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Sn00kY89

Edit Vanilla YMAP with CodeWalker

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Sn00kY89

Hello Guys,

I open this topic why have a problem when I export Vanilla YMAP but CodeWalker

 

In practice I would like to delete some props that are not on the Gudmaz MAP Editor!
I would like to build a house based on the one under construction near Michael's house.

I have already modified the Scenario file, but I find problems when after modifying the original Ymap of the game, I place it on its RPF in the mod folder. But on the game it does not appear that I deleted anything.

I do not want to delete the whole structure, I would just like to delete the props concerning the construction, for example the container, the mound of sand, these little things.
On CodeWalker I open a new project, then I click on the area with the right mouse button, and I apply everything to my Ymap.
I think I'm doing well, but am I wrong?

Thanks a lot to everyone

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Guest

That seems to be a tricky area of the map. The main construction area is in bh1_45_strm_1.ymap, however, the piles of dirt are in bh1_rd_strm_3.ymap and the tree stumps are in bh1_45_critical_0.ymap

 

So there are 3 ymaps that cover that area, which means you will need to modify all three to get rid of all those objects.

 

1bfpiw0.jpg

Edited by Guest

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Sn00kY89

Now I understand, thank you so much!

Before I could not understand why this problem, also because testing the same method on the construction that is in the Hills, everything worked!

For now I build in the Hills, then I will return to Rockford Hills: D

tv6z8CZ.jpg

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MLGTheft15
On 12/23/2018 at 2:19 AM, Sn00kY89 said:

Now I understand, thank you so much!

Before I could not understand why this problem, also because testing the same method on the construction that is in the Hills, everything worked!

For now I build in the Hills, then I will return to Rockford Hills: D

tv6z8CZ.jpg

looks good

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