on rdo then you and farming best methods out and I'm poor still. 

 

The economy for a casual is brutal. Spend half hour hunting if you happen to get shot on way to  butcher you just spent half hour for like 5 bucks meat and few claws teeth feathers. So half hour for 10 bucks 60 bucks if you make it with pelts play showdown as a mid tier casual not MVP. 

 

Might end game with a few bucks.

 

You are aware they increased payouts for modes but still nerfed fishing and hunting overall. It was actually per hour a net loss on money for their fix if you maximized your time for money.

 

Run the math tell me how many hours you gotta grind a showdown as a mid level player to get a sombrero and tier 3 abilities for all 3....

 

This game is insanely grindy to get anything and I've played most mmos which reward more for doing less then this game. 

 

Wanna do story missions again cause you hate pvp and hate hunting but love story missions.

 

Play for 20 hours maybe get 100 bucks and I didnt die at all but cant help teammates from charging teddy brown and losing the bonus xp and cash in last 30 secs of mission.

 

To people that play religiously like me we can manage but a casual isnt going to keep playing a game that takes them 2 months playing an hour a day in order to grind out a hat or vest.

 

Right now that is still the state of the economy at least at my rank where everything is unlocked. 

 

That's not an economy it's a racket and you've been duped.

 

Any real economy needs trading no trading no working economy. It's a store with set prices.

 

Economies are in mmos with trading. Even madden has a working economy with auction halls and such.

 

Edit: here's the math.

 

At .08 a match you need to play 100 matches to buy the sombrero. 10 mins a match 1000mins for 8 gold or the cost of 1 color sombrero. For those math challenged it's over 16 hours Or buy now for 5$ real money... 

 

16 hours straight grinding pvp showdowns to get 1 variation of a sombrero. You think that's balanced?

 

 

The goal by cockstar is to make people justify buying gold in game because time wise it's more efficient to work real life and buy rockstars gold then it is to grind the game for the same item.

 

Rockstar wants you to grind real life and give them that money to bypass their intentionally brutal in game grind for the items.

 

And people defend them still... it amazes me.

Dude. Did you think about having the wrong strategy, if you make 100$ for 20h? Looool

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CaliMeatWagon
14 hours ago, aurther61287 said:

Have you even run the math.

Yep, I have...

 

Quote

...but still nerfed fishing and hunting overall. It was actually per hour a net loss on money for their fix if you maximized your time for money.

This is bullsh*t, only a couple of things have had their pay changed. 

 

Quote

Play for 20 hours maybe get 100 bucks and I didnt die at all but cant help teammates from charging teddy brown and losing the bonus xp and cash in last 30 secs of mission.

This too, is bullsh*t. 
Story missions averages: 10.7 min, $0.10 Gold, $14.82 Cash, 227 XP
By the end of 20 hours you would have played ~110 missions and would of got paid ~$10.54 Gold, $1,630.63 Cash, 25,011 XP (enough to go from level 5-16, not counting kill earnings).

 

So this story of you only making $100 after 20 hours of contact missions is bullsh*t. For this to be true you would have had average only $0.89 per mission. 

 

Quote

Edit: here's the math.

And it's wrong...

 

Quote

 

At .08 a match you need to play 100 matches to buy the sombrero. 10 mins a match 1000mins for 8 gold or the cost of 1 color sombrero. For those math challenged it's over 16 hours Or buy now for 5$ real money... 

(($8/$0.10)*10.7)/60 = 14.27

 

Quote

 

16 hours straight grinding pvp showdowns to get 1 variation of a sombrero. You think that's balanced?

 

What type of special abilities does the sombrero have that makes it so important to purchase?

 

 

Edited by CaliMeatWagon
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Its not about special abilities. It's about being able to use content in game. Right now even basic aesthetic content is locked behind hours of grinding boring auto aim pvp. Wanna role play a Mexican tough luck...

 

You guys think this is a good thing? Lol enjoy a boring online where you gotta grind for hours to get a hat.

 

Also whoever quoted story missions math that's assuming 0 deaths most randoms suck and you will lose your bonus by end of mission if they die. Doesnt matter if you are perfect.

 

Look at the dude that put in 10 days time played. He doesnt even have all ability cards maxed yet probably not even close to having all clothing.

 

If I put same time into my job as that dude with 10 days 12 hours time played I'd have over 7k real cash. 

 

Think about how long a casual will take to get anywhere in this game. Playing maybe couple hours a week. 

 

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Thats not what i was expecting to see in this thread lol.

But anyway,imo nothing thats in the game atm is worth gold...not if gold is that rare. I just cant play for 30 hours for one golden gun,it would be too painful to spend all the hard earned gold for something that basic,something i can afford right at the atart in sp.

So im just waiting,hoping we will get muuuch more content soon and prices arent final atm. Very unlikely,but if gold payout stays like this it will only get worse in the future,we wont get 15 gold from r* every week and there will probably be better stuff to buy with gold only.

There are so many little and big flaws with the current system,one of the dumbest thing is getting more gold if you take longer to complete a job. In its current state i dont get how anyone enjoys grinding,its repetetive af with only a few jobs and theres nothing worth playing for. Im not here because i like the game anymore,im just here because of its potential. If tge next patch isnt good im probably out :/

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Dude...just buy a different hat..

 

There are definitely issues with this game...this is not one of them.

 

If you could access everything after one week of grinding then what would there be to work towards?

 

If you find the game boring then why do you play? So that you can play a boring game...while wearing a sombrero? 

 

Also have you ever been to mexico? You might be surprised to learn that...gasp...they wear hats other than sombreros too! So kill that 'i cant role play a mexican' noise lol.

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How did this thread turn into math class, lol :)

Anyway, it's grindy but I enjoy it.

I've spent gold on some gun metals, a river lure, and a few cool clothes.  No regrets.

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CaliMeatWagon
42 minutes ago, Callahan44 said:

There are so many little and big flaws with the current system,one of the dumbest thing is getting more gold if you take longer to complete a job

I've been tracking the payouts/times of the missions. It seems that it follows a similar pattern as GTA:O's contact missions. 
There is a min/max pay and there is a point on both ends where you are wasting your time. With there being a sweet spot in the middle. 

GTA:O contact missions payout 50% of max pay for the first 4 minutes. To get the other 50% you need to spend another 11 minutes in the mission. By the time you ran one missions for max pay, you could of ran 3 for 50%, or 150% of max pay. 
IF your play style fits it, it's better to run multiple quicker missions as the difference is $119,286 an hour for 4 minute missions vs $74,554 an hour for 15 minute missions. 

 

So far, with what limited data I have, this is what I've tracked with RDRII:O. Now keep in mind I am limited on my data as I only have complete data for 30 mission runs. And I'm combining all data for all Story missions, and some may have higher base pays than others. As I get more and more information, I'll be able to draw a much clear picture of what the pay scenario actually is. 

 

Spoiler

Time    Gold    GoldperMin
6.75    0.04    0.0059
7.4    0.04    0.0054
7.5    0.08    0.0107
11.4    0.08    0.0070
11.5    0.12    0.0104
14.4    0.12    0.0083
14.5    0.16    0.0110
16.5    0.16    0.0097

 

12 minutes ago, Poggy said:

How did this thread turn into math class, lol :)

Anyway, it's grindy but I enjoy it.

I've spent gold on some gun metals, a river lure, and a few cool clothes.  No regrets.

People can lie, but math, oops, didn't see the flag... but maths doesn't. 😁

Edited by CaliMeatWagon
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